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New OSL Maps - Page 8

Forum Index > News
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drug_vict1m
Profile Blog Joined May 2007
844 Posts
January 11 2008 18:14 GMT
#141
On January 12 2008 02:49 Chill wrote:

We'll have to wait and see how these maps turn out.


One must feel chaos within, to give birth to a dancing star.
Senix
Profile Joined October 2004
Germany149 Posts
January 11 2008 18:17 GMT
#142
I think its great to see different maps having different ways how theyre played. That lets the player experiment and apply their style to a "virgin" map first before going for the "best" build. That way many interesting games are played.

These maps truly feel new. Not standard maps with a little different layout. Cant wait to play them and especially to see the pros show off some cool stuff.

@Chill
Look at War3. Theyre playing Turtle Rock for years now. You hardly see some new interesting maps there. Just because people want to play the standard game (because its the one most balanced).
Night[Mare
Profile Blog Joined December 2004
Mexico4793 Posts
January 11 2008 18:34 GMT
#143
Im really looking forward for the forest map one.
Teamliquidian townie
Pervert
Profile Joined October 2007
Korea (South)89 Posts
January 11 2008 18:39 GMT
#144
I want to see Boxer on Troy. Too bad its only for the OSL.
BlackSphinx
Profile Joined November 2007
Canada317 Posts
January 11 2008 18:48 GMT
#145
Troy looks nice.

Demon Forest looks awful. DMZ level awful.
Chill
Profile Blog Joined January 2005
Calgary25993 Posts
January 11 2008 18:53 GMT
#146
On January 12 2008 03:17 Senix wrote:
@Chill
Look at War3. Theyre playing Turtle Rock for years now. You hardly see some new interesting maps there. Just because people want to play the standard game (because its the one most balanced).


That has nothing to do with anything I said. You can have different maps that lend themselves to different tactics while they are using standard strategies.
Moderator
Sadist
Profile Blog Joined October 2002
United States7323 Posts
January 11 2008 19:46 GMT
#147
On January 12 2008 01:47 PsycHOTemplar wrote:
So? I remember a lot of GGs on those maps. If you're talking about stats being imbalanced on those maps, the sample is way to small to make any judgments, even Katrina (a fan favourite), has really imbalanced stats. Honestly, statistics are stupid. It's up to good players to overcome maps (which maybe sounds brutal, but it's happened in the past).

Ex: Think of every final in the past two years. How many of those had one player 'overcoming a map unfavourable to his race?' How many 'upsets' have happened, based on what people though about the map? ;P

Show nested quote +

Edit 2: The point is that an ideal map allows every strategy to be viable. Perhaps it pushs you in one direction because of terrain or whatnot, but they should all be viable. Having a completely dominant "winning" strategy because of people "trying new things" is beyond stupid and is the definition of a terrible map. You don't force gameplay decisions with maps, that's not the job of a mapper.

Almost all maps today FORCE you to pretty much FE every game. How the fuck is that making all strategies viable? How often do you see one base strategies? NEVER, and you wanna know why? Because the maps make them near impossible to play! You'll never see a Terran with a StarPort before he's expoed these days, but it used to happen all the time. And I'm not saying any map should have a dominant "winning" strategy. I'm saying that strategy shouldn't always be macro whore.



players are better nowadays too, thats why one base terran doesnt work as well, if you get down its almost impossible to comeback so its better to just expand.
How do you go from where you are to where you want to be? I think you have to have an enthusiasm for life. You have to have a dream, a goal and you have to be willing to work for it. Jim Valvano
dybydx
Profile Blog Joined December 2007
Canada1764 Posts
January 11 2008 21:08 GMT
#148
i get this idea that demon forest is gonna b a terran graveyard.
...from the land of imba
CoupMan
Profile Joined August 2007
United States3 Posts
January 11 2008 21:16 GMT
#149
let us DL !!
Wad up blood
jtan
Profile Blog Joined April 2003
Sweden5891 Posts
Last Edited: 2008-01-11 21:32:36
January 11 2008 21:28 GMT
#150
The tree map looks really cool! I don't see how protoss has a chance vs terran on it though.

edit: troy looks pretty ugly with those geysers.
Enter a Uh
2BearqLoza
Profile Joined December 2007
134 Posts
January 11 2008 21:42 GMT
#151
On January 12 2008 06:28 jtan wrote:
The tree map looks really cool! I don't see how protoss has a chance vs terran on it though.

edit: troy looks pretty ugly with those geysers.


