I'm a Detective and I cluechecked this clue:
Credits
Chuiu, Ace and Caller for taking the time to run mafia games for us.
Chuiu, Ace and Caller for taking the time to run mafia games for us.
Does this clue point to Ace?
Answer: Yes.
I vote for Ace.
Forum Index > TL Mafia |
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I'm a Detective and I cluechecked this clue: Credits Chuiu, Ace and Caller for taking the time to run mafia games for us. Does this clue point to Ace? Answer: Yes. I vote for Ace. | ||
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On April 20 2009 13:23 Qatol wrote: Show nested quote + On April 20 2009 13:21 Caller wrote: Guys, I'm a Detective and I cluechecked this clue: Credits Chuiu, Ace and Caller for taking the time to run mafia games for us. Does this clue point to Ace? Answer: Yes. I vote for Ace. Psh cluechecks don't work like that any more! (The change will be posted when BC comes back.) Therefore Caller is lying! I vote for Caller Qatol is a liar! I vote for Double Lynch I vote for Qatol | ||
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The town woke up to find Caller dead. They found his body next to a pile of cards, the aces of which were missing. They also found papers for a fighter pilot who had 5 kills. His body was next to ACE Furniture as well. They also found a note from Qatol. It said: I'm Mafia Time to vote for the mafia! | ||
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I meant to start my election earlier, but I forgot ![]() Anyways, I'm going to run for mayor. What do I have going for me? ~Sheer Awesomeness ~MS Paint ~Poor Handwriting and Organization Skills ~Haven't been mafia yet, not going to get started anytime soon. ~More importantly, we need somebody to organize town around. Last game, we had semioldguy as mayor, and he helped rally special roles together. This time, however, I will get specials AND greens together in one What's the plan this game? Abuse cluechecks as much as possible. Last game, we saw how cluechecks were invaluable as they let us target mafia that otherwise may have been hidden because of their roles (such as the Godfather). While I am terrible at clue analysis, I consider myself to be somewhat decent at predicting behavior and making traps for silly mafia to walk into (oh hai capek). That's it for now, until we see Day 1 Clues I will not be sure what exactly we'll focus on. | ||
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Again, I must caution people about being too overeager to vote for Qatol. I find it odd that Qatol has very easily managed to capture some 10 votes already. Something about his vibe this time is different-I advise caution. | ||
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she said "Hi, my name Sheena" I thought she'd be good to go with a little funky cold medina, she said "I'd like a drink", I said "ok, I'll go get it" and then a couple of sips, she cold licked her lips and I knew that she was with it so I took her to my crib and everything went well as planned but when she got undressed it was big old mess Sheena was a man so I threw him out I don't fool around with no Oscar Meyer weiner you must be sure that the girl is pure for the funky cold medina | ||
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On April 22 2009 12:37 BloodyC0bbler wrote: hahahahahah Caller that just made my day. such a good song XD that's good rap there | ||
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On April 23 2009 17:11 Pyrrhuloxia wrote: Show nested quote + On April 23 2009 16:49 Showtime! wrote: Pyr, I never said that. Read between the lines. Now, let's wait and see how our DTs decide to act. * I'm not ready to get rid of BlindAlbino yet based on that info alone. I rather take out the Blastoise, SoG or our Paranoid Androide Lurker Caller. Said what? you keep responding to me with vague undefined pronouns and confusing the hell out of me. Read between what lines? If you are trying to tell something to me specifically, try PM rather than hieroglyphics. How are we going to even know what our DTs decide to do? We have no way to get them organized at this point qatol can't be proven innocent so maybe he is blue like last mayor was and then DTs can trust but right now no DT should be trusting anyone. Even if they role check someone they could get the GF. Maybe one of SoG, Caller and you are GF?! Are you GF and hoping some DT will get curious and check you, see you as blue or green and trust you then you will kill him? Because that is a big possibility at this point the way you are begging to be role checked without any justification and how you have said you are waiting to earn trust before you start giving more plans to the town. in part 2 of your post you are asking us to kill sog or caller, two great players, without explaining why. my wtf meter is beeping pretty loud. seriously, DTs: you should be following qatol at this point until Showtime! puts some logic behind whatever it is that he is doing. im actually quite a terrible player lol not much is going on so i'll just wait and see what happens ~~~ | ||
