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[GSTL] Eliminated, Consoled

Forum Index > News
48 CommentsPost a Reply
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[GSTL] Eliminated, Consoled

Text byHeyoka
Graphics byPathy
February 13th, 2012 22:05 GMT

Table of Contents







Consoled
Intro



FXO vs ZeNEX
Match Results



HoSeo vs TSL
Match Results


The Place of the Team League
Opinion



Check out the GSTL on Liquipedia



Consoled



As the GSTL moves forward, we saw four teams face the chopping block this week and two escape with their tournament lives. With the matches being comprised of the losers from the previous two weeks, the games were predictably scrappy, as people tend to say when being nice about such things.

Moving into next week, we finally get to see MVP and Prime show their stuff and begin 2012 GSTL runs. The format from here essentially starts fresh with a double elimination bracket, giving both of them plenty of time to adjust and settle into the new season should they need it, as well as giving the winners of the consolation matches a ray of hope.

The last three weeks have merely been warmups, the real GSTL will show its face now that we have cut two teams from the bottom of the pool.

FXOpen

ZeNEX


Game One – FXO_Lucky vs ZeNEX_Sparta –
[image loading]
1/5
+ Show Spoiler +
Dual Sight

FXO is a team that has been looking spectacular lately, meanwhile most people rate ZeNEX as the underdogs to win a single match this team league season. With that in mind, our first game begins in complete normality – completely, boring, mundane, passive, normality. It’s actually so passive a game that you could call it abnormal. Sparta gets out some hellions while lucky macros up, and both players advance their tech. This goes on for a staggering 15 minutes before ANY aggression noteworthy happens. At this point lucky feels comfortable enough with his macro advantage - and the fact that Sparta was unable to even accomplish creep spread attenuation with his hellions – to bust the Terran third while his army was out of position. A sick baneling land mine makes the clean up of Sparta’s remaining army a bit too easy.

Let's pretend there was a good way to make a “ZeNEXT” pun here to signify Lucky's stance about taking on the rest of the team.

Winner: Lucky

FXO (1 – 0) ZeNEX


Game Two –
[image loading]
4/5
+ Show Spoiler +
FXO_Lucky vs ZeNEX_Mushroom – Antiga Shipyard

This game I enjoyed, in fact I loved it. Nothing excites me more than novel situations in Starcraft pro game. When I saw the Zerg hatchery go down I thought somehow I had accidentally skipped to the end of the game where lucky was telling Mushroom to get out. But oooooooh no, this was quite the opposite. Instead he used this hatchery to the obvious purpose of blocking the nexus and getting out a few quick lings. As if that wasn't enough, he managed to squeeze out a queen and drop a creep tumor in a location where a cannon could never kill it. This left Mushroom in a situation where he could not take his natural for a very, very long time.

Mushroom responded with a 1 base warp prism push that Lucky deflected completely. Not stifled by this failure Mushroom double expands, presumably while praying his risk pays off. Lucky retorts by making mutalisks, and going on to kill his long-dead Protoss enemy. For people that have seen or experienced this strategy before the game might not have been as entertaining, but for me it was absolutely awesome.

Winner: Lucky

FXO (2 – 0) ZeNEX


Game Three –
[image loading]
1.5/5
+ Show Spoiler +
FXO_Lucky vs ZeNEX_Life – Entombed Valley

Lucky seemed red hot, and rearing to all-kill in this interesting pairing of player IDs. The choices for this mirror came down to Lucky going for banelings, while Life felt confident in his defense and went for a hatchery. Lucky showed him you need more than confidence, by killing all his queens and detonating all over the lings – cute spinecrawler block on the ramp or not. This didn’t even look fair.

ZvZ connoisseurs, should they exist, would find this to be of the more bland side of standard.

Winner: Lucky

FXO (3 – 0) ZeNEX


Game Four –
[image loading]
2.5/5
+ Show Spoiler +
FXO_Lucky vs ZeNEX_Avenge – Metropolis

Last week Avenge showed great promise, and I was certainly hoping for something better to change the streak of slow games through this match. Things started out normal, until Lucky tries to sneak out a really fast third – and if there’s one thing Avenge was hoping for with his build it’s a place to attack that is marginally harder to hold than a sim-city'd natural.

