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New OSL Maps - Page 3

Forum Index > News
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fookyou
Profile Joined March 2007
Canada351 Posts
January 11 2008 04:50 GMT
#41
These maps are pretty messed up. The map makers don't even seem to care about balance or whatnot anymore. They just like to see pretty colors.

Demon's forest looks like some kind of map that's been roughly sandpapered.

And just wondering, on Troy, are those islands next to each main? Cuz like...4...island...expos...and they're huge too. I think these maps have the potential to be either extremely fun or extremely stupid and lame.
Deleted User 31060
Profile Blog Joined September 2007
3788 Posts
January 11 2008 04:51 GMT
#42
On January 11 2008 13:42 Live2Win wrote:
Show nested quote +
On January 11 2008 13:34 Bazse wrote:
How about if you build back the gas on troy? Will the choke become wide again? This could lead into some interesting tactics, i am curious about that map, but i really hate island maps. And Maybe the Demon's forest will do something different with the opening nowadays (who can invent the better FE build).

that's an interesting point. If the geyser is under the assimilators (which seem more likely now) and they're rebuilt with extractors or refineries, do the sizes change from the assimilator size?

And I'm guessing the gases would have 0, since 4 gas is just imba. Although if I was z I would take those gasses still, since depleted geysers still give you gas, and that gas will accumulate over time... (then again that's like 8 extra drones... hmm)


Hmm this is pretty weird I was just playing around with the editor and it looks as if assimilators and geysers have exactly the same shape. In the orientation that the two assimilators are, there's a pretty wide gap between the two buildings, but there would be a pretty wide gap for geysers, too, so I dunno.
Peaked at C- on ICCUP and proud of it! @Sunyveil
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
January 11 2008 04:51 GMT
#43
Interesting map designs, but Demon's Forest looks ugly, and confusing to spectate.
Carnac
Profile Blog Joined December 2003
Germany / USA16648 Posts
January 11 2008 04:52 GMT
#44
In any case I'm sure we will see some awesome cheese builds on Troy
ModeratorHi! I'm a .signature *virus*! Copy me into your ~/.signature to help me spread!
crazie-penguin
Profile Blog Joined June 2006
United States1253 Posts
January 11 2008 04:54 GMT
#45
Hmmm, if the players could rebuild their gases, then those can work like gates. You can open them and let your guys out/in or destroy them to prevent enemy from coming in (Or escaping! If you trap them in one of the mains.)
KTFKentatsu
Profile Joined November 2007
Philippines178 Posts
January 11 2008 04:55 GMT
#46
On January 11 2008 13:26 Sunyveil wrote:
cooler than persona, but maybe more imba than persona?


What are you talking about, Persona sucks ass man.
I can still remember the smell of fried zerglings and hatcheries zapped by Nal_ra's Archons...
Blind
Profile Blog Joined December 2002
United States2529 Posts
January 11 2008 04:56 GMT
#47
From niteReloaded's blog post on walls:
[image loading]


Similar situation here. The question is whether the different gas buildings of each race, despite being the same size, have different walling properties.
Deleted User 31060
Profile Blog Joined September 2007
3788 Posts
January 11 2008 04:56 GMT
#48
On January 11 2008 13:55 KTFKentatsu wrote:
Show nested quote +
On January 11 2008 13:26 Sunyveil wrote:
cooler than persona, but maybe more imba than persona?


What are you talking about, Persona sucks ass man.


I dunno, I think mirror matchups were pretty cool on it, as well as most of the new maps (TvT on Katrina is absolutely amazing), but the non-mirrors were pretty lame
Peaked at C- on ICCUP and proud of it! @Sunyveil
Live2Win *
Profile Blog Joined July 2004
United States6657 Posts
January 11 2008 04:57 GMT
#49
On January 11 2008 13:56 Blind wrote:
Similar situation here. The question is whether the different gas buildings of each race, despite being the same size, have different walling properties.

oO; That explains it.
SAY YES TO STIM KIDS!!! XD
Live2Win *
Profile Blog Joined July 2004
United States6657 Posts
January 11 2008 04:58 GMT
#50
On January 11 2008 13:54 crazie-penguin wrote:
Hmmm, if the players could rebuild their gases, then those can work like gates. You can open them and let your guys out/in or destroy them to prevent enemy from coming in (Or escaping! If you trap them in one of the mains.)