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On April 24 2009 23:09 Malongo wrote: The real problem about activity is that we cant do anything else until the day post comes in, most of the discussion comes from the clues, so if there are no clues theres not too much to add at least from my side (yeah and quickstriker still looks mafia to me). The other point is that lack of info about the numbers is way to painful for the town, because there are millers and gf. I mean theres almost no way to counter-check a player for trustability because the amount of blues/mafia is hidden. I have an idea We look for vigis to make a kill on day 2. A vigi will send a pm to three people, good players, saying that they will hit so and so tonight. Then we watch and count hits. If hits are right, that vigi can roleclaim and volunteer they were vigi. They already used their hit so if they die they won't be that important, as long as the vigi makes list. Then we can stack medics and assign night roles to see if the night roles go through with it. If hits are lower than expected, we do a cluecheck on the kill and vigi, and that can be arranged through no dts saying anything. If the clue does not point to that person, we lynch them. For added safety, we target a high suspicion person, so if someone is faking big and be like "oh mafia blocked my hit" we will get a better idea of who are suspects without using a lynch. Then we tell him to do another high suspicion target, and if it happens again the vigi should be highly suspect as mafia. | ||
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On April 25 2009 03:46 LTT wrote: Show nested quote + On April 25 2009 03:10 Malongo wrote: On April 25 2009 01:07 LTT wrote: On April 25 2009 00:40 Caller wrote: On April 24 2009 23:09 Malongo wrote: The real problem about activity is that we cant do anything else until the day post comes in, most of the discussion comes from the clues, so if there are no clues theres not too much to add at least from my side (yeah and quickstriker still looks mafia to me). The other point is that lack of info about the numbers is way to painful for the town, because there are millers and gf. I mean theres almost no way to counter-check a player for trustability because the amount of blues/mafia is hidden. I have an idea We look for vigis to make a kill on day 2. A vigi will send a pm to three people, good players, saying that they will hit so and so tonight. Then we watch and count hits. If hits are right, that vigi can roleclaim and volunteer they were vigi. They already used their hit so if they die they won't be that important, as long as the vigi makes list. Then we can stack medics and assign night roles to see if the night roles go through with it. If hits are lower than expected, we do a cluecheck on the kill and vigi, and that can be arranged through no dts saying anything. If the clue does not point to that person, we lynch them. For added safety, we target a high suspicion person, so if someone is faking big and be like "oh mafia blocked my hit" we will get a better idea of who are suspects without using a lynch. Then we tell him to do another high suspicion target, and if it happens again the vigi should be highly suspect as mafia. That's interesting, but I can see a problem. There isn't a way to tell a vigi from a CK without a role check. It seems as if your plan is trying to confirm vigis through clue checks without wasting role checks since, if this game is handled like almost every other one, the mafia don't get to decide which player is assigned to which hit meaning they have no control over clues. A CK doesn't have this problem and might not have our best interest in mind when people start roleclaiming... :x This idea can work, but it is going to cost us some role checks. The clue checks aid us in preventing the GF from hiding as a vigi, but we need RC to stop a CK from getting in. In fact this idea is better done at night 2 when the roles can start using the power. I dont think the CK can start killing asap without contacting someone to hire him, so im thinking its quite unlikely that CK will hit on night 2 and even then its quite unlikely that CK wants to get too much involved with the town to rolefake a vigi (im guessing he wants to remain as unsuspiciouly as posible). I like it, however theres still some minor problems, like the dt coordination and the vigi coordination (i think we dont want ALL our vigis hitting night 2). This idea was proposed in Mafia 5 (By Caller incidentally) and was shot down there too. It was a better idea in Mafia 5 too because the game was different. 1.) There was a Sheriff who could make the Vigi invincible. We only have medics. 2.) Role counts were known. Right now we don't know how many hits the mafia have, how many medics we have to stop them, or how many vigis we would need to cover. 