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Maps in the Balance - Page 10

Forum Index > News
280 CommentsPost a Reply
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skiptomylou1231
Profile Joined January 2011
United States63 Posts
November 15 2011 03:40 GMT
#181
To be honest though I kinda disliked how often Kespa changed maps in Brood Wars, it was hard to keep track of and you missed some consistently good maps like Fighting Spirit and Andromeda. But I defintely think a new influx of maps would help out SC2 some.
AndreiDaGiant
Profile Joined October 2010
United States394 Posts
November 15 2011 03:41 GMT
#182
On November 15 2011 07:08 TheKefka wrote:
Show nested quote +
On November 15 2011 07:06 Ruscour wrote:
On November 15 2011 07:04 acgFork wrote:
Why is Jungle Basin ugly?!?!?!

Jungle Basin era is the pinnacle of Zerg complaining.


I don't see how Jungle Basin is worse than steppes of war.At least you were able to win a ZvP here and there on JB.


did you read the stats on it
Terran Metal for the Win
freeshooter
Profile Blog Joined November 2011
United States477 Posts
November 15 2011 03:41 GMT
#183
Picture of Boxer from MLG roaring at ceiling is full of win. That is the him isn't it?
Dbla08
Profile Joined March 2011
United States211 Posts
November 15 2011 03:50 GMT
#184
i <3 you Xxio, i'm very new to sc2 and bw as a whole (febuary 2011) but even in that short amount of time during my slow progression to diamond i've known that maps dictate a large portion of balance and the amount of maps that have been tested and used in sc2 is pitifully small compared to bw. so how could we even complain about unit/tech balance when we're far from truly testing it? (some things were very obvious i.e reapers in beta, 1 food roaches etc)
Mr Showtime
Profile Joined April 2011
United States1353 Posts
November 15 2011 04:02 GMT
#185
On November 15 2011 07:06 Ruscour wrote:
Show nested quote +
On November 15 2011 07:04 acgFork wrote:
Why is Jungle Basin ugly?!?!?!

Jungle Basin era is the pinnacle of Zerg complaining.



You could call it that. Or just be honest and call it the era of legitimate map imbalance.....
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2011-11-15 04:19:58
November 15 2011 04:06 GMT
#186
You guys know Blizzard is looking over our map contest and may include some of the maps in the ladder pool, right?
Administrator~ Spirit will set you free ~
celious
Profile Joined September 2009
United States195 Posts
November 15 2011 04:32 GMT
#187
I've been saying this for awhile and I'm glad its being addressed by TL directly.
disciple
Profile Blog Joined January 2008
9070 Posts
Last Edited: 2011-11-15 04:40:24
November 15 2011 04:36 GMT
#188
On November 15 2011 12:33 Peterblue wrote:
Show nested quote +
On November 15 2011 11:49 disciple wrote:
and FS is bs for midgame pvz, it was not until bisu showed how do play fast speed lots 2006 style on it. the concept of good PvZ map is the progression towards a late game 4th base. 3rd on FS is easy to get for toss, after that it gets nasty. Once zerg secures his 3rd its really hard for toss to win but thats not relevant for the post in any way, amazing write up.

And yes, Bisu's understanding for the maps and the game in general its in a class of its own. I cant wait for the Revolutionist to step up into the sc2 scene

Wait, what? Once Z gets his third... he gets his third like 3 minutes into the game, man. Did you mean P?


