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[GSL] "Maturation" GSL May Midway Report

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[GSL] "Maturation" GSL May Midway Report

Text byDivinek
April 29th, 2011 21:39 GMT
[image loading]
(Wiki)GSL May on Liquidpedia


“Maturation”

GSL May 2011 Midway Report
By Divinek, Kinky, Lovedrop, and tree.hugger


The GSL began in the autumn of 2010, bearing both the hopes of Starcraft II fans and the ambitions of GomTV on its young shoulders. Though its capacity to entertain has never been questioned, it has taken until the spring of 2011 to realize its potential as a great league.

Well worth the wait.

Two seasons of GSTL for newcomers to cut their teeth, and two up-down trials for them to prove their worth have led to the balanced Code-A and Code-S from GomTV's original vision. Code-S is a contest of the highest level between the worthiest, time-honed veterans, and the most talented and composed newcomers. Meanwhile, Code-A is comprised of a remarkable combination of redemption seekers, pleasant surprises, newcomers in-name-only, and true unknowns.

No wonder it has been a fascinating and sumptuous tournament so far.

Code S - RO32


Group A
+ Show Spoiler [Group A] +
by Kinky

Match 1: (P)MC < Metalopolis > (Z)TheWinD - [image loading] 1.5
Match 2: (T)Polt < Terminus SE > (T)SuperNoVa - [image loading] 1.5
Match 3: (P)MC < Xel'Naga Fortress > (T)Polt - [image loading] 2.0
Match 4: (Z)TheWinD < Tal'Darim Altar LE > (T)SuperNoVa - [image loading] 3.0
Match 5: (P)MC < Xel'Naga Caverns > (T)Polt - [image loading] 2.5

+ Show Spoiler [Show Recap] +

Code S started with Group A, with a total of three oGs players in it: the ace, the coach, and the upcoming superstar from Code A. In the best-case scenario for oGs, two of their players would advance out of the group. There's no doubt that everyone was expecting MC and Supernova to make it through easily, but the stars did not align for the oGs team that day.

The group began with a teamkill between oGs' ace player and oGs' coach, starting with cross-position on Metalopolis. MC opened gateway into forge, and upon seeing a hatch first from TheWind, made three pylons to block off a cannon behind the natural minerals. Knowing that he had no way to stop it, TheWind canceled the hatchery only to have MC continue the cannon rush on the high ground. Guarded by two zealots, the cannon went up and did a considerable amount of damage before getting destroyed by a spine crawler. TheWind responded with an all-in baneling bust that got repelled by forcefields. With such a huge advantage, MC built up a huge phoenix force and forces TheWind into submission in an extremely one-sided fashion.

The following match was on Terminus RE, with Polt and SuperNova spawning at 9 and 6. Polt did a standard 1rax FE and teched to starport while SuperNova stays on one base and does an all-in with marines, tanks, and scv's. Without siege mode, Polt had no way of stopping it and the game was over.

Polt's next match was against MC on one of the newer maps, Xel'Naga Fortress. Thie game theoretically should've been a walkover for MC, but the gods weren't looking over the Kratos Toss today. MC opened with a blind 15nexus that Polt scouted first. MC completely misread Polt's build after seeing only a barracks with a reactor on it, and tech to robo with only one gateway. The incoming 3rax push with concussive shell hit while MC had two stalkers and a zealot, and Polt walked over MC.

The next match featured another oGs duel between TheWind and SuperNova on Tal'Darim Altar. Both players expanded before anything else, and cross-positions meant that the game would go on for a while. SuperNova went straight for the standard TvZ push on this map with siege tanks sieging the natural base. TheWind attempted to save the hatchery before it was razed, but he mistimed a flank that cost him the expansion. TheWind already had a third base up at this point, and his muta transition allowed for him to take some map control to stop incoming drops. SuperNova went home with his army to allow his third to go up safely, and reinforced his army to attack TheWind's third. The attack was wiped out handily, but SuperNova was stubborn and kept attacking with small armies that didn't die cost-effectively. TheWind completely stops droning at 45 workers and this spelled his doom, as he never made any more for the rest of the game. SuperNova turtled on his better economy and just held everything that Thewind could throw at him, and the resulting counterpush won this long drawn-out game.

Next up, the final match of the group, was a rematch between MC and Polt on Xel'Naga Caverns. MC does the same exact build as he did in their previous encounter, and once again, Polt punished it with 2rax pressure and ended up killing the expansion for free. With a light contain on MC, Polt took the opportunity to expand and pulled back with his army soon after. Polt noticed the robo bay going up and went for a timing attack before the first colossus came out. Utilizing drops to do two-pronged attacks, Polt ended up sniping the natural nexus again in MC's panic. Polt ended the game shortly after with a huge army advantage and MC gg's.

+ Show Spoiler [Player Grades] +

(T)SuperNoVa - B+
SuperNova made it out of the group easily in two walkover wins. Like many fans have come to know him by, he executed his builds extremely well and was able to come out ahead as a result. He did overextend himself a bit against TheWind as a result of cockiness, but he was already too ahead at that point for it to matter. Overall, solid play, nothing too outstanding.
(T)Polt - B
Polt's games were ironic in that he lost because he was too greedy, and he won because his opponent was too greedy. I don't have much to say about the games because of that, but his decision-making has definitely improved since his last televised games.
(P)MC - B-
How could this happen? MC getting knocked out of the group because of two PvT's? It seems that MC is slowly losing his luster in MCvT, even in foreign tournaments. Whether it's just a coincidence or an actual problem with MC will remain to be seen in the future. However, these two losses were definitely a result of MC being too greedy and getting punished for it.
(Z)TheWinD - C
TheWind fell to the younger blood on his team, and his lack of practice was evident in both games. A baneling bust against a Protoss with sentries and a 20-minute all-in against a Terran aren't exactly the best ways to win a game. Not to discredit his skill or anything, he's still a solid Zerg, but his decision-making in these two games wasn't the best.



Group B
+ Show Spoiler [Group B] +
by Kinky

Match 1: (T)sC < Metalopolis > (T)RainBOw - [image loading] No Stars
Match 2: (T)Byun < Terminus SE > (T)TOP - [image loading] 4.0
Match 3: (T)sC < Xel'Naga Fortress > (T)Byun - [image loading] 3.5
Match 4: (T)RainBOw < Metalopolis > (T)TOP - [image loading] 1.5
Match 5: (T)Byun < Xel'Naga Fortress > (T)RainBOw - [image loading] 2.5
Match 6: (T)sC < Xel'Naga Caverns > (T)TOP - [image loading] 3.5

+ Show Spoiler [Show Recap] +

In the olden days of BroodWar, fans would shake their heads at a group full of Terran players as it meant that the games would be boring and last for hours on end. Luckily for SC2 fans, TvT hasn't evolved into that sort of matchup, yet. This particular group featured three Terran players who came from Code A, and a Code S veteran.

The first TvT commenced betwen sC and Rainbow on Metalopolis. Rainbow tried to pressure sC's early command center with a marine drop in the main followed by blue flame hellions waltzing up the ramp, but sC was all too prepared for an attack like that and there was no damage at all. The resulting counter-push by sC killed Rainbow's newly made command center, and extra reinforcements won him the game. Off to a good start with the game length, right?

This next match was a fated rematch between the two finalists of GSL January Code A, Byun and TOP. TOP barely inched out a win in game 7 of that finals, so seeing how much they've developed since then was a treat. Both players opted for a 1rax FE on cross-positions, although TOP's came a bit earlier since he cut marines. Both players dropped eachother at just about the same time, causing some economic damage to both of them. TOP set up a siege tank at the xel'naga tower outside Byun's natural, but Byun broke through it easily after amassing enough tanks. Up to this point, the game looks pretty much even in terms of scv count, bases, and even senor tower placement. A long drawn-out war of attrition took place in the middle of the map, both players slowly trying to eke out that extra inch of siege tank placement. When it finally seemed like Byun had a slight positional over TOP, TOP reveals his fleet of banshees and vikings that he had been amassing, and is able to use his air control to win the positional battle. Byun himself tried to go for a battlecruiser tech switch, but TOP attacked at a perfect timing and not even one battlecruiser got to see the light of day.

Right after that long game, Byun was thrown into the next TvT against sC on Xel'Naga Fortress. Once again, both players opened with early command centers and transition out of it differently. sC went for a heavy marine opening to harass Byun with drops and the added mobility allowed him to take early map control at the xel'naga tower. Byun broke the position with a huge flank and did a counter that, in turn, got flanked by sC. That one battle allowed sC to take over the tower again and this position lasted for the rest of the game, with the majority of damage being done by drops from both players. sC was able to out-maneuver Byun's army and deny any expansion attempt, and starved out Byun to win the game.

In his second game of the group, Rainbow spawned in the same position on Metalopolis as his previous game, but this time he opted to expand safely first instead of applying early pressure. Both players met with their ground army at a xel'naga tower, and TOP came out ahead with better unit control. This allowed him to siege Rainbow's main from the low-ground. While Rainbow did repel it, constant dropping from TOP allowed him to get a huge economic lead. As a result, TOP was able to use his army advantage to siege Rainbow's third while sieging up the natural at the same time. Rainbow was forced to gg losing his whole army.

With two players tied at 2-0 and two players tied at 0-2, the group entered the tiebreakers to determine seeding. Rainbow was able to start off with a small advantage, after forcing Byun to turtle by faking a blue flame hellion drop. Rainbow used an interesting mid-game unit composition of MMM and blue flame hellions and used the mobility to gain some position over Byun. The first battle in the middle went suprisingly well for Rainbow since a sizeable portion of Byun's ground army was dropping Rainbow's main. Rainbow was able to deny Byun's second attempt at a contain, but he was down 30 scv's at that point because of Byun's constant dropping. The economic advantage snowballed for Byun and his army rolled over Rainbow's.

Finally, the last match of the group, and surprise, another TvT. In somewhat of a strange twist of build orders, TOP opened banshees while faking cloak by upgrading Caduceus Reactor, and sC opened banshees with real cloak. sC canceled his cloak to make a raven after seeing TOP banshee, while TOP made a raven thinking that sC's banshee had cloak. Aside from the huge mind games that went on, both players made siege tanks while expanding to their naturals. sC was able to sneak into Tasteless' secret hallway and get a good position on TOP's natural, but the attack was cleaned up handily. TOP took the momentary army advantage to set up a contain at sC's gold minerals. sC snuck two medivacs of marines and dropped TOP's main, and while the drop did get cleaned up, sC took the opportunity to break TOP's contain in an extremely one-sided fashion. The resulting counter on TOP's gold base killed a large amount of scv's. This position denied mining at TOP's gold while TOP set up his own contain to deny sC's gold base. TOP made a huge mistake of overextending his position and he lost his contain on sC's gold base. After being shelled for practically the whole game, TOP's gold base goes down and with no army or economy, he gg's.



+ Show Spoiler [Player Grades] +

(T)sC - A-
sC showed some dominating TvT's in this group, and understand of the match-up really shined in his positional play. Whenever he was in a disadvantageous position, he was easily able to turn it around and beat his opponent in the positional game. Hopefully his other matchups have improved as well, as he can't ride on winning TvT's for the rest of this GSL.
(T)TOP - B+
I want to say that TOP's skill in TvT is a result of Nada being on his team, as the banshee switch against Byun was very reminiscent of wraith switches in BroodWar TvT. While his positional play isn't as strong as other terrans, as shown in his games against sC and Byun, he has strategies and macro to back it up.
(T)Byun - B
Once again, Byun seemed to barely lose out to TOP in their series and in this group's standings. It was just a bit unfortunate that he had to play sC after losing to TOP, since he is definitely a close competitor to those two in terms of their TvT.
(T)RainBOw - C-
For a player that everyone expects so much out of, Rainbow definitely underperformed in this group. The only thing I can give him credit for was his interesting mid-game against Byun that incorporated blue-flame hellions instead of tanks. Rainbow would've won that game had he defended Byun's drops better, but alas, he didn't. It's saddening to say, but I think Rainbow might have some trouble in the up-and-down matches considering his recent performance.



Group C
+ Show Spoiler [Group C] +
by Kinky

Match 1: (P)HongUn < Terminus SE > (Z)Kyrix - [image loading] 2.0
Match 2: (Z)LosirA < Xel'Naga Fortress > (P)Genius - [image loading] 3.5
Match 3: (Z)Kyrix< Metalopolis > (Z)LosirA - [image loading] 2.0
Match 4: (P)HongUn< Terminus SE > (P)Genius - [image loading] - No Stars
Match 5: (Z)Kyrix < Crevasse > (Z)LosirA - [image loading] 1.5

+ Show Spoiler [Show Recap] +

It's safe to say that Losira was the favorite for making it out of this group, making it into Code S easily and pulling off an all-kill in the team league. The other three players, however, haven't done much of anything since the last season of Code S, so their results were left to the imagination.

The first PvZ started on Terminus RE, and Hongun went for a nexus first and walled off his expansion with several cannons to protect the wall. In response to this, Kyrix took his third base relatively quickly before lair. Both players macro'd off of three bases until the first engagement at the 11-minute mark, where Kyrix completely ran over HongUn with roachling. With a late colossus and not much of an army, Hongun fell to the continual roach reinforcements from Kyrix.