3.) There was no CK. In Mafia 5, the only worry was the GF sneaking in. You think we should proceed by gambling that the CK won't beable to/will choose not to act. What if there is more than one CK? Our odds go way down. It was basically a gamble on the randomization of the clue distribution. If the targets kill was selected to be the GF impersonating as a vigi, we are royally borked. If the CK acts and ifniltrates, we are borked. It wasn't worth the risk in Mafia 5, and it is even riskier now. We have no idea what contract killer's objectives are at this time. For all we know, it could be simply to not die. If that is the case, by pretending to be a vigi, he essentially loses his powers for the rest of the game after the first hit. It's very risky for the CK to pose as a vigi. Second of all, I had already stated that the vigi would pm 3 people (preferably active players) about the fact that they would kill certain persons. If the vigi goes down that night, one of those three players (at least) is highly suspect. The difference here is that I'm pretty sure vigis have only one hit, so if they use their hit they basically become a townie for the rest of the game. We don't need to keep the Vigi alive for more than a day-just long enough to get roleclaims together, organize night actions, and perhaps even find inconsistencies among people. Night actions for DTs and medics take place almost instantly (or when BC gets back) so that's still enough time to weed out mafia infiltrators. | ||
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On April 25 2009 15:57 LTT wrote: What? How could a red possibly die? Mafia can't target themselves from the rules and vigilantes and cks can't act during night one... BC, you got some splaining to do. 2 blues. Are their roles going to be revealed in the op or have you just not gotten around to it? Vigilante - You may, only once during the game, kill a player of your choice during the night. A clue will be left behind just like a mafia killing pointing to you. If your hit overlaps with mafia or another vigilante then I will cancel it and they will kill the person instead. In both cases you will not know who caused your hit to be canceled and you will be able to use your hit anytime after that during the game. oh BC you bastard, getting rid of the night 1 requirement | ||
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On April 25 2009 16:02 LTT wrote: Show nested quote + On April 25 2009 16:00 Caller wrote: On April 25 2009 15:57 LTT wrote: What? How could a red possibly die? Mafia can't target themselves from the rules and vigilantes and cks can't act during night one... BC, you got some splaining to do. 2 blues. Are their roles going to be revealed in the op or have you just not gotten around to it? Vigilante - You may, only once during the game, kill a player of your choice during the night. A clue will be left behind just like a mafia killing pointing to you. If your hit overlaps with mafia or another vigilante then I will cancel it and they will kill the person instead. In both cases you will not know who caused your hit to be canceled and you will be able to use your hit anytime after that during the game. oh BC you bastard, getting rid of the night 1 requirement He did not. Look at the green text above the roles. Only DTs can cluechecks and medics protect on night 1. another possibility is that Bockit was a miller? | ||
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A) The contract killer met with mafia B) Mafia wants contract killer's help (extra hit at night is powerful) C) Killer's goals are reduction of both town and mafia, thus killer demanded mafia kill one of their own. amirite? | ||
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I think there's a chance the pressing into eyes clue may be a reference to the coins that are needed to pay for the boatride after death. LTT's profile has: Do you think death could possibly be a boat? / No, no. Death is not. Death isn't. You take my meaning. Death is the ultimate negative. Not-being. You can't not-be on a boat. / I've frequently not been on boats. / No, no. What you've been is not on boats. just sayin' | ||
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On April 25 2009 16:25 Malongo wrote: Show nested quote + On April 25 2009 16:23 Caller wrote: Speaking of which I think there's a chance the pressing into eyes clue may be a reference to the coins that are needed to pay for the boatride after death. LTT's profile has: Do you think death could possibly be a boat? / No, no. Death is not. Death isn't. You take my meaning. Death is the ultimate negative. Not-being. You can't not-be on a boat. / I've frequently not been on boats. / No, no. What you've been is not on boats. just sayin' Not defending anyone, but im surprised how many TLneters have boat references in theyr profiles. yeah, but death AND boats? Clearly the question is asking about the ride of Charon from the gates of Hell to the actual death. Also, Monoxide could be the reason that Nemy was killed. We don't actually see the source of Nemy's killer, and he feels a burning feeling in his lungs, meaning that it wasn't what he drank that killed him. Maybe it's implying that the mafia here is a gas, i.e. Carbon Monoxide? | ||
