[SC2B] Power Overwhelming - Page 13
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RamenStyle
United States1929 Posts
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SichuanPanda
Canada1542 Posts
On April 22 2010 01:36 RamenStyle wrote: Agree. Disregarding obviously broken shit, overpowered units are one of the things that will actually bring beauty to the game. I mean, let top players(especially progamers) figure out ways to overcome stuff that at first glance seems imba, and let the game evolve for years with counters to the current trend coming up, just to set a new trend that will be countered as the game evolves. We can only hope that Blizzard doesn't listen to every single low-ranked player complaining about imbalance, because if they do we'll have RushCraft 2, not StarCraft. However I'm fairly confident in their patching ability, as throughout all their games they never change TOO much in a patch that it makes it a point of no return. | ||
mindZ
United States31 Posts
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LastWish
2013 Posts
Imba units and abilities are the interesting thing about the game. For example SC1 high templar storm was very imbalanced in many battles. But the other units sucked more than the other races units. Templars could also been sniped with mutas, vultures, small group of zerglings could have taken a lot of these units. All of which made a perfectly healthy picture. Time-tech pressure was applied - for example ultras, defilers, carriers were imbalanced - but you could prevent your opponent from reaching them or cripple them enough so when they have them it is still an even game. This makes the game exciting so SC2 should not fear having some units too strong and some weaker than those of other races. One thing to be wary about is not making the game mass 1 unit(yeah marauder reference) for almost all purpose all strategy every matchup, so we don't have another c&c game. Small correction : SC1 storm does 112 dmg (16x7) and used to do 128(16x8) damage | ||
AncienTs
Japan227 Posts
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Ryuu314
United States12679 Posts
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TheYango
United States47024 Posts
On April 21 2010 21:33 eXNewB wrote: Good job at pointing out the obvious :D Blizzard just got lucky, let's face the fact; it's not going to happen again. SC2 WILL flop 1) Strictly speaking, Blizzard didn't get it right until the second iteration--the example Lurker/Swarm interaction didn't exist until Brood War. 2) There's no middle ground between smashing success and a "flop"? | ||
vindKtiv
United States215 Posts
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Libtech
Canada9 Posts
Take the Marauder nerf, I've been playing mostly Terran, but I wasn't bothered by this because it made tones of sense. Early Marauders were almost invincible if handled correctly against Protoss with the slow effect on their guns because Zealots didn't have a hope of getting in melee range and Stalkers=dead against them, so having it as an upgrade effectively made it a counter to Chargelots in late game. | ||
Irrelevant
United States2364 Posts
Lots of nerfed to shit units and nerfed to shit counters to them = lame | ||
borso
Hungary28 Posts
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guitarizt
United States1492 Posts
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endy
Switzerland8970 Posts
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Malganath
Denmark7 Posts
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widescr33n
Sweden15 Posts
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Naf
Denmark68 Posts
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drunkensolo
Germany56 Posts
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skyeyesattelite
Canada56 Posts
i remember seeing them being able to move while burrowed before. o.o | ||
AnodyneSea
Jamaica757 Posts
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Janex1234
United States3 Posts
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