Going for a strong 2-base timing attack he hit with a sentry/stalker/immortal composition, with 1/1, at around 120 supply. Even though Lucky managed to flank from nearly every side with his roaches, forcefields prevailed. Avenge broke the third with enough efficiency to carry on to the natural and end the game.

Winner: AVENGE

FXO (3 – 1) ZeNEX


Game Five –
[image loading]
2/5
+ Show Spoiler +
FXO_z vs ZeNEX_Avenge – ESV Cloud Kingdom

In the mirror to end all mirrors we see Oz decide on an early divergence by taking 3 quick gas – 2 of those being his own. Avenge caught him smirking though, and picks off a few units for free in the early game, putting him into a comfortable position. From here, Oz expands first and Avenge does nothing to stifle this economic lead. Eventually, Oz attacks with better upgrades, more colossi, and a better position.

Remember kids, you only die by expanding first in a mirror match up if your opponent actually attacks you.

Winner: FXO_z

FXO (4 – 1) ZeNEX


Game Six –
[image loading]
1.5/5
+ Show Spoiler +
FXO_z vs ZeNEX_TREME – Crossfire SE

With Oz being the PvP beast he is it seems only logical to send out…another Protoss. Ouch. Now I know for the last game I said you should die in a mirror if you expand first and your opponent attacks. Well...in this game Oz expands first and Extreme attacks him, crucially before the macro kicks in.

You may ask how Oz could possibly hold despite having 400 minerals invested in a building instead of his army. Extreme, hopefully due to nerves, suicides his only probe before planting a forward pylon and is unable to reinforce his army in any kind of efficient manner, Oz pulls some sick micro, and by the time Extreme remembers to put down said forward pylon Oz has his blink tech. The FXO Protoss master then blink micros all over Extreme’s attempt to expand and rides it to victory. Oz's PvP record now sits at a comfortable 80% winrate thanks to these games.

Oz is just too good at PvP. And so it would seem, FXO is too good for ZeNEX.

Winner: FXO_z

FXO (5 - 1) ZeNEX


Game Seven –
[image loading]
2/5
+ Show Spoiler +
FXO won 5 - 1


Game Eight –
[image loading]
2.5/5
+ Show Spoiler +
FXO won 5 - 1


Game Nine –
[image loading]
1.5/5
+ Show Spoiler +
FXO won 5 - 1


Overall results
+ Show Spoiler +
Lucky > Sparta
Lucky > Mushroom
Lucky > Life
Lucky < Avenge
Oz > Avenge
Oz > Extreme

FXO 5 – 1 ZeNEX


New Star HoSeo

Team SCV Life


Game One – NSH_Sculp vs TSL_Polt –
[image loading]
2/5
+ Show Spoiler +
ESV Cloud Kingdom

As Polt opened with a 15cc and Sculp begins mining gas for a factory, the commentators busy themselves with a discussion on the strength of mech on Cloud Kingdom. They note how Polt prefers a style with marines and marauders, and mentioned that he plans on using them “until it doesn't work”.

Sculp opted into a typical reactor-hellion expand, killing a few marines with his first set of hellions before they find solace in a bunker. He moved into cloaked banshee harass, and netted a handful of kills before being chased off by a viking. The game moved into a steady normal bio-vs-mech midgame, where each player took bases and began building their final max-out composition. Polt took advantage of Sculp's immobility by taking bases in the far corners of the map, and roamed freely with marauders looking for any stray units.

Nearly maxed, Sculp eventually decided to move out with his tank-hellion-viking-raven force and caught Polt, somewhat with his pants down, as he had 2.2k minerals banked and around 20 less supply. They clashed briefly in the middle of the map when around half of Polt's marine-marauder force forced a siege, but the tight corridors proved to be Sculp's ally as he pressed on to Polt's natural. Eventually he forced a clash where Polt attempted to flank but after killing the hellions, he found himself wiped out by the remaining tanks. From there Sculp leapfrogged into Polt's natural and finally his main.

Perhaps now is time for Polt to reconsider using mech more often, at least on this map.