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On April 25 2009 16:35 Pyrrhuloxia wrote: gg. Waiting For: Pyrrhuloxia 0:43 | ||
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On April 26 2009 02:11 Tricode wrote: Can someone explain to me why they think there are 2 mafia? I don't understand it. For Bockit, he could be miller or CK. Mafia could of just hit him right? There have to be two mafia. Consider: Bockit has to be mafia, he is red, we've already established this. Millers are Black and CK would have "CK" written next ot his name. Therefore, Bockit is mafia. Now, if Bockit is mafia, and nobody else can kill him that is town, then that must mean mafia killed him. But if there is one mafia, they can't hit each other. Therefore, there must be at least two mafia organizations, of whom Bockit was a member of one. Their KP is likely fairly low-i'd assume 2-4 per mafia-but they are at odds with each other. | ||
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Why the hell are we lynching JeeJee There are clearly much stronger lynch targets than JeeJee to begin with, and we have little to no evidence that we have surefire mafia targets. The only thing a double lynch is good for is hitting when we have a stronger lead on mafia. When we have little to no lead on mafia like we do now, then we're kind of in a shithole, aren't we. Qatol, what the hell are you doing,, accusing JeeJee like that. While I do admit his defense is pretty crappy, your grounds for lynching him and not Monoxide are flawed. If you remember from last game, most of the mafia we hit were based off a multi-clue pointing, because of the chance that one of the clues was the one in question. Granted we have a different mod this game, but I think there is still a good chance here. Not to mention that you've been playing very uncharacteristically from previous rounds, and the Uff Da ---> clumsiness clue, seems to me that town should be very cautious about blindly following orders here. | ||
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For Ace's sake, make the post ![]() | ||
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On April 30 2009 12:32 RebirthOfLeGenD wrote: FUCKING UNDERCOVER GODFATHER SCUM ACE. I SEE THROUGH YOUR LESS THAN CLEVER DISGUISE i second this notion | ||
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On May 01 2009 13:53 Vivi57 wrote: ffs just vigi kill ace thats a waste, why would we do that save ur vigi kills or use it on quickstriker | ||
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On May 01 2009 15:06 iNfuNdiBuLuM wrote: Show nested quote + On May 01 2009 14:52 Incognito wrote: Goodies from a DT. "only too see an uncomprehensable phrase before the tv exploded" IS a clue. The "clumsiness" clue does not point to Qatol. Enjoy. hmm interesting. the two prime suspects for that clue iirc were Versatile and Qatol. Was there anyone else? And obviously the first one was a clue, i don't know why someone would check on that... but at least we know for sure now i guess. clumsiness may point to semioldguy in the sense that old people may stumble really shitty lol but w/e | ||
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First of all I would like to say that I was half drunk when I decided to hit Ace last night as a vigilante. Mostly because town is fucked and I did it for the lols. XDDDDD But then I read the clues that were attached to me, and suddenly I got an idea. Notice how the person in question is shaking his hands-clearly, he is terrified. My profile page has "i am extremely terrified of chinese people," which is where I assume the clue points towards. As I no longer have any kills, my role is now basically that of a townie. There will be those whom assume that Ace isn't chinese and therefore the clue doesn't point to me, in which case I respond that you're reading too deeply into the clue. Now what does this mean? I am either: a) faking it and is townie/veteran b) actually a vigilante c) scum or godfather that planned this 2 days in advance. But think about it: this here gives us an idea of what BC uses for clues. I am also exposing myself, which would be stupid as GF considering the other mafia will hit me no matter my true role, and why would I expose myself. In any case here's what I believe the KP is: 3 per mafia 1 for me 1 for the CK And one more thing: if I"m the CK, why the hell would I expose myself so early? That would incredibly stupid with two sets of mafia, unless I've actually made contact with both factions and decided to solely fuck town. Later in the evening, I suggest that a DT (assuming there are any left) run a rolecheck on me to confirm I am not the CK. I think I've already explained why me claiming and being GF is just dumb. Sure I have town list of roles, but other mafia gets a free GF kill. At that point, once I have been confirmed, I would like to get everybody's roles together so we could possibly organize night actions for at least one night before I get axed. | ||