On the following map, Xel'Naga Fortress, both players opened with very safe fast expansions. Losira sneakily hid his infestation pit at the 6 o'clock main which Genius, like a genius, scouted with a hallucinated phoenix. Both players remained passive, especially Genius, as the map structure doesn't lend itself to an easy third. Once Losira's creep highway extended toward the xel'naga tower, he rooted all his spine crawlers to protect his potential fourth base, which triggered a reaction from Genius to attack. In came Losira's army equipped with 40+ banelings and infestors. Although things looked grim for Genius, Losira didn't have enough of an army aside from the infestors to kill Genius' army. A similar scenario repeat itself outside of Losira's natural, and Genius was able to win the game handily.

Thus, the group led into a ZvZ between Kyrix and Losira on Metalopolis. While Losira opened with a hatchery first, Kyrix did a 10pool and pulled all his drones in an attempt to cheese his way to victory. Losira was able to hold off a lot of the army with his sheer drone numbers and with his canceled hatchery, had enough money to continuously make more zerglings as opposed to Kyrix with no economy. After a little cat-and-mouse chase to delay for more larva, Losira was able to overrun Kyrix's zerglings and win the game.

Next game, PvP, Terminus RE, 4gate? Probably. Hongun doesn't like 4gate in this matchup as was evident after watching his last PvP series against MC. There isn't much to say about this game, as it was Genius' 4gate against Hongun's 3gate. Not much to say at all.

Once again, Kyrix and Losira opened with the same exact builds in their last match, and a similar situation occured. However, Kyrix opted to target down Losira's spawning pool this time, which allowed Losira to pick off more than he should have with his drones. Kyrix really wanted that spawning pool, even to the point of losing his whole army to the broodlings that popped out.

+ Show Spoiler [Player Grades] +

(P)Genius - B
The player grades in this group are going to be a bit vague, but it's a result of the games being completely one-sided/whacky. Genius' game against Losira was moreso Losira's loss than Genius' win, and the game against Hongun was just a walkover. Regardless, his play was still solid in both matches.
(Z)LosirA - B
Everyone's favorite did end up making it out of the group, with two very intriguing wins and a loss. His ZvP style against Genius seemed very interesting and it definitely does have potential, but the execution was a bit off and it cost Losira the game. The following two games of early pool defense against Kyrix were pretty much moot.
(Z)Kyrix - D+
Kyrix was a bit of a disappointment in this group. I feel like both of his cheeses against Losira were an attempt to metagame Losira's hatch first, but his decision making still cost him the game when it seemed like Losira had no chance. The first game against Hongun was solid, however. Although I don't want to admit it, Kyrix is an extremely cheesy player who doesn't fare well in the later stages of the game.
(P)HongUn - D-
Hongun also disappointed me in this group. The extremely late tech in his PvZ yielded a loss to masses of roaches and his stubborn style of PvP costs him many a game as a result of him not wanting to 4gate. He really needs to get his game together to stay in Code S.


Group D
+ Show Spoiler [Group D] +
by Kinky

Match 1: (T)NaDa < Tal'Darim Altar LE > (T)MarineKing - [image loading] 4.0
Match 2: (Z)Zenio < Xel'Naga Fortress > (P)Alicia - [image loading] 3.0
Match 3: (T)NaDa < Xel'Naga Caverns > (Z)Zenio - [image loading] 4.0
Match 4: (T)MarineKing < Xel'Naga Caverns > (P)Alicia - [image loading] 2.0
Match 5: (T)MarineKing < Metalopolis > (Z)Zenio - [image loading] 2.5
Match 6: (T)NaDa < Metalopolis > (P)Alicia - [image loading] 1.5

+ Show Spoiler [Show Recap] +

Group D was full of amazing names and full of storylines.Will the Genius Terran be able to win his first GSL? Will MarineKing continue the Kong line? Will Alicia replace Boxer this GSL being the only Code S player from SlayerS? Will Zenio finally make it out of the group stages? You probably already know the answers to these questions, but pretend you don't.

For anyone who remembers Nada and MarineKing's last series together, they had some of the funkiest TvT matches to date because of their clashing styles. Their match began on Tal'Darim at 11 and 7, and keeping to his namesake, MarineKing opened double barracks marine pressure. After the dust settled, both players got their expansions up and Nada was down 11 workers. You would think this huge early game advantage would snowball out of control, but MarineKing's style lends itself to a lot of cost-inefficient battles. MarineKing stuck with MMM against Nada's standard marinetank composition and after their first engagement, they were tied in supply at 150. Nada tried to take position at the middle of the map to defend his expansion at 6, and although MarineKing broke through it, Nada's marine reinforcements and following counterattack march straight into MarineKing's main. What Nada didn't know is that MarineKing was beginning to rebuild his main on the topright side of the map, with 4bases to boot. MarineKing delayed Nada with countedrops to rebuild his infrastructure, but it proved to be nil as Nada was way too ahead to be stopped.

Next up was Zenio against Alicia on Xel'Naga Fortress. Zenio hid an extremely early third base at the 6 o'clock main. Alicia's first void ray killed a drone who looked like it was on his way to making a third base, and upon killing the drone, Alicia was content on sitting back and macro'ing up. His phoenixes scout the hidden base shortly after. Alicia was stuck in a situation in which if he decided to attack the hidden base, he would leave himself prone to a counterattack. After outmaneuvering Zenio's army, he was able to kill off most of the drones at 6 with a few stalkers and counter-push Zenio's fourth base. Zenio was forced to all-in at that point, and upon defending the attack, Alicia took the win.

The previous results forced Nada and Zenio to play against eachother in a fight to the death between two teammates. Nada spawned at 7 on Xel'Naga Caverns and proxies the first barracks at 9. This first marine was made specifically to snipe Zenio's first overlord, and it did succeed while allowing Nada a safe expansion. Nada transitioned to the common blue-flame hellion pressure which he only used to shark Zenio. Once Nada reached a sufficient army composition of factory units and marines, he pushed towards Zenio's gold base and killed it, and shortly afterwards, Zenio's fourth base at 3 o'clock fell to the same fate. Nada, once again, pushed towards Zenio's newly made gold base, but Zenio smartly sacrificed it in order to counter Nada's natural and kill a bunch of scv's. Nada does get his gold base while being 30 workers down, however. Although Zenio looked like was in a commanding lead, even blowing up Nada's gold base with banelings, Nada kept dropping around the map to prevent Zenio's expansions from mining and used his army advantage to win the game. What a comeback.

MarineKing was then pit against the PvT monster, Alicia. Alicia's early voidray pressure forced Marineking to make a total of 5 barracks after his early command center. Alicia abuses the natural of Xel'Naga Caverns to pressure MarineKing's expansion and even forced a liftoff. With a better economy and tech, Alicia destroyed MarineKing when he moved out to take a gold base with storms aplenty.

The group entered the seeding stage, and first up was MarineKing against Zenio. MarineKing took a page out of the beta days and lifted his command center to the gold base to start off. Zenio discovered this way too late, and baneling nest was late as a result. The first marine/scv attack was able to kill the natural hatchery, and with the great splitting that we've come to know and love from MarineKing, baneling damage was nullified. Zenio ended up falling to MarineKing's constant pressure and great micro to leave the group 0-3.

For the final match of the group, we had Alicia face off against Nada on Metalopolis. The initial DT rush from Alicia came the exact second when Nada landed a MULE, and his natural expansion was denied. To get back into the game, Nada tried to drop against Alicia's great defense, and ended up losing two medivacs full of units without much damage. In a similar fashion to his game against MarineKing, Alicia attacked right when Nada took his third base and killed the command center. Nada all-ins with his army but Alicia ripped apart Nada's army with ease.


+ Show Spoiler [Player Grades] +

(P)Alicia - A-
PvT is Alicia's best matchup currently, even knocking MVP down to Code A at the end of last season. With two terrans in this group, it was almost guaranteed that he would make it out. It's difficult to point out any flaws in all three of his games, as they were won in an absolutely dominating fashion from Alicia. Great play overall.
(T)NaDa - A-
Our beloved Genius Terran made it out of the group after beating MarineKing and Zenio, both games in which he made huge comebacks.The only thing I can fault him for is getting into that position to begin with, but he was able to win regardless. He was very patient in his games and he only attacked at the appropriate times to gain an extra edge.
(T)MarineKing - B
My prediction of MarineKing winning this GSL fell to shreds unfortunately. With Nestea and MC in the up-and-down matches and MVP in Code A, I almost thought for sure this was going to be his GSL. Regrettably, he wasn't able to snowball his advantage against Nada and got completely dominated by Alicia, and he falls to the up-and-down matches along with some previous GSL winners.
(Z)Zenio - C
Zenio was completely outclassed in all of his games. The players grew keen to his style of constant counter-attacks and he wasn't able to muster up a win with that. Had Zenio been in a different group, he might've had a better chance to advance, but alas, Zenio got knocked out in the group stages once again.


Group E
+ Show Spoiler [Group E] +
by Divinek

Match 1: (P)San < Terminus SE > (T)Jinro [image loading] 3.5
Match 2: (T)Clide < Metalopolis > (Z)NesTea [image loading] 2
Match 3: (T)Jinro < Xel'Naga Fortress > (Z)NesTea [image loading]1.5
Match 4: (P)San < Tal'Darim Altar LE > (T)Clide [image loading] 2.5
Match 5: (T)Jinro < Metalopolis > (Z)NesTea [image loading] 2

+ Show Spoiler [Show Recap] +


One of our TL terran heros is up against a PvT beast in san on this massive map for the first game of the night. However, Jinro takes full advantage of the last letter of RTS in his initial game pulling out a relatively unseen strategy. After both players throw down their expansions and builds are some what assumed Jinro cranks out THREE starports. If you thought one or two cloaked banshees were bad try a dozen, it doesn’t help san that his scouting is very delayed because of Jinro’s turret placement. Before he has any time to prepare the glimmering fleet from above rains down it’s brimstone all over San’s army and natural. San is eventually able to get up some cannons and hold this off once the banshees run out of energy but the damage is almost insurmountable. Jinro, not a man to waste his structures transitions in 3 port BC, supporting these with a ground army he a-moves through San.

Self-claimed best player in the universe Clide takes on fan-claimed best zerg to determine if self-hype is the best kind in the next match. In this game Clide is a master of pressure, never letting Nestea breath because of tactics such as early bunker pushes and blue flame hellions melting control groups of zerglings. Clide also demonstrates how well he can time a push, hitting Nestea with his mech-bio push (including thors!) before bane speed finishes. Watching slow banes die to tank fire is a sad sight indeed, Clide takes this game making it look almost easy to beat Nestea. Self-hype it is.

After taming the little monster that was San, Jinro has to face up against another staggering opponent in Nestea. Early on the game seems to be going well as Jinro gets his macro on, while getting in some valuable scouting and harass with blue flame hellions. Once the mutas get out for Nestea, the game swings slowly into his favour. Initially they are just maintaining his map control, but as soon as Jinro decides it’s time for a push Nestea begins to raze the main. With no real defense to speak of in his main Jinro makes the decision, albeit hesitantly, to try for a base trade; a late siege is all it takes to allow Nestea to hold off the push and take the game convincingly.
1.5 stars

The best player in the world aims to come out of this group undefeated, yet again putting San’s PvT skills to the ultimate test. San does what anyone does when faced against such an intimidating opponent, he techs to DTs. Clide researches some invisible units of his own, amongst the poking and proding of these cloaked demons both players manage to do crippling damage to the third base of the other with guerilla tactics. The only difference is Clide does this twice, the second time with a clever scan decoy. Having lost his third twice and all of his DT’s, San can’t hold off against the best terran kiting on the planet. Clide advances 2-0.

In their rematch Jinro attempts to avoid the macro game with Nestea, or at the very least severly weaken his stake in it. Attempting a proxy barracks near the natural of the zerg, Jinro hopes for some strong early pressure. Nestea spots the construction very early and manages to kill BOTH of the initial SCVs which were meant for building it, basically neutralizing the rush. Much like last game Jinro makes great use of his blue flame hellions, burning everything from drones to banelings. Instead of trying to break him earlier as in the previous game, Jinro now tries to play the macro game along with Nestea. We’re shown exactly why this is a bad idea; Nestea techs quickly to hive spreading his bases all over the map. Once Jinro realizes what’s going on he tries to put a stop to it, but Nestea employs the same tactic as last game backstabbing the main of Jinro. Forcing the terran army back, Nestea has ample time to produce his broodlords and roll over the army of Jinro with their support.




+ Show Spoiler [Player Grades] +


(P)San - B-
San is still a good, strong PvT player, he was unfortunately paired against the innovative strategy of Jinro as well as the best player in the world. There's is little any player can do in this situation regardless of skill in the match up.
(T)Jinro - B+
Jinro showed us an amazing strategy, pulling something off like that in a televized game deserves its praise. Though his games against Nestea were not the best we've ever seen from Jinro, let's be realistic it's Nestea, most people aren't beating him in any match up.
(T)Clide - A
I think the self-proclaimed title of best player in the world speaks for itself here, normally he would receive an A+ by default but I don't believe he was given an opportunity to truly showcase his skills to us
(Z)NesTea - A-
Other than losing to the best player in the world Nestea had a good showing here.





