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[SC2B] Power Overwhelming - Page 10

Forum Index > News
275 CommentsPost a Reply
Prev 1 8 9 10 11 12 14 Next All
rezoacken
Profile Joined April 2010
Canada2719 Posts
April 20 2010 23:27 GMT
#181
Well yeah the purpose is to balance RACES and not UNITS; people fail to understand that.
Each race must have their really strong combos or units, and other races some ways to counter it : AND it must be in an interesting way for countering it (abilities or specific tactics, not just massing it and A-move).
Think of it like Chess, Queen is a far overpowered piece but it can be counter, and your opponent has one too !
Either we are alone in the Universe or we are not. Both are equally terrifying.
omninmo
Profile Blog Joined April 2008
2349 Posts
April 20 2010 23:45 GMT
#182
forcefield should be emp-able.
having HP doesnt really make sense if the FF is made of "energy"
Antisocialmunky
Profile Blog Joined March 2010
United States5913 Posts
April 20 2010 23:55 GMT
#183
On April 20 2010 23:20 Plexa wrote:
Good article


My sentiments exactly ability-wise. The nerf has put many units in a state of limbo ability wise(mothership/infestor) by stripping them of their original awesomeness.

[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
LittLeLives
Profile Blog Joined April 2010
United States692 Posts
April 21 2010 00:05 GMT
#184
Really hits one of my gripes with SC2. Good read.
Hope Blizzard is paying attention.
Exteray
Profile Blog Joined June 2007
United States1094 Posts
April 21 2010 00:12 GMT
#185
HP bars for force field.. wow i never thought of that!
Sounds like a good idea!
Tor
Profile Joined March 2008
Canada231 Posts
April 21 2010 00:22 GMT
#186
An article urging caution against nerfing everything and then agreeing with most of the nerfs (with the exception of storm and emp?) and even going as far as suggesting another nerf. This article confuses me.
TheMunkey
Profile Joined March 2010
Canada470 Posts
April 21 2010 00:22 GMT
#187
definitely enjoyed it thanks!
Never give up
Pycckuu
Profile Joined April 2010
Canada77 Posts
April 21 2010 00:31 GMT
#188
Sheep.
Have any of you really read the article or did you get entranced by the nostalgia of BW in its current state?
It's pronounced Ruskie not Pikachu
Deleted User 48059
Profile Blog Joined May 2009
86 Posts
Last Edited: 2010-04-21 00:35:51
April 21 2010 00:34 GMT
#189
On April 21 2010 08:45 omninmo wrote:
forcefield should be emp-able.
having HP doesnt really make sense if the FF is made of "energy"


While lore-wise your point is perhaps the most valid, there are some concerns that
the Ghost's EMP ability is already too much of a 'hard-counter' to many Toss units (Sentry, High Templar, Immortal) that adding further utility to the ability in TvP could be harmful.

If the P player has the APM to cast half a dozen perfectly placed force fields before the terran can EMP the sentry, then frankly I say well done to the Protoss user. In the same way, if the T can EMP half the Protoss army before Feedback/Psi Storm is used, then good on them. I can't say I'm particularly happy with the Protoss caster/Ghost dynamic as it stands, but introducing more ways that they counter each other can in my opinion, only be detrimental to the unit relationship.

Kev

[edited for typos. I need to proofread.]
robshredsky
Profile Joined April 2010
United States8 Posts
April 21 2010 00:47 GMT
#190
Well said. But pretty obvious is it not?
zomgzergrush
Profile Joined August 2008
United States923 Posts
April 21 2010 01:09 GMT
#191
oh GENIUS!

forcefields with HEALTH BARS!!

Why won't genius suggestions like this appear in the sc2 forums instead of "adding grappling hooks to units"
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
zTz
Profile Blog Joined February 2003
United States476 Posts
April 21 2010 01:23 GMT
#192
On April 21 2010 08:27 rezoacken wrote:
Well yeah the purpose is to balance RACES and not UNITS; people fail to understand that.
Each race must have their really strong combos or units, and other races some ways to counter it : AND it must be in an interesting way for countering it (abilities or specific tactics, not just massing it and A-move).
Think of it like Chess, Queen is a far overpowered piece but it can be counter, and your opponent has one too !


good job. You too drone!

Guarenteed Blizz developers have some sort of balanced scorecard as a guideline to keep each unit/race counterable by another, then Beta, which sole purpose is to test that scorecard (along with bnet, ladder, and the rest of the fine details that go into the game) and tweak and make adjustments. They are able to look at graphs and charts every morning seeing every statistic one could think of. That along with Beta forums, and community feedback like TL = beautful final product.
where's the rants n flames section?
NightOfTheDead
Profile Joined August 2009
Lithuania1711 Posts
April 21 2010 01:34 GMT
#193
One of the best articles i have read since sc2 beta began. Please do such articles more oftten!
r0yale
Profile Blog Joined September 2009
United States51 Posts
April 21 2010 01:35 GMT
#194
Woulda digged it but there's no digg button, awesome article
NeoScout
Profile Joined April 2010
United States103 Posts
April 21 2010 01:37 GMT
#195
nice
DrSmoke
Profile Joined April 2010
United States175 Posts
April 21 2010 01:48 GMT
#196
"we must avoid balancing SC2 by making everything suck equally hard."

I support this message.
ZapRoffo
Profile Blog Joined April 2010
United States5544 Posts
April 21 2010 01:49 GMT
#197
Right now the one thing I believe is game-breakingly imbalanced right now is spawn larvae and larva buildup.
Yeah, well, you know, that's just like, your opinion man
Rawn
Profile Joined April 2010
Australia16 Posts
April 21 2010 02:42 GMT
#198
Well said. Any chance you'll cross-post this to the Blizzard forums? I think everyone involved in the SC2 beta needs to read this.
CaptainPlatypus
Profile Blog Joined March 2009
United States852 Posts
April 21 2010 02:42 GMT
#199
Very good point to make, and I support it - though I'm neither skilled enough nor be-beta-keyed enough to have an opinion outside the realm of theory.
Melgamesh
Profile Joined April 2010
United States4 Posts
April 21 2010 02:46 GMT
#200
On April 21 2010 11:42 Rawn wrote:
Well said. Any chance you'll cross-post this to the Blizzard forums? I think everyone involved in the SC2 beta needs to read this.

Definitely, even people who aren't involved but think it is "taking to long" to balance the game.
kekekekeke
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