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On May 02 2009 03:41 semioldguy wrote: A Detective checking Caller is not that good of an idea. Not only will this expose a Detective, which could be our last, but it hinges on the fact that Caller has to survive the night. I already mentioned earlier in the thread why it is BAD to try leading the Detectives publicly because it makes the kills potentially more valuable to Mafia by both eliminating a strong player and wasting one of our few precious role-checks we have left because the player they role-checked died. regardless, even if we don't do anything about what I did, the fact remains that we now know have an idea as to how BC writes clues this round ^^ | ||
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3 Lions, or 3clipse? | ||
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On May 03 2009 11:42 LucasWoJ wrote: Show nested quote + On May 03 2009 11:32 Caller wrote: I suggest that the person hiding under the computer fired three shots at his victim. 3 shots, Day 3...3rd Paragraph, 3, 3, 3, 3 Lions, or 3clipse? Wow, that's actually a really good catch. Both of them are quite suspicious too. Caller, could you look at the spoiler part of my post and see what you think about 3 Lions? he's pretty suspicious there, although he might also be a blue, given that he's usually a quiet player | ||
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On May 03 2009 16:45 Camlito wrote: From: t_co Subject: CK Date: 5/1/09 09:08 Hi Camlito, Are you CK or Mafia? I'm CK. If you are mafia, please let other mafia know since I am not going with the town/Qatol. Best, t_co Reply ??? O.O | ||
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i didnt get any message like that -_- | ||
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lol | ||
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I'm also 70% sure that each group is kills-3 from each mafia. I'm almost 90% sure that Monoxide is scum here from that clue. I'm also pretty sure 3clipse is mafia, as we see the 3 theme again (three men burst into the room). Incognito's killer I'm 90% sure is Hyperbola. The mafia in question dives down, under Incognito, and back up. Sure it may be more of a parabola, but the weirdness is clearly a clue, and it could very well be a hyperbola. That's all I know. in the meantime i suggest we kill Monoxide, 3clipse, and Hyperbola. | ||
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On May 07 2009 07:48 Mynock wrote: Will a Vigi finally hit Ver here? Goddamit. mynock you could be scum here you could be that teeth-like the mynocks from star wars | ||
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May 07 2009 00:04 GMT
#1002
On May 07 2009 09:00 Incognito wrote: Yeah Caller. Like the mistake in your game. That you never told anyone about ^^ ^^^^^^^^^^ | ||
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May 07 2009 01:04 GMT
#1011
On May 07 2009 09:56 RebirthOfLeGenD wrote: Yeah BC, I am down to play for two more days, if get some lucky lynching maybe it will turn around. Not looking good so far. I figure kill Qatol and vote for double lynch and hope we nail two tomorrow. :/ I should of jumped on the lynch Qatol band wagon a day ago. Might of killed his bitch ass. I also find it odd that no mafia hits are overlapping yet. I also think any remaining Vigi's should hit Mynock and Monoxide tonight. Mynock you quoted random clues and pointed them to people without giving an explanation. If any contract killers are around, PM me or Malongo and maybe we can make a deal. I know it doesn't hold much weight, but if you work with us we won't kill you!!! Plus maybe you want to see if you can help overcome the predicament we are currently in. It would be an epic comeback. I can assure any CK that both me and Malongo are innocent. did u even read my hyperbola clue?,.... | ||
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May 07 2009 06:58 GMT
#1017
