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Mafia VII - GG

Forum Index > TL Mafia
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Caller
Profile Blog Joined September 2007
Poland8075 Posts
April 20 2009 04:21 GMT
#37
Guys,

I'm a Detective and I cluechecked this clue:

Credits
Chuiu, Ace and Caller for taking the time to run mafia games for us.


Does this clue point to Ace?
Answer: Yes.

I vote for Ace.
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
Caller
Profile Blog Joined September 2007
Poland8075 Posts
April 20 2009 04:24 GMT
#39
On April 20 2009 13:23 Qatol wrote:
Show nested quote +
On April 20 2009 13:21 Caller wrote:
Guys,

I'm a Detective and I cluechecked this clue:

Credits
Chuiu, Ace and Caller for taking the time to run mafia games for us.


Does this clue point to Ace?
Answer: Yes.

I vote for Ace.


Psh cluechecks don't work like that any more! (The change will be posted when BC comes back.) Therefore Caller is lying!
I vote for Caller

Qatol is a liar!

I vote for Double Lynch
I vote for Qatol
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
Caller
Profile Blog Joined September 2007
Poland8075 Posts
April 21 2009 01:15 GMT
#59
DAY

The town woke up to find Caller dead. They found his body next to a pile of cards, the aces of which were missing. They also found papers for a fighter pilot who had 5 kills. His body was next to ACE Furniture as well.

They also found a note from Qatol. It said:

I'm Mafia

Time to vote for the mafia!
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
Caller
Profile Blog Joined September 2007
Poland8075 Posts
April 21 2009 21:24 GMT
#82
Hey everybody,

I meant to start my election earlier, but I forgot

Anyways, I'm going to run for mayor.

What do I have going for me?
~Sheer Awesomeness
~MS Paint
~Poor Handwriting and Organization Skills
~Haven't been mafia yet, not going to get started anytime soon.
~More importantly, we need somebody to organize town around. Last game, we had semioldguy as mayor, and he helped rally special roles together. This time, however, I will get specials AND greens together in one unholy matrimony.

What's the plan this game? Abuse cluechecks as much as possible. Last game, we saw how cluechecks were invaluable as they let us target mafia that otherwise may have been hidden because of their roles (such as the Godfather). While I am terrible at clue analysis, I consider myself to be somewhat decent at predicting behavior and making traps for silly mafia to walk into (oh hai capek).

That's it for now, until we see Day 1 Clues I will not be sure what exactly we'll focus on.
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
Caller
Profile Blog Joined September 2007
Poland8075 Posts
April 21 2009 23:08 GMT
#91
wat
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
Caller
Profile Blog Joined September 2007
Poland8075 Posts
April 22 2009 02:56 GMT
#126
In case you missed it, I am running for Mayor. My plan was already stated in my earlier post.

Again, I must caution people about being too overeager to vote for Qatol. I find it odd that Qatol has very easily managed to capture some 10 votes already. Something about his vibe this time is different-I advise caution.
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
Caller
Profile Blog Joined September 2007
Poland8075 Posts
April 22 2009 03:36 GMT
#134
I went up to this girl
she said "Hi, my name Sheena"
I thought she'd be good to go with a little funky cold medina,
she said "I'd like a drink", I said "ok, I'll go get it"
and then a couple of sips, she cold licked her lips and I knew that she was
with it
so I took her to my crib
and everything went well as planned
but when she got undressed it was big old mess
Sheena was a man
so I threw him out
I don't fool around with no Oscar Meyer weiner
you must be sure that the girl is pure for the funky cold medina
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
Caller
Profile Blog Joined September 2007
Poland8075 Posts
April 22 2009 03:44 GMT
#140
On April 22 2009 12:37 BloodyC0bbler wrote:
hahahahahah

Caller that just made my day.

such a good song XD

that's good rap there
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
Caller
Profile Blog Joined September 2007
Poland8075 Posts
April 23 2009 13:33 GMT
#282
On April 23 2009 17:11 Pyrrhuloxia wrote:
Show nested quote +
On April 23 2009 16:49 Showtime! wrote:
Pyr, I never said that. Read between the lines.

Now, let's wait and see how our DTs decide to act.

*

I'm not ready to get rid of BlindAlbino yet based on that info alone.

I rather take out the Blastoise, SoG or our Paranoid Androide Lurker Caller.


Said what? you keep responding to me with vague undefined pronouns and confusing the hell out of me. Read between what lines? If you are trying to tell something to me specifically, try PM rather than hieroglyphics.