Winner: NSH_Sculp

New Star HoSeo (1 – 0) Team SCV Life


Game Two –
[image loading]
1/5
+ Show Spoiler +
NSH_Sculp vs TSL_Dream – Calm Before the Storm

As has become fashionable, both opened by expanding to their back base first. While Sculp followed up with a quick third command center, Dream decided against taking a third fast and stayed on two bases, moving into double forge after adding a robotics facility. Sculp quickly started upgrading his bio forces from two engineering bays, and the game progressed for 10 minutes as both players simply teched and built units. The first engagement came at about minute 12 when Sculp, having produced his first round of medivacs, finally felt confident enough to move down his ramp and across the map while landing his errant orbital in his front expansion.

Dream had unfortunately picked that exact time to take his third nexus, and the Terran army easily forced a cancel. As Dream moved back into his base, Sculp kept the pressure on by threatening to stim up the ramp, and even picked off the first colossus when it got too eager.

The crucial moment of the game came when Sculp loaded up his entire army into medivacs, and dropped them all in Dream's back base. It happened right as Dream had moved his army down his ramp which meant the marauders had more than enough time to take the nexus down and scurry away, losing only a single medivac with marauders inside in the process.

From there Sculp merely had to keep trading units until the Protoss had no more, pouring into Dream's natural and slamming his forces against zealots until they were no more.

Winner: NSH_Sculp

New Star HoSeo (2 – 0) Team SCV Life


Game Three –
[image loading]
3/5
+ Show Spoiler +
NSH_Sculp vs TSL_HyuN – Daybreak

The game started off normally, with a quick hatchery from HyuN and a reactor-hellion expand from Sculp. The first hellions failed to do much damage aside from causing drone shuffles, and the game progressed as normal. Sculp made a quick third orbital and began pumping out marines, while HyuN stayed on two bases while he ramped up to infestors before taking a third.

The Zerg took a brief lead after a failed hellion raid, followed by a marine-medivac army getting crushed with a few key fungals. The game moved into standard GSL TvZ, the players postured a bit in the center and took bases. They began the battle to see who could multitask better, as Sculp started dropping in multiple places with constant pressure to the mineral line. HyuN found himself on the losing end of several of these exchanges, and chose the ultra route for tier 3 tech.

The two split the map and Sculp started making multiple nukes and amassing an army of ghosts while HyuN maxes out with infestor-ling-ultra. With several chokes throughout the center, HyuN ended with several bad engagements and let Sculp set up position near HyuN's territory, allowing the Terran to set up shop near his expansions. Sculp patiently waited, nuking to advance his position and deny mining bases, and after killing HyuN's army he tapped out and the game was over.

Winner: NSH_Sculp

New Star HoSeo (3 – 0) Team SCV Life


Game Four –
[image loading]
2/5
+ Show Spoiler +
NSH_Sculp vs TSL_RevivaL – Antiga Shipyard

The early stages of this game were nearly identical to the last. Sculp opened with a hellion expand, and began construction of a quick third orbital while he built up his army with marines and tanks. RevivaL meanwhile teched to infestors and secured his third, though this time he had roaches in the mix. The Zerg made a bit of a bold statement by taking his fourth in the center of the map, daring Sculp to come out and play as he added a spire and approached hive.

Sculp took the challenge and moved out to the map's center, seting up his tanks on the familiar spots by the watchtower and easily took down the expansion. RevivaL responded as is common, by simply running around the army and attacking the third with roaches, lings, and infestors. Sculp seemed caught off-guard by this, and saved the base but lost nearly all the workers mining from his third.

RevivaL's first round of broodlords had finished by this time, and he made a line straight for Sculp's natural, forcing him to retreat from the center in the process. He took a stand near his natural, and was able to trade most of his tanks for the entire broodlord army despite having nearly no vikings. Many Terrans in this spot would be content to sit back, take a base while dropping, and bring the game into a later state. Sculp, however, decided instead to go all-out and take his remaining army and shove it down Zerg's throat.

Sensing weakness, he ran across the map and began applying pressure to RevivaL's front while being annoying with drops at expos. RevivaL, trying to build an army of ultras by this point, was able to stop the first wave but as more marines streamed in he had to call gg.

Winner: NSH_Sculp

New Star HoSeo (4 – 0) Team SCV Life


Game Five –
[image loading]
2.5/5
+ Show Spoiler +
NSH_Sculp vs TSL_Shine – Entombed Valley

This game started in nearly identical fashion to the last few. Sculp opened with hellion expand, and the two players took their time teching up and building small armies without combat. Sculp's first hellions ran into Shine's natural but were unable to force any damage aside from lost mining time.

