• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 10:28
CET 16:28
KST 00:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT25Behind the Blue - Team Liquid History Book17Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0241LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker16
StarCraft 2
General
Behind the Blue - Team Liquid History Book ByuL: The Forgotten Master of ZvT Liquipedia WCS Portal Launched Kaelaris on the futue of SC2 and much more... How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) StarCraft Evolution League (SC Evo Biweekly) How do the "codes" work in GSL? LiuLi Cup: 2025 Grand Finals (Feb 10-16)
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
The PondCast: SC2 News & Results Mutation # 513 Attrition Warfare Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth
Brood War
General
Do you consider PvZ imbalanced? Recent recommended BW games BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion CasterMuse Youtube
Tourneys
Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Simple Questions, Simple Answers Zealot bombing is no longer popular? Fighting Spirit mining rates Current Meta
Other Games
General Games
Battle Aces/David Kim RTS Megathread Diablo 2 thread Nintendo Switch Thread ZeroSpace Megathread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Ask and answer stupid questions here! Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1732 users

[SC2B] Power Overwhelming - Page 14

Forum Index > News
275 CommentsPost a Reply
Prev 1 12 13 14 All
splcer
Profile Joined October 2009
United States166 Posts
Last Edited: 2010-04-25 08:46:37
April 25 2010 08:24 GMT
#261
On April 20 2010 23:30 mcneebs wrote:
I still don't know why so many new players feel that they know how to balance a game better than those who have been designing them for the past 15 years.

this because many people talk out of their ass
That which grows fast, whithers as rapidly. That which grows slowly, endures
wbz0rn
Profile Joined April 2010
Germany29 Posts
May 01 2010 09:34 GMT
#262
On April 20 2010 23:23 Liquid`Drone wrote:
...the best balancing happens when players come up with a way to counter units, not when Blizzard just makes that unit or ability less powerful.


Nice article man. I totally agree.
Spawn more Overlords... spawn more overlords... argh.
vibemytribe
Profile Joined April 2010
Israel29 Posts
May 01 2010 12:34 GMT
#263
good article...another prespective look on sc2
Sgt.Fluffy
Profile Joined May 2010
United States15 Posts
May 01 2010 20:21 GMT
#264
I like the force field health bar idea a lot (because I don't play protoss mostly)
Cloaked Banshees LOL
teekesselchen
Profile Blog Joined April 2010
Germany886 Posts
May 01 2010 21:47 GMT
#265
Nice Article, however this one here:

"Many units in Brood War had the potential to kill more than 10 times their own cost. "
was always closely related to micro. Good micro on Vultures against a bad micro toss with dragoons? That will come up cost efficiently for the terran!
Siegetanks? High Templar? They are the essence of cost efficiency. They need other units to protect them often but from a good position they can do horrific damage, same goes for lurkers.

So I think the question "to what degree may a unit be used cost efficient?" (given that there is resistance! any whatsoever unit could deal a great economic damage when there is no protection to the eco line) MUST be related to micro. Right now there are few situations to use units extremely cost efficiently and those which can - like Ghost vs Protoss, HTs or Sentries - do often not require a great deal of micro to do so !
When they were introduced, he made a witticism, hoping to be liked. She laughed extremely hard, hoping to be liked. Then each drove home alone, staring straight ahead, with the very same twist to their faces.
tjoonz
Profile Joined May 2010
United States11 Posts
May 02 2010 18:26 GMT
#266
the mothership is probably the most powerful unit in sc2, yet i haven't seen it wreaking mass amounts of havoc and is definitely not impossible to take down. i agree that powerful units in the game don't guarantee victory, and believe they just make for interesting gameplay
Blacklizard
Profile Joined May 2007
United States1194 Posts
Last Edited: 2010-05-04 14:05:40
May 04 2010 13:58 GMT
#267
Nice article. Reminds me of something I wrote about 2 years ago , but this article rings truer since we've had the beta in hand for months now. It's still pretty early to say things are totally off in SC2, but it's something to keep a very very close eye on. My biggest beef is when AOE/Splash that is microable against (read, the guy who micros the best gets ahead) is nerfed too much, it definitely creates a muted atmosphere of high level play.

About ForceField. It's way too soon to nerf it. In theory, I see a few counters besides Broodlords that hopefully will see the light of day.

1. Overlord drop abilities! For some reason everybody thinks turning 20 overlords into dropships is suddenly overpriced in SC2. Combined with mutas and/or empty overlords to draw fire, carry your units on top of the enemy and drop on them.
Apparent weaknesses: load time and drop time. Do you load half your units before the fight? Can you move units during a fight? In smaller numbers probably.

2. Roach burrow. I'm pretty sure people have mentioned and used this already. Retreat or advance through FF.

Weaknesses: You need to have roaches and burrow? I don't see many weaknesses.

3. Bait and retreat. It is very possible to bait wasted FF use. And that's mana that takes time to come back.

Weaknesses: You can't be cornered, but if you are cornered that's your fault anyway.

4. The OP mentioned Broodlords. Seems like a fine answer to me. How about air in general. If Protoss has a strong ground, you can go strong air and counter. There are no corsair yet and storm sucks against air.

Weaknesses: Zerg may need to be ahead on gas by one base to really make this work, I don't know. Maybe not though... sentries are also very gas intensive. Sentries are good against mutas head to head, and that's a real weakness up front. But muta vs worker/base harass is still really powerful.

5. [EDIT] And something with a Nydas or three. Haven't figure it out yet, but I feel there i something there. Think about it, if you run into a Nydas you are essentially "safe", b/c if they kill the Nydas they don't kill the units. Perhaps if you could control/predict the ground army class, you could always have a couple of Nydases flanking the enemy.