That's the concept they had in mind. I didn't do the concept translation like I did for Demon's Forest (I didn't want to dig up the history -.-, but that's basically what they said.
SAY YES TO STIM KIDS!!! XD
Saracen
Profile Blog Joined December 2007
United States5139 Posts
January 11 2008 04:59 GMT
#51
demon's forest looks fun
troy has such a weird concept
FragKrag
Profile Blog Joined September 2007
United States11567 Posts
January 11 2008 04:59 GMT
#52
On January 11 2008 13:56 Blind wrote:
From niteReloaded's blog post on walls:
[image loading]


Similar situation here. The question is whether the different gas buildings of each race, despite being the same size, have different walling properties.


That is fucking amazing.
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
January 11 2008 05:03 GMT
#53
PvZ will be strange on forest. 2gate will be pretty strong, but FE for protoss isn't even a possibility anymore. Cannons can't defend both nat and main...

ZvT? With everything of T being range.... doesnt zerg have a nice advantage?

PvT... clumps of goons dont look like they would do well. clumps of tanks either, but who knows

kinda awesome

other map... i really have no idea how it'll play out.
posting on liquid sites in current year
IdrA
Profile Blog Joined July 2004
United States11541 Posts
January 11 2008 05:05 GMT
#54
troy will be interesting at least
demon's forest just looks bad, the map itself. its like they just took a bad 3 player map and stuck alot of trees in the middle.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
pyrogenetix
Profile Blog Joined March 2006
China5098 Posts
January 11 2008 05:07 GMT
#55
woa shit nice really looking forward to what the koreans are gona do now
Yea that looks just like Kang Min... amazing game sense... and uses mind games well, but has the micro of a washed up progamer.
FragKrag
Profile Blog Joined September 2007
United States11567 Posts
January 11 2008 05:09 GMT
#56
On January 11 2008 14:03 SpiritoftheTuna wrote:
PvZ will be strange on forest. 2gate will be pretty strong, but FE for protoss isn't even a possibility anymore. Cannons can't defend both nat and main...

ZvT? With everything of T being range.... doesnt zerg have a nice advantage?

PvT... clumps of goons dont look like they would do well. clumps of tanks either, but who knows

kinda awesome

other map... i really have no idea how it'll play out.


The expo is in the back of the base. Sort of like the expos in Zodiac, so I assume that Protoss FE will work just as well :p
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
mikeymoo
Profile Blog Joined October 2006
Canada7170 Posts
January 11 2008 05:13 GMT
#57
Very innovative concepts. I cannot wait to see some games unleashed on these.

Especially looking forward to Troy.
o_x | Ow. | 1003 ESPORTS dollars | If you have any questions about bans please PM Kennigit
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
January 11 2008 05:16 GMT
#58
FE on Troy would be so lol if they cheesed and took out the assimilators

In fact any cheese -> assimilator destroying rush would be massive lol
What fun is it being cool if you can’t wear a sombrero?
evanthebouncy!
Profile Blog Joined June 2006
United States12816 Posts
January 11 2008 05:17 GMT
#59
On January 11 2008 13:26 MidnightGladius wrote:
Thanks for getting this out, Live2Win
And regarding Troy and the Assimilators - very interesting concept; you see, I think the Assims will leave behind Geysers when destroyed

GENIUS!!
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
evanthebouncy!
Profile Blog Joined June 2006
United States12816 Posts
January 11 2008 05:21 GMT
#60
On January 11 2008 14:03 SpiritoftheTuna wrote:
PvZ will be strange on forest. 2gate will be pretty strong, but FE for protoss isn't even a possibility anymore. Cannons can't defend both nat and main...

ZvT? With everything of T being range.... doesnt zerg have a nice advantage?


No not at all. It is very hard to flank due to the extra collisions on the forest.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
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