• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 10:03
CET 16:03
KST 00:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3RSL Season 3: RO16 results & RO8 bracket13
StarCraft 2
General
Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced Weekly Cups (Nov 24-30): MaxPax, Clem, herO win SC2 Proleague Discontinued; SKT, KT, SGK, CJ disband
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Offline Finals Info - Dec 13 and 14! StarCraft Evolution League (SC Evo Biweekly) Sea Duckling Open (Global, Bronze-Diamond) $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation
Brood War
General
Foreign Brood War BW General Discussion MBCGame Torrents [ASL20] Ask the mapmakers — Drop your questions Which season is the best in ASL?
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] RO16 Group D - Sunday 21:00 CET [BSL21] RO16 Group A - Saturday 21:00 CET
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread ZeroSpace Megathread The Perfect Game
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Big Programming Thread Artificial Intelligence Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Where to ask questions and add stream? The Automated Ban List
Blogs
I decided to write a webnov…
DjKniteX
Physical Exertion During Gam…
TrAiDoS
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1694 users

[SC2B] Power Overwhelming - Page 13

Forum Index > News
275 CommentsPost a Reply
Prev 1 11 12 13 14 Next All
RamenStyle
Profile Joined September 2004
United States1929 Posts
April 21 2010 16:36 GMT
#241
Agree. Disregarding obviously broken shit, overpowered units are one of the things that will actually bring beauty to the game. I mean, let top players(especially progamers) figure out ways to overcome stuff that at first glance seems imba, and let the game evolve for years with counters to the current trend coming up, just to set a new trend that will be countered as the game evolves.
SichuanPanda
Profile Blog Joined March 2010
Canada1542 Posts
April 21 2010 16:46 GMT
#242
On April 22 2010 01:36 RamenStyle wrote:
Agree. Disregarding obviously broken shit, overpowered units are one of the things that will actually bring beauty to the game. I mean, let top players(especially progamers) figure out ways to overcome stuff that at first glance seems imba, and let the game evolve for years with counters to the current trend coming up, just to set a new trend that will be countered as the game evolves.


We can only hope that Blizzard doesn't listen to every single low-ranked player complaining about imbalance, because if they do we'll have RushCraft 2, not StarCraft. However I'm fairly confident in their patching ability, as throughout all their games they never change TOO much in a patch that it makes it a point of no return.
i-bonjwa
mindZ
Profile Joined February 2010
United States31 Posts
April 21 2010 17:00 GMT
#243
I really hope things fall into place. Good read.
LastWish
Profile Blog Joined September 2004
2015 Posts
April 21 2010 17:17 GMT
#244
Totally agree about the fear of imbalance can make game poor.
Imba units and abilities are the interesting thing about the game.
For example SC1 high templar storm was very imbalanced in many battles. But the other units sucked more than the other races units. Templars could also been sniped with mutas, vultures, small group of zerglings could have taken a lot of these units. All of which made a perfectly healthy picture.
Time-tech pressure was applied - for example ultras, defilers, carriers were imbalanced - but you could prevent your opponent from reaching them or cripple them enough so when they have them it is still an even game.
This makes the game exciting so SC2 should not fear having some units too strong and some weaker than those of other races.
One thing to be wary about is not making the game mass 1 unit(yeah marauder reference) for almost all purpose all strategy every matchup, so we don't have another c&c game.

Small correction : SC1 storm does 112 dmg (16x7) and used to do 128(16x8) damage
- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
AncienTs
Profile Joined March 2010
Japan227 Posts
April 21 2010 18:17 GMT
#245
spawn infested terran ability is just extremely limited in its practical uses... gawd
Starcraft Disclaimer Language: There is no imbalance, nothing is OP.
Ryuu314
Profile Joined October 2009
United States12679 Posts
April 21 2010 20:40 GMT
#246
Beautifully written article. I've been thinking exactly the same things.
TheYango
Profile Joined September 2008
United States47024 Posts
April 21 2010 23:13 GMT
#247
On April 21 2010 21:33 eXNewB wrote:
Good job at pointing out the obvious :D Blizzard just got lucky, let's face the fact; it's not going to happen again. SC2 WILL flop

1) Strictly speaking, Blizzard didn't get it right until the second iteration--the example Lurker/Swarm interaction didn't exist until Brood War.
2) There's no middle ground between smashing success and a "flop"?
Moderator
vindKtiv
Profile Blog Joined June 2009
United States215 Posts
April 22 2010 01:04 GMT
#248
I really enjoyed the article. After reading about so many "nerf roaches/marauders/workers" threads and articles by so called "pros" (some of them actually quite qualified), it is very refreshing to read about an article breaking the trend and commending the balance for what it is. Hopefully, StarCraft II will become BW and more after the pro-scene starts spinning in full gears.
Libtech
Profile Joined March 2010
Canada9 Posts
April 22 2010 01:18 GMT
#249
Good article, we have to remember that this is Blizzard we're talking about, and they know more than a thing or two about games. They already know this stuff, from what I've seen and played in the Beta they're keeping to the philosophy that "there shouldn't be 1 strategy which always wins" and so far the patches generally have reflected that.
Take the Marauder nerf, I've been playing mostly Terran, but I wasn't bothered by this because it made tones of sense. Early Marauders were almost invincible if handled correctly against Protoss with the slow effect on their guns because Zealots didn't have a hope of getting in melee range and Stalkers=dead against them, so having it as an upgrade effectively made it a counter to Chargelots in late game.
Thus, what is of supreme importance in war is to attack the enemies strategy - Sun Tzu
Irrelevant
Profile Blog Joined June 2009
United States2364 Posts
April 22 2010 02:19 GMT
#250
Lots of OP units and OP counters to them = fun

