[SC2B] Blizzard HQ Visit - Page 12
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Melgamesh
United States4 Posts
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Ideas
United States8143 Posts
High ground mechanic: They like how it is now. According to Dustin Browder, it gives a clear advantage at first and then it eventually disappears. ![]() Lurker removal: It conflicted with other units already in the game: roaches, infestors, banelings. The lurker was originally pushed to tier 3. However at tier 3, detection was plentiful so they felt like the unit didn’t have a specific enough of a role. Really doesnt sound like theyre going to add any more units to zerg ![]() | ||
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jfourz
Ireland421 Posts
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konadora
Singapore66357 Posts
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Ideas
United States8143 Posts
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OrderlyChaos
United States1115 Posts
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NeoScout
United States103 Posts
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Deagle
Lithuania108 Posts
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Nasca
Switzerland5 Posts
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Caos2
United States1728 Posts
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C0rrupt
United States57 Posts
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route_Map
United States28 Posts
Actually excited for single player now. =] | ||
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MorroW
Sweden3522 Posts
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dtvu
Australia687 Posts
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NeCroPoTeNce
United States513 Posts
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Zortch
Canada635 Posts
Looks awesome, I'm impressed. | ||
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SubtleArt
2710 Posts
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eternalgamer
Canada11 Posts
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Keype
Sweden455 Posts
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TheAntZ
Israel6248 Posts
thanks for the awesome, awesome damage err... coverage <3 | ||
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