On May 07 2009 12:34 RebirthOfLeGenD wrote: Show nested quote + On May 07 2009 07:46 Caller wrote: I'm 70% sure that the CK used a cluecheck here I'm also 70% sure that each group is kills-3 from each mafia. I'm almost 90% sure that Monoxide is scum here from that clue. I'm also pretty sure 3clipse is mafia, as we see the 3 theme again (three men burst into the room). Incognito's killer I'm 90% sure is Hyperbola. The mafia in question dives down, under Incognito, and back up. Sure it may be more of a parabola, but the weirdness is clearly a clue, and it could very well be a hyperbola. That's all I know. in the meantime i suggest we kill Monoxide, 3clipse, and Hyperbola. Yeah, I read it. And Show nested quote + Incognito began to get into a brawl with his opponent, sending blows back and forth. The fight lasted only moments though, as the mafia dropped down, and darted under Incognito’s assault, and as rose behind the town member, he let his wire fly around [g]incognito’s[/g] throat, and with a bit of work, incognitos head was rolling along the floor. 3 lions was hugging the back wall, trying to avoid each attack , but the man he was fighting was phased by the cowardice, he held a lance up then charged, sliding his weapon easily into [g]3 lions[/g] ribcage, leaving the man sprawled in a bloody heap. I think these better apply to Monoxide. If you look at his icon its this ![]() My logic here is that while both clues most likely do NOT point to him, I would guess that at least one could. If we look at this first one, it says that the suspect mafioso dropped down and darted under incognito's assault the DT in the pic seems to move in a fast motion. If we think a little more the fight lasted only moments, generally when you fight a DT the fight ends quick. It has low life and high attack. Kills drones fast and has a blade that could sever a head. However I also don't know how the wire fits in. That's the only part that wouldn't fit in, however the head rolling could correlate with a DT slash? Just a thought. The second one was also a vague reference to a DT, it could refer to the DTs sword as a lance I would think. Also when you kill a drone it leaves a bloody mess similar to girls maxy pad on her period. The hyperbola one is good I suppose, I don't think its as strong, but whatever you think. I admit to not have much attention to previous days clues because I was lazy and didn't feel like clue interpreting, but I read that one related to suicide or accidental death? Which can link to Monoxide as well. The only thing I noticed that contradicts this is some of the clues seem to repeat, like the Arrow one. I am trying to figure out how hes writing clues, hopefully not too little too late. I think the second clue is a better one for monoxide. Consider: the person was "phased," and "charged." Phase-in is what Protoss ground units do in Starcraft II, as Charge is an ability Zealots have in SC II. Monoxide's picture is clearly a Zealot from Starcraft II. Judging from BC's clue about me, which describes something about the person's name or profile (i.e. shaking hand + wide eyes = terrified) I think this clue fits here. | ||
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May 07 2009 07:09 GMT
#1019
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May 07 2009 07:10 GMT
#1022
On May 07 2009 16:10 Ace wrote: wow you guys are unbelievably stupid lol no shit sherlock | ||
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May 07 2009 07:17 GMT
#1025
On May 07 2009 16:11 BloodyC0bbler wrote: ![]() why else would i say that XD | ||
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May 07 2009 20:47 GMT
#1059
It would be most appreciated. | ||
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May 07 2009 21:44 GMT
#1071
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May 07 2009 21:48 GMT
#1073
SOMEONE IS BLOCKING THE MOONLIGHT FROM SCAMP GEE WONDER WHAT BLOCKS THE MOONLIGHT A FUCKING ECLIPSE THATS WHAT BLOCKS SUN/MOONLIGHT OR 3CLIPSE WTF edit for quote: scamp gazed up as the figure blocked the moonlight from reaching him, then he was kicked hard in the head till he died. | ||
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May 07 2009 21:51 GMT
#1075
On May 08 2009 06:49 Malongo wrote: Show nested quote + On May 08 2009 06:48 Caller wrote: Dude are you guys fucking retarded SOMEONE IS BLOCKING THE MOONLIGHT FROM SCAMP GEE WONDER WHAT BLOCKS THE MOONLIGHT A FUCKING ECLIPSE THATS WHAT BLOCKS SUN/MOONLIGHT OR 3CLIPSE WTF Then use a vigi hit. Ehm... dude lol none of this would be possible if i didn't hit anybody first of all it was pretty obvious game was over when people were pming roles to qatol second of all, by hitting somebody it gives one a clue as to what BCs clues mean. By hitting Ace, granted there were probably more suspicious people (cough Qatol cough) one could connect clues, ja? In any case, voting random people isn't smart here. Vote for the people with clues, please please please please please I will be voting Monoxide and 3clipse until further notice. Another thing: The same guy that bowled into scamp also "bowled into" BC, "who died a few hours later." Hmm how many hours is a few... 3? Isn't it weird that they BC would specifically say "a few hours later?" | ||
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May 07 2009 22:05 GMT
#1081