no, if players get spawned on the same side of the map, zerg 3rd is diagonal for toss so the attack distance is huge. Bisu's strat is to attack the 3rd before its saturated and defended. but from toss prespective 3rd base is relatively easly to defend (being 12, 3, 6 or 9) shit gets serious after that when the area to defend is quite huge and the rally point from the gateways is really really really far away. unless toss carries a significant midgame advantage, map is quite biased towards z in lategame pvz
Administrator"I'm a big deal." - ixmike88
firetyo
Profile Joined July 2011
58 Posts
November 15 2011 04:38 GMT
#189
I also personally believe that its with race balance issues as well. They have hots almost coming up and theyre still making adjustments to the game (ex. Protoss upgrade costs) and theyre throwing in new units... Theyre getting the balance almost there but at the same time, theyre not completely balancing the game out before launching a new expansion. Who knows what kind of clusterf*** is going to happen with balance issues now... Its not like theres a hots open beta
Angra
Profile Blog Joined May 2009
United States2652 Posts
Last Edited: 2011-11-15 04:47:48
November 15 2011 04:46 GMT
#190
Good read. I've never understood why Blizzard (and a lot of SC2 fans) insist on balancing the game solely by tweaking unit numbers here and there. They've been doing it for a year and a half now on a regular basis and still no one is satisfied with the balance, so obviously it's not a very efficient method of balancing the game. They should at least try focusing on maps for awhile to see if it makes a more even balance. The fact that some maps are still being used competitively that have been around since (or just after) beta is a joke, to be honest.
NATO
Profile Joined April 2010
United States459 Posts
November 15 2011 05:07 GMT
#191
Biased much? TvT is not unpopular, and Terrans don't win every tournament. How does this garbage make it through TL?
OptimusYale
Profile Blog Joined January 2011
Korea (South)1005 Posts
November 15 2011 05:09 GMT
#192
great post! We the community should step up and choose which maps WE want to play. I would love for blizzard to stop being so controlling over sc2 and allow fan made content into the map pool
Bobster
Profile Joined January 2011
Germany3075 Posts
November 15 2011 05:10 GMT
#193
There was a 87% ZvP map in BW, what the fuck? :D :D
peekn
Profile Blog Joined June 2010
United States1152 Posts
November 15 2011 05:16 GMT
#194
Personally I don't care if the map is 50/50 win rate across the board, if it's not balanced at the pro level I don't really care at all about the win rates. I'd rather have a map that I know is balanced and the reason that I'm not winning is because of myself and not the map being made easier for my race or my opponent's race.

I want to win because I did the right things not because the map was easier to play on!!
darkcloud8282
Profile Joined December 2010
Canada776 Posts
November 15 2011 05:20 GMT
#195
I feel a lot of the maps weren't given enough time for the players to develop strategies and maybe after all these race balances blizzard has made, things will work out differently..
Ciryandor
Profile Blog Joined May 2010
United States3735 Posts
November 15 2011 05:21 GMT
#196
On November 15 2011 12:08 disciple wrote:
Show nested quote +
On November 15 2011 11:59 garlicface wrote:
On November 15 2011 11:49 disciple wrote:
and FS is bs for midgame pvz, it was not until bisu showed how do play fast speed lots 2006 style on it. the concept of good PvZ map is the progression towards a late game 4th base. 3rd on FS is easy to get for toss, after that it gets nasty. Once zerg secures his 3rd its really hard for toss to win but thats not relevant for the post in any way, amazing write up.

And yes, Bisu's understanding for the maps and the game in general its in a class of its own. I cant wait for the Revolutionist to step up into the sc2 scene

YOHOHO~ You went there!

I just want to see him on TV more often

Me too, no more MSL for him to try to get a 4th one in.
에일리 and 아이유 <3 - O Captain 박재혁 ・゚✧*:・*゚+..。✧・゚:*・..。 ✧・゚ :・゚* ゜・*:・ ✧・゚:・゚:.。 ✧・゚ SPARKULING ・゜・:・゚✧*:・゚✧。*゚+..。 ✧・゚: ✧・゚:*・゜・:・゚✧*::
sTsCompleted
Profile Blog Joined May 2010
United States380 Posts
November 15 2011 05:23 GMT
#197
I read through this entire post only looking at the pictures and it was still interesting. Then I read the text. It was even better.
r33k
Profile Blog Joined March 2009
Italy3402 Posts
November 15 2011 05:25 GMT
#198
Calling Fighting Spirit the best map ever makes me want to punch OP in the face.
v0rtex
Profile Joined November 2011
123 Posts
November 15 2011 05:28 GMT
#199
Definitely agree. New maps will breathe new life into the spectator sport of Starcraft II but we must have a regular map pool as stated above. At the moment, the GSL maps are actually quite awesome (I think) and Taldarim Altar is nice for all the races.
JD, Snute, TLO, Soulkey, $o$, HerO, Suppy, Hendralisk, MKP, Maru
kellymilkies
Profile Blog Joined August 2010
Singapore1393 Posts
November 15 2011 05:31 GMT
#200
Love this write up <3
Be the change you wish to see in the world ^-^V //
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