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[SC2B] Power Overwhelming - Page 9

Forum Index > News
275 CommentsPost a Reply
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love1another
Profile Blog Joined December 2009
United States1844 Posts
April 20 2010 21:14 GMT
#161
This was almost as good as Art of Defense. Keep these coming! :D
"I'm learning more and more that TL isn't the place to go for advice outside of anything you need in college. It's like you guys just make up your own fantasy world shit and post it as if you've done it." - Chill
VereZ
Profile Joined April 2010
France34 Posts
April 20 2010 21:15 GMT
#162
It makes sense, good read.
levelup
Profile Joined April 2010
United States8 Posts
April 20 2010 21:17 GMT
#163
Great article. It's good to have new functions in a game but when you add too many functions into an RTS it only makes it harder to balance and boring to watch. So far most of the games I've watched are slightly entertaining but nothing brick shitting like SC1.

I know SC2 is still in beta but I seriously hope SC2 doesn't end up to be WoW the RTS.
milly9
Profile Joined May 2007
Canada325 Posts
April 20 2010 21:25 GMT
#164
I don't understand this post, his last thought about FF completely contradicts everything he has just said. I'm not even talking about balance here, I have no strong feelings one way or the other if FF is OP or just too good.
then i stick my treasures in a treehole
luckybeni2
Profile Joined October 2008
Germany1065 Posts
April 20 2010 21:30 GMT
#165
Well we also have to keep in mind that sc1 as we now know it also had an add on and blizzard said that they would bring out at least one for sc2 as well. I personally hope for a comeback of some experimental stuff like the difiler was. I personally think that sc2 still lacks these very special stuff that sc1 had but no other game ever dared. They have some cool units but i rarely see them beeing used as much as in sc1.
cmoreAFI
Profile Joined April 2010
United States2 Posts
April 20 2010 21:42 GMT
#166
Haha, point made. I see a lot of topics about zerg broodlords being overpowered (especially ZvP), but you are right. You can't keep nerfing right away. I see gameplay evolve every day with new strategies and tactics. It is way too soon to clearly state if anything is OP or imbalanced.
GET SOME
Choo
Profile Joined February 2010
United States126 Posts
April 20 2010 21:42 GMT
#167
Great read!

It's certainly hard to replicate, but we must avoid balancing SC2 by making everything suck equally hard.


Definitely my favorite line in there, I couldn't agree more!!
Mellotron
Profile Blog Joined March 2010
United States329 Posts
April 20 2010 21:54 GMT
#168
Thank you for taking the time to write the article, i think you are right about all of it.
Starcraft player since 1999
omg.deus
Profile Blog Joined October 2009
Korea (South)150 Posts
April 20 2010 22:03 GMT
#169
Your BW examples require a lot more APM than anything I've seen in SC2. Sure once you're on 3 gas and survive 15 minutes with a healthy economy Lurker/Swarm can be really overpowered. It's also not the easiest move to execute, especially offensively.
snpnx
Profile Joined February 2010
Germany454 Posts
April 20 2010 22:07 GMT
#170
I can actually understand both sides of the discussion, the ones saying stuff should be nerfed a lot and the ones saying let it stay in and see if it balances out.
As most people know, broodwar was not a balanced game at all in the beginning, and players doing the balancing themselves was a big part of broodwar becoming what it is today.
I am almost inclined to say you could throw out an unbalanced game (not broken, just unbalanced) and just let people play it, and they most likely will find some kind of way to deal with most of the balancing problems they find.
On the other hand, Blizzard is just trying to make a good game, and as someone said before, they can't wait for players to balance things out in this long process at this point anymore, since the setting in which SC2 will be released is a very different one from the one SC1 was being released in. (i.e. expectations, Korean eSports etc.)
(This btw. also counts for players whining a lot aboutu SC2 being not a good game, give it some time for players to actually FIND where to micro and macro and spend your apm's on, it might just happen to be more viable of a progaming game than you thought)
"Language is Freeware, in that it's free to use, but it's not Open Source, so you can't just change things how you like."
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
April 20 2010 22:21 GMT
#171
Why is everyone always bringing up this "roach up to 2 supply" nonsense? If the roach needs a nerf then lower its HP, attack speed, movement speed, armor, whatever. But don't increase the supply cost.
During early and midgame this might sound ok, it basically means a cost increase of 1/4th larva and 25 minerals (quite hefty already). But once the zerg hits 200/200 it would be devastating, especially in zvp.
If you have a good reason to disagree with the above, please tell me. Thank you.
meeple
Profile Blog Joined April 2009
Canada10211 Posts
April 20 2010 22:22 GMT
#172
This is definitely some refreshing thought on the new nerf trend. Thanks for thegood read!
Jonoman92
Profile Blog Joined September 2006
United States9110 Posts
April 20 2010 22:24 GMT
#173
I really liked this article. Nice points.
Dragz
Profile Joined April 2010
United States3 Posts
April 20 2010 22:30 GMT
#174
I agree, you generally don't think of op units being balanced, but every race had some sort of game breaking ability so in a way it was balanced
Jackal03
Profile Joined October 2009
Brazil7469 Posts
April 20 2010 22:31 GMT
#175
i haven't played the beta, but from what i see, because micro is easier (smart casting, multiple selection, better pathing...) most spells and abilities seems underpower

the only problem to me is that buildins seems a lot more fragile, and with this, defenses seems very weak. With this, games are resolving in massing armies and attacks, i feel the game lacks some of the strategic elements that makes starcraft 1 so good

don't know, things will probably get better after some good map making
BW is back
sva
Profile Blog Joined March 2010
United States749 Posts
April 20 2010 22:32 GMT
#176
This was a very well thought out article, I enjoyed it and agree with you. I'm also afraid they will over balance SC2, but I feel blizzard has good intentions most of the time.
Ftrunkz
Profile Blog Joined April 2007
Australia2474 Posts
April 20 2010 22:44 GMT
#177
Yeah what the hell, the whole article was really good.. except for the last paragraph were you contradicted the crap out of it
@NvPinder on twitter | Member of Gamecom Nv | http://www.clan-ta.com | http://www.youtube.com/user/ftrunkz | http://www.twitchtv.com/xghpinder
YJ_
Profile Joined April 2010
Canada36 Posts
April 20 2010 23:03 GMT
#178
Is it possible that blizz wants to have overpowered units in the game to appeal to an untapped market or boost the PvE part of the game? DB is really high on the campaign, every time a balance takes place for Multiplayer it affects his precious pve content. The guy who is lead producer for SC2 is the same guy who worked on CC with all its multi-player imbalances in exchange for cool units.
Gokain
Profile Joined April 2010
United States49 Posts
April 20 2010 23:23 GMT
#179
i don't believe the focus should be in nerfing each unit until it the game is seemingly balanced between all different strategies and units.

the focus should rather be where each unit available is a viable option to specific strategies. As described in the article, there are plenty of abilities and units in BW that seem overpowered at first glance, but they need to be implemented effectively in order to procure optimal effects from them [i.e. proper placing of storms, backlash of spider mines, etc]. The analogy most prevalent to this is in Team Fortress 2: certain classes are very effective counters to specific strategies and maps, but no class/weapon is overwhelmingly powerful in all scenarios.
MagicARide
Profile Joined January 2010
Canada83 Posts
April 20 2010 23:23 GMT
#180
very good article
however to add onto that, tanks can hit lurkers in darkswarm no?
mmm... muta micro
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