Group F
+ Show Spoiler [Group F] +
by Divinek

Match 1: (T)Lyn < Dual Sight > (Z)FruitDealer [image loading] 2.5
Match 2: (Z)Check < Xel'Naga Caverns > (P)Killer [image loading] 1
Match 3: (Z)FruitDealer < Xel'Naga Caverns >(Z)Check [image loading] 0.5
Match 4: (T)Lyn < Xel'Naga Fortress > (P)Killer [image loading] 0.5
Match 5: (T)Lyn < Metalopolis > (P)Killer [image loading] 1

+ Show Spoiler [Show Recap] +



Lyn starts off the group with a wonderfully deceptive strategy, showing his opponent a typical quick command center supported by a few barracks with the potential for a two base timing attack. In actuality Lyn places a CC on the fringes of the gold base and uses every available mule to mine from that for a quick economical boost. Fruit dealer does eventually find this, attempting to expand there himself, but not before Lyn more than gets his money’s worth out of the base. Angered by Fruitdealer prematurely stopping his plundering of the gold, Lyn moves out and destroys the hatchery here. From this point on, Lyn makes some poor decisions with his units and succumbs to the superior control of fruit dealer. A shame Lyn couldn’t win with such a cute strategy.

In the next game Killer attempts to cripple Check with some early DT usage, but Check senses this right on time and has an overseer out just as the DTs arrive. Taking minimal damage from the DT harass check techs to mutalisks, an unusual choice for this map as blink stalkers can deal with them quite well here. Naturally Killer goes for just that, using them to parry the muta harass as well as shut down Check’s third base, twice. Once Check gets nothing done with his mutas and loses his expansion again, Killer a-moves him with his blink stalkers.

In the only mirror match up of the group, both Fruitdealer and Check tech to banelings before any real engagement occurs. Check attempts a move from the beta, trying to morph two banes in Fruitdealer’s base while the army is gone. Fruitdealer ends up stopping this easily while destroying Check’s nat. Fruitdear simply outclasses Check in every aspect of this game, showcasing superior control, macro, and decision making.

The final two games between Killer and Lyn brings the pressure on either player to decide his future in the GSL. In the first game Killer actually busts Lyn’s siege expand with a sentry heavy force just after his natural was secured. Both players then fell into passive macro mode until killer tries again to break Lyn’s sieged natural except this time there’s a few too many tanks. Using the momentum from this strange decision of Killer’s, Lyn counters the protoss natural crushing through the forces with a little help from landed vikings. The final game gives us a bit of a longer macro match, with Lyn and Killer both producing frightening armies. The key difference is that Killer actually techs while Lyn attempts to rely on the ridiculous power of the marauder. The power he was so reliant on is extremely mitigated when players go behind gateway units however, and Killer defeats Lyn with his vastly superior tech advantage.



+ Show Spoiler [Player Grades] +


(T)Lyn - C
While Lyn showed promise in some of his games, he has a long way to go before he can really compete with any contenders in code S. I will be surprised if he manages to survive his up and down matches, he's long overdue for a trip to code A.
(Z)FruitDealer - B+
Fruitdealer didn't exactly have the most difficult competition in this group, but he showed us why he's a former GSL champion winning the group.
(Z)Check - C+
Check made some strange choices in these games, and overall his play wasn't up to the level in the previous GSL. I really like him as a player and it was a shame he got thrashed around so badly in these games.
(P)Killer - B-
Lets be honest here Sangho lucked out by getting to play Lyn twice, there is no way he's going beyond the next round unless his amazing luck continues.





Group G
+ Show Spoiler [Group G] +
by tree.hugger

Match 1: (P)anypro < Tal'Darim Altar LE > (T)Virus - No Stars
Match 2: (T)Ensnare < Xel'Naga Fortress > (P)TesteR - [image loading] .5
Match 3: (T)Virus < Tal'Darim Altar LE > (T)Ensnare - [image loading] 1
Match 4: (P)anypro < Metalopolis > (P)TesteR - [image loading] .5
Match 5: (P)anypro < Xel'Naga Fortress > (P)TesteR - [image loading] 2.0

+ Show Spoiler [Show Recap] +
Unlike many of the other groups in the GSL opening round, Group G really had no ace player, making it one of the weakest groups in the Ro32. There were some players of interest however, including the awful GSL March semi-finalist anypro, perennial disappointments TesteR and Ensnare, and decent up-and-commer Virus. Hey, somebody had to win, right?

Somewhat predictably, this group delivered a slate of games ranging from bad to ridiculous. The first game between anypro and Virus was a member of the former catagory, as Virus went for a one rax expand, then added a bunch of barracks and attacked with pure marine. anypro meanwhile had also taken a quick expansion, but was caught teching to robo and died pretty much instantly to Virus's marine army with scv meatshields. In the second game, TesteR and Ensnare played a boring game of half-attacks on Xel'Naga fortress, which ended decisively for TesteR as he diced the terran bio ball with force fields in the second, and largest fight of the game.

The third game was similarly unspectacular. In a TvT on Tal'Darim, both Virus and Ensnare made terrible drop decisions, but an early decision to go banshee did not pay off well for Ensnare, as Virus deflected the harass and retained his tech and economic advantage until the end of the game. Ensnare's multi-task in particular was horribly exposed as Virus parlayed a minor drop into a game ending positional advantage at the base of Ensnare's natural. Had Ensnare been able to both defend and readjust his position he would've been fine, but instead he was quickly swamped after reacting late. Virus then advanced atop the group.

The final two games were played between TesteR and Anypro, and while not being particularly entertaining, still cleared the low bar set by the previous three sets. In the first PvP on Metalopolis, anypro blindly went defensive four gate, when, had he attacked he may have just killed his opponent. It didn't matter though because TesteR went three gate robo, got a fast warp prism and then sent it directly into anypro's stalkers. GG. Hilariously, anypro must have been as surprised to see the warp prism as TesteR was the stalkers. In fact, in warping in a proxy pylon within anypro's sight range, TesteR had led anypro's army to exactly the right position.

In the rematch, both players defensively four gated before going blink. TesteR got it faster, but at the expense of falling several probes behind. Anypro then went robo for immortals as TesteR had telegraphed his build, while TesteR was forced to get a forge and expand, having no idea what Anypro had built. TesteR also attempted to get DT's, but Anypro was all over this, and while the DT's would eventually get reverse the econ lead, they would not prove economically smart. Anypro eventually attacked with a vastly superior army, as TesteR had not enough time to mass up chargelots. However, TesteR sniped anypro's lone observer—anypro's observer control and decision making this game was terrible—and held the attack off with DTs. Anypro slowly got his act together though, and won the next fight with observer support, to take the final place in the group.

+ Show Spoiler [Player Grades] +
(T)ST_Virus - B+
It wasn't a spectacular performance from Virus, but then again, he didn't have a lot to do. There are few terran players world-wide who could not defeat anypro in a TvP, and Virus easily moved past the first game. In the second game, Virus played solidly, and made bad decisions to get into bad situations in which he made good decisions. I'm not sure what that means, but he was able to catch Ensnare asleep at the wheel and take the game comfortably as well. I'm curious as to how Virus will play in the elimination round, where the competition will be much somewhat tougher.
(P)anyproPrime.WE - C+
Anypro played one awful game, one good game, and received a bye in the other game. That's worthy of a C, with the + coming from smart group selection. It's hard to find another group in this Code S tournament in which anypro would even have a chance to win a game. In the elimination rounds, he's drawn July. Don't bet on his chances.
(P)TSL_TesteR - B-
This was a really disappointing way for TesteR to go out as he made one terrific mistake to send the set to a fifth game, then lost a PvP after making mostly the right decisions. A moment of silence is needed however, to remember just how absurd the error of losing the warp prism was in the first game. A slightly too-slow reaction time, greedy pylon placement; it's all enough to get you kicked out of the GSL.
(T)oGsEnsnare - C-
Ensnare once had excellent TvP, which might have been enough to get him out of this group. But he couldn't pull it off this time around, and might never get it right at this rate. Against TesteR he was lethargic and imprecise. Against Virus he was lethargic and bad. The insult to injury moment was a misclick in which he focused down his own undamaged supply depot while going after a drop of Virus. But that wasn't game ending. Virus was outplayed in both games on multiple levels. He's not good enough.


Group H
+ Show Spoiler [Group H] +
by tree.hugger

Match 1: (Z)July < Metalopolis > (T)Rain - No Stars
Match 2: (P)InCa < Terminus SE > (P)HuK - [image loading] 1
Match 3: (Z)July < Crossfire SE > (P)HuK - [image loading] 3
Match 4: (T)Rain < Crevasse > (P)InCa - [image loading] .5
Match 5: (T)Rain < Terminus SE > (P)InCa - [image loading] 1

+ Show Spoiler [Show Recap] +

The last group of the Round of 32, H was also one of the most talented and intriguing, with two GSL finalists, HuK, and PvP master InCa. In terms of variety, Group H delivered, even if there was only one game really worth watching.

The group play began with a silly game between Rain and Rain's dark side, in which the dark side won. What exactly possessed Rain to marauder/hellion/scv all-in against July—a player comfortable with low economy, unit-heavy situations—we may never know. The results, however, speak to it having been a terrible idea, as July ate the attack and Rain gg'd immediately. The second of the opening matches featured a PvP between our hero, HuK, and InCa, who has an 80% record in the match-up. While Tasteless and Artosis talked about how four gates were ruining PvP, neither player chose that strategy, with HuK opting for a quick dt and InCa going three gate robo. Things looked extremely promising for HuK as InCa's obs was halfway across the map when the dts came up his ramp, but InCa dialed up one of the most clutch force fields in GSL history to shut down HuK's attack at the last possible second. HuK reasonably choose to expand and get charge, but InCa arrived with two immortals and a colossi just a few minutes after the expansion finished and won the battle to take the game.

HuK was immediately thrown into the next game against July on Peaks of Baekdu Crossfire. He surprised July with a hidden five gate attack after an expand, and did damage, but less than he seemed to have hoped. July responded with a roach/ling counter-attack a few minutes later as HuK was away pressuring the zerg natural, and did damage to the protoss economy, although probably not as much as he had hoped either. July transitioned into mutalisk play, while HuK massed up a stalker immortal army. After some fairly successful harass, July parked an army to the side of HuK's natural, and waited for him to move out. HuK scouted the impending counter-attack, and a tense series of maneuvers occurred as HuK tries to sandwich the zerg army and July continued to try to preserve the threat. Eventually HuK succeeded and trapped the zerg force, but July burrowed some of the army away and his threat remained. Down a base for a significant amount of time, HuK needed to make a move and he choose to try to kill July. July naturally countered and a base trade began. HuK simply had too much ground to cover, however, and July's massed spine crawlers wore down the stalker mob and force the GG at the zerg third.

The final two games were a ridiculous series between InCa and Rain in which both players competed for who could blow a larger advantage. In the first game on Crevasse, InCa took a FE and then massed ten void rays with a large ground force. Yet despite being completely in the dark for the whole game, Rain gets a glimpse of the void rays shortly before the attack comes. InCa then engages on a move command, gets everything EMP'd on Rain's ramp, and just dies. However, like the true champion that he is, Rain could not take such a tremendous level of incompetence sitting down, and in the final game on Terminus SE he gained a decisive advantage with tank marine, despite being too cautious and insufficiently reinforcing his first army in the field. Inexcusably, he allows InCa to escape with a large amount of probes. Even more absurdly, he allows his entire SCV force to be killed by a DT, then lets one of his two command centers to be killed by a stalker. Consider this for value. Rain killed InCa's base with a ton of marines and several tanks. InCa killed Rain's base with one DT, a stalker and a zealot. Yet Rain had many scans saved up, and a huge army in the field.

How does that even happen?

Having blundered away his lead in the most absurd of ways, Rain then wasted TWO calldown supplies on depots that are under fire, yet he never reached the amount of supply needed to build a raven, after which he could lift up all his buildings and win the game. Suddenly, Rain's three scvs need to replace his supply, and Rain still needed scans to defend against DTs. The game ended with InCa repowering a lot of unkilled gateways to get a handful of chargelots and hts, with which he killed the unchanged army that Rain had ten minutes previously. Rain went to Up/Down, InCa advanced, and Huk went into the booth to congratulate him, when he probably had cause to break his hand punching a wall.

+ Show Spoiler [Player Grades] +
(Z)STJuly - A
July once again proved himself the king of scrappy, resourceful zerg play. In both games, he adeptly handled early aggression, and his doggedness against HuK proved that he has the patience to win as well. He was the group favorite, and he delivered. With the winners and runners-up of the last three GSL's all out, July smells blood, this is his GSL to lose.
(P)oGsInCa - C
InCa played brilliantly in the PvP. But his games against Rain featured some of the most appalling PvT play we've seen in history. He was extremely lucky to not face July in this group, and shouldn't have even gotten past Rain. One flash of brilliance in his FF against HuK was the only redeeming thing InCa did in this series, and unfortunately due to the GSL's absurd group format, it was enough.
(P)TLAF-Liquid'HuK - B-
HuK should be angry after these games. Despite being clearly the second best player in the group, he will now only have one chance in the up/down matches. It's important to recognize that he could've made things easier for himself; the game against July was winnable, and better force fields in the beginning, or a better placed observer when July's roaches escaped his sandwich, and HuK may have pulled the upset. But there is no way InCa (0-4 PvZ) could've done better, and Rain's attempt was laughable. That HuK never got to play Rain, and that InCa advanced having played him twice is evidence enough that the GSL should rework its group system to a more equitable format. The results in this group were a joke.
(T)TSL_Rain - C-
Speaking of jokes, I've largely defended Rain throughout his career, and I've long thought that he is a marginal Code S player with the potential to be a good one. He did not do anything to deserve that confidence in this Group. His play against InCa was unacceptably gun-shy. His game against July was stupid stupid stupid. Rain has shown good play in the past, but today he showed he could not manage crisis situations, could not make good reads on his opponents, and could not stop himself from all-inning in tremendously dumb ways. In what has been overall a good GSL so far for TSL, Rain's performance is a huge black mark.