How are we going to even know what our DTs decide to do? We have no way to get them organized at this point qatol can't be proven innocent so maybe he is blue like last mayor was and then DTs can trust but right now no DT should be trusting anyone. Even if they role check someone they could get the GF. Maybe one of SoG, Caller and you are GF?! Are you GF and hoping some DT will get curious and check you, see you as blue or green and trust you then you will kill him? Because that is a big possibility at this point the way you are begging to be role checked without any justification and how you have said you are waiting to earn trust before you start giving more plans to the town.

in part 2 of your post you are asking us to kill sog or caller, two great players, without explaining why. my wtf meter is beeping pretty loud. seriously, DTs: you should be following qatol at this point until Showtime! puts some logic behind whatever it is that he is doing.

im actually quite a terrible player lol

not much is going on so i'll just wait and see what happens ~~~
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
Caller
Profile Blog Joined September 2007
Poland8075 Posts
April 24 2009 05:03 GMT
#324
sorry guys i have midterms tomorrow will be more active later
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
Caller
Profile Blog Joined September 2007
Poland8075 Posts
April 24 2009 15:40 GMT
#340
On April 24 2009 23:09 Malongo wrote:
The real problem about activity is that we cant do anything else until the day post comes in, most of the discussion comes from the clues, so if there are no clues theres not too much to add at least from my side (yeah and quickstriker still looks mafia to me). The other point is that lack of info about the numbers is way to painful for the town, because there are millers and gf. I mean theres almost no way to counter-check a player for trustability because the amount of blues/mafia is hidden.

I have an idea
We look for vigis to make a kill on day 2. A vigi will send a pm to three people, good players, saying that they will hit so and so tonight. Then we watch and count hits. If hits are right, that vigi can roleclaim and volunteer they were vigi. They already used their hit so if they die they won't be that important, as long as the vigi makes list. Then we can stack medics and assign night roles to see if the night roles go through with it. If hits are lower than expected, we do a cluecheck on the kill and vigi, and that can be arranged through no dts saying anything. If the clue does not point to that person, we lynch them. For added safety, we target a high suspicion person, so if someone is faking big and be like "oh mafia blocked my hit" we will get a better idea of who are suspects without using a lynch. Then we tell him to do another high suspicion target, and if it happens again the vigi should be highly suspect as mafia.
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
Caller
Profile Blog Joined September 2007
Poland8075 Posts
April 24 2009 19:20 GMT
#345
On April 25 2009 03:46 LTT wrote:
Show nested quote +
On April 25 2009 03:10 Malongo wrote:
On April 25 2009 01:07 LTT wrote:
On April 25 2009 00:40 Caller wrote:
On April 24 2009 23:09 Malongo wrote:
The real problem about activity is that we cant do anything else until the day post comes in, most of the discussion comes from the clues, so if there are no clues theres not too much to add at least from my side (yeah and quickstriker still looks mafia to me). The other point is that lack of info about the numbers is way to painful for the town, because there are millers and gf. I mean theres almost no way to counter-check a player for trustability because the amount of blues/mafia is hidden.

I have an idea
We look for vigis to make a kill on day 2. A vigi will send a pm to three people, good players, saying that they will hit so and so tonight. Then we watch and count hits. If hits are right, that vigi can roleclaim and volunteer they were vigi. They already used their hit so if they die they won't be that important, as long as the vigi makes list. Then we can stack medics and assign night roles to see if the night roles go through with it. If hits are lower than expected, we do a cluecheck on the kill and vigi, and that can be arranged through no dts saying anything. If the clue does not point to that person, we lynch them. For added safety, we target a high suspicion person, so if someone is faking big and be like "oh mafia blocked my hit" we will get a better idea of who are suspects without using a lynch. Then we tell him to do another high suspicion target, and if it happens again the vigi should be highly suspect as mafia.


That's interesting, but I can see a problem. There isn't a way to tell a vigi from a CK without a role check. It seems as if your plan is trying to confirm vigis through clue checks without wasting role checks since, if this game is handled like almost every other one, the mafia don't get to decide which player is assigned to which hit meaning they have no control over clues. A CK doesn't have this problem and might not have our best interest in mind when people start roleclaiming... :x

This idea can work, but it is going to cost us some role checks. The clue checks aid us in preventing the GF from hiding as a vigi, but we need RC to stop a CK from getting in.

In fact this idea is better done at night 2 when the roles can start using the power. I dont think the CK can start killing asap without contacting someone to hire him, so im thinking its quite unlikely that CK will hit on night 2 and even then its quite unlikely that CK wants to get too much involved with the town to rolefake a vigi (im guessing he wants to remain as unsuspiciouly as posible). I like it, however theres still some minor problems, like the dt coordination and the vigi coordination (i think we dont want ALL our vigis hitting night 2).


This idea was proposed in Mafia 5 (By Caller incidentally) and was shot down there too. It was a better idea in Mafia 5 too because the game was different.

1.) There was a Sheriff who could make the Vigi invincible. We only have medics.
2.) Role counts were known. Right now we don't know how many hits the mafia have, how many medics we have to stop them, or how many vigis we would need to cover.
3.) There was no CK. In Mafia 5, the only worry was the GF sneaking in. You think we should proceed by gambling that the CK won't beable to/will choose not to act. What if there is more than one CK? Our odds go way down.

It was basically a gamble on the randomization of the clue distribution. If the targets kill was selected to be the GF impersonating as a vigi, we are royally borked. If the CK acts and ifniltrates, we are borked. It wasn't worth the risk in Mafia 5, and it is even riskier now.