Shine opted for some variety from the last two games, however, and added a spire as he was taking his third and began to produce mutalisks. The first several popped right as Sculp's initial drop was heading into his main, and clean it up easily. Instead of using his mutas to attack Sculp's base directly, Shine merely used them to patrol around the map and secure his third and fourth, taking control of the game and preventing drops from harassing him.

Sculp moved into the center of the map to stop the spread of creep throughout, and after winning a small skirmish he found himself in bad shape when a second wave of banelines killed his unsieged tanks. Shine played patiently, never attacking further than the center of the map, merely stopping Sculp in the wide open center whenever the Terran forces pushed themselves too far.

Eventually getting to broodlords, Shine contented himself with beating back the Terran advances and trading armies while adding more bases. Eventually Sculp mined himself out and Shine won the war of attrition.

The aggressive tendency to run to the center of the map that won Sculp game 4, proved to be his undoing in game 5 when he was never able to force any advantage. Shine moved on to keep TSL hope alive.

Winner: TSL_Shine

New Star HoSeo (4 – 1) Team SCV Life


Game Six –
[image loading]
1.5/5
+ Show Spoiler +
NSH_Sage vs TSL_Shine – Metropolis

Our first PvZ of the day opened with a forge fast expand from the Protoss while the Zerg double expanded, starting his first hatch at the spot for the third. Sage followed up with a fast robo, which he used to quickly pump out a warp prism while adding a few gateways. Loading his initial zealots and stalker into it, he went to the Zerg main but turned around upon seeing a compliment of roaches hanging out with the queen there.

Shine went into full roach production while getting upgrades. Sage decided on strong 2-base play, ramped up to 7 gates and began pumping out immortals nonstop from his robo. After +1 finished, he moved out with his 120 supply army. Shine caught him about halfway across the map, and attempted several flanks, but with 10 sentries in his army forcefields were aplenty and Sage walked through the pure roach army with little trouble.

He pushed into the nat, and then into the main, and as Shine was attempting to rebuild entirely at his third he typed GG. With that, TSL was out of the GSTL.

Winner: NSH_Sage

New Star HoSeo (5 – 1) Team SCV Life


Game Seven –
[image loading]
1.5/5
+ Show Spoiler +
NSH won 5 – 1


Game Eight –
[image loading]
2.5/5
+ Show Spoiler +
NSH won 5 – 1


Game Nine –
[image loading]
2/5
+ Show Spoiler +
NSH won 5 – 1


Overall results
+ Show Spoiler +
Sculp > Polt
Sculp > Dream
Sculp > HyuN
Sculp > RevivaL
Sculp < Shine
Sage > Shine


HoSeo 5 – 1 TSL

THE PLACE OF THE TEAM LEAGUE

by Heyoka



The team league has always been one of the finest formats through Starcraft's history. Week in and week out, the team league is a chance to see your favorite players, even after they have been knocked out of the individual Starleagues. It gives fans a reason to follow a team. It creates the need for another kind of player, notably men like Sea[Shield], but with space for those like BackHo or Horang2 whose play we would never really have a chance to enjoy if there were only the individual leagues.

[image loading]

You can tell he's fun because he has a hat – photo: NeverGG


There is a certain comfort to be derived from its constancy, a certain light-hearted air of fun only to be had when each match isn't do-or-die for the players’ tournament lives. Last year’s announcement of the GSTL was a moment of happiness, though it left yearnings for a longer and more regular season. Their single-elimination format made sense for the time, the league was new and committing to multiple months was likely impossible given the GSL's format. The trial went well, creating exciting games and a fun new way to watch for the uninitiated. It introduced us to DRG and MMA before their qualifying Code-A runs.

Last fall when GSTL switched to a round-robin format I was ecstatic; finally they have moved into the big time I’d thought, hoping it was a step towards a full year-long league. The season delivered for the most part, from lesser-known players getting wins to lovable underdogs Prime not only sneaking into the playoffs, but reaching the finals. Even the two foreigner teams had entertaining upsets.

