• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 01:37
CET 07:37
KST 15:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
No more SC2 streamers on team liquid? StarCraft open world shooter announced at BlizzCon [D] Hacker peak in sc2 ? Liquibets sc2 season 30 Evil Geniuses - shutting down
Tourneys
SC2 INu's Battles#22 SC4ALL: II Venue Change Announcement! Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [G] How to playtest arcade maps [D] the control group Simple Questions/Answers
External Content
Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles
Brood War
General
Rollback Netcode in Brood War Sagi.gg Launcher Released List of top players active on ShieldBattery BW General Discussion [Megathread] Daily Funny Videos
Tourneys
[Megathread] Daily Proleagues [$1250] International ShieldBattery League Small VOD Thread 2.0 KCM Race Survival 2026 Season 4
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Stratus: Battle for the sky now on steam Early acc
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Trading/Investing Thread Dating: How's your luck?
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Playlenda
Playlendapro
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9950 users

[SC2B] Power Overwhelming - Page 13

Forum Index > News
275 CommentsPost a Reply
Prev 1 11 12 13 14 Next All
RamenStyle
Profile Joined September 2004
United States1929 Posts
April 21 2010 16:36 GMT
#241
Agree. Disregarding obviously broken shit, overpowered units are one of the things that will actually bring beauty to the game. I mean, let top players(especially progamers) figure out ways to overcome stuff that at first glance seems imba, and let the game evolve for years with counters to the current trend coming up, just to set a new trend that will be countered as the game evolves.
SichuanPanda
Profile Blog Joined March 2010
Canada1542 Posts
April 21 2010 16:46 GMT
#242
On April 22 2010 01:36 RamenStyle wrote:
Agree. Disregarding obviously broken shit, overpowered units are one of the things that will actually bring beauty to the game. I mean, let top players(especially progamers) figure out ways to overcome stuff that at first glance seems imba, and let the game evolve for years with counters to the current trend coming up, just to set a new trend that will be countered as the game evolves.


We can only hope that Blizzard doesn't listen to every single low-ranked player complaining about imbalance, because if they do we'll have RushCraft 2, not StarCraft. However I'm fairly confident in their patching ability, as throughout all their games they never change TOO much in a patch that it makes it a point of no return.
i-bonjwa
mindZ
Profile Joined February 2010
United States31 Posts
April 21 2010 17:00 GMT
#243
I really hope things fall into place. Good read.
LastWish
Profile Blog Joined September 2004
2015 Posts
April 21 2010 17:17 GMT
#244
Totally agree about the fear of imbalance can make game poor.
Imba units and abilities are the interesting thing about the game.
For example SC1 high templar storm was very imbalanced in many battles. But the other units sucked more than the other races units. Templars could also been sniped with mutas, vultures, small group of zerglings could have taken a lot of these units. All of which made a perfectly healthy picture.
Time-tech pressure was applied - for example ultras, defilers, carriers were imbalanced - but you could prevent your opponent from reaching them or cripple them enough so when they have them it is still an even game.
This makes the game exciting so SC2 should not fear having some units too strong and some weaker than those of other races.
One thing to be wary about is not making the game mass 1 unit(yeah marauder reference) for almost all purpose all strategy every matchup, so we don't have another c&c game.

Small correction : SC1 storm does 112 dmg (16x7) and used to do 128(16x8) damage
- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
AncienTs
Profile Joined March 2010
Japan227 Posts
April 21 2010 18:17 GMT
#245
spawn infested terran ability is just extremely limited in its practical uses... gawd
Starcraft Disclaimer Language: There is no imbalance, nothing is OP.
Ryuu314
Profile Joined October 2009
United States12679 Posts
April 21 2010 20:40 GMT
#246
Beautifully written article. I've been thinking exactly the same things.
TheYango
Profile Joined September 2008
United States47024 Posts
April 21 2010 23:13 GMT
#247
On April 21 2010 21:33 eXNewB wrote:
Good job at pointing out the obvious :D Blizzard just got lucky, let's face the fact; it's not going to happen again. SC2 WILL flop

