New OSL Maps - Page 10
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decafchicken
United States20018 Posts
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Pervert
Korea (South)89 Posts
+ Show Spoiler + ![]() ![]() | ||
ilovejonn
Canada2548 Posts
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Moletrap
United States1297 Posts
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SonuvBob
Aiur21549 Posts
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IceLeY
Germany121 Posts
that would be an easy gate system here p has to wait for full warp-in | ||
2BearqLoza
134 Posts
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Puosu
6985 Posts
On January 14 2008 00:39 2BearqLoza wrote: Wait,when both assims are destroyed, ONLY ghost can go through or some other units like zergling also can? Ghosts are the smallest unit in the game, so I think only ghosts can go through. On January 13 2008 22:44 IceLeY wrote: do started but not finished refinerys open space to walk through that would be an easy gate system here p has to wait for full warp-in You can't rebuild the assimilators. | ||
2BearqLoza
134 Posts
Dunno about mass ghosts, but opponent can never know if u gonna try attacking by land, especially rushes, when assims still not destroyed... Think that scouting here is the most important thing... | ||
2BearqLoza
134 Posts
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Fishbone
Hungary53 Posts
On January 14 2008 00:39 2BearqLoza wrote: Wait,when both assims are destroyed, ONLY ghost can go through or some other units like zergling also can? At the bottom of the picture you can see a zergling, and a high templar too, but I don't know. | ||
Pervert
Korea (South)89 Posts
On January 15 2008 01:03 Fishbone wrote: At the bottom of the picture you can see a zergling, and a high templar too, but I don't know. The zergling and the high templar were just there from the previous group as you can see on the minimap there are a lot more units at the bottom. Only the ghost can go through when both assimilators are destroyed. | ||
LonelyMargarita
1845 Posts
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LeGeNdZs[FcG]
Canada163 Posts
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Resonate
United Kingdom8402 Posts
+ Show Spoiler [Result of rumble vs flash] + And it didn't dissapoint for strategy. Pretty much exactly what i'd have expected for that map, but made more hilarious by Flash's shit scouting and Rumbles general shitness at defending vs M&M. I haven't given the game result away btw, you'll still need to watch to see who won I look forward to much much more! | ||
ineverwin
United States93 Posts
You can't even see the top of the trees (at least from the observers' point of view), so it looks like a large number of small penises in grid formation sticking from the ground. However, it did seem that units were missing shots under the forest, so I guess the 70%-luck factor still applies. I also don't see how this encourages micro-oriented play, especially if you can't see under the forests. If the tree-tops are for some reason visible to the players, then we'll have a HUGE issue with the sprite limit for gols. Forest/Troy game results: + Show Spoiler + Terran did manage to win on Forest thanks to zerg's shitty play. The game on Troy was entertaining, though as someone said Zerg just can't stop M&M and ended up losing. Lastly, to someone who said the new maps prevent 1 base terran: THAT'S BECAUSE IT DOESN'T WORK ANYMORE, PERIOD. IT'S NOT BECAUSE OF THE MAPS. Zerg players used to go one-base hive, do you blame that on maps, too? Wow. | ||
Starparty
Sweden1963 Posts
The design thing you could have looked up in 15sec by opening your editor and the assimilator thing is quite simple. A geyser and a refinery has different base sizes, and when you build a refinery on a geyser, the new building takes less space than the geyser did. However it is said that you arent able to rebuild these geysers again, meaning that as soon as you destroy them the map turns to a island map permanently, and thus most players will probably aim at just taking them out asap. Someone at bwmn picked the idea up and made rebuildable geysers in a map. Way more interesting if you ask me. | ||
LonelyMargarita
1845 Posts
On January 17 2008 11:11 Starparty wrote: dont guess, ask someone who knows and make a serious newspost out of it. The design thing you could have looked up in 15sec by opening your editor and the assimilator thing is quite simple. A geyser and a refinery has different base sizes, and when you build a refinery on a geyser, the new building takes less space than the geyser did. It's still too small for any unit to fit through, unlike the assimilators, which are big enough to let some units through. Making them rebuildable would give an advantage to toss, since they're the only race that can make assimilators. | ||
RiOt-
United States23 Posts
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yakii
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Korea (South)1448 Posts
![]() (3)demon's_forest_1.0.scx ![]() (4)troy1.0.scx * Thanks to IntoTheWow for the pics. | ||
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