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[SC2B] Blizzard HQ Visit - Page 15

Forum Index > News
356 CommentsPost a Reply
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the420kid
Profile Joined April 2010
Canada1 Post
April 23 2010 20:25 GMT
#281
great read and great job to yuo both on gathering this info cant freaking wait to try the game
Turn down the suck
zomgzergrush
Profile Joined August 2008
United States923 Posts
April 23 2010 20:28 GMT
#282
"high ground advantage is fine where it is"

-.-||
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
landaishan
Profile Joined March 2010
Australia104 Posts
April 23 2010 20:41 GMT
#283
enjoyed it!
courage mateship sacrifice endurance
Synwave
Profile Joined July 2009
United States2803 Posts
April 23 2010 20:43 GMT
#284
Sweet update!!!
I love multiplayer but man I can't wait for the campaign now.
Thanks you two for the information and the time spent getting it.
♞Nerdrage is the cause of global warming♞
JInxy
Profile Joined April 2010
Denmark5 Posts
April 23 2010 20:47 GMT
#285
Thanks for the great review of your trip.. was a really good and entertaining read
GET TO DA CHOPPAH!!
rexob
Profile Joined April 2010
Sweden202 Posts
April 23 2010 21:21 GMT
#286
nerd chills*
it's a good day to die
holyone
Profile Joined June 2009
Portugal43 Posts
April 23 2010 21:30 GMT
#287
Servers will be split = sh1t move from blizz and i wont buy the game if i cant play where i want when i want.
roemy
Profile Joined April 2010
Germany432 Posts
April 23 2010 21:57 GMT
#288
like the micro/macro shirt
rock is fine.. paper could need a buff, but scissors have to be nerfed
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
April 23 2010 22:14 GMT
#289
They're doing something right with single player when it's interesting to watch other people play through it.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
hacpee
Profile Joined November 2007
United States752 Posts
April 23 2010 22:21 GMT
#290
So they want to try to stop the queen rush? This is the blizzard that I hate. They tried to do this in Wow too. Its stupid. They want to micromanage balance through modifying the races. Why can't they just keep units static and let the mapmakers worry about balance? As I suspected, too much of their WoW philosophy has crept into SC2.
Flames
Profile Blog Joined March 2010
United States105 Posts
April 23 2010 22:32 GMT
#291
I'm going to LOVE the campaign.
Do unto others as you would have others do unto you. I reject your reality and substitute my own!
calgar
Profile Blog Joined November 2007
United States1277 Posts
Last Edited: 2010-04-23 22:33:30
April 23 2010 22:33 GMT
#292
Wow the campaign looks high quality! Not that I expected anything else, but it looks like it will be an amazing experience in and of itself. I really love that they have extra units that won't be in multiplayer. It adds to the fluff/coolness factor without giving the balance headache. But split servers has me worried. Especially since the metagame has already evolved to be completely different. Korea OP with Z and everyone else needs a buff? It makes more sense to mix the two I think than have islands of games. Regardless, whatever they decide to do I am sure will be good - I've got faith in blizz
unkkz
Profile Blog Joined December 2007
Norway2196 Posts
April 23 2010 22:35 GMT
#293
I'm so jealous! Thx, was a nice read
bmw
Profile Joined June 2007
United States14 Posts
April 23 2010 23:32 GMT
#294
Campaign looks good
Love life
Pengu1n
Profile Blog Joined October 2004
United States552 Posts
April 23 2010 23:50 GMT
#295
hmm for the reveal thing what about those games that come down to only 1 probe left for each player and u gutta hide a pylon on the map ;p
MindRush
Profile Joined April 2010
Romania916 Posts
April 24 2010 00:06 GMT
#296
Here are some helpful links for people desperate as I am for more info about WoL campaign

Gamespot link
IGN link

have fun guys !
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." - Albert Einstein
Count9
Profile Blog Joined May 2009
China10928 Posts
April 24 2010 00:11 GMT
#297
Continent specific servers are here to stay =(
Azarkon
Profile Joined January 2010
United States21060 Posts
April 24 2010 00:23 GMT
#298
Why can't Blizzard just imitate what ICCUP did?

*sigh*

Oh well, at least SP looks good.
mucker
Profile Blog Joined May 2009
United States1120 Posts
April 24 2010 00:25 GMT
#299
High ground mechanic: They like how it is now. According to Dustin Browder, it gives a clear advantage at first and then it eventually disappears.


This really blows my mind.

How can an experienced RTS game designer think it is a good idea for strategic positioning to mean less as the game goes on? Why not just have the terrain slowly erode during the course of the game so you end up with a completely flat map at the end? And then you could have gravity slowly decrease so there is no difference between ground and air units. How about the range of units just keeps increasing as the game goes on so eventually they no longer need to move to hit each other?

If someone told me they were in to Starcraft and didn't think high ground should give an advantage in the later stages of the game I would honestly assume they'd never played anything but fastest maps.

I hope somebody gets to talk to them seriously about this soon and get some more detail on what they're thinking.
It's supposed to be automatic but actually you have to press this button.
teekesselchen
Profile Blog Joined April 2010
Germany886 Posts
Last Edited: 2010-04-24 00:35:09
April 24 2010 00:33 GMT
#300
High ground mechanic: They like how it is now. According to Dustin Browder, it gives a clear advantage at first and then it eventually disappears.


I think that's so ignorant and will ruin the game on the long run. Actually it was the one part where I really had alot of hope when I start reading the article (great job from TL's side btw!)

http://www.teamliquid.net/blogs/viewblog.php?id=121216

On April 24 2010 09:25 mucker wrote:
Show nested quote +
High ground mechanic: They like how it is now. According to Dustin Browder, it gives a clear advantage at first and then it eventually disappears.


This really blows my mind.

How can an experienced RTS game designer think it is a good idea for strategic positioning to mean less as the game goes on? Why not just have the terrain slowly erode during the course of the game so you end up with a completely flat map at the end? And then you could have gravity slowly decrease so there is no difference between ground and air units. How about the range of units just keeps increasing as the game goes on so eventually they no longer need to move to hit each other?

If someone told me they were in to Starcraft and didn't think high ground should give an advantage in the later stages of the game I would honestly assume they'd never played anything but fastest maps.

I hope somebody gets to talk to them seriously about this soon and get some more detail on what they're thinking.

Total Agreement. Please, get somebody scan Blizzard guys' heads for tumors or fungal growth somewhere around the era of logic and common sense.
When they were introduced, he made a witticism, hoping to be liked. She laughed extremely hard, hoping to be liked. Then each drove home alone, staring straight ahead, with the very same twist to their faces.
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