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New OSL Maps - Page 10

Forum Index > News
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decafchicken
Profile Blog Joined January 2005
United States20166 Posts
January 12 2008 23:02 GMT
#181
4 pool -> kill assim -> mass expo
how reasonable is it to eat off wood instead of your tummy?
Pervert
Profile Joined October 2007
Korea (South)89 Posts
January 13 2008 03:24 GMT
#182
This shows how the Assimilators on Troy work.
+ Show Spoiler +
[image loading]

[image loading]
ilovejonn
Profile Blog Joined August 2007
Canada2548 Posts
January 13 2008 05:15 GMT
#183
Hohoho, now we know what can pass and what can't. Thanks!
Snowflakes in January, Heart warm like February, I wouldn't ordinarily..
Moletrap
Profile Blog Joined July 2007
United States1297 Posts
January 13 2008 05:20 GMT
#184
Any idea where to download the new maps?
aka Moletrap
SonuvBob
Profile Blog Joined October 2006
Aiur21550 Posts
January 13 2008 05:28 GMT
#185
They'll pop up here eventually: http://www.intothemap.com/bbs/zboard.php?id=official
Administrator
IceLeY
Profile Joined September 2003
Germany121 Posts
January 13 2008 13:44 GMT
#186
do started but not finished refinerys open space to walk through
that would be an easy gate system here

p has to wait for full warp-in
2BearqLoza
Profile Joined December 2007
134 Posts
January 13 2008 15:39 GMT
#187
Wait,when both assims are destroyed, ONLY ghost can go through or some other units like zergling also can?
Puosu
Profile Blog Joined April 2007
7034 Posts
January 13 2008 15:57 GMT
#188
On January 14 2008 00:39 2BearqLoza wrote:
Wait,when both assims are destroyed, ONLY ghost can go through or some other units like zergling also can?

Ghosts are the smallest unit in the game, so I think only ghosts can go through.
On January 13 2008 22:44 IceLeY wrote:
do started but not finished refinerys open space to walk through
that would be an easy gate system here

p has to wait for full warp-in

You can't rebuild the assimilators.
2BearqLoza
Profile Joined December 2007
134 Posts
January 13 2008 16:12 GMT
#189
Which is great I think, cuz this map can be looked at as an island map, but, if played differently,can be used in some tricky ways...
Dunno about mass ghosts, but opponent can never know if u gonna try attacking by land, especially rushes, when assims still not destroyed...
Think that scouting here is the most important thing...
2BearqLoza
Profile Joined December 2007
134 Posts
January 13 2008 16:44 GMT
#190
Think Troy will be difficult for Z vs P, since they need more expos, and on this map, beside nat expo, its not to easy to defend others, or at least it seems to me. I cant wait to see couple games on this map, cuz these assims are gonna be madness.....
Fishbone
Profile Joined July 2007
Hungary53 Posts
January 14 2008 16:03 GMT
#191
On January 14 2008 00:39 2BearqLoza wrote:
Wait,when both assims are destroyed, ONLY ghost can go through or some other units like zergling also can?

At the bottom of the picture you can see a zergling, and a high templar too, but I don't know.
Pervert
Profile Joined October 2007
Korea (South)89 Posts
January 14 2008 18:19 GMT
#192
On January 15 2008 01:03 Fishbone wrote:
Show nested quote +
On January 14 2008 00:39 2BearqLoza wrote:
Wait,when both assims are destroyed, ONLY ghost can go through or some other units like zergling also can?

At the bottom of the picture you can see a zergling, and a high templar too, but I don't know.


