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Maps in the Balance - Page 11

Forum Index > News
280 CommentsPost a Reply
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SmundY
Profile Joined October 2011
United States6 Posts
November 15 2011 05:32 GMT
#201
great article. i really like the direction that TL is going with their focus on maps and the map contest they hosted. hope the community focuses on some of the points brought up in this article and keeps the balance qq to a minimum
SoulSever
Profile Joined April 2010
Canada779 Posts
November 15 2011 05:35 GMT
#202
Look at something like map of the month tourney. They get good players to play on maps and those games are often sooooo damn exciting. Would like to see alot more tournaments like that
Violet <3 ~~~Better places than here exist
Laneir
Profile Joined September 2010
United States1160 Posts
November 15 2011 05:35 GMT
#203
great read loved it i miss jungle basin and stepps
Follow me on Instagram @Chef_Betto
a176
Profile Blog Joined August 2009
Canada6688 Posts
November 15 2011 05:35 GMT
#204
I made a blog recently on this. Why you shouldn't be scared of the unknown. But that's only a small sample of the problems.

The fact of the matter. SC2 will never see the mapping bonanza that graced BW. The majority of 'western' players dont give a shit about custom maps, and thusly, the tournaments never will either. The viscous cycle. GSL only ever seems to pick Prime maps (if any of you ever visit playxp, you will see there are plenty of other talented mappers there). I don't know if they have some deal with GSL or whatever, but if your id doesn't end in Prime, there's no point really.

The thought about forcing players is kind of funny; because they are so fervent against playing on new maps, yet considering that when GSL does release a new map, they all basically start playing it no questions asked.
starleague forever
v0rtex
Profile Joined November 2011
123 Posts
November 15 2011 05:37 GMT
#205
Although utilizing new maps will improve the replay value of Starcraft II as a spectator sport. I definitely think that tournaments must adopt a standard map pool like the article states. And wow please remove steppes of war... its way too small to have a proper macro game.
JD, Snute, TLO, Soulkey, $o$, HerO, Suppy, Hendralisk, MKP, Maru
dogabutila
Profile Blog Joined December 2009
United States1438 Posts
November 15 2011 05:41 GMT
#206
I'm just reading the comments on the first page and shaking my head at how some people can wonder how certain maps are imbalanced.

Play random for a bit and stop being so ethnocentric guys. It opens your eyes up a lot.
Baller Fanclub || CheAse Fanclub || Scarlett Fanclub || LJD FIGHTING!
puzzl
Profile Joined October 2010
United States263 Posts
November 15 2011 05:52 GMT
#207
Steppes would be almost perfectly balanced if they simply added some high ground shrubbery outside of the naturals to prevent low-ground siege. Complain all you want about the small size but the numbers don't lie.

As for Metalopolis, it's ridiculous how many people claim it is so much better now when in reality the win distribution has simply swung in the other direction. It is slightly better but it's sure not perfect; people just like it better because Terran isn't winning on it anymore. If you take general average win-rates as a target rather than 50/50, Metalopolis was actually more balanced before than it is now.
Jragon
Profile Joined October 2010
Australia1471 Posts
November 15 2011 06:00 GMT
#208
This article needs more Bisu.

But seriously, good job, although I agree SC2 is not at the point where the inherent advantages of each race's traits can be balanced by maps. Discussion of the 11-12 PL maps for those interested (minus images at the moment lol).
"Bisu is just too good." - Jaedong (http://www.teamliquid.net/forum/viewmessage.php?topic_id=218995) "Bisu hyung's play is just too good" - Flash (http://www.teamliquid.net/forum/viewmessage.php?topic_id=225861)
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
Last Edited: 2011-11-15 06:06:49
November 15 2011 06:03 GMT
#209
I'm voting for a reimplementation of Incineration Zone, that map was the apitomy of perfect imbalance. Oh glorious beta days...

Edit: If they really want the custom map platform to get going they might want to get a Bo3 system that allows you to gain a different kind of points other than ladder. Bo1's are great for ladder and stuff but if I really want to gauge the skill of a player I want to play atleast a Bo3, and many of the ladder players out there really only play for points and rank.
FinestHour
Profile Joined August 2010
United States18466 Posts
November 15 2011 06:37 GMT
#210
LOL jungle basin pic
thug life.                                                       MVP/ex-
ggsnipes
Profile Joined March 2011
Australia68 Posts
Last Edited: 2011-11-15 06:42:27
November 15 2011 06:37 GMT
#211
On November 15 2011 07:04 Xxio wrote:
+ Show Spoiler +
[image loading]
[image loading]


hahahahahah this made me laugh

edit: forgot other pic
mash
TheRealNanMan
Profile Blog Joined November 2010
United States1471 Posts
November 15 2011 06:57 GMT
#212
Such an awesome article! I'm excited to see what maps GSL and MLG can come up with for the map pool!
Sc2 Caster | Host of Sc2 Up & Coming | The Godfather of Team LXG | Sc2 Historian | Youtube.com/NanMan | Twitch.tv/TheRealNanMan | Twitter.com/TheRealNanMan |
blacktar
Profile Joined June 2011
United States49 Posts
November 15 2011 07:14 GMT
#213
couldnt agree more, great article
Sufinsil
Profile Joined January 2011
United States760 Posts
November 15 2011 07:34 GMT
#214
Tried Fighting Spirit in SC2, does not work that well. Some BW maps won't work in SC2.
Erufailon
Profile Joined January 2011
Greece1 Post
November 15 2011 07:55 GMT
#215
I would really liked to see a unified set of maps for tournaments around the world like GSL, MLG, TSL etc. I think maps play a very big role in "game balance". It's not the units that are OP but the way we use them, if you take that away with great maps we will see really great matches in the upcoming tourneys.
ReaperX
Profile Blog Joined January 2011
Hong Kong1758 Posts
November 15 2011 07:56 GMT
#216
Good Read... lol @ Jungle Basin... Oh the bad memories
Artosis : Clide. idrA : Shut up.
WR4TH
Profile Blog Joined November 2010
United States72 Posts
November 15 2011 08:29 GMT
#217
Great Read. I really enjoy watching games on new maps. Such as the ones recently implemented into the GSL. The game play is usually fresh with the opportunity for ever so slight but incredibly game changing mistakes such as the Muta blunder made by Losira against SC.
Lambertus
Profile Joined February 2010
South Africa995 Posts
November 15 2011 08:48 GMT
#218
Good Read! Thx for the Article. And Fighting Spirit...man, that map...
The only known Reverend on TL playing SC2 and BW (http://www.teamliquid.net/forum/viewmessage.php?topic_id=409226)
nehl
Profile Joined November 2010
Germany270 Posts
November 15 2011 08:49 GMT
#219
did read it earlier today but couldnt comment yet
i kind of miss incinerateion zone (im totally shure ive written it wrong ) which was kind of a horrible map too ^^
Whitewing
Profile Joined October 2010
United States7483 Posts
November 15 2011 08:52 GMT
#220
I miss Jungle Basin and winning every single PvZ on that map >_<.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
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