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These maps are pretty messed up. The map makers don't even seem to care about balance or whatnot anymore. They just like to see pretty colors.
Demon's forest looks like some kind of map that's been roughly sandpapered.
And just wondering, on Troy, are those islands next to each main? Cuz like...4...island...expos...and they're huge too. I think these maps have the potential to be either extremely fun or extremely stupid and lame.
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On January 11 2008 13:42 Live2Win wrote:Show nested quote +On January 11 2008 13:34 Bazse wrote: How about if you build back the gas on troy? Will the choke become wide again? This could lead into some interesting tactics, i am curious about that map, but i really hate island maps. And Maybe the Demon's forest will do something different with the opening nowadays (who can invent the better FE build). that's an interesting point. If the geyser is under the assimilators (which seem more likely now) and they're rebuilt with extractors or refineries, do the sizes change from the assimilator size? And I'm guessing the gases would have 0, since 4 gas is just imba. Although if I was z I would take those gasses still, since depleted geysers still give you gas, and that gas will accumulate over time... (then again that's like 8 extra drones... hmm)
Hmm this is pretty weird I was just playing around with the editor and it looks as if assimilators and geysers have exactly the same shape. In the orientation that the two assimilators are, there's a pretty wide gap between the two buildings, but there would be a pretty wide gap for geysers, too, so I dunno.
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Interesting map designs, but Demon's Forest looks ugly, and confusing to spectate.
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Germany / USA16648 Posts
In any case I'm sure we will see some awesome cheese builds on Troy
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Hmmm, if the players could rebuild their gases, then those can work like gates. You can open them and let your guys out/in or destroy them to prevent enemy from coming in (Or escaping! If you trap them in one of the mains.)
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On January 11 2008 13:26 Sunyveil wrote: cooler than persona, but maybe more imba than persona?
What are you talking about, Persona sucks ass man.
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From niteReloaded's blog post on walls:
Similar situation here. The question is whether the different gas buildings of each race, despite being the same size, have different walling properties.
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On January 11 2008 13:55 KTFKentatsu wrote:Show nested quote +On January 11 2008 13:26 Sunyveil wrote: cooler than persona, but maybe more imba than persona? What are you talking about, Persona sucks ass man.
I dunno, I think mirror matchups were pretty cool on it, as well as most of the new maps (TvT on Katrina is absolutely amazing), but the non-mirrors were pretty lame
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Live2Win
United States6657 Posts
On January 11 2008 13:56 Blind wrote: Similar situation here. The question is whether the different gas buildings of each race, despite being the same size, have different walling properties. oO; That explains it.
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Live2Win
United States6657 Posts
On January 11 2008 13:54 crazie-penguin wrote: Hmmm, if the players could rebuild their gases, then those can work like gates. You can open them and let your guys out/in or destroy them to prevent enemy from coming in (Or escaping! If you trap them in one of the mains.) That's the concept they had in mind. I didn't do the concept translation like I did for Demon's Forest (I didn't want to dig up the history -.-, but that's basically what they said.
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demon's forest looks fun troy has such a weird concept
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On January 11 2008 13:56 Blind wrote:From niteReloaded's blog post on walls: Similar situation here. The question is whether the different gas buildings of each race, despite being the same size, have different walling properties.
That is fucking amazing.
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PvZ will be strange on forest. 2gate will be pretty strong, but FE for protoss isn't even a possibility anymore. Cannons can't defend both nat and main...
ZvT? With everything of T being range.... doesnt zerg have a nice advantage?
PvT... clumps of goons dont look like they would do well. clumps of tanks either, but who knows
kinda awesome
other map... i really have no idea how it'll play out.
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troy will be interesting at least demon's forest just looks bad, the map itself. its like they just took a bad 3 player map and stuck alot of trees in the middle.
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United Arab Emirates5090 Posts
woa shit nice really looking forward to what the koreans are gona do now
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On January 11 2008 14:03 SpiritoftheTuna wrote: PvZ will be strange on forest. 2gate will be pretty strong, but FE for protoss isn't even a possibility anymore. Cannons can't defend both nat and main...
ZvT? With everything of T being range.... doesnt zerg have a nice advantage?
PvT... clumps of goons dont look like they would do well. clumps of tanks either, but who knows
kinda awesome
other map... i really have no idea how it'll play out.
The expo is in the back of the base. Sort of like the expos in Zodiac, so I assume that Protoss FE will work just as well :p
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Canada7170 Posts
Very innovative concepts. I cannot wait to see some games unleashed on these.
Especially looking forward to Troy.
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GrandInquisitor
New York City13113 Posts
FE on Troy would be so lol if they cheesed and took out the assimilators
In fact any cheese -> assimilator destroying rush would be massive lol
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On January 11 2008 13:26 MidnightGladius wrote:Thanks for getting this out, Live2Win And regarding Troy and the Assimilators - very interesting concept; you see, I think the Assims will leave behind Geysers when destroyed GENIUS!!
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On January 11 2008 14:03 SpiritoftheTuna wrote: PvZ will be strange on forest. 2gate will be pretty strong, but FE for protoss isn't even a possibility anymore. Cannons can't defend both nat and main...
ZvT? With everything of T being range.... doesnt zerg have a nice advantage?
No not at all. It is very hard to flank due to the extra collisions on the forest.
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