The zergling and the high templar were just there from the previous group as you can see on the minimap there are a lot more units at the bottom. Only the ghost can go through when both assimilators are destroyed.
LonelyMargarita
Profile Blog Joined August 2007
1845 Posts
January 15 2008 03:37 GMT
#193
I can see a lot of zergs 9 pooling, making their second hatch at 12/9/6/3, and killing the assims to make it an island expo, and/or killing opponent's assims to contain them while they still can fit hydras/drones/lings out of their main. I think the availability of more, easily defendable expos should even out or overcome the disadvantage zerg usually has on islands.
I <3 서지훈
LeGeNdZs[FcG]
Profile Joined January 2008
Canada163 Posts
Last Edited: 2008-01-16 19:04:36
January 15 2008 09:16 GMT
#194
When the maps are released can someone post in broodwar section :o ?
Protoss since october 2005, no more internet since may 24th 2008, quit broodwar internet still in for another 31 days after the contract terms end. <3 get to post still :D
Resonate
Profile Joined October 2002
United Kingdom8402 Posts
Last Edited: 2008-01-16 14:11:34
January 16 2008 14:08 GMT
#195
Well, game 1 has just been played on Troy...
+ Show Spoiler [Result of rumble vs flash] +
And it didn't dissapoint for strategy. Pretty much exactly what i'd have expected for that map, but made more hilarious by Flash's shit scouting and Rumbles general shitness at defending vs M&M. I haven't given the game result away btw, you'll still need to watch to see who won
I look forward to much much more!
Memory lane in nice
ineverwin
Profile Joined January 2008
United States93 Posts
Last Edited: 2008-01-16 23:38:35
January 16 2008 23:38 GMT
#196
UGH Forest is ugly.

You can't even see the top of the trees (at least from the observers' point of view), so it looks like a large number of small penises in grid formation sticking from the ground. However, it did seem that units were missing shots under the forest, so I guess the 70%-luck factor still applies. I also don't see how this encourages micro-oriented play, especially if you can't see under the forests. If the tree-tops are for some reason visible to the players, then we'll have a HUGE issue with the sprite limit for gols.

Forest/Troy game results:
+ Show Spoiler +
Terran did manage to win on Forest thanks to zerg's shitty play. The game on Troy was entertaining, though as someone said Zerg just can't stop M&M and ended up losing.


Lastly, to someone who said the new maps prevent 1 base terran:

THAT'S BECAUSE IT DOESN'T WORK ANYMORE, PERIOD. IT'S NOT BECAUSE OF THE MAPS. Zerg players used to go one-base hive, do you blame that on maps, too? Wow.
Starparty
Profile Blog Joined December 2004
Sweden1963 Posts
January 17 2008 02:11 GMT
#197
dont guess, ask someone who knows and make a serious newspost out of it.

The design thing you could have looked up in 15sec by opening your editor and the assimilator thing is quite simple. A geyser and a refinery has different base sizes, and when you build a refinery on a geyser, the new building takes less space than the geyser did.

However it is said that you arent able to rebuild these geysers again, meaning that as soon as you destroy them the map turns to a island map permanently, and thus most players will probably aim at just taking them out asap. Someone at bwmn picked the idea up and made rebuildable geysers in a map. Way more interesting if you ask me.
The artist formerly known as Starparty
LonelyMargarita
Profile Blog Joined August 2007
1845 Posts
Last Edited: 2008-01-17 07:31:44
January 17 2008 07:29 GMT
#198
On January 17 2008 11:11 Starparty wrote:
dont guess, ask someone who knows and make a serious newspost out of it.

The design thing you could have looked up in 15sec by opening your editor and the assimilator thing is quite simple. A geyser and a refinery has different base sizes, and when you build a refinery on a geyser, the new building takes less space than the geyser did.



It's still too small for any unit to fit through, unlike the assimilators, which are big enough to let some units through.

Making them rebuildable would give an advantage to toss, since they're the only race that can make assimilators.
I <3 서지훈
RiOt-
Profile Joined January 2008
United States23 Posts
January 17 2008 07:45 GMT
#199
Very intresting maps...
yakii *
Profile Joined June 2006
Korea (South)1448 Posts
Last Edited: 2008-01-17 15:34:31
January 17 2008 15:13 GMT
#200
New maps released just now!


[image loading]


(3)demon's_forest_1.0.scx




[image loading]


(4)troy1.0.scx

* Thanks to IntoTheWow for the pics.
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