Why?
zobz
Profile Joined November 2005
Canada2175 Posts
January 11 2008 22:05 GMT
#152
I am also not certain of the way troy looks. I mean it looks visually weird. Demon's forest seems very interesting. I've often dreamt of a map with an actual forest in the middle, and not just a couple trees here and there.
"That's not gonna be good for business." "That's not gonna be good for anybody."
oddeye
Profile Joined March 2005
Canada716 Posts
January 11 2008 22:10 GMT
#153
I don't think it is all that bad, I think progaming is in need of those maps. Can't be all macro maps? I mean at least they bring a different kind of macro if they are macro maps. Actually I'm also pretty happy they are not two players map with few expands, I find them harder for zerg because the protoss can't just take 3 exps and play defensively then smash you down.
Your soul shall suffer!
yakii *
Profile Joined June 2006
Korea (South)1448 Posts
January 11 2008 22:19 GMT
#154
If you can read Korean, I recommend to read this article by seung yeon, cho who made Persona.

Summery : 1 tile has 32X32 dots and unit path is determinded by dots and each units and ground buildings has different sizes(I.E, Assimilator is smaller than vespene gas layerm terran refinery, zerg extractor). so, if there are many dot spaces to the small biuldings, large units can path through. If not, only small units or no units can do.
사마난
lake
Profile Joined September 2007
Canada150 Posts
January 11 2008 22:29 GMT
#155
The first map I ever made with the campaign editor was just tons of trees. I didn't know that trees blocked ranged attacks I just thought it would be cool if a map was. I had no concept of expansions or anything but my map essentially looked like that. it was even the same tileset
what
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
January 11 2008 23:03 GMT
#156
On January 12 2008 06:42 2BearqLoza wrote:
Show nested quote +
On January 12 2008 06:28 jtan wrote:
The tree map looks really cool! I don't see how protoss has a chance vs terran on it though.

edit: troy looks pretty ugly with those geysers.


Why?


because the trees will screw up (probably) the pathing for zealots. dragoons will suffer from the trees more than siege tanks.

Really though, I dont see a way to play this map tvz without relying heavily on drops.
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
lololol
Profile Joined February 2006
5198 Posts
January 11 2008 23:23 GMT
#157
On January 12 2008 07:19 yakii wrote:
If you can read Korean, I recommend to read this article by seung yeon, cho who made Persona.

Summery : 1 tile has 32X32 dots and unit path is determinded by dots and each units and ground buildings has different sizes(I.E, Assimilator is smaller than vespene gas layerm terran refinery, zerg extractor). so, if there are many dot spaces to the small biuldings, large units can path through. If not, only small units or no units can do.


Basicly what I said already... and "dots" = pixels.
I'll call Nada.
aeronexus
Profile Joined June 2007
United States392 Posts
Last Edited: 2008-01-12 00:22:28
January 12 2008 00:00 GMT
#158
downloads! Troy is here and Demon Forest is here but the download link is busted

edit: ARGH I am a retard... they don't have the maps there as they have not actually been released yet >.< /facepalm
10 points!
Atlantian
Profile Joined December 2007
United States302 Posts
January 12 2008 00:02 GMT
#159
Wow I cant wait to download and try both of these. But better yet will be watching some awesome games I think.
If Barbie is so popular why do we have to buy her friends?
Chef
Profile Blog Joined August 2005
10810 Posts
January 12 2008 00:20 GMT
#160
downloads! Troy is here and Demon Forest is here but the download link is busted

:X Read the first post on those pages please. The map download is filler because I wanted to upload the picture of the map to BWMN. It's actually a different map that has nothing to do with these.
LEGEND!! LEGEND!!
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