1) Strictly speaking, Blizzard didn't get it right until the second iteration--the example Lurker/Swarm interaction didn't exist until Brood War.
2) There's no middle ground between smashing success and a "flop"?
Moderator
vindKtiv
Profile Blog Joined June 2009
United States215 Posts
April 22 2010 01:04 GMT
#248
I really enjoyed the article. After reading about so many "nerf roaches/marauders/workers" threads and articles by so called "pros" (some of them actually quite qualified), it is very refreshing to read about an article breaking the trend and commending the balance for what it is. Hopefully, StarCraft II will become BW and more after the pro-scene starts spinning in full gears.
Libtech
Profile Joined March 2010
Canada9 Posts
April 22 2010 01:18 GMT
#249
Good article, we have to remember that this is Blizzard we're talking about, and they know more than a thing or two about games. They already know this stuff, from what I've seen and played in the Beta they're keeping to the philosophy that "there shouldn't be 1 strategy which always wins" and so far the patches generally have reflected that.
Take the Marauder nerf, I've been playing mostly Terran, but I wasn't bothered by this because it made tones of sense. Early Marauders were almost invincible if handled correctly against Protoss with the slow effect on their guns because Zealots didn't have a hope of getting in melee range and Stalkers=dead against them, so having it as an upgrade effectively made it a counter to Chargelots in late game.
Thus, what is of supreme importance in war is to attack the enemies strategy - Sun Tzu
Irrelevant
Profile Blog Joined June 2009
United States2364 Posts
April 22 2010 02:19 GMT
#250
Lots of OP units and OP counters to them = fun

Lots of nerfed to shit units and nerfed to shit counters to them = lame
borso
Profile Joined April 2010
Hungary28 Posts
April 22 2010 22:47 GMT
#251
Nice article, once again! I hope blizzard manage to divert zerg a little bit more, hidra & roaches aren't fun.
Science. It works bitches!
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
April 23 2010 05:38 GMT
#252
I've been reading and posting some in the suggestions/balance bnet forum for the first time tonight and omg it's bad. It looks like a bunch of bronze players complaining about random stuff. Not even silver level players. The worst part is I think blizzard prob made some changes in previous patches based on their complaints. I mean carriers being too strong? Zerg able to spine crawler 'rush' and use the queen to spread creep? Seriously? Does the queen really need to be made slower off creep because of this or do people need to learn how to not lose to cheesy stuff? Are we going to implement a 10 min no rush rule next?
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
April 23 2010 09:48 GMT
#253
Great article. Especially the exemple of swarm+lurk example. That kind of combo would be considered as imba in the beta, and in the end all the races will have shitty units, if we keep complaining too fast, instead of looking for a good counter.
ॐ
Malganath
Profile Joined April 2010
Denmark7 Posts
April 23 2010 12:51 GMT
#254
interesting read, and I agree on the forcefields... from what ive seen in matches, well placed forcefields can just overwhelm most zerg (current) builds, with ease. I also very much agree with the balancing, and I have seen it in alot of other SC2 articles, so lets hope that blizz manage to read a few of these at some point
widescr33n
Profile Joined April 2010
Sweden15 Posts
April 23 2010 13:05 GMT
#255
Interesting article indeed
On second thought, can we turn off the lights?
Naf
Profile Joined April 2010
Denmark68 Posts
April 23 2010 15:27 GMT
#256
very nice article... good points
drunkensolo
Profile Joined March 2010
Germany56 Posts
April 23 2010 17:25 GMT
#257
nice article !! i like the points being made.
skyeyesattelite
Profile Blog Joined April 2010
Canada56 Posts
April 23 2010 23:59 GMT
#258
roaches cant move burrowed now can they?
i remember seeing them being able to move while burrowed before. o.o
AHHHH GEEEE GEEEE!!!!
AnodyneSea
Profile Blog Joined March 2010
Jamaica757 Posts
April 24 2010 04:09 GMT
#259
Good article, really made me think about all the stuff i've been calling imba in SC2 right now. I'll definitely keep a more open mind
Lost within the hope of freedom, not for control but in the light of our cause
Janex1234
Profile Joined April 2010
United States3 Posts
April 24 2010 05:56 GMT
#260
nc article....
AHHH PLAYGUUU!!!!!
Prev 1 11 12 13 14 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 16h 23m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech53
StarCraft: Brood War
Horang2 4921
Rain 3346
GuemChi 1544
ZergMaN 76
Noble 31
Bale 28
Aegong 24
yabsab 10
Icarus 9
Force[name] 8
League of Legends
JimRising 637
Other Games
summit1g11500
XaKoH 460
NeuroSwarm76
ViBE67
Organizations
Other Games
BasetradeTV127
Counter-Strike
PGL97
[ Show 13 non-featured ]
StarCraft 2
• practicex 18
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2339
League of Legends
• Rush1213
• Lourlo763
• Stunt337
Upcoming Events
Replay Cast
16h 23m
Sparkling Tuna Cup
1d 3h
WardiTV Invitational
1d 5h
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
OSC
1d 16h
ByuN vs MaxPax
herO vs Krystianer
Percival vs Shameless
LetaleX vs YoungYakov
Nicoract vs Gerald
GgMaChine vs ArT
PiGosaur Cup
1d 18h
The PondCast
3 days
KCM Race Survival
3 days
WardiTV Invitational
3 days
CranKy Ducklings
5 days
IPSL
5 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
[ Show More ]
Sparkling Tuna Cup
6 days
IPSL
6 days
Art_Of_Turtle vs KameZerg
Radley vs George
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-11-06
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

Sector 951
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.