[SC2B] Blizzard HQ Visit - Page 14
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Hyde
Australia14568 Posts
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Tekenu
Canada1 Post
Looks amazing. | ||
CynanMachae
Canada1459 Posts
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Vhex
Canada14 Posts
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WGT-Baal
France3322 Posts
I m just a bit sad about the server parts...it s gonna be a problem for leagues first and also to play with friends in other continents | ||
StayFrosty
Canada743 Posts
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PietjeP89
Belgium83 Posts
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Jibba
United States22883 Posts
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Desperadoh
Denmark17 Posts
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Grobyc
Canada18410 Posts
SC2 campaign looks SICK!!!!!! | ||
DaMsPeT
France4 Posts
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J3rk
United States25 Posts
I wish the release date would hurry and drop too | ||
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micronesia
United States24577 Posts
On April 23 2010 16:02 LosingID8 wrote: Now I know that the majority of TL’s userbase cares a lot more about multiplayer balance and issues than the campaign, Poll: When SC2 Comes Out I Will Play the single player campaign (139) Start playing ladder/placement matches (48) Play custom games online (7) Open up the level editor and check it out (4) Other (post in thread) (3) Work on generating software/programs akin to bwchart and chaos and/or various hacks (2) Check out the social areas and talk to other people (1) Buy the game but not play it for a while (1) 205 total votes Your vote: When SC2 Comes Out I Will (Vote): Start playing ladder/placement matches Definitely care a lot about campaign :p | ||
BamBam
745 Posts
Can't help but feel it being intentional for a future promotional tool, which is a poor stunt. On a lighter note, I do love the direction they made with the single player campaign. Looks kick ass! ^^ | ||
Kenpachi
United States9908 Posts
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mmp
United States2130 Posts
And goliaths. | ||
Skysnake
Canada7 Posts
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obesechicken13
United States10467 Posts
Oh and good read... hope they say something about high ground next time. Boo lurker! Not only does it suck because it's tier 3, and gets countered by detection. It stagnates the game when it gets dark swarm cast on it. Every unit should have at least two counters and the only terran counter to a lurker with swarm on it is irradiate... limiting the amount of tactics possible. It doesn't do its intended function of killing swarms of little units without swarm (rines have range) and don't always form a limbo line. The lurker was fine in that it added some strategic depth. Getting fast lurkers meant that a terran could not move out so zergs could safely pump drones until a terran got science vessels. People liked to do lurker run-ins and drops... It also changed the pace of the game from move and kill to holding a position down (lurkers have to burrow to attack). Changing the pace of a game is good because it adds variation, which people like, just not to the point where action stops completely and a zerg can make an invincible unit with only a single counter. Having a single counter decreases variation...tic tac toe... If only Blizzard made a new unit that emphasized the lurker's strong points without being too similar to a terran or protoss unit, and while not overlapping with the ultralisk on tanking as the big zerg unit and attacking swarms of weak units (or other similar weak points). I feel a unit like this would be a good addition and would help the zerg diversity issue? I'm really hoping Blizzard really thinks there is a diversity issue and is not just tagging on to what the community says is true. We should have another contest like this one for the zerg... if not just for fun: http://www.teamliquid.net/forum/viewmessage.php?topic_id=119553¤tpage=5#85 | ||
3FFA
United States3931 Posts
On April 23 2010 16:23 DownMaxX wrote: Campaign gonna be sick. Good stuff! This man speaks the truth! Great post! I loved the video of when Raynor and Zeratul meat again. Especially the part where Raynor says "Nice to meat you too". | ||
Ursad0n
United States523 Posts
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