• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:40
CEST 16:40
KST 23:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists16[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers19Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
MaNa leaves Team Liquid Maestros of the Game 2 announced 2026 GSL Tour plans announced Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
2026 GSL Season 1 Qualifiers INu's Battles#14 <BO.9 2Matches> Sparkling Tuna Cup - Weekly Open Tournament GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
ASL21 General Discussion Data needed BGH Auto Balance -> http://bghmmr.eu/ FlaSh: This Will Be My Final ASL【ASL S21 Ro.16】 BW General Discussion
Tourneys
Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro16 Group C [ASL21] Ro16 Group D
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Diablo IV Total Annihilation Server - TAForever Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1504 users

[SC2B] Power Overwhelming - Page 13

Forum Index > News
275 CommentsPost a Reply
Prev 1 11 12 13 14 Next All
RamenStyle
Profile Joined September 2004
United States1929 Posts
April 21 2010 16:36 GMT
#241
Agree. Disregarding obviously broken shit, overpowered units are one of the things that will actually bring beauty to the game. I mean, let top players(especially progamers) figure out ways to overcome stuff that at first glance seems imba, and let the game evolve for years with counters to the current trend coming up, just to set a new trend that will be countered as the game evolves.
SichuanPanda
Profile Blog Joined March 2010
Canada1542 Posts
April 21 2010 16:46 GMT
#242
On April 22 2010 01:36 RamenStyle wrote:
Agree. Disregarding obviously broken shit, overpowered units are one of the things that will actually bring beauty to the game. I mean, let top players(especially progamers) figure out ways to overcome stuff that at first glance seems imba, and let the game evolve for years with counters to the current trend coming up, just to set a new trend that will be countered as the game evolves.


We can only hope that Blizzard doesn't listen to every single low-ranked player complaining about imbalance, because if they do we'll have RushCraft 2, not StarCraft. However I'm fairly confident in their patching ability, as throughout all their games they never change TOO much in a patch that it makes it a point of no return.
i-bonjwa
mindZ
Profile Joined February 2010
United States31 Posts
April 21 2010 17:00 GMT
#243
I really hope things fall into place. Good read.
LastWish
Profile Blog Joined September 2004
2015 Posts
April 21 2010 17:17 GMT
#244
Totally agree about the fear of imbalance can make game poor.
Imba units and abilities are the interesting thing about the game.
For example SC1 high templar storm was very imbalanced in many battles. But the other units sucked more than the other races units. Templars could also been sniped with mutas, vultures, small group of zerglings could have taken a lot of these units. All of which made a perfectly healthy picture.
Time-tech pressure was applied - for example ultras, defilers, carriers were imbalanced - but you could prevent your opponent from reaching them or cripple them enough so when they have them it is still an even game.
This makes the game exciting so SC2 should not fear having some units too strong and some weaker than those of other races.
One thing to be wary about is not making the game mass 1 unit(yeah marauder reference) for almost all purpose all strategy every matchup, so we don't have another c&c game.

Small correction : SC1 storm does 112 dmg (16x7) and used to do 128(16x8) damage
- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
AncienTs
Profile Joined March 2010
Japan227 Posts
April 21 2010 18:17 GMT
#245
spawn infested terran ability is just extremely limited in its practical uses... gawd
Starcraft Disclaimer Language: There is no imbalance, nothing is OP.
Ryuu314
Profile Joined October 2009
United States12679 Posts
April 21 2010 20:40 GMT
#246
Beautifully written article. I've been thinking exactly the same things.
TheYango
Profile Joined September 2008
United States47024 Posts
April 21 2010 23:13 GMT
#247
On April 21 2010 21:33 eXNewB wrote:
Good job at pointing out the obvious :D Blizzard just got lucky, let's face the fact; it's not going to happen again. SC2 WILL flop

1) Strictly speaking, Blizzard didn't get it right until the second iteration--the example Lurker/Swarm interaction didn't exist until Brood War.
2) There's no middle ground between smashing success and a "flop"?
Moderator
vindKtiv
Profile Blog Joined June 2009
United States215 Posts
April 22 2010 01:04 GMT
#248
I really enjoyed the article. After reading about so many "nerf roaches/marauders/workers" threads and articles by so called "pros" (some of them actually quite qualified), it is very refreshing to read about an article breaking the trend and commending the balance for what it is. Hopefully, StarCraft II will become BW and more after the pro-scene starts spinning in full gears.
Libtech
Profile Joined March 2010
Canada9 Posts
April 22 2010 01:18 GMT
#249
Good article, we have to remember that this is Blizzard we're talking about, and they know more than a thing or two about games. They already know this stuff, from what I've seen and played in the Beta they're keeping to the philosophy that "there shouldn't be 1 strategy which always wins" and so far the patches generally have reflected that.
Take the Marauder nerf, I've been playing mostly Terran, but I wasn't bothered by this because it made tones of sense. Early Marauders were almost invincible if handled correctly against Protoss with the slow effect on their guns because Zealots didn't have a hope of getting in melee range and Stalkers=dead against them, so having it as an upgrade effectively made it a counter to Chargelots in late game.
Thus, what is of supreme importance in war is to attack the enemies strategy - Sun Tzu
Irrelevant
Profile Blog Joined June 2009
United States2364 Posts
April 22 2010 02:19 GMT
#250
Lots of OP units and OP counters to them = fun