Winner Interviews by PlayXP
+ Show Spoiler [Code S Interviews] +
Translated by Phosgene

Groups A & B
Groups C & D
Groups E & F
Groups G & H



Code A - RO32


Day 1
+ Show Spoiler [Day1] +
by Lovedrop

(T)SlayerS_MMA < 2-0 > (P)TopClassfOu [image loading] 2.5

GSL welcomes Moletrap as this season’s code A commentator with the first test for “the son of BoxeR”, SlayerS_MMA. Breezing through his series 2-0 with minimal effort, MMA continue to impress viewers with strong play and decision making, contributing to his claim of this season’s best rookie. His poor opponent, TopClassfOu, was simply outplayed. In the first series on Terminus RE, his inability to respond to a hard contain led to irrational decisions and a lopsided engagement that he could no longer recover from. TopClass recovered well for game 2, and at times, had the game in the bag. Had he been more patient, TopClass would have been much more cost effective with each of his attacks. Given the opportunity to regroup, MMA surged ahead in upgrades and began to break TopClass down mentally. Drops at every mining location wore down TopClass, and he was helpless as his pitiful attempt to clean up the mess fail, leaving his base ravaged and his army tattered. Once he had done enough damage, it was a simply frontal break with key EMPs to clinchthe game for MMA.

(T)oGsHyperdub < 2-0 > (Z)ZeNEXLine [image loading] .5

A familiar face appears on screen in time for our second match, and it’s none other than GSL regular oGsHyperdub, and his opponent ZeNEXLine.Hyperdub opens game 1 with an ultra-aggressive hellion + banshee harass and continued his play off of 1 base. Sieging outside Line’s natural, Hyperdub caught a lucky break as Line’s zerglings simply walk past Hyperdub’s army without ever engaging. Even pulling all of his drones off the line to defend, there was no way for Line to salvage game 1. Before we could think of any other scenario that would lead to a more embarrassing exit for Line, game 2 had already finished. Hyperdub’s blue flame hellion and marines attack caught Line completely off-guard, and without mutalisks, zerglings and drones were roasted and Line falls out of Code A after 2 heartbreaking games.

(T)SlayerS_GanZi < 1-2 > (P)IMNuts [image loading] 3

Our third set of opening day takes us to Crevasse, where SlayerS_Ganzi and IMNuts (100% sane and vulgar-free) are ready to make sure they’ll be back here next season. Nuts open his GSL account with none other than the infamous 4-gate, looking extremely favorable as Ganzi has chosen to fast expand off of 1 barracks. Nut’s initial warp-in in unable to take down both bunkers, but the threat generated by SCVs marked them for death just as quickly as they can repair. Nuts refuse to sidestep the bunkers, stubbornly trying to break them down to ensure his victory. Even when he has decimated Ganzi’s worker count, being unable to take down that bunker means a loss for Nuts, as he resigns in a very odd game 1. Nuts came back in game 2 however, after a medium-length macro game that he had appropriately controlled throughout the match, winning with one decisive battle. Nuts persevered through a 43 minute game 3 on Terminus RE, pulling out one of many upsets to come in GSL May.

(T)ZeNEXJjun < 1-2 > (T)ST_Bomber [image loading] 2

We round up day 1 with the only mirror of the day, a TvT between ZeNexJjun and ST_Bomber. JJun looks to be the aggressor, proxying a barracks and pulling SCVs to push up Bomber’s ramp. Even though he had made a CC, Bomber is safe behind his bunker. Jjun fails three times. The third attempt was just too much for Bomber, who just had to sneak an SCV over to Jjun’s base to make a manner command center next to Jjun’s. Needless to say, losing three rounds of SCVs made it impossible for Jjun to come back. If you thought that game was quick, take a look at game 2. Jjun proxies a factory and thor rushes Bomber, who had expanded and trying to tech up at the same time. Jjun catches Bomber before siege mode finishes and Bomber just does not have enough units to hold, and a game 3 is needed to settle the tie. Jjun just doesn’t feel comfortable NOT proxying. His barracks sit outside Bomber’s natural, and eventually had to settle for a mini contain. With Bomber’s high ground advantage and superior number of tanks, one mis-siege in range of Bomber sealed Jjun’s fate.

+ Show Spoiler [Player Grades] +

Player Grades
(T)MMA - B+
(P)TopClass - C
(T)Hyperdub - C
(Z)Line - D-
(T)GanZi - C
(P)Nuts - C+
(T)Jjun - D+
(T)Bomber - B-




Day 2
+ Show Spoiler [Day2] +
by Lovedrop

(Z)LeenockfOu < 1-2 > (P)CreatorPrime [image loading] 2.5

Day 2’s opening match featured LeenockfOu and CreatorPrime. In game 1 on Dual Sight, Creator successfully delayed Leenock’s expansion by quite some time, giving him adequate time to tech to stargate and make enough sentries to expand himself. By the time he was pushing out from 6 gates, the sentries made a force field maze to trap Leenock’s roaches and hydralisks. With an overwhelming amount of stalkers, Creator rolled through the third and Leenock’s natural for a quick victory. Creator forge expands for game 2, with Leenock going heavy mutaling for cross map Taldarim Altar. Skirmishes between blink stalkers and mutalisks end up to be a base race, with Leenock’s spine crawler wall with transfusion from queens holding on to give Leenock a lifeline in this best of 3. As Leenock greedily drones up on Crossfire, Creator puts on pressure from 3 gates, force fields the ramp to deny reinforcement and Leenock disappointingly spirals out of GSL.

(Z)TSL_RevivaL < 1-2 > (T)SlayerS_Ryung [image loading] 2

TSL_Revival returns to Code A after being torn apart by HuK last season, to face a rising Terran SlayerS in Ryung. Revival’s roach pressure temporarily denies Ryung his expansion, but Revival overextended, dropping roaches atop Ryung’s unit but dealing little damage. Revival repeatedly tries to take down Ryung’s planetary fortress, but Ryung’s macro kicks in to swiftly counterattack and force Revival to yield game 1. Ryung opens blue flame hellions game 2, but roaches safeguarded the drones and in turn made Ryung’s investment useless. Once again, Revival drops roaches into Ryung’s main, this time highly successful as tanks are placed in poor positions. Revival clears the mineral line and evens up the series. Ryung’s hidden barracks gets scouted by an innocent overlord on Crevasse, but Revival could not capitalize and allows Ryung to orchestrate the game, drop harassing and eventually macroing off of three bases. The push comes and Ryung’s siege tanks cut off reinforcing units from the main, and Revival’s banelings evaporate before they come into contact with the bioball. Revival taps out seconds later.

(T)SlayerS_BoxeR < 2-1 > (P)MVP_Avenge [image loading] 3

The Emperor takes the stage for our third game of Code A Day 2, as MVP_Avenge lines up to try his luck at the legendary progamer, SlayerS_BoxeR. BoxeR takes his third uncontested, and horrendous force fields stop Avenge’s attack cold in its tracks. BoxeR’s economy is greater, his drops hindered Avenge’s economy, and pure gateway units cannot stop BoxeR from steamrolling the remainder of Avenge’s army. In game 2, BoxeR had survived dark templar harass to muster up an army of his own, but the engagement goes horribly wrong as force fields in combination with colossi and chargelot gave the bioball no chance, and Avenge simply moves up the map to hold on and force a game 3. A decisive moment in game 3 played out when BoxeR sends in cloaked ghosts to land crucial EMPs onto Avenge’s deathball, nullifying all sentries and scaring Avenge the other way. BoxeR chases ruthlessly after the fleeting Protoss units, forcing them into a corner. BoxeR sets off a nuke and when landed, took a fraction of Avenge’s army and Moletrap’s vocal chords. Both of these factor into Avenge instantly GGing.

(T)TSL_aLive < 2-0 > (P)MVPFinale [image loading] 1.5

TSL_Alive and MVPFinale battles for the last spot in the RO16 of the day; while the audience fretfully tries to calms down after BoxeR’s nuclear tactics. Alive comes out on top in game 1 as battles resulted in both players army trading, with Alive’s being easier to reproduce compared to Finale’s expensive tech units. With sweat pouring down his cheeks, Finale cautious open DTs, delaying Alive’s natural and any possible route of aggression before the first raven is produced. Finale slowly lets his lead slip away, and Alive begins to pass him up in food count. An excess amount of vikings easily snipe down colossus, and Alive lets his marauders do the talking. As anti-dramatic as it seems, the finale here for our MVP player is definitely not one that he’d like to remember.

+ Show Spoiler [Player Grades] +

Player Grades
(Z)Leenock - C
(P)Creator - C+
(Z)RevivaL - C-
(T)Ryung - C
(T)BoxeR - B-
(P)Avenge - C
(T)aLive - B
(P)Finale - D+



Day 3
+ Show Spoiler [Day 3] +
by Divinek

(P)Ace < 0 - 2 > (Z)viOlet [image loading] 1.5


+ Show Spoiler [Show Recap] +


The first game between Violet and Ace ends up being rather lack luster. Both players fast expand, and Violet times some ling pressure well picking off most of Ace’s sentries. From here on out Violet cranks out better macro and when Ace tries to attack his army gets crushed, game over.
For the second game Violet does the ever-loved 5 pool, but Ace has fortune on his side and scouts the zerg first giving him time to defend with a cannon in his mineral line. Both players recover from this and expand, however Ace expands too soon and Violet takes advantage of this by breaking the natural with a legion of lings. Ace tries to hold on, but the never ending stream and eventually banes overwhelm the protoss base.


+ Show Spoiler [Player Grades] +


(P)Ace - D
For someone who previously had such strong showings, ace was steam rolled all too easily by violet.
(Z)viOlet - B
Violet made ace hardly look like a challenge, his play was fairly solid and the games hardly allowed for any opportunities to showcase high levels of talent.




(T)August < 1 - 2 > (Z)YuGiOh [image loading] 1.5

+ Show Spoiler [Show Recap] +


A fine haired duelist is pitted against my favourite month for the second match of the day. In the first game August pushes out from his 2 bases with a bio ball supported by siege tanks. Yugioh opts for the macro hatch in his natural in order to produce a massive ling count. Both players go for a base trade, and despite an excellent marine spread the banes wipe out the bio leaving the lings to clean up the tanks. Score one for the egyptian prodigy.
August stars the second game off in a very similar way, on this time his factory tech is blue flame hellions. His control of these units is nothing short of abysmal. Yugioh counters him much like last game, except this time it’s not a base trade scenario. Breaking into the main killing more than enough SCVs and freshly produced units; supplementing the attack with another macro hatch at his natural for an endless stream of units. The terran tries a desperation push with the standing army remaining, though this force is enough to initially win the battle, Yugioh actually having an economy ends up winning the war. When mutas pop and there’s no anti air in sight, two very distinct keys come to mind.


+ Show Spoiler [Player Grades] +


(T)August - C-
August showed us he can spread his marines, and that he knows how to do a certain push. Outside of this his ingame decision making just isnt good enough
(Z)YuGiOh - B-
This new zerg demonstrated some pretty decent micro and macro, being able to just pull out victories and keep intelligent production strategies. We'll have to see if he can evolve beyond the macro hatch in later games



(T)TheBest < 1 - 2 > (Z)Min [image loading] 2

+ Show Spoiler [Show Recap] +


Best starts this game off with a hellion drop, only doing minor damage. While Min gets a macro hatch in his main, Best expands off of siege tanks. Both players try unsuccessfully to harass the other, losing their units in the process. Eventually Best rolls out a marine tank push into Min’s natural, Min waits until JUST before bane speed finishes to attempt his break out. Needless to say this is a terrible decision causing him to lose drones defending. Following this up he places his infestation pit in the most exposed location possible, naturally Best’s second push destroys this and leaves Min defenseless to the terran bulldozer.

In the second game Best tries for another marine tank push, but Min shows us that he actually does have some macro and a-moves all over this with his roaches to save his third. With the attack broken Min takes two more bases and throws up his hive; he’s actually getting out of control. While Best makes an effort to harass and keep the base count down it’s too little far too late. Mins eventual broodlords are treated to a completely undefended tank line, when the bio attempts to rescue this weak location Min throws fungal all over this. He completely smashed Best this game, clearly Min favours the longer game.

In the third game Best is again the person trying for the early pressure with his hellions. In the midst of this he embarrassingly leaves his depot wall down and lets a platoon of zerglings into his base losing a large portion of his SCVs. Realizing the econonmy deficit is too large, and flashing back to last game, Best goes for an all-in. However Min learned from the first game, and demonstrates patience waiting until the hellions are out of position and busts up the tank line with zerglings. Holding this attack off by the skin of his teeth, Min takes the game.


+ Show Spoiler [Player Grades] +


(T)TheBest - C-
Best seems to be getting progressively worse every season
(Z)Min - B
If not for the first game Min would have looked amazingly solid in this series. The last two games showed that he was either able to adapt on the fly or calm his nerves under pressure. Either way his macro and decision making in the last two games were really excellent.



(T)MVP < 2 - 0 > (P)Lure [image loading] 2


+ Show Spoiler [Show Recap] +


No points for predicting the favourite in this series, even though both players may have MVP in their id, the original will show what happens to those who trifle with his legacy. The 16 year old Luer defends an almost suicidal marine attack by MVP, following it up with a double expansion. However, MVP shows the kid why you can’t double expand against someone good when he throws away a few marines. Using his game genie abilities, MVP assaults the main and third of Luer simultaneously, destroying one nexus and nearly the other; while taking the gold for himself. Luer realizing his disadvantage decides he has to counter attack, but having an army consisting almost entirely of sentries is not exactly potent against the MMM combo.