The success of the round-robin format made the switch to a bracket in 2012 feel like a step back. Round robin is well suited for the team format because it allows for silly situations like those described above. It creates a place where a coach can send out a Seal or Creator, and see how they deal with pressure and tension before they have much to see in Code-A. With the additional burden that comes with the need to win each match, coaches’ hands are forced, with possible aces taking up valuable slots.

The director of GomTV has said that the change in format comes in an effort to force teams to play more of their best players. That stance, while noble, is missing the heart of what makes the long team format great. The purpose of a team league isn't to pit the best players against each other every night. The GSL already does that, as does every other individual competition. The GSTL should be the league for the every-man, the working class league where we get to see the likes of Avenge, TREME, and BboongBBoong. The team league is a training ground, a series of sparring matches in which these players hone their skills and overcome the nervousness that comes with sitting in the booth.

The GSTL is a different beast from the individual format. When the format dictates that not every game is all-or-nothing, when the individual can’t feel the suffocating weight of the league on their shoulders, we are free to see teams open up with both player and build choices. A longer format, with more events, also allows for the creation of a fantasy league which is invaluable when it comes to giving fans reason to follow the league and their players, even during less important games.

The elimination rounds are supposed to create tension, supposed to force each team to send only their best or be axed. Look at last week's games, with each team fighting to maintain their place in the tournament, and the games were still below par. Embrace the differences between it and Code-A/Code-S. Invite mascots, make it fun, embrace the fact that it sometimes turns into a spectacle.





Writer: Heyoka, Divinek.
Graphics: Pathy.
Editor: Heyoka.
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@RealHeyoka | ESL / DreamHack StarCraft Lead
RyanRushia
Profile Blog Joined April 2010
United States2748 Posts
February 13 2012 22:08 GMT
#2
great writeup! LOVE the GSTL.. more than GSL actually... i love the team dynamic
I saw the angel in the marble and carved until I set him free. | coL.Ryan | www.twitter.com/coL_RyanR
astroorion
Profile Blog Joined September 2010
United States1022 Posts
February 13 2012 22:10 GMT
#3
Not the best games or series this week, only really enjoyed Lucky/Mushroom but wish Mushroom could have won since I play Toss and it's nice to see an unknown go far! Good luck to the two teams in the finals!
MLG Admin | Astro.631 NA
EMCL
Profile Joined September 2010
United States71 Posts
February 13 2012 22:10 GMT
#4
So excited to see if NSH can continue dominating.
Kanil
Profile Joined April 2010
United States1713 Posts
February 13 2012 22:14 GMT
#5
... that link to Plexa's post broke my heart. "For whatever reason, pick a team, and stick by them forever."

I totally agree with the whole "GSTL shouldn't be about the best players" thing, though. I was really saddened when GOM dropped the round robin format, using that as their excuse.

Still, GOM seems pretty good at figuring these things out, and I trust they'll continue to develop their team league into something better in time.
I used to have an Oz icon over here ---->
bittman
Profile Joined February 2011
Australia8759 Posts
February 13 2012 22:14 GMT
#6
Riiiight, so that's why we have no Fantasy League. I figured it might be as such. I agree in that the current GSTL format doesn't appear that exciting and would much prefer a proper season as opposed to...well I don't know what you call this.

Thanks for the write up!
Mvp - Leenock - Dongraegu - MC - Gumiho - Keen - Polt - Squirtle - Jjakji - Genius - Seed - Life - sC - Dream || LG-IM - MVP - FXO
RoninShogun
Profile Joined November 2010
United States315 Posts
February 13 2012 22:16 GMT
#7
Sculp such a boss and the reason I love team leagues, gets to come out and show his stuff against a former GSL champ and then carry on with 3 more wins practically guaranteeing victory
Artosis: Yeah I was gonna probe rush but someone did that yesterday
Pipeline
Profile Joined August 2010
Sweden1673 Posts
February 13 2012 22:17 GMT
#8
On February 14 2012 07:08 RyanRushia wrote:
great writeup! LOVE the GSTL.. more than GSL actually... i love the team dynamic


I like the GSTL more and more but I wish that GSTL got the same production attention as GSL. I'm not trying to start a hate debate about Moletrap and his casting, but I got to say that he is the biggest reason I don't enjoy GSTL to the full extent. I'm sure he tries his best, but should he be associated with the best SC2 league in the world? I think not. Sadly I think he is the source for the biggest and most negative feedback GOM receives.