Lots of nerfed to shit units and nerfed to shit counters to them = lame
borso
Profile Joined April 2010
Hungary28 Posts
April 22 2010 22:47 GMT
#251
Nice article, once again! I hope blizzard manage to divert zerg a little bit more, hidra & roaches aren't fun.
Science. It works bitches!
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
April 23 2010 05:38 GMT
#252
I've been reading and posting some in the suggestions/balance bnet forum for the first time tonight and omg it's bad. It looks like a bunch of bronze players complaining about random stuff. Not even silver level players. The worst part is I think blizzard prob made some changes in previous patches based on their complaints. I mean carriers being too strong? Zerg able to spine crawler 'rush' and use the queen to spread creep? Seriously? Does the queen really need to be made slower off creep because of this or do people need to learn how to not lose to cheesy stuff? Are we going to implement a 10 min no rush rule next?
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
April 23 2010 09:48 GMT
#253
Great article. Especially the exemple of swarm+lurk example. That kind of combo would be considered as imba in the beta, and in the end all the races will have shitty units, if we keep complaining too fast, instead of looking for a good counter.
ॐ
Malganath
Profile Joined April 2010
Denmark7 Posts
April 23 2010 12:51 GMT
#254
interesting read, and I agree on the forcefields... from what ive seen in matches, well placed forcefields can just overwhelm most zerg (current) builds, with ease. I also very much agree with the balancing, and I have seen it in alot of other SC2 articles, so lets hope that blizz manage to read a few of these at some point
widescr33n
Profile Joined April 2010
Sweden15 Posts
April 23 2010 13:05 GMT
#255
Interesting article indeed
On second thought, can we turn off the lights?
Naf
Profile Joined April 2010
Denmark68 Posts
April 23 2010 15:27 GMT
#256
very nice article... good points
drunkensolo
Profile Joined March 2010
Germany56 Posts
April 23 2010 17:25 GMT
#257
nice article !! i like the points being made.
skyeyesattelite
Profile Blog Joined April 2010
Canada56 Posts
April 23 2010 23:59 GMT
#258
roaches cant move burrowed now can they?
i remember seeing them being able to move while burrowed before. o.o
AHHHH GEEEE GEEEE!!!!
AnodyneSea
Profile Blog Joined March 2010
Jamaica757 Posts
April 24 2010 04:09 GMT
#259
Good article, really made me think about all the stuff i've been calling imba in SC2 right now. I'll definitely keep a more open mind
Lost within the hope of freedom, not for control but in the light of our cause
Janex1234
Profile Joined April 2010
United States3 Posts
April 24 2010 05:56 GMT
#260
nc article....
AHHH PLAYGUUU!!!!!
Prev 1 11 12 13 14 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Map Contest Tou…
11:00
Playoffs Day 3
MaxPax vs Percival
herO vs Clem
WardiTV1422
IntoTheiNu 470
Ryung 408
Rex154
EnkiAlexander 31
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 408
SortOf 177
Rex 154
uThermal 24
StarCraft: Brood War
Horang2 18856
EffOrt 1193
Stork 511
actioN 288
firebathero 270
Hyun 235
ggaemo 189
Soulkey 181
Last 106
Backho 95
[ Show more ]
Pusan 79
Sharp 74
ToSsGirL 67
[sc1f]eonzerg 57
Barracks 39
Free 38
soO 30
Sacsri 22
Rock 21
yabsab 20
Noble 17
Sexy 17
GoRush 14
JulyZerg 10
IntoTheRainbow 10
Terrorterran 5
Dota 2
Gorgc6174
qojqva645
Counter-Strike
byalli1116
fl0m209
kRYSTAL_24
Heroes of the Storm
Khaldor626
Liquid`Hasu240
Quackniix88
Other Games
singsing2140
B2W.Neo1135
DeMusliM403
XBOCT315
Lowko277
RotterdaM86
QueenE59
Organizations
Dota 2
PGL Dota 2 - Main Stream19230
StarCraft: Brood War
Kim Chul Min (afreeca) 8
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 18 non-featured ]
StarCraft 2
• LUISG 20
• Adnapsc2 15
• Dystopia_ 3
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• FirePhoenix4
• Michael_bg 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Jankos3244
• TFBlade1593
Other Games
• WagamamaTV331
Upcoming Events
Ladder Legends
20m
Bunny vs GgMaChine
ByuN vs Percival
MaxPax vs Krystianer
Solar vs Cham
uThermal 2v2 Circuit
20m
BSL
4h 20m
Sparkling Tuna Cup
19h 20m
WardiTV Map Contest Tou…
20h 20m
Ladder Legends
1d
BSL
1d 4h
CranKy Ducklings
1d 9h
Replay Cast
1d 18h
Wardi Open
1d 19h
[ Show More ]
Afreeca Starleague
1d 19h
Soma vs hero
Monday Night Weeklies
2 days
Replay Cast
2 days
Replay Cast
2 days
Afreeca Starleague
2 days
Leta vs YSC
Replay Cast
4 days
The PondCast
4 days
KCM Race Survival
4 days
Replay Cast
5 days
Replay Cast
5 days
Escore
5 days
Replay Cast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S2: W4
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.