Much like the last game MVP suicides a group of marines early; an offering for good luck or a tactic to keep army count low on sentries? Only MVP can know. Luer tries again to keep his macro up going for a fast third but MVP scouts this immediately, engaging in multi-pronged harass much like the previous game. He then goes on to take a 3rd and 4th of his own, and the harass doesn’t stop all game long with a drop shop always somewhere in Luer’s base. When Luer tries to push out MVP snipes all of the colossi with Viking volleys, causing the protoss retreat. Returning later with a massive army, Luer catches MVP unprepared and what ensues is a nail biting base trade. MVP eventually takes advantage of some less than optimal forcefields while using his drops to wipe out all remaining protoss bases. His remaining planetary makes him unbreakable and with nothing left Luer has to submit


+ Show Spoiler [Player Grades] +


(T)MVP - B
While not the best competition for MVP he nearly lost that second game to Luer, if he has this much problem with an unknown protoss he may actually struggle in the latter rounds. However I have faith
(P)Lure - C+
Luer put up a great fight against one of the best terrans today, while he may not be in the same league as MVP he's shown he can put up a good fight even if he can't seal the deal.





Day 4
+ Show Spoiler [Day 4] +
by Divinek

(P)Vanvanth < 2 - 1 > (P)Brown [image loading] 2


+ Show Spoiler [Show Recap] +


Two virtually new players to the GSL face off in a PvP that will demonstrate if either one has promise for the future.
In game 1 Brown starts off with an unusually fast gas, but within all of the excitement gets two of his stalkers carelessly trapped in Vanvanth’s base thanks to a forcefield. Brown utilizes his early gas for a fast robo to pump out one of each immortal and colossus. Vanvanth follows his tech tree to blink stalkers, attemping a push into the heart of Brown’s base but forcefields make this impossible. With map control on his side Vanvanth secures his natural and gains a large economic lead. As so often players are, Brown is forced to attack before he falls any further behind. With some nice blink stalker micro to snipe colossi, Vanvanth holds off the attack and takes the game.

Browns opens the second game with FIVE cannons at his ramp, teching to a phoenix producing stargate and then expanding. Vanvanth answers this with an expansion of his own, but this ends up becoming a liability. Brown swoops in with his phoenix fleet killing virtually everything at the protoss natural, Vanvanth doesn’t even attempt to defend. In the reverse of last game Vanvanth attacks knowing this lone push must win him the game, unfortunately for him Brown continues to make excellent use of his phoenixes sniping colossi and lifting stalkers.

The final game is a simple 4 warp gate rush by Vanvanth. Brown demonstrates some terrible micro and is unable to hold the assault.


+ Show Spoiler [Player Grades] +


(P)Vanvanth - C+
Well he won, that last game wasn't particularily spectacular but it was nice to see him recover from a creative strategy by brute forcing it.

(P)Brown - D
Outside of his phoenix usage Brown's control was terrible, losing units needlessly and showing us he really can't handle the pressure yet. Maybe next time



(P)Choya < 0 - 2 > (T)Keen [image loading] 1.5


+ Show Spoiler [Show Recap] +


Well yeah yeah this is a game and some stuff happens. The players expand, one of them gets DTs and the other a trio of bunkers. The DTs are repelled and more expanding follows, and people try some pressure and what not. Let’s get to the real point of this game

[image loading]



The last game is hardly worth mentioning as Choya goes for nexus first while keen gets 3 rax and all ins with some scvs end the game easily.


+ Show Spoiler [Player Grades] +


(P)Choya - F
Dear god Choya got manhandled by Keen in this series, he let a nuke go off from an ghost that wasn't even cloaked
(T)Keen - A
Yes I gave him an A because he executed a successful nuke and for no other reason.


(Z)CoCa < 2 - 0 > (P)Squirtle [image loading] 1


+ Show Spoiler [Show Recap] +


Squirtle begins his game off with a nexus first, and while Coca gets a fast pool this isn’t a build order win. Squirtle’s build is very tight and fends off any potential from early ling pressure with ease, though none occurs. However, he ends up pushing out a very weird time and losing his entire army without doing any real damage at all. Then, Coca’s economy kicks in and he simply roach-hydra a-moves him.

Same initial builds as last time, except in this second game Squirtle proxies a stargate and Coca comes within inches of scouting it. The voidrays that come out of this proxy annihilate every living thing in Coca’s main, fortunately he has two other bases and continues to pump drones while teching to hydras. Once again Squirtles timing window is off and Coca defends his ground army, counter acting and catching the protoss army out of position AGAIN and ends the game easily


+ Show Spoiler [Player Grades] +


(Z)CoCa - B
I really liked CoCa's play here, it wasn't the most amazing but he took very good advantage of the opportunities he had. Constantly being on the move allowed him to catch his opponents army out o fposition multiple times.
(P)Squirtle - D
I used to think Squirtle was a good player, like really potentially very good. After these games I need to seriously reevaluate that assumption. Maybe it was nerves or he was just having a bad day, either way his performance here was wayyy below where it normally is



(T)Noblesse < 2 - 1 > (P)Tassadar [image loading] 1

+ Show Spoiler [Show Recap] +


This series was one of interesting moments involving terrible play and or decision making. In the first game Noblesse does a proxy rax + bunker at ramp, Tassadar holds it off but ends upgets contained. Tassadar counters this with a ton of blink stalkers that blink into the main up the cliff and end the game

Following that Tassadar expands quickly while teching to dts, while Noblesse gets a quick harassment unit of his own in the form of a banshee. Both of these harass strategies do no damage, Tassadar in particular losing both dts to one scan. But noblesse pushes before tassadars expansion can give him any kind of unit production after the failed tech, easy win.

In the final game Tassadar opts for a fast hidden stargate and noblesses gets a quick banshee again. Tassadar loses all 3 of his voidrays with terrible control, noblesse just a-moves tassadar in response because he couldn’t get any useful tech out in time to stop the push supported by siege tanks. Simple.


+ Show Spoiler [Player Grades] +

(T)Noblesse - C-
Beating a terrible player does not make one good, Noblesse showed some really sloppy play in these games and I will be very surprised if he survives the next round
(P)Tassadar - F-
Wow





Winner Interviews by PlayXP
+ Show Spoiler [Code A Interviews] +
Translated by Phosgene

Code A
Day 1
Day 2
Day 3
Day 4

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Never attribute to malice that which can be adequately explained by stupidity.
Oh goodness me, FOX tv where do you get your sight? Can't you keep track, the puck is black. That's why the ice is white.
GoodRamen
Profile Blog Joined December 2009
United States713 Posts
April 29 2011 21:40 GMT
#2
nice thanks for the write up!!!
#1 Fantasy Fan!!!!
Scrandom
Profile Joined February 2011
Canada2819 Posts
April 29 2011 21:45 GMT
#3
Did Clide actually say he was the best player in the world? I know that's what tastosis thinks but I didn't know he said it
loveeholicce
Profile Blog Joined December 2010
Korea (South)785 Posts
April 29 2011 21:53 GMT
#4
Speaking of jokes, I've largely defended Rain throughout his career, and I've long thought that he is a marginal Code S player with the potential to be a good one. He did not do anything to deserve that confidence in this Group. His play against InCa was unacceptably gun-shy. His game against July was stupid stupid stupid. Rain has shown good play in the past, but today he showed he could not manage crisis situations, could not make good reads on his opponents, and could not stop himself from all-inning in tremendously dumb ways. In what has been overall a good GSL so far for TSL, Rain's performance is a huge black mark


Uhh Rain's always been terrible. He fluked his way to the finals when Terran and their cheeses were too strong and thats about it.

Great writeup tho
상처받은 그대에 가슴에 사랑을 심어줄께요♥
mavsfan0041
Profile Joined February 2011
United States306 Posts
April 29 2011 21:54 GMT
#5
Good stuff since I can never bring myself to stay up and watch anything from Korea xD TL's writeups are the only news I get.
R.I.P. CheckSix
Drake
Profile Joined October 2010
Germany6146 Posts
April 29 2011 21:57 GMT
#6
very nice write up !! love it hope it continues next rounds
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
Cyanocyst
Profile Joined October 2010
2222 Posts
April 29 2011 21:58 GMT
#7
On April 30 2011 06:45 Scrandom wrote:
Did Clide actually say he was the best player in the world? I know that's what tastosis thinks but I didn't know he said it


If he did say that. My opinion of him went from being neutral, to against him. i look forward to his next failure.
|| Fruit Dealer | Leenock | Yughio | Coca | Sniper | True | Solar | Dark |
1Eris1
Profile Joined September 2010
United States5797 Posts
April 29 2011 21:58 GMT
#8
I don't agree with HuK's grade. He could have easily beaten July with that 1st attack if he had bothered to throw a ff on the ramp. And he got severely outplayed by inca, not much there. I do agree he was probably better then rain and better or equal to inca, but I don't think he played at all well.

Liked the writeup otherwise
Known Aliases: Tyragon, Valeric ~MSL Forever, SKT is truly the Superior KT!
Tschis
Profile Joined November 2010
Brazil1511 Posts
April 29 2011 21:59 GMT
#9
Oh man, it's sad to see so low numbers on the rate =/

It used to be waaay higher
"A coward is not someone that runs from a battle knowing he will lose. A coward is someone who challenges a weak knowing he will win."
Beardedclam
Profile Joined September 2010
United States839 Posts
Last Edited: 2011-04-29 22:01:48
April 29 2011 22:00 GMT
#10
Great write up. Although I'm not sure why you wrote it was LosirA's loss and not Genius' win. He had great scouting and did some great splitting of his units vs banelings which we rarely get from Protoss players. Combine that with his good FFs, taking out LosirA's third while expanding to his own third, I would say that was Genius' win.
"bye bye" - genius "#$@% you" - Idra------------|Genius|DRG|Keen|---------Breakfast.213
tbrown47
Profile Joined August 2009
United States1235 Posts
Last Edited: 2011-04-29 22:05:34
April 29 2011 22:03 GMT
#11
Wow, what did Tassadar do to get an F-.. wish I caugh the match lol

btw you have Tassadar instead of Noblesse bolded in the last writeup.

edit: same with Vanvanth vs Brown.

edit #2: and TheBest vs Min.

just here
ItsMeDomLee
Profile Joined November 2010
Canada2732 Posts
April 29 2011 22:05 GMT
#12
I'm not sure Huk going 0-2 in his group is deserving of advancing as you claim. You could make the argument that he should be 3rd and not 4th but even Rain was able to take a game off of Inca.
Lobo2me
Profile Joined May 2010
Norway1213 Posts
April 29 2011 22:17 GMT
#13
The most consistent gamers in GSL according to their Code S RO16 or better performances:
3 times: Nada and Clide
2 times: Jinro, sC, MC, Anypro, Genius, Trickster, July, Nestea
Bad manners are better than no manners at all.
Indrium
Profile Joined November 2010
United States2236 Posts
April 29 2011 22:19 GMT
#14
Good writeup, thank you.

No, Clide has never claimed to be the best. It's a Tastosis in-joke.

Rain has always been awful. I was sad when I remembered he was in Code S now, and even sadder when he did that dumb all-in vs July.
neo_sporin
Profile Blog Joined August 2010
United States516 Posts
April 29 2011 22:20 GMT
#15
On April 30 2011 06:58 1Eris1 wrote:
I don't agree with HuK's grade. He could have easily beaten July with that 1st attack if he had bothered to throw a ff on the ramp. And he got severely outplayed by inca, not much there. I do agree he was probably better then rain and better or equal to inca, but I don't think he played at all well.

Liked the writeup otherwise


Agreed about HuK, when that first attack failed I said to myself "This is why he will never be champion, MC would have FF'd that ramp for 20 minutes and lol'd his way through July again" He did not play well and especially that game he threw away an almost free win, or at least a free expo
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
April 29 2011 22:20 GMT
#16
In Code A Day 4, some of the names are incorrectly bolded (e.g. Tassadar instead of Nobelesse) and score for Vanvanthv Brown is the wrong way around. The same applies to Code A Day 3 TheBest v Min.

ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
Asha
Profile Blog Joined November 2010
United Kingdom38199 Posts
Last Edited: 2011-04-29 22:41:04
April 29 2011 22:39 GMT
#17
Keen got an A for the nuke? He deserves it for the ceremony too xD

[image loading]

Nice recap, glad there's some appreciation of Coca's play, he really does some interesting things and I think the future may well hold some decent success for him.

Surprised at quite how much Anypro hate there was though lol =p

lol'd @ the group H review since there's some fun bias, really was just a weak group bar July
Footler
Profile Joined January 2010
United States560 Posts
April 29 2011 22:39 GMT
#18
In the player grades of Group D you say in MarineKings write up that Nestea is out of this GSL, which he isn't.

Great write-up, though. I definitely think Huk was overall the second best player in that group regardless of the results. The Inca vs Rain games were painful. Huks games at the very least looked marginally Code S if not better, imo.
I am The-Sink! Parting bandwagoner before it became a soul train.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10324 Posts
April 29 2011 22:46 GMT
#19
He really needs to get his game together to stay in Code S.


HongUnPrime? May be I misunderstand the main point of this sentence, but he is one of the most consistent and best performing players, in that he, on average, always gets very far in the GSL along with anyproprime, but they both seem to be forgotten or ignored often, which I can guess may be due to their play not being unique.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
ComusLoM
Profile Blog Joined October 2009
Norway3547 Posts
April 29 2011 22:50 GMT
#20
Dunno why but I read this as masturbation.