Anyway, still way early to say. With interesting unit dynamics, most late game strats are counterable in some way or another. BW proved this.

--slightly off topic below--
Now extreme late game (map almost mined out) is much trickier to balance for a few reasons. For one, 99% of beta games never get there. Two, extreme defense becomes viable. Three, because of #2, non-mineral/gas air siege is very good (BroodLords, Yamato). Four, energy-based specials are more powerful because if you are defending and running the clock you are building energy.

I believe that Terran extreme-late game is the best at this point due to Siege tanks, Yamato, Banshees+Vikings+scan, Nukes, and the Raven. Oh the Raven, how I love thee. Nukes plus Yamato plus defense drones against a turtle, anyone?

Protoss don't have a safe way to siege a dedicated turtled cliff/island base from air (interceptors cost money, hallucinate maybe can help a mothership get in but not likely), and while Zerg have Broodlords they don't have any really powerful offensive spellcasters to bank on. Maybe you could get creep near the enemy base with Queens to heal Broodlords/Corruptors and Defilers to slime enemies that poke their noses out. Feels a little flimsy though, but maybe.
noSunset
Profile Joined May 2010
United States2 Posts
May 09 2010 23:23 GMT
#268
true
哦好可惜, 象是场梦而已
teekesselchen
Profile Blog Joined April 2010
Germany886 Posts
May 10 2010 01:09 GMT
#269
Strong units or combinations would break SC2 because there is literally no game deciding micro anymore. Battles are, instead of tons of micro, a-click 1:1-stats-comparison+rock-paper-scissor-events in which players' actions do not have a great input anymore.
When they were introduced, he made a witticism, hoping to be liked. She laughed extremely hard, hoping to be liked. Then each drove home alone, staring straight ahead, with the very same twist to their faces.
Lawls
Profile Joined May 2010
United States20 Posts
May 22 2010 23:52 GMT
#270
Nice and neat good read
Man's mind, once stretched by a new idea, never regains its original dimensions.
NAquariti
Profile Joined May 2010
Canada3 Posts
May 27 2010 16:04 GMT
#271
the best balancing happens when players come up with a way to counter units, not when Blizzard just makes that unit or ability less powerful.


Very well written, I agree on most points
Too many impatient players nowadays who think that they are greater than they are, and can balance a game better than professionals by nerfing, not finding new ways to counter
At the Enrichment Center we promise never to value your safety above your unique ideas and creativity.
Elprede
Profile Joined June 2010
74 Posts
June 02 2010 00:51 GMT
#272
I liked it
Packerz4life
Profile Joined May 2010
United States4 Posts
June 08 2010 21:28 GMT
#273
awesome article. im one of those inexperienced zerg players who hates late game terran mech and am always complaining, but this article really opens up my eyes. i think ill give it some more time before i ragequit lol
I always wanted to be a procrastinator..... but i never got around to it....
Angra
Profile Blog Joined May 2009
United States2652 Posts
August 16 2010 01:26 GMT
#274
I was reminded of this article by a lot of the recent discussions about ZvT and what needs to be done to fix it, and I've been SO worried that there will just be more and more nerfs to SC2 rather than buffs to compensate for imbalances. It scares me a lot because I'm always reminded of this article and how BW is. If everything is nerfed, the game won't be fun anymore.

This is probably one of my favorite articles concerning SC2 and balance in all of TL because it describes EXACTLY what made Broodwar such an amazing and fun game. I really hope for the sake of SC2 and esports that everyone takes the things in this article into consideration when discussing and implementing the balance of SC2.
pechkin
Profile Joined August 2010
158 Posts
August 27 2010 23:03 GMT
#275
Looks like they are going the nerfland way...
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
October 30 2011 05:01 GMT
#276
with the announcement of HotS, i think this article is appropriate once more.
POGGERS
Prev 1 12 13 14 All
Please log in or register to reply.
Live Events Refresh
Next event in 8h 33m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft1182
IndyStarCraft 206
ProTech124
Vindicta 25
EmSc Tv 15
StarCraft: Brood War
Britney 44810
Calm 6614
Horang2 2158
Jaedong 1491
Larva 1173
Mini 708
Stork 533
actioN 499
Soma 288
Zeus 216
[ Show more ]
hero 193
PianO 187
Rush 175
Dewaltoss 123
Barracks 106
Shine 94
JulyZerg 94
Sharp 93
Movie 82
Pusan 77
yabsab 50
Killer 49
soO 46
Hm[arnc] 34
sorry 28
ToSsGirL 24
Sacsri 23
Rock 20
HiyA 18
scan(afreeca) 17
NaDa 15
Terrorterran 8
Dota 2
Gorgc5988
qojqva1629
XcaliburYe146
LuMiX1
Counter-Strike
fl0m2752
byalli1204
Super Smash Bros
Mew2King98
Heroes of the Storm
Khaldor476
Liquid`Hasu159
Other Games
Grubby3887
singsing2422
Liquid`RaSZi1556
B2W.Neo1025
DeMusliM389
Sick188
ToD133
Organizations
Counter-Strike
PGL18875
StarCraft 2
WardiTV676
EmSc Tv 15
EmSc2Tv 15
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1445
League of Legends
• Jankos2966
Upcoming Events
Replay Cast
8h 33m
Replay Cast
17h 33m
Wardi Open
20h 33m
Monday Night Weeklies
1d 1h
OSC
1d 8h
WardiTV Winter Champion…
1d 20h
Replay Cast
2 days
WardiTV Winter Champion…
2 days
The PondCast
3 days
Replay Cast
4 days
[ Show More ]
Korean StarCraft League
5 days
CranKy Ducklings
5 days
SC Evo Complete
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

[S:21] ASL SEASON OPEN 1st Round
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4 - TS6
Acropolis #4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.