There have been two music clues. Music I've gone through basically everyone's profile. The only person that has anything vaguely music oriented is LucasWoJ, who has also been suspiciously silent. Come to think of it Malongo has an error message in his profile. Could the beeping noise be him? Not to mention that message is certainly not intelligible by pure-English speakers. The beeping could also be CompX or Tricode. Lalalala | ||
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May 08 2009 02:17 GMT
#1300
On May 08 2009 09:34 BloodyC0bbler wrote: Show nested quote + On May 08 2009 09:32 Pyrrhuloxia wrote: On May 08 2009 09:31 Malongo wrote: On May 08 2009 09:29 Pyrrhuloxia wrote: hey if anyone wants help with next game or wants me to make some video clues or something could be fun No please. Interactive clues remind me of Caller singing. lol x2 x99999 | ||
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May 08 2009 08:22 GMT
#1362
On May 08 2009 17:21 iLoveKTF wrote: I want to be mafia next time btw. ![]() next round we're lynching ilovektf first | ||
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May 08 2009 08:40 GMT
#1367
On May 08 2009 17:24 BloodyC0bbler wrote: fuck that, bandwagon lynch caller for being a bad vig ! ktf was a decent med ! well what the fuck was I supposed to do I pop bottles and hot hollow-points at each and all of you (Come on!) | ||
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May 08 2009 23:12 GMT
#1398
On May 09 2009 06:04 Mynock wrote: This should go into a separate thread, but I think we should try an all-roles game. And by that I don't necessarily mean that everyone should have a super-special-awesome role to be imba with, but that lots of people could have different win conditions. I'm thinking of a lot of roles here, but mainly they would be inner stories that add to the character played by a certain player so it promotes communication, both inner and public. For example: Role: Good Twin. Description: You are the good twin, and your brother has turned to the dark path and joined a mafia family. He is your evil twin, you have to find him, and persuade him to stop with his wicked ways. You have the ability "persuade", which you can use only once, and if you use it on the correct target (your evil twin), you will both leave the game (you win, your evil brother loses), if you use it on a wrong target, your ability will simply go to waste. You still win the game if Town wins. Every second night you will receive a little clue as to who your twin is. Role: Evil Twin. Description: You are the evil twin, and you have always despised your brother. You have to find him, and kill him. You better find him before he finds you. If he dies by a hit or lynch or any other means, you're safe from him, but your family still has to win the game for you to win. Every second night you will receive a little clue as to who your twin is. Things like that, basically. A little lore to the game. An otherwise green inactive Townie will have an initiative to play the game and participate in a quest. An otherwise silent Mafia will have to get a bit public and try to find his twin. etc... Obviously there's a lot of roles that can be made up, the key is of course balance, and keeping things interesting. If things are interesting, people are active. Also, 2 (rivaling!) Mafia families seems good. More people with roles, more blues to balance it out, more activity... We could edit this slightly to be like from The Departed/Infernal Affairs. You have the Rat vs. the Mole. Both are going after each other, but neither knows who the other is. | ||
Caller
Poland8075 Posts
May 09 2009 22:32 GMT
#1453
There are 50 townies and 10 mafia. KP of Mafia is 1 per person. The catch is, each mafia member is by themselves in the beginning. Storyline: A group of mafia sleeper agents woke to see their Godfather being executed publicly in the street. Unfortunately, they do not know who the others are. Mafia: Two powers: 1) May investigate one person and find their role (millers included) 2) May kill one person (including other mafia members) that night. This does two things: A) it gives mafia pause from simply just 1a2a3aing their way through the active players. This also prevents mafia from simply just hiding and staying inactive, as they need to meet up with the other mafia. Obviously, once mafia gets organized, they will have massive hit potential. But this is counteracted by the fact that they aren't organized to begin with-thus, there is a chance that mafia may hit their own. Thus, they may choose to instead investigate people and find that person's role. This also counteracts DT roleclaim confirmations and Vigilante claims. However, there will still be Millers in the game. Thus, a group of organizing mafia may inadvertently invite a miller into their group. Add the fact that Millers now can be any town, blue OR green (the miller "red" appears over blue/green, but town is unaware of it) and mafia must now be more careful. | ||
Caller
Poland8075 Posts
May 10 2009 20:05 GMT
#1476
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