Great writeup as always.
"The White Woman Speaks in Tongues That Are All Lies" - Incontrol; Member #37 of the Chill Fanclub
Rushingwolf
Profile Joined October 2010
78 Posts
Last Edited: 2011-04-29 23:07:39
April 29 2011 23:05 GMT
#21
good write up
Hammertime
Profile Joined December 2010
Australia77 Posts
April 29 2011 23:33 GMT
#22
Thanks for the writeup.

And lol@tassadar
red4ce
Profile Blog Joined January 2011
United States7313 Posts
April 29 2011 23:33 GMT
#23
Clide - A
I think the self-proclaimed title of best player in the world speaks for itself here, normally he would receive an A+ by default but I don't believe he was given an opportunity to truly showcase his skills to us

Self proclaimed? I thought it was just a Tasteosis joke?

STJuly - A
July once again proved himself the king of scrappy, resourceful zerg play. In both games, he adeptly handled early aggression, and his doggedness against HuK proved that he has the patience to win as well. He was the group favorite, and he delivered. With the winners and runners-up of the last three GSL's all out, July smells blood, this is his GSL to lose.

Assuming July gets past Anyrpo, he will likely have to ZvZ his way to the finals with Nestea, Fruitdealer, and Losira are on the same side of the bracket. July's ZvZ isn't as terrible as it used to be, but it's still his weakest matchup by far. I'd put Nestea as the favorite for the remainder of the GSL.

TLAF-Liquid'HuK - B-
HuK should be angry after these games. Despite being clearly the second best player in the group, he will now only have one chance in the up/down matches.

I root for Huk but even this is a little too biased for me. He's 7-7 overall in GSL, with his BoX wins coming against Curious, Revival, and Choya, none of whom are even in code A anymore. He may be more well rounded than Rain and Inca, both of whom are only good at their respective mirror matchup, but based on results you can't say Huk is clearly the second best player in the group. I agree he got the shaft in terms of matchups in this group by not getting to go against Rain, but his play was definitely not Ro16 worthy anyways.
mikyaJ
Profile Joined April 2011
1834 Posts
Last Edited: 2011-04-29 23:53:49
April 29 2011 23:41 GMT
#24
That HuK never got to play Rain, and that InCa advanced having played him twice is evidence enough that the GSL should rework its group system to a more equitable format. The results in this group were a joke.

While I agree that the OSL/MSL group system is better, I'd like to point out that even in that system a player can be elmiminated by playing the same player twice. If Inca and HuK face eachother first, and HuK loses he will go to Loser's Match and Inca will go to the Winner's. Now HuK wins to put him in the final game, and Inca loses putting him in the final game as well. Now Inca wins again. Same results, just in a different order.

Also saying HuK is the second best player is completely biased. There's no arguing that July was #1, and could beat anyone in the group... but Inca can beat HuK. So the reasoning that "Inca wouldn't have a chance either" is fair, but that doesn't make HuK better, that neither player can beat July. That's like saying neither MKP or MVP can beat MC (not that this is true, just example), therefore, because MKP had to play MC earlier, he is better than MVP, regardless of the fact that MVP smashes him everytime they meet. HuK is a good ~Code A level player, who's been having hard times lately.
MKP||TSL
rickybobby
Profile Joined October 2010
United States405 Posts
April 29 2011 23:52 GMT
#25
I think alicia and genius are switched in this write up because on the gom vods it says alicia vs losira and genius vs nada.
tree.hugger
Profile Blog Joined May 2009
Philadelphia, PA10406 Posts
Last Edited: 2011-04-29 23:57:04
April 29 2011 23:56 GMT
#26
I should be clear; when I said "HuK was clearly the second best player in the group" I wasn't trying to say that he was the best overall, but I was saying that based on the play shown by all the players in his group, HuK's play, even in losses, was miles ahead of the absymal showing that InCa and Rain put out.

I'm aware that in an OSL or MSL format, HuK still needs to beat InCa. I'm aware that, given the match-up, this wouldn't be easy. But I'd rate HuK's chances in a PvP higher than Rain's chances to beat HuK, or InCa's chances to beat Rain.
ModeratorEffOrt, Snow, GuMiho, and Team Liquid
Datum
Profile Joined February 2011
United States371 Posts
April 30 2011 00:21 GMT
#27
Nice, funny writeup. Thanks!
1Eris1
Profile Joined September 2010
United States5797 Posts
April 30 2011 01:29 GMT
#28
On April 30 2011 08:56 tree.hugger wrote:
I should be clear; when I said "HuK was clearly the second best player in the group" I wasn't trying to say that he was the best overall, but I was saying that based on the play shown by all the players in his group, HuK's play, even in losses, was miles ahead of the absymal showing that InCa and Rain put out.

I'm aware that in an OSL or MSL format, HuK still needs to beat InCa. I'm aware that, given the match-up, this wouldn't be easy. But I'd rate HuK's chances in a PvP higher than Rain's chances to beat HuK, or InCa's chances to beat Rain.



I understand your point. But at is stands, Huk is now 0-3 vs Inca. Inca at least managed to beat rain, so he's 1-1 vs him as far as I know. (although, that game lolol)
w/e. It's not a huge deal
Known Aliases: Tyragon, Valeric ~MSL Forever, SKT is truly the Superior KT!
TheHova
Profile Blog Joined June 2010
United Kingdom2612 Posts
April 30 2011 01:36 GMT
#29
Good write up as always, but when i read it i felt exactly the same as what people suggested. It feels like there's a bit of foreigner bias. I don't see how HuK was worthy of a B- from what i saw and have seen of him in the GSL so far.
andrea20
Profile Joined September 2010
Canada441 Posts
Last Edited: 2011-04-30 02:28:28
April 30 2011 01:59 GMT
#30
I had an issue with everything written about Clide. Clide never boasted he was the best in the world. That title was conferred upon him by Tastosis. Please do your research next time before writing untrue things, Divinek. In addition, your prose was in present tense when it should've been past tense like all the other writers.

And only 1 star to code S group H game 5? Really? It was only one of the most ridiculous comebacks in GSL history. Though the play on both sides was extremely flawed, it should get a higher rating just for entertainment alone. (Or 0 stars just to highlight its ridiculousness; see next paragraph)

Lastly, 0 stars shouldn't be given out so freely. I believe before this report there had only been 2 games given 0 stars. (One of them was San's game where he blocked his own natural with a cannon) 0 stars should only be used for the infamous; it almost has the same draw as a 5 star game simply because people are curious about seeing a complete trainwreck. Giving build-order or super-boring games 0 stars does that rating a disservice and should be 0.5 stars just to set them apart.
KevinIX
Profile Joined October 2009
United States2472 Posts
April 30 2011 02:00 GMT
#31
Although I disagree with half your player grades, it was a fun read.
Liquid FIGHTING!!!
Rarak
Profile Joined May 2010
Australia631 Posts
April 30 2011 02:41 GMT
#32
Wish there was less bias in the writeup.. huk rated second in the group despite losing both games? wtf results matter man, and he didnt win.

Also feel hongun, anypro etc get a much harder time than they should given that they are both better than Huk and have better results.
Goibon
Profile Joined May 2010
New Zealand8185 Posts
April 30 2011 02:53 GMT
#33
Fun write ups! Always love these. I could yell and cry about disagreements but no one cares not even me.

Would like to know how / if you managed to write the Wind v Supernova report while keeping a straight face. Impressive work.
Leenock =^_^= Ryung =^_^= Parting =^_^= herO =^_^= Guilty
kellymilkies
Profile Blog Joined August 2010
Singapore1393 Posts
April 30 2011 03:29 GMT
#34
This is a good write. Good job! Great review~
Be the change you wish to see in the world ^-^V //
dcemuser
Profile Joined August 2010
United States3248 Posts
April 30 2011 03:42 GMT
#35
On April 30 2011 10:59 andrea20 wrote:
I had an issue with everything written about Clide. Clide never boasted he was the best in the world. That title was conferred upon him by Tastosis. Please do your research next time before writing untrue things, Divinek. In addition, your prose was in present tense when it should've been past tense like all the other writers.

And only 1 star to code S group H game 5? Really? It was only one of the most ridiculous comebacks in GSL history. Though the play on both sides was extremely flawed, it should get a higher rating just for entertainment alone. (Or 0 stars just to highlight its ridiculousness; see next paragraph)

Lastly, 0 stars shouldn't be given out so freely. I believe before this report there had only been 2 games given 0 stars. (One of them was San's game where he blocked his own natural with a cannon) 0 stars should only be used for the infamous; it almost has the same draw as a 5 star game simply because people are curious about seeing a complete trainwreck. Giving build-order or super-boring games 0 stars does that rating a disservice and should be 0.5 stars just to set them apart.


I agree very, very strongly with this.

When I see a No stars game, I immediately go and watch it. These games you list as No stars were just rushes, not anything like the first two.
bech
Profile Joined August 2010
Denmark162 Posts
Last Edited: 2011-04-30 03:44:28
April 30 2011 03:44 GMT
#36
... Don't tell me you didn't read that as masturbation..
XplayN.com - Danish SC2 news and events.
tree.hugger
Profile Blog Joined May 2009
Philadelphia, PA10406 Posts
April 30 2011 03:57 GMT
#37
On April 30 2011 11:41 Rarak wrote:
Wish there was less bias in the writeup.. huk rated second in the group despite losing both games? wtf results matter man, and he didnt win.

Also feel hongun, anypro etc get a much harder time than they should given that they are both better than Huk and have better results.

Sometimes I have a feeling that people either haven't watched the games or haven't read what I've written, because this disconnect really shouldn't be happening.

On April 30 2011 12:42 dcemuser wrote:
Show nested quote +
On April 30 2011 10:59 andrea20 wrote:
I had an issue with everything written about Clide. Clide never boasted he was the best in the world. That title was conferred upon him by Tastosis. Please do your research next time before writing untrue things, Divinek. In addition, your prose was in present tense when it should've been past tense like all the other writers.

And only 1 star to code S group H game 5? Really? It was only one of the most ridiculous comebacks in GSL history. Though the play on both sides was extremely flawed, it should get a higher rating just for entertainment alone. (Or 0 stars just to highlight its ridiculousness; see next paragraph)

Lastly, 0 stars shouldn't be given out so freely. I believe before this report there had only been 2 games given 0 stars. (One of them was San's game where he blocked his own natural with a cannon) 0 stars should only be used for the infamous; it almost has the same draw as a 5 star game simply because people are curious about seeing a complete trainwreck. Giving build-order or super-boring games 0 stars does that rating a disservice and should be 0.5 stars just to set them apart.


I agree very, very strongly with this.

When I see a No stars game, I immediately go and watch it. These games you list as No stars were just rushes, not anything like the first two.

I'm pretty sure I've handed out a solid majority of the No Stars ratings too. Clearly the definition has evolved, but I really couldn't stomach the idea of giving either of the games any kind of rating. I think your perspective is the better one though, No Rating should be more sparely given.

However, I'll defend the Rain vs InCa rating. A comeback implies one player did something to deserve the comeback. The only think InCa did to deserve that win was not press GG when he should've. That game was painful to watch. Nothing redeeming.
ModeratorEffOrt, Snow, GuMiho, and Team Liquid
TemplarCo.
Profile Blog Joined October 2010
Mexico2870 Posts
April 30 2011 04:00 GMT
#38
Choya - F
Dear god (P)Choya got manhandled by Keen in this series, he let a nuke go off from a ghost that wasn't even cloaked
(T)Keen - A
Yes I gave him an A because he executed a successful nuke and for no other reason.

ROFL!!!

Now, being serious, When did Clide say he is the best player in the wolrd?? I missed it completely...
and also while the hate on InCa, what did he do??

Anyways, nice write-up, thanks!!
With an average game length of 7m36s over his 6 games in GSL3, this is a no-brainer. BitByBit pulls more SCVs than yo momma at a club on Mar Sara. ♞
Divinek
Profile Blog Joined November 2006
Canada4045 Posts
April 30 2011 04:05 GMT
#39
On April 30 2011 13:00 TemplarCo. wrote:
Show nested quote +
Choya - F
Dear god (P)Choya got manhandled by Keen in this series, he let a nuke go off from a ghost that wasn't even cloaked
(T)Keen - A
Yes I gave him an A because he executed a successful nuke and for no other reason.

ROFL!!!

Now, being serious, When did Clide say he is the best player in the wolrd?? I missed it completely...
and also while the hate on InCa, what did he do??

Anyways, nice write-up, thanks!!


Clide self claims being the best player in the world by doing it in his play! It was just jokes that I was jabbing at clide, of course he never said I'm the best player ever. It's not like I quoted him or anything I was just trying to have a little fun with it.

I think I agree a little more with the sentiment of no stars, I gave no stars if I felt no one should ever watch those games. But using 0.5 or 1 for those makes more sense in retrospect and 0's should be reserved for really amazing/hilarious failures.
Never attribute to malice that which can be adequately explained by stupidity.
Oh goodness me, FOX tv where do you get your sight? Can't you keep track, the puck is black. That's why the ice is white.
BnK
Profile Blog Joined July 2010
United States538 Posts
April 30 2011 04:07 GMT
#40
On April 30 2011 07:50 ComusLoM wrote:
Dunno why but I read this as masturbation.


I thought it's only me :O
TemplarCo.
Profile Blog Joined October 2010
Mexico2870 Posts
April 30 2011 04:08 GMT
#41
On April 30 2011 13:05 Divinek wrote:
Show nested quote +
On April 30 2011 13:00 TemplarCo. wrote:
Choya - F
Dear god (P)Choya got manhandled by Keen in this series, he let a nuke go off from a ghost that wasn't even cloaked
(T)Keen - A
Yes I gave him an A because he executed a successful nuke and for no other reason.