Lots of nerfed to shit units and nerfed to shit counters to them = lame
borso
Profile Joined April 2010
Hungary28 Posts
April 22 2010 22:47 GMT
#251
Nice article, once again! I hope blizzard manage to divert zerg a little bit more, hidra & roaches aren't fun.
Science. It works bitches!
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
April 23 2010 05:38 GMT
#252
I've been reading and posting some in the suggestions/balance bnet forum for the first time tonight and omg it's bad. It looks like a bunch of bronze players complaining about random stuff. Not even silver level players. The worst part is I think blizzard prob made some changes in previous patches based on their complaints. I mean carriers being too strong? Zerg able to spine crawler 'rush' and use the queen to spread creep? Seriously? Does the queen really need to be made slower off creep because of this or do people need to learn how to not lose to cheesy stuff? Are we going to implement a 10 min no rush rule next?
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
April 23 2010 09:48 GMT
#253
Great article. Especially the exemple of swarm+lurk example. That kind of combo would be considered as imba in the beta, and in the end all the races will have shitty units, if we keep complaining too fast, instead of looking for a good counter.
ॐ
Malganath
Profile Joined April 2010
Denmark7 Posts
April 23 2010 12:51 GMT
#254
interesting read, and I agree on the forcefields... from what ive seen in matches, well placed forcefields can just overwhelm most zerg (current) builds, with ease. I also very much agree with the balancing, and I have seen it in alot of other SC2 articles, so lets hope that blizz manage to read a few of these at some point
widescr33n
Profile Joined April 2010
Sweden15 Posts
April 23 2010 13:05 GMT
#255
Interesting article indeed
On second thought, can we turn off the lights?
Naf
Profile Joined April 2010
Denmark68 Posts
April 23 2010 15:27 GMT
#256
very nice article... good points
drunkensolo
Profile Joined March 2010
Germany56 Posts
April 23 2010 17:25 GMT
#257
nice article !! i like the points being made.
skyeyesattelite
Profile Blog Joined April 2010
Canada56 Posts
April 23 2010 23:59 GMT
#258
roaches cant move burrowed now can they?
i remember seeing them being able to move while burrowed before. o.o
AHHHH GEEEE GEEEE!!!!
AnodyneSea
Profile Blog Joined March 2010
Jamaica757 Posts
April 24 2010 04:09 GMT
#259
Good article, really made me think about all the stuff i've been calling imba in SC2 right now. I'll definitely keep a more open mind
Lost within the hope of freedom, not for control but in the light of our cause
Janex1234
Profile Joined April 2010
United States3 Posts
April 24 2010 05:56 GMT
#260
nc article....
AHHH PLAYGUUU!!!!!
Prev 1 11 12 13 14 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 11h 57m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko484
ProTech131
StarCraft: Brood War
Shuttle 1906
Larva 1419
Soma 858
Hyuk 757
Light 724
Stork 633
BeSt 505
actioN 419
Snow 399
hero 255
[ Show more ]
Soulkey 231
910 178
Rush 156
Zeus 152
Barracks 109
Pusan 99
Sea.KH 56
zelot 44
Shinee 28
Free 26
Terrorterran 24
scan(afreeca) 22
soO 21
Aegong 20
Sacsri 15
yabsab 14
ajuk12(nOOB) 13
SilentControl 8
Oya187 5
Dota 2
qojqva3272
Gorgc2764
Dendi585
XcaliburYe126
Counter-Strike
fl0m3923
zeus1194
Clem_sc2542
oskar74
Heroes of the Storm
Khaldor172
Other Games
singsing2666
B2W.Neo1215
hiko775
Mew2King576
crisheroes528
Happy315
ArmadaUGS219
Hui .214
RotterdaM184
XaKoH 100
djWHEAT70
QueenE69
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2234
• WagamamaTV365
• Noizen39
League of Legends
• TFBlade260
Upcoming Events
Korean StarCraft League
11h 57m
CranKy Ducklings
18h 57m
WardiTV 2025
20h 57m
SC Evo League
21h 27m
IPSL
1d 1h
Dewalt vs ZZZero
BSL 21
1d 4h
Sziky vs OyAji
Gypsy vs eOnzErG
OSC
1d 6h
Solar vs Creator
ByuN vs Gerald
Percival vs Babymarine
Moja vs Krystianer
EnDerr vs ForJumy
sebesdes vs Nicoract
Sparkling Tuna Cup
1d 18h
WardiTV 2025
1d 20h
OSC
1d 23h
[ Show More ]
IPSL
2 days
Bonyth vs KameZerg
BSL 21
2 days
Bonyth vs StRyKeR
Tarson vs Dandy
Replay Cast
2 days
Wardi Open
2 days
StarCraft2.fi
3 days
Monday Night Weeklies
3 days
Replay Cast
3 days
WardiTV 2025
3 days
StarCraft2.fi
4 days
PiGosaur Monday
4 days
StarCraft2.fi
5 days
Tenacious Turtle Tussle
5 days
The PondCast
5 days
WardiTV 2025
5 days
StarCraft2.fi
6 days
WardiTV 2025
6 days
Liquipedia Results

Completed

Proleague 2025-11-30
RSL Revival: Season 3
Light HT

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
Slon Tour Season 2
Acropolis #4 - TS3
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
RSL Offline Finals
WardiTV 2025
Kuram Kup
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.