On another note: Awesome to see Lucky and Oz doing well!
DystopiaX
Profile Joined October 2010
United States16236 Posts
February 13 2012 22:18 GMT
#9
Agree with the bit at the end...would much rather have round robin than double elim.
Recoil
Profile Blog Joined December 2010
United States276 Posts
February 13 2012 22:19 GMT
#10
Another Great Read. I too prefer the Team League over the individual one. I hope they go closer to a ProLeague system than farther. I prefer Round Robin. People will tune in just for the shot at a big name matchup instead of the gurantee of one that they are attempting in the current system.
Olinimm
Profile Joined November 2011
1471 Posts
February 13 2012 22:25 GMT
#11
Indeed, I wish they kept the round robin format.
Soleron
Profile Blog Joined September 2010
United Kingdom1324 Posts
February 13 2012 22:25 GMT
#12
The only problem I have with GSTL this year: No Tastosis casting. At all. It's the Moletrap show.
Bagration
Profile Blog Joined October 2011
United States18282 Posts
February 13 2012 22:34 GMT
#13
Hmmm, anyone want to come up with mascot names and costumes for our favorite teams? I will happily don the costume of a mascot (again) for my favorite team.
Team Slayers, Axiom-Acer and Vile forever
Gengar
Profile Joined March 2011
United States13 Posts
February 13 2012 22:47 GMT
#14
On February 14 2012 07:25 Soleron wrote:
The only problem I have with GSTL this year: No Tastosis casting. At all. It's the Moletrap show.


This is my biggest gripe as well. I will rue the day he finally just gives it up.
Kiett
Profile Blog Joined March 2011
United States7639 Posts
February 13 2012 22:53 GMT
#15
Holy crap, what is that KTF mascot o__o

It's so...

I think I like Flashcot more lol
Writer:o
supdubdup
Profile Blog Joined December 2010
United States916 Posts
February 13 2012 22:55 GMT
#16
Stupid title. I thought the GSL randomly cut GSTL from their scheadule.
Turn it Up
TheTurk
Profile Joined January 2011
United States732 Posts
February 13 2012 22:57 GMT
#17
Lol @ mascot.
Starcraft is a lifestyle.
snively
Profile Blog Joined August 2011
United States1159 Posts
February 13 2012 23:13 GMT
#18
On February 14 2012 07:55 supdubdup wrote:
Stupid title. I thought the GSL randomly cut GSTL from their scheadule.


ahaha, someone said the same thing here:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=310493#7
My religion is Starcraft
jdc214
Profile Joined May 2010
United States122 Posts
February 13 2012 23:13 GMT
#19
Will Tastosis be casting GSTL anytime soon? Or will it be Wolf and Khaldor? Moletrap is a great guy and all, but it seems like he is casting every GSL thing that isn't Code S.
Steam: IceNine - Check out my twitch https://www.twitch.tv/iceninedota/
Kazeyonoma
Profile Blog Joined April 2010
United States2912 Posts
February 13 2012 23:34 GMT
#20
woo, good write up, and i agree with heyoka. I get that mr. Chae wants the GSTL to be an opportunity for the best to clash with their teams relying on them, but the problem is, this format takes away from our ability to find out and see the latest and greatest new blood from the teams, and as we've seen recently, it doesn't even necessarily mean that teams are going to play their best players because the GSL will always take precedence in importance to the great individual league veterans. It builds upon their fame when they can both maintain the GSL and GSTL in a longer format.

I hope season 2 goes back to a longer format, it made for fun games, great experiences, lots of "oh my god!" moments, and of course, our beloved fantasy league. It wasn't perfect, but it sure as hell made us feel much more involved in the team league. Liquibet is fun, don't get me wrong, but when you own players, and want them to succeed, regardless of their team, it means a lot to the individual who is participating.

Mr. Chae, we <3 you, and you've always listened to the people when we reason with you, and I'd put in my vote, to extend the league to longer, round robin style matches, with more games played!
I now have autographs of both BoxeR and NaDa. I can die happy. Lim Yo Hwan and Lee Yun Yeol FIGHTING forever!
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