ROFL!!!

Now, being serious, When did Clide say he is the best player in the wolrd?? I missed it completely...
and also while the hate on InCa, what did he do??

Anyways, nice write-up, thanks!!


Clide self claims being the best player in the world by doing it in his play! It was just jokes that I was jabbing at clide, of course he never said I'm the best player ever. It's not like I quoted him or anything I was just trying to have a little fun with it.

I think I agree a little more with the sentiment of no stars, I gave no stars if I felt no one should ever watch those games. But using 0.5 or 1 for those makes more sense in retrospect and 0's should be reserved for really amazing/hilarious failures.


Ahhhhh, ok, its just that I missed casually the day Clide played so I thought he said it, lol, thanks for clearing this up.
With an average game length of 7m36s over his 6 games in GSL3, this is a no-brainer. BitByBit pulls more SCVs than yo momma at a club on Mar Sara. ♞
moargas
Profile Joined October 2010
31 Posts
April 30 2011 04:25 GMT
#42
Huk with his top 3 control in the world should easily make it out of the up-and-down matches.

On a side note: Keen now deserves an A++ or S rank for his celebration in the Ro16 matches.
Kerwinius
Profile Joined October 2010
United States58 Posts
April 30 2011 04:45 GMT
#43
In your group D grades you say Nestea is in the up/down matches which is false.
thoradycus
Profile Joined August 2010
Malaysia3262 Posts
April 30 2011 05:22 GMT
#44
I keep misreading this as masturbation
ArnaudF
Profile Blog Joined September 2010
France993 Posts
April 30 2011 06:16 GMT
#45
HuK should be angry after these games. Despite being clearly the second best player in the group, he will now only have one chance in the up/down matches.


Again with the HuK hype :/
My heart aches with pain, When I see you I vomit, Die away from me
Headnoob
Profile Joined September 2010
Australia2108 Posts
April 30 2011 06:19 GMT
#46
Just because you're biased towards huk doesn't mean the system needs to change.

might just need to get over it m8
winthrop
Profile Blog Joined December 2010
Hong Kong956 Posts
April 30 2011 06:43 GMT
#47
bias view
rain is better than huk
Incredible Miracle
backtoback
Profile Joined March 2010
Canada1276 Posts
April 30 2011 06:53 GMT
#48
On April 30 2011 14:22 thoradycus wrote:
I keep misreading this as masturbation


lol same. we have dirty minds.
Musou
Profile Blog Joined January 2011
1375 Posts
April 30 2011 07:10 GMT
#49
After that Inca vs Virus series, I don't think you can honestly say HuK is a better player than Inca. HuK would almost definitely have lost that series. Inca is looking much stronger now that he has had some time to prepare.
bkrow
Profile Blog Joined October 2010
Australia8532 Posts
April 30 2011 09:05 GMT
#50
Awesome write up - some quality in there.

The nuke was awesome haha definitely worth an A rating!
In The Rear With The Gear .. *giggle* /////////// cobra-LA-LA-LA-LA-LA!!!!
Belial88
Profile Blog Joined November 2010
United States5217 Posts
April 30 2011 09:57 GMT
#51
I really don't like how the Recommended Games/Game Ratings with Stars is also the spoiler/match results. With how many tournaments are going on, it's impossible to choose, and your/these GSL reports that have a solid, objective, and rating-based Recommended Games section (either by polling if a match should be watched or through Out of 5 stars) are the biggest reason I buy a GSL ticket. I know there are millions of great matches out there, hell there are probably more epic matches randomly uploaded on a game replay website then all the tournaments combined. But what they don't have is a rating system to recommend games. Because of these reports, I can actually know what games are amazing to watch and worth what limited time I have. And so I buy a GSL ticket.

it's not the biggest deal in the world, compared to most things (sports, movies, etc) I don't mind being spoiled about the ending and just watching a good show. But still, I'm surprised, please split them up so the recommended games aren't spoiled (people who already saw the games don't need a rating system to tell them how awesome the game they saw is, they already know and can just see it in another section).

Don't mean to be overly critical, but I'm kind of sad
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
skullhoof
Profile Joined December 2010
Korea (North)835 Posts
April 30 2011 14:23 GMT
#52
Insulting rain is fine but insulting Huk is not. Huk is a joke.
Polt was right about luck
andrea20
Profile Joined September 2010
Canada441 Posts
April 30 2011 15:14 GMT
#53
On April 30 2011 18:57 Belial88 wrote:
I really don't like how the Recommended Games/Game Ratings with Stars is also the spoiler/match results. With how many tournaments are going on, it's impossible to choose, and your/these GSL reports that have a solid, objective, and rating-based Recommended Games section (either by polling if a match should be watched or through Out of 5 stars) are the biggest reason I buy a GSL ticket.(


My recommended list:

Code S
A: None
B: Game 2
C: None
D: Game 1, game 3, game 5
E: Game 1, game 2, game 4
F: Game 1
G: Game 5
H: Game 5

Code A
Boxer vs. Avenge game 3
Choya vs. Keen game 1
(to be honest there's probably more but I forgot)
goswser
Profile Blog Joined May 2009
United States3519 Posts
April 30 2011 15:31 GMT
#54
awesome write-up, I disagree with the rating you gave to HuK vs Inca however, I think HuK's strategy was well-constructed and tailored for the 3 gate robo play that Inca went, which HuK anticipated. Despite the game possibly not having as much luster, a clutch forcefield, a unique upgrade choice, and the outcome of the final battle, despite HuK's early gambit not paying off at all, show a polished strategy by HuK that has merit.
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
Scribble
Profile Blog Joined March 2011
2077 Posts
April 30 2011 16:42 GMT
#55
I don't understand why they don't just do a straight round robin format.

July vs Huk
July vs Rain
July vs Inca
Huk vs Rain
Huk vs Inca
Inca vs Rain
Sejanus
Profile Blog Joined February 2011
Lithuania550 Posts
Last Edited: 2011-04-30 16:52:31
April 30 2011 16:49 GMT
#56
Are replays available?

Friends don't let friends massacre civilians
omegan
Profile Joined April 2011
76 Posts
April 30 2011 16:59 GMT
#57
On April 30 2011 14:22 thoradycus wrote:
I keep misreading this as masturbation


haha, same here. That title looks so uncomfortable.
omegan
Profile Joined April 2011
76 Posts
April 30 2011 17:05 GMT
#58
On May 01 2011 01:42 Scribble wrote:
I don't understand why they don't just do a straight round robin format.

July vs Huk
July vs Rain
July vs Inca
Huk vs Rain
Huk vs Inca
Inca vs Rain


then eliminated players would still be playing like the NASL. Nobody wants to see meaningless games involving eliminated players.
ionize
Profile Blog Joined March 2008
Ireland399 Posts
April 30 2011 17:08 GMT
#59
Nice write-up! Thanks for all the time put into it. That nuke really deserved an A! :D
I just love video games, what's your excuse?
KOFgokuon
Profile Blog Joined August 2004
United States14893 Posts
April 30 2011 17:29 GMT
#60
I still like the MSL format ><
Reptilia
Profile Joined June 2010
Chile913 Posts
April 30 2011 17:43 GMT
#61
On April 30 2011 07:50 ComusLoM wrote:
Dunno why but I read this as masturbation.

Great writeup as always.

ur not alone

The secret to creativity is knowing how to hide your sources
Scribble
Profile Blog Joined March 2011
2077 Posts
April 30 2011 19:35 GMT
#62
On May 01 2011 02:05 omegan wrote:
Show nested quote +
On May 01 2011 01:42 Scribble wrote:
I don't understand why they don't just do a straight round robin format.

July vs Huk
July vs Rain
July vs Inca
Huk vs Rain
Huk vs Inca
Inca vs Rain


then eliminated players would still be playing like the NASL. Nobody wants to see meaningless games involving eliminated players.


Huh? Eliminated players still play in the current format to determine who has 2 chances in up/down and who has 1. And at least with a round robin you don't get knocked out playing the same person twice.

Also, what eliminated players are still playing in NASL? Top 2 from each group advances to playoffs, and the remaining 40 are ranked with 11-30 getting a shot at 5 more playoff spots.
andrea20
Profile Joined September 2010
Canada441 Posts
April 30 2011 19:50 GMT
#63
The reason they don't do round robin is that two players may end up 2-1 and two may end up 1-2. Plus there's six games minimum, and if the 2-1/1-2 split happens, they'll have to play even more games.

The MSL format is a hard 5 games, while the GSL format may have 5 or 6. Both may cause one player to miss another in the group.
Scribble
Profile Blog Joined March 2011
2077 Posts
April 30 2011 20:59 GMT
#64
On May 01 2011 04:50 andrea20 wrote:
The reason they don't do round robin is that two players may end up 2-1 and two may end up 1-2. Plus there's six games minimum, and if the 2-1/1-2 split happens, they'll have to play even more games.

The MSL format is a hard 5 games, while the GSL format may have 5 or 6. Both may cause one player to miss another in the group.


They could just go by the head-to-head to settle tie-breakers.
Musou
Profile Blog Joined January 2011
1375 Posts
April 30 2011 21:16 GMT
#65
On May 01 2011 05:59 Scribble wrote:
Show nested quote +
On May 01 2011 04:50 andrea20 wrote:
The reason they don't do round robin is that two players may end up 2-1 and two may end up 1-2. Plus there's six games minimum, and if the 2-1/1-2 split happens, they'll have to play even more games.

The MSL format is a hard 5 games, while the GSL format may have 5 or 6. Both may cause one player to miss another in the group.


They could just go by the head-to-head to settle tie-breakers.

And what happens if someone goes 3-0 and the other three are 1-2 or someone goes 0-3 and the others are 2-1? You can't use head to head, because each of them will have beaten another person. Look at the previous OSL formats which were round-robin. There have been cases of tiebreakers that lasted for 5+ hours because people kept tying.
Scribble
Profile Blog Joined March 2011
2077 Posts
April 30 2011 22:21 GMT
#66
Ahh, forgot that head to head doesn't help in a three-way tie. Good point. Still not sure what the best solution would be.
Hakker
Profile Blog Joined May 2010
United States1360 Posts
May 01 2011 04:24 GMT
#67
i'm way too high right now


i read the title as 'Masturbation' v.v
Deekin[
Profile Joined December 2010
Serbia1713 Posts
May 01 2011 10:16 GMT
#68
On May 01 2011 13:24 Hakker wrote:
i'm way too high right now


i read the title as 'Masturbation' v.v



HAHAHA I did the same and was supposed to write it down!

Could actually be a fitting title. Like the games are so good you could masturbate watching them
(╯°□°)╯︵ ┻━┻ CJ Entus fighting! I am a Leta, Hydra, Mind and (ofcourse) Firebathero fan. (╯°□°)╯︵ ┻━┻
GOM.Sam
Profile Joined February 2011
Korea (South)210 Posts
May 01 2011 11:30 GMT
#69
Great writeup. Looking at the grades of the players made me feel like I was looking at my report card. Derp.
Roll Tide.
Jepsyn
Profile Blog Joined April 2011
Canada364 Posts
May 01 2011 14:09 GMT
#70
Been loving the GSL this season. Not even sure whos gonna win.
"Wonder what this game would be like if protoss units cost money" - IdrA
Loophole
Profile Blog Joined October 2002
United States867 Posts
May 01 2011 16:12 GMT
#71
Silly bias towards Huk. They need to rework their system because Huk went 0-2 and didn't advance? If Huk had beaten Inca, he would have gotten the chance to play Rain. Instead he lost, twice, and he goes home.
"Fundamental preparation is always effective. Work on those parts of your game that are fundamentally weak." -Kareem Abdul-Jabbar
The Final Boss
Profile Joined February 2011
United States1839 Posts
May 01 2011 16:22 GMT
#72
On April 30 2011 07:50 ComusLoM wrote:
Dunno why but I read this as masturbation.

Great writeup as always.

I definitely misread your comment as "Dunno why but I read this while masturbating" or something to that effect. Made me chuckle.
sylverfyre
Profile Joined May 2010
United States8298 Posts
May 01 2011 16:28 GMT
#73
On May 02 2011 01:12 Loophole wrote:
Silly bias towards Huk. They need to rework their system because Huk went 0-2 and didn't advance? If Huk had beaten Inca, he would have gotten the chance to play Rain. Instead he lost, twice, and he goes home.


Can people watch the games AND read his comments about this bracket?
Point 1 of why Huk is "second best in the group": Huk was the only player in the group who even played reasonably solidly against July.
Point 2: Inca's play against Huk was good, but his play against Rain was a mockery, and he never had to play July as a result of the format.
Point 3: Rain was horrid too, but as a result of the format Huk never got a chance to play against him.

Silly bias against Huk. Watch games and judge based on something besides score and you'll see why Huk was praised by the OP. Also, Huk v Inca is seriously getting old. :|
The Final Boss
Profile Joined February 2011
United States1839 Posts
May 01 2011 17:58 GMT
#74
On May 02 2011 01:28 sylverfyre wrote:
Show nested quote +
On May 02 2011 01:12 Loophole wrote:
Silly bias towards Huk. They need to rework their system because Huk went 0-2 and didn't advance? If Huk had beaten Inca, he would have gotten the chance to play Rain. Instead he lost, twice, and he goes home.


