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[SC2B] Power Overwhelming - Page 13

Forum Index > News
275 CommentsPost a Reply
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RamenStyle
Profile Joined September 2004
United States1929 Posts
April 21 2010 16:36 GMT
#241
Agree. Disregarding obviously broken shit, overpowered units are one of the things that will actually bring beauty to the game. I mean, let top players(especially progamers) figure out ways to overcome stuff that at first glance seems imba, and let the game evolve for years with counters to the current trend coming up, just to set a new trend that will be countered as the game evolves.
SichuanPanda
Profile Blog Joined March 2010
Canada1542 Posts
April 21 2010 16:46 GMT
#242
On April 22 2010 01:36 RamenStyle wrote:
Agree. Disregarding obviously broken shit, overpowered units are one of the things that will actually bring beauty to the game. I mean, let top players(especially progamers) figure out ways to overcome stuff that at first glance seems imba, and let the game evolve for years with counters to the current trend coming up, just to set a new trend that will be countered as the game evolves.


We can only hope that Blizzard doesn't listen to every single low-ranked player complaining about imbalance, because if they do we'll have RushCraft 2, not StarCraft. However I'm fairly confident in their patching ability, as throughout all their games they never change TOO much in a patch that it makes it a point of no return.
i-bonjwa
mindZ
Profile Joined February 2010
United States31 Posts
April 21 2010 17:00 GMT
#243
I really hope things fall into place. Good read.
LastWish
Profile Blog Joined September 2004
2015 Posts
April 21 2010 17:17 GMT
#244
Totally agree about the fear of imbalance can make game poor.
Imba units and abilities are the interesting thing about the game.
For example SC1 high templar storm was very imbalanced in many battles. But the other units sucked more than the other races units. Templars could also been sniped with mutas, vultures, small group of zerglings could have taken a lot of these units. All of which made a perfectly healthy picture.
Time-tech pressure was applied - for example ultras, defilers, carriers were imbalanced - but you could prevent your opponent from reaching them or cripple them enough so when they have them it is still an even game.
This makes the game exciting so SC2 should not fear having some units too strong and some weaker than those of other races.
One thing to be wary about is not making the game mass 1 unit(yeah marauder reference) for almost all purpose all strategy every matchup, so we don't have another c&c game.

Small correction : SC1 storm does 112 dmg (16x7) and used to do 128(16x8) damage
- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
AncienTs
Profile Joined March 2010
Japan227 Posts
April 21 2010 18:17 GMT
#245
spawn infested terran ability is just extremely limited in its practical uses... gawd
Starcraft Disclaimer Language: There is no imbalance, nothing is OP.
Ryuu314
Profile Joined October 2009
United States12679 Posts
April 21 2010 20:40 GMT
#246
Beautifully written article. I've been thinking exactly the same things.
TheYango
Profile Joined September 2008
United States47024 Posts
April 21 2010 23:13 GMT
#247
On April 21 2010 21:33 eXNewB wrote:
Good job at pointing out the obvious :D Blizzard just got lucky, let's face the fact; it's not going to happen again. SC2 WILL flop

1) Strictly speaking, Blizzard didn't get it right until the second iteration--the example Lurker/Swarm interaction didn't exist until Brood War.
2) There's no middle ground between smashing success and a "flop"?
Moderator
vindKtiv
Profile Blog Joined June 2009
United States215 Posts
April 22 2010 01:04 GMT
#248
I really enjoyed the article. After reading about so many "nerf roaches/marauders/workers" threads and articles by so called "pros" (some of them actually quite qualified), it is very refreshing to read about an article breaking the trend and commending the balance for what it is. Hopefully, StarCraft II will become BW and more after the pro-scene starts spinning in full gears.
Libtech
Profile Joined March 2010
Canada9 Posts
April 22 2010 01:18 GMT
#249
Good article, we have to remember that this is Blizzard we're talking about, and they know more than a thing or two about games. They already know this stuff, from what I've seen and played in the Beta they're keeping to the philosophy that "there shouldn't be 1 strategy which always wins" and so far the patches generally have reflected that.
Take the Marauder nerf, I've been playing mostly Terran, but I wasn't bothered by this because it made tones of sense. Early Marauders were almost invincible if handled correctly against Protoss with the slow effect on their guns because Zealots didn't have a hope of getting in melee range and Stalkers=dead against them, so having it as an upgrade effectively made it a counter to Chargelots in late game.
Thus, what is of supreme importance in war is to attack the enemies strategy - Sun Tzu
Irrelevant
Profile Blog Joined June 2009
United States2364 Posts
April 22 2010 02:19 GMT
#250
Lots of OP units and OP counters to them = fun

Lots of nerfed to shit units and nerfed to shit counters to them = lame
borso
Profile Joined April 2010
Hungary28 Posts
April 22 2010 22:47 GMT
#251
Nice article, once again! I hope blizzard manage to divert zerg a little bit more, hidra & roaches aren't fun.
Science. It works bitches!
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
April 23 2010 05:38 GMT
#252
I've been reading and posting some in the suggestions/balance bnet forum for the first time tonight and omg it's bad. It looks like a bunch of bronze players complaining about random stuff. Not even silver level players. The worst part is I think blizzard prob made some changes in previous patches based on their complaints. I mean carriers being too strong? Zerg able to spine crawler 'rush' and use the queen to spread creep? Seriously? Does the queen really need to be made slower off creep because of this or do people need to learn how to not lose to cheesy stuff? Are we going to implement a 10 min no rush rule next?
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
April 23 2010 09:48 GMT
#253
Great article. Especially the exemple of swarm+lurk example. That kind of combo would be considered as imba in the beta, and in the end all the races will have shitty units, if we keep complaining too fast, instead of looking for a good counter.
ॐ
Malganath
Profile Joined April 2010
Denmark7 Posts
April 23 2010 12:51 GMT
#254
interesting read, and I agree on the forcefields... from what ive seen in matches, well placed forcefields can just overwhelm most zerg (current) builds, with ease. I also very much agree with the balancing, and I have seen it in alot of other SC2 articles, so lets hope that blizz manage to read a few of these at some point
widescr33n
Profile Joined April 2010
Sweden15 Posts
April 23 2010 13:05 GMT
#255
Interesting article indeed
On second thought, can we turn off the lights?
Naf
Profile Joined April 2010
Denmark68 Posts
April 23 2010 15:27 GMT
#256
very nice article... good points
drunkensolo
Profile Joined March 2010
Germany56 Posts
April 23 2010 17:25 GMT
#257
nice article !! i like the points being made.
skyeyesattelite
Profile Blog Joined April 2010
Canada56 Posts
April 23 2010 23:59 GMT
#258
roaches cant move burrowed now can they?
i remember seeing them being able to move while burrowed before. o.o
AHHHH GEEEE GEEEE!!!!
AnodyneSea
Profile Blog Joined March 2010
Jamaica757 Posts
April 24 2010 04:09 GMT
#259
Good article, really made me think about all the stuff i've been calling imba in SC2 right now. I'll definitely keep a more open mind
Lost within the hope of freedom, not for control but in the light of our cause
Janex1234
Profile Joined April 2010
United States3 Posts
April 24 2010 05:56 GMT
#260
nc article....
AHHH PLAYGUUU!!!!!
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