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New OSL Maps - Page 6

Forum Index > News
Post a Reply
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FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
Last Edited: 2008-01-11 09:33:42
January 11 2008 09:32 GMT
#101
On January 11 2008 17:29 KingFool wrote:
Show nested quote +
On January 11 2008 15:14 FakeSteve[TPR] wrote:
On January 11 2008 15:13 p4fn2w wrote:
Should the Troy map be imba? Protoss can rewiden their gap by building assims on top of the geysers (if they were destroyed), so their choke will always be open.


you can get the same effect by building any race's vespene collection building


Show nested quote +
On January 11 2008 15:24 FakeSteve[TPR] wrote:
offensive 8rax, kill THEIRS. notice how theres like no room for gateways outside them?

not kill my own why would i do that


cant he spend 100 minerals and make another assimilator? I think you'd actually be behind if you went 8 rax.

If you cant build new assim tho, that would be a pretty nasty strat.
Reaver would be 1 of the few things you'd have to prep for.


how's he gonna rebuild assimilators if i have bunkers he can't kill? range goons cant hit a bunker from behind an obstacle, and bunkered marines will be able to hit that obstacle

i mean hes basically waiting for reaver at that point, which means reaver drop or dt drop are the most likely options assuming i successfully bunker those assimilators... if i make preparing for those options a priority i'm sure it can be an effective build haha

who knows? my execution sucks anyway
Moderatormy tatsu loops r fuckin nice
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
January 11 2008 09:53 GMT
#102
i dont think the assims will leave behind geysers >_>
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
drug_vict1m
Profile Blog Joined May 2007
844 Posts
January 11 2008 09:54 GMT
#103
they threw away persona and fantasy because of balace issues..
what about katrina?

14 - 5 p v t

22 - 11 p v z

lol...
One must feel chaos within, to give birth to a dancing star.
Aesop
Profile Joined October 2007
Hungary11305 Posts
Last Edited: 2008-01-11 09:59:19
January 11 2008 09:58 GMT
#104
Is anyone else wondering how annoying lurkers will be in those woods? Your army is trailing through the trees, seeing barely anything, suddenly spikes from left, spikes from right with a paranoid feeling to it. Maybe even trouble with targetting due to nearby trees, who knows.
ModeratorNon veritas sed auctoritas facit legem. | Liquipedia: Don't ask me, I'm retired.
InfeSteD
Profile Blog Joined December 2006
United States4658 Posts
January 11 2008 10:26 GMT
#105
Maps keep getting weirder and weirder. Can't wait to see gosus play on it
w/e
GinNtoniC
Profile Blog Joined October 2007
Sweden2945 Posts
January 11 2008 10:27 GMT
#106
I was never a fan of Neo Arkanoid so I'm feeling pretty sceptical about Troy. Please prove me wrong.
The Demon's Forest-map really has my attention though. It sounds as if it could be a zerg-heaven indeed, but I think protoss could do really well here also. I always figured protoss like many skirmishes with lower unit counts, where their fewer and stronger units can shine, not to mention the possibility to rescharge shields between said skirmishes.

Could be some dropship-play inc. from terrans on this one? Just a thought.

Anywho, it's always refreshing with new maps. To my SC-interest a new spark it ignites every time, it does.

Ps. As a huge fan of ancient history, the whole Teutoburg Forest inspiration totally has me hooked. "Varus give me back my zealo... uh I mean legions!"
Huge fan of JulyZerg, HonestTea and that guy Kim Taek Yong.
GinNtoniC
Profile Blog Joined October 2007
Sweden2945 Posts
January 11 2008 10:30 GMT
#107
On January 11 2008 18:54 drug_vict1m wrote:
they threw away persona and fantasy because of balace issues..
what about katrina?

14 - 5 p v t

22 - 11 p v z

lol...

Katrina is clearly fine!

