[SC2B] Power Overwhelming - Page 9
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love1another
United States1844 Posts
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VereZ
France34 Posts
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levelup
United States8 Posts
I know SC2 is still in beta but I seriously hope SC2 doesn't end up to be WoW the RTS. | ||
milly9
Canada325 Posts
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luckybeni2
Germany1065 Posts
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cmoreAFI
United States2 Posts
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Choo
United States126 Posts
It's certainly hard to replicate, but we must avoid balancing SC2 by making everything suck equally hard. Definitely my favorite line in there, I couldn't agree more!! | ||
Mellotron
United States329 Posts
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omg.deus
Korea (South)150 Posts
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snpnx
Germany454 Posts
As most people know, broodwar was not a balanced game at all in the beginning, and players doing the balancing themselves was a big part of broodwar becoming what it is today. I am almost inclined to say you could throw out an unbalanced game (not broken, just unbalanced) and just let people play it, and they most likely will find some kind of way to deal with most of the balancing problems they find. On the other hand, Blizzard is just trying to make a good game, and as someone said before, they can't wait for players to balance things out in this long process at this point anymore, since the setting in which SC2 will be released is a very different one from the one SC1 was being released in. (i.e. expectations, Korean eSports etc.) (This btw. also counts for players whining a lot aboutu SC2 being not a good game, give it some time for players to actually FIND where to micro and macro and spend your apm's on, it might just happen to be more viable of a progaming game than you thought) | ||
spinesheath
Germany8679 Posts
During early and midgame this might sound ok, it basically means a cost increase of 1/4th larva and 25 minerals (quite hefty already). But once the zerg hits 200/200 it would be devastating, especially in zvp. | ||
meeple
Canada10211 Posts
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Jonoman92
United States9091 Posts
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Dragz
United States3 Posts
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Jackal03
Brazil7469 Posts
the only problem to me is that buildins seems a lot more fragile, and with this, defenses seems very weak. With this, games are resolving in massing armies and attacks, i feel the game lacks some of the strategic elements that makes starcraft 1 so good don't know, things will probably get better after some good map making | ||
sva
United States747 Posts
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Ftrunkz
Australia2474 Posts
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YJ_
Canada36 Posts
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Gokain
United States49 Posts
the focus should rather be where each unit available is a viable option to specific strategies. As described in the article, there are plenty of abilities and units in BW that seem overpowered at first glance, but they need to be implemented effectively in order to procure optimal effects from them [i.e. proper placing of storms, backlash of spider mines, etc]. The analogy most prevalent to this is in Team Fortress 2: certain classes are very effective counters to specific strategies and maps, but no class/weapon is overwhelmingly powerful in all scenarios. | ||
MagicARide
Canada83 Posts
however to add onto that, tanks can hit lurkers in darkswarm no? | ||
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