Can people watch the games AND read his comments about this bracket?
Point 1 of why Huk is "second best in the group": Huk was the only player in the group who even played reasonably solidly against July.
Point 2: Inca's play against Huk was good, but his play against Rain was a mockery, and he never had to play July as a result of the format.
Point 3: Rain was horrid too, but as a result of the format Huk never got a chance to play against him.

Silly bias against Huk. Watch games and judge based on something besides score and you'll see why Huk was praised by the OP. Also, Huk v Inca is seriously getting old. :|


I didn't watch those games (no pass....) but I still got the feeling that the writer of this had a serious bias towards HuK. I'm sure that other players have been eliminated from groups under similar circumstances and nobody really cares. Just because HuK didn't advance doesn't mean that suddenly the whole group system needs to change.
Adventurekid
Profile Blog Joined April 2011
Sweden505 Posts
May 01 2011 19:41 GMT
#75
Thanks!
You should build a turtle fence!
Musou
Profile Blog Joined January 2011
1375 Posts
May 01 2011 21:02 GMT
#76
On May 02 2011 01:28 sylverfyre wrote:
Show nested quote +
On May 02 2011 01:12 Loophole wrote:
Silly bias towards Huk. They need to rework their system because Huk went 0-2 and didn't advance? If Huk had beaten Inca, he would have gotten the chance to play Rain. Instead he lost, twice, and he goes home.


Can people watch the games AND read his comments about this bracket?
Point 1 of why Huk is "second best in the group": Huk was the only player in the group who even played reasonably solidly against July.
Point 2: Inca's play against Huk was good, but his play against Rain was a mockery, and he never had to play July as a result of the format.
Point 3: Rain was horrid too, but as a result of the format Huk never got a chance to play against him.

Silly bias against Huk. Watch games and judge based on something besides score and you'll see why Huk was praised by the OP. Also, Huk v Inca is seriously getting old. :|

And yet regardless of the system, Huk would have likely failed out of the bracket.
We all know July was the clear favorite in the group, so assuming the MSL format, it would have been the following outcome:+ Show Spoiler +

July > Rain
Inca > Huk
July > Inca (Winner's match)
Huk > Rain (Loser's match)
Inca > Huk (Final match)
July, Inca advance since Inca is a much stronger PvP player than Huk.

OSL format round robin:+ Show Spoiler +

July > Rain
July > Huk
July > Inca
---- July advances 3-0
then one of the following scenarios:
Inca > Huk
Inca > Rain
Huk > Rain
Inca advances 2-1, Huk out 1-2, Rain out 0-3

Inca > Huk
Rain > Inca
Huk > Rain
Three way tie and they play each other round robin style (Inca vs Huk, Huk vs Rain, Rain vs Inca over and over) until one person wins twice. Most likely person to win against both other players is Inca imo. Huk has basically no chance vs Inca while all the other matchups are pretty volatile. I don't doubt that despite how badly Rain played that he could take half the games off Huk. This is also the primary reason why round robin format is terrible and should not be used. Games could potentially go on for hours if you have players that always lose to one player but beat another. In the Korean Air OSL S1 of 2010, there was a 3-way tie that lasted for over 5 hours and Effort's mouse even broke before he finally won twice.

Inca > Huk
Rain > Inca
Rain > Huk
Rain advances 2-1, Inca out 1-2, Huk out 0-3
Definitely the least likely realistic scenario. I can't see Rain taking 2 games off Huk and Inca in a row without it being a fluke.

Huk > Inca
Huk > Rain
Rain ? Inca
Huk advances 2-1, Rain/Inca out with score of 1-2/0-2.
Possibility so low it shouldn't even be considered. Having this happen would basically be like July dropping a game against any of these 3. Sure, upsets happen and that's what makes watching so much fun. Unfortunately, they're extremely rare, which is why they are called upsets.


The MSL format tries to ensure that the strongest 2 players go through with the fewest games played, but it has a flaw in assuming that anyone who wins a game is better than their opponent, so it guarantees advancement for at least one of the players who wins their first game. If two upsets happen, one of the weaker players in the group may advance.
The OSL format tells the most about absolute skill in a group assuming that upsets don't happen multiple times in a row, but has the disadvantage of potentially lasting forever (or at least until one of the players gives up, pretty much).

There is no perfect solution. In fact, if GOM extended each set played into a Bo3 instead of Bo1 against each player, I still feel like Huk would have been eliminated. Even if we assume Huk would beat Rain 100% of the time, I think most people would agree that Inca would beat Huk 100% of the time as well. Inca vs Rain was a terrible matchup (though I have changed my opinion on that after seeing Inca's Ro16 performance against Virus. He was pretty dominating there) and at the time I would say neither player was a favorite over the other, so it'd be a coin flip. Because of that, in every realistic scenario, Huk would be eliminated 1-2 by beating Rain and losing to Inca.
Steamroller
Profile Joined August 2010
Finland756 Posts
Last Edited: 2011-05-02 00:12:22
May 01 2011 21:52 GMT
#77
On May 02 2011 02:58 The Final Boss wrote:
Show nested quote +
On May 02 2011 01:28 sylverfyre wrote:
On May 02 2011 01:12 Loophole wrote:
Silly bias towards Huk. They need to rework their system because Huk went 0-2 and didn't advance? If Huk had beaten Inca, he would have gotten the chance to play Rain. Instead he lost, twice, and he goes home.


Can people watch the games AND read his comments about this bracket?
Point 1 of why Huk is "second best in the group": Huk was the only player in the group who even played reasonably solidly against July.
Point 2: Inca's play against Huk was good, but his play against Rain was a mockery, and he never had to play July as a result of the format.
Point 3: Rain was horrid too, but as a result of the format Huk never got a chance to play against him.

Silly bias against Huk. Watch games and judge based on something besides score and you'll see why Huk was praised by the OP. Also, Huk v Inca is seriously getting old. :|


I didn't watch those games (no pass....) but I still got the feeling that the writer of this had a serious bias towards HuK. I'm sure that other players have been eliminated from groups under similar circumstances and nobody really cares. Just because HuK didn't advance doesn't mean that suddenly the whole group system needs to change.


I agree with you. Huk fucked up and his grade B- is too good. Just amazing that he didn't also mention Huk having Top 2 control of the group lol.
Encrypto
Profile Joined August 2010
United States442 Posts
Last Edited: 2011-05-01 22:37:34
May 01 2011 22:37 GMT
#78
Wow, this was a huge write-up that I can tell had an immense amount of effort put into it. Thank you very much, and I appreciate it deeply.
Adicon
Profile Joined May 2010
United States22 Posts
May 01 2011 23:45 GMT
#79
I agree with what people are saying about HuK and the lack of a ramp FF--he definitely could have played better. But, at the same time I agree with the write-up and the criticism of the GSL group system. HuK finished last in the group because he lost to a Code S finalist and, not to take anything away from InCa, but a worse player who happens to be excellent at PvP. InCa advanced by winning a close game in his best matchup and going 1-1 against Rain. All in all, after watching the Rain and InCa matches it seems crazy to me that one of them advanced while HuK did not.

A system that allows that to occur should definitely be looked at. I feel like the current system puts far too much weight into single games and luck of the draw on whom will be matched up with whom.
Kalpman
Profile Joined April 2010
Sweden406 Posts
May 02 2011 00:20 GMT
#80
On April 30 2011 07:50 ComusLoM wrote:
Dunno why but I read this as masturbation.

Great writeup as always.

+1
I've fought mudcrabs more fearsome than you!
lolsixtynine
Profile Blog Joined January 2011
United States600 Posts
May 02 2011 02:01 GMT
#81
Huk better than Inca? Zero chance. Sorry, but he's not in the top 16, and I'm doubtful to whether we'll be seeing him in Code S again. I know he's a member of TL but unless he's hiding something, he's simply not putting out the level of play that he should if he wants to make Ro16 or Ro8.
duracell
Profile Joined April 2011
53 Posts
May 02 2011 02:52 GMT
#82
Since the grouping ensures that players aren't given an equal chance to begin with (groups of death) it's a bit silly to complain about small inequalities within the group. Huk got a really good group to begin with, which more than offsets the small disadvantage claimed.

Not saying you shouldn't complain about a system with huge flaws, but if the flaws are recognized but more realistic and efficient to implement (time and money), then complaining about small flaws only when you have personal interest in them reasonably attracts backlash.
fishjie
Profile Blog Joined September 2010
United States1519 Posts
Last Edited: 2011-05-02 17:30:18
May 02 2011 17:29 GMT
#83
lol great writeup i immediately had to check out the tassadar, choya, and the rain games. poor rain, he choked.

i agree that there needs to be a way to denote a game being so terrible its good. like a bad horror movie.
ipx
Profile Joined August 2010
Australia34 Posts
Last Edited: 2011-05-03 03:23:57
May 03 2011 03:20 GMT
#84
LMAO i thought the thread said [GSL] Masturbation... Now I'm slightly disappointed.

Anyway as a long time subscriber of every GSL season it doesn't seem that... Exciting anymore even if it has got better. I'd rather spend my time watching the NA players who have more personality even if the standard is a little lower.
Liquid`HayprO
Profile Joined March 2003
Iraq1230 Posts
May 03 2011 03:34 GMT
#85
very strange analysis
Team LiquidOur friendship will be the stuff of legend.
firehand101
Profile Blog Joined March 2011
Australia3152 Posts
May 03 2011 06:23 GMT
#86
On May 03 2011 02:29 fishjie wrote:
lol great writeup i immediately had to check out the tassadar, choya, and the rain games. poor rain, he choked.

i agree that there needs to be a way to denote a game being so terrible its good. like a bad horror movie.

yeh they give it 0/5 stars, which generally means its soo bad its worth watching!
The opinions expressed by our users do not reflect the official position of TeamLiquid.net or its staff.
sandyph
Profile Joined September 2010
Indonesia1640 Posts
May 03 2011 07:46 GMT
#87
On May 01 2011 06:16 Musou wrote:
Show nested quote +
On May 01 2011 05:59 Scribble wrote:
On May 01 2011 04:50 andrea20 wrote:
The reason they don't do round robin is that two players may end up 2-1 and two may end up 1-2. Plus there's six games minimum, and if the 2-1/1-2 split happens, they'll have to play even more games.

The MSL format is a hard 5 games, while the GSL format may have 5 or 6. Both may cause one player to miss another in the group.


They could just go by the head-to-head to settle tie-breakers.

And what happens if someone goes 3-0 and the other three are 1-2 or someone goes 0-3 and the others are 2-1? You can't use head to head, because each of them will have beaten another person. Look at the previous OSL formats which were round-robin. There have been cases of tiebreakers that lasted for 5+ hours because people kept tying.


The problem with GOM system is that it favour people that selected earlier too much

1st player is seeded, he will then pick somebody he sure can beat during the selection (July pick Rain)

2nd player (Rain) then assume that he will lose, pick somebody that he can beat twice (since he will need to play the winner of set 2) so he pick Inca

3rd player (Inca) would then pick somebody that he sure he can beat (Huk)

4th player (Huk) is then in a tough spot because he would play somebody that confidence can beat him (Inca) and if he does lose he will most likely play the 1st player (July) and got 0-2 immediately

while if you think about it, there is no merit for Rain to be picked 2nd and have a say on how his next games will be other than the fact that July think he can beat him easily

So I would really think that there should be 3 different pot based on points where player number 9-16 will be in pot 2, 17-24 will be in pot 3 and 25-32 will be in pot 4

then 1st player can only choose player from pot 2, 2nd player can choose from pot 3 and 3rd player choose from pot 4.

This way you will avoid 'stronger' player being placed in the unfavourable 4th spot of the group

imho though



Put quote here for readability
Maynarde
Profile Joined September 2010
Australia1286 Posts
May 05 2011 16:04 GMT
#88
On May 03 2011 12:34 Liquid`HayprO wrote:
very strange analysis


How so Haypro?
CommentatorAustralian SC2 Caster | Twitter: @MaynardeSC2 | Twitch: twitch.tv/maynarde
Fiddlah
Profile Joined May 2011
Canada18 Posts
May 05 2011 23:25 GMT
#89
I don't agree with what you said about Huk being the second best player in his group. I personally have a Bias towards Huk because he is my favourite player at the moment but I've been watching him play in tournaments and his livestream and honestly I think he was the worst player in his group. July is a GSL Code S Semi Finalist and one of the best and most aggressive zergs in the world. Inca is probably a top 3 Protoss and Rain is a GSL Finalist although after seeing Rains results maybe Huk was 3rd best in his group. Regardless Huks results did not surprise me. I was cheering for him when he made it to the round of 8 in Code A and getting to Code S was amazing but since then he has not performed at all. In Dreamhack, GSL World Championship, TSL and now GSL May he has been knocked out in every first round last I checked (feel free to correct me if I'm wrong). The only place I really saw him perform was MLG but it seemed like he was just having fun there which is cool. Again I am a HUGE Huk fan but do I think he deserves to be in Code S? Not at all. I would rather see him perform in Code A and make it to the finals. Besides that I love Huk and he is a great player.

I really like the thread though.

*This is my first post*
clouda
Profile Joined May 2011
United States2 Posts
May 08 2011 17:58 GMT
#90
First post for me. Love this site but find this comment ridiculous:

"HuK should be angry after these games. Despite being clearly the second best player in the group, he will now only have one chance in the up/down matches."

Funny how Inca rolled his way into the finals after the group stages. A little less bias in the write-ups would be nice.
Fuoeh
Profile Joined April 2011
Netherlands486 Posts
May 08 2011 20:08 GMT
#91
GSL best tournament in the world. Nestea fs sCfou was crazy!!!
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