No, really, I agree. Katrina, if any map, should be removed due to balance issues.
It's too carrier-friendly and generally too open to protoss maneuvering and various drops.
Huge fan of JulyZerg, HonestTea and that guy Kim Taek Yong.
Pulimuli
Profile Blog Joined February 2007
Sweden2766 Posts
January 11 2008 10:47 GMT
#108
i think lurkers will rape m+m forces so badly on demons forest....
True_Spike
Profile Joined July 2004
Poland3434 Posts
January 11 2008 10:57 GMT
#109
Yeah, imagine all the marine vs lurker micro in the forest!
Spenguin
Profile Blog Joined November 2007
Australia3316 Posts
January 11 2008 11:45 GMT
#110
Mass Wraiths then , also with the forest I think it would be to easy to hold 3 expos at once, I haven't gone as far in my thought process of how thats going to affect different races and the game but I know it will be interesting!
< TeamLiquid CJ Entusman #46 > I came for the Brood War, I stayed for the people.
o3.power91
Profile Blog Joined November 2007
Bahrain5288 Posts
January 11 2008 12:03 GMT
#111
They DO look really imba....
In Demon/Wraith/Haunted Forest, i hav some worries against T....
The backyard expo seems vulnerable to tanks if they can be placed on the cliffs but im not sure.
Also, 3 o'clocks backyard expo seems like its in the range of tanks from what seems to be the 3o'clock nat or the min only. Can someone clarify this for me? Thanks in advance.
Musli
Profile Blog Joined February 2004
Poland5130 Posts
January 11 2008 12:23 GMT
#112
I'm counting on you Emperor !
Our greatest glory is not in never falling, but in rising every time we fall || mail/msn: muslii@gmail.com
lololol
Profile Joined February 2006
5198 Posts
Last Edited: 2008-01-11 13:18:02
January 11 2008 12:49 GMT
#113

About the ASSIMILATOR thing:
It's a blizzard slip up, that they didn't bother to fix since 1.00

It's just that both the assimilator and refinery have a smaller size then the vespene geyser, with the assimilator being the smaller of the two and only the zerg extractor has the same size as the vespene geyser.

Since I dunno how exactly are they spaced and if the 4 positions are even balanced regarding to the different race gas buildings, I dunno how much it screws the different races if they rebuild them.

I'll call Nada.
wifebeater
Profile Joined January 2008
178 Posts
January 11 2008 12:50 GMT
#114
On January 11 2008 13:28 noobienoob wrote:
Show nested quote +
On January 11 2008 13:23 FragKrag wrote:
These maps are fucking kickass. I can't wait for them to be thrown out so I can play them. I especially like Troy & the assimilators. PvT kill the assimilators & the T is so fucked lol
hmm ur right, if you kill the T's assimilators, how the fuck are they gonna do anything at all? lol


Warp in new assimilators?
Villain Terran~~~~~~~~~~
Resonate
Profile Joined October 2002
United Kingdom8402 Posts
January 11 2008 13:10 GMT
#115
On January 11 2008 19:47 Pulimuli wrote:
i think lurkers will rape m+m forces so badly on demons forest....

yep, but gollies will rape mutas too so terrans will have a big incentice to go metal vs zerg. Zerg going crqax/swarm tho will be hard to handle
Memory lane in nice
Desade
Profile Joined April 2007
Germany50 Posts
January 11 2008 13:11 GMT
#116
I very much like this new mechanic with the assimilators, but the gas/expo amount on that map is ridiculous.
The forest map is just cool.
I love 1 base bos
mrdx
Profile Blog Joined October 2004
Vietnam1555 Posts
January 11 2008 13:12 GMT
#117
On January 11 2008 14:22 Manifesto7 wrote:
Does anyone else think that by starting on the bottom of troy you have a decent advantage, because the ramps to both 3 and 9 point south?

Yes it looks quite positionally imbalanced to me too. It's easier to get to that point from the South, and in Terran's MUs that's a good position for siege tanks to look over the big entrance ramp. Meele units will have a harder time.
BoxerForever.com - the one and only international Boxer fansite since 2006 :)
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
January 11 2008 13:23 GMT
#118
WOO I LOVE WEIRD MAPS <3
^-^
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
January 11 2008 13:26 GMT
#119
Hmm, in the Demon Forest map it seems as though you can't see ANY units underneath the trees ... does this mean you have to rely completely on sound and the minimap or something?

Is so then that is AWESOME
^-^
pachi
Profile Joined October 2006
Melbourne5338 Posts
January 11 2008 13:35 GMT
#120
On January 11 2008 22:26 Equinox_kr wrote:
Hmm, in the Demon Forest map it seems as though you can't see ANY units underneath the trees ... does this mean you have to rely completely on sound and the minimap or something?

Is so then that is AWESOME


Wouldn't that be bad for watching on TV?
Moderatorpachi fanclub http://goto.tl/6DI9 。◕‿◕。
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