We have no idea what contract killer's objectives are at this time. For all we know, it could be simply to not die. If that is the case, by pretending to be a vigi, he essentially loses his powers for the rest of the game after the first hit. It's very risky for the CK to pose as a vigi.

Second of all, I had already stated that the vigi would pm 3 people (preferably active players) about the fact that they would kill certain persons. If the vigi goes down that night, one of those three players (at least) is highly suspect.

The difference here is that I'm pretty sure vigis have only one hit, so if they use their hit they basically become a townie for the rest of the game. We don't need to keep the Vigi alive for more than a day-just long enough to get roleclaims together, organize night actions, and perhaps even find inconsistencies among people. Night actions for DTs and medics take place almost instantly (or when BC gets back) so that's still enough time to weed out mafia infiltrators.
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
Caller
Profile Blog Joined September 2007
Poland8075 Posts
April 25 2009 07:00 GMT
#358
On April 25 2009 15:57 LTT wrote:
What? How could a red possibly die? Mafia can't target themselves from the rules and vigilantes and cks can't act during night one... BC, you got some splaining to do.

2 blues. Are their roles going to be revealed in the op or have you just not gotten around to it?

Vigilante - You may, only once during the game, kill a player of your choice during the night. A clue will be left behind just like a mafia killing pointing to you. If your hit overlaps with mafia or another vigilante then I will cancel it and they will kill the person instead. In both cases you will not know who caused your hit to be canceled and you will be able to use your hit anytime after that during the game.


oh BC you bastard, getting rid of the night 1 requirement
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
Caller
Profile Blog Joined September 2007
Poland8075 Posts
April 25 2009 07:04 GMT
#360
On April 25 2009 16:02 LTT wrote:
Show nested quote +
On April 25 2009 16:00 Caller wrote:
On April 25 2009 15:57 LTT wrote:
What? How could a red possibly die? Mafia can't target themselves from the rules and vigilantes and cks can't act during night one... BC, you got some splaining to do.

2 blues. Are their roles going to be revealed in the op or have you just not gotten around to it?

Vigilante - You may, only once during the game, kill a player of your choice during the night. A clue will be left behind just like a mafia killing pointing to you. If your hit overlaps with mafia or another vigilante then I will cancel it and they will kill the person instead. In both cases you will not know who caused your hit to be canceled and you will be able to use your hit anytime after that during the game.


oh BC you bastard, getting rid of the night 1 requirement


He did not. Look at the green text above the roles. Only DTs can cluechecks and medics protect on night 1.

another possibility is that Bockit was a miller?
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
Caller
Profile Blog Joined September 2007
Poland8075 Posts
April 25 2009 07:08 GMT
#364
I think I might know what happened:

A) The contract killer met with mafia
B) Mafia wants contract killer's help (extra hit at night is powerful)
C) Killer's goals are reduction of both town and mafia, thus killer demanded mafia kill one of their own.

amirite?
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
Caller
Profile Blog Joined September 2007
Poland8075 Posts
April 25 2009 07:11 GMT
#367
Well then the only possible conclusion is that BC messed up somehow.
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
Caller
Profile Blog Joined September 2007
Poland8075 Posts
April 25 2009 07:16 GMT
#368
By the way, the "pressing into eyes" reminds me of the coins from the Boondock Saints, the coins of passage across the Styx.
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
Caller
Profile Blog Joined September 2007
Poland8075 Posts
April 25 2009 07:23 GMT
#371
Speaking of which

I think there's a chance the pressing into eyes clue may be a reference to the coins that are needed to pay for the boatride after death.

LTT's profile has:
Do you think death could possibly be a boat? / No, no. Death is not. Death isn't. You take my meaning. Death is the ultimate negative. Not-being. You can't not-be on a boat. / I've frequently not been on boats. / No, no. What you've been is not on boats.


just sayin'
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
Caller
Profile Blog Joined September 2007
Poland8075 Posts
April 25 2009 07:27 GMT
#374
On April 25 2009 16:25 Malongo wrote:
Show nested quote +
On April 25 2009 16:23 Caller wrote:
Speaking of which

I think there's a chance the pressing into eyes clue may be a reference to the coins that are needed to pay for the boatride after death.

LTT's profile has:
Do you think death could possibly be a boat? / No, no. Death is not. Death isn't. You take my meaning. Death is the ultimate negative. Not-being. You can't not-be on a boat. / I've frequently not been on boats. / No, no. What you've been is not on boats.


just sayin'

Not defending anyone, but im surprised how many TLneters have boat references in theyr profiles.

yeah, but death AND boats? Clearly the question is asking about the ride of Charon from the gates of Hell to the actual death.

Also, Monoxide could be the reason that Nemy was killed. We don't actually see the source of Nemy's killer, and he feels a burning feeling in his lungs, meaning that it wasn't what he drank that killed him. Maybe it's implying that the mafia here is a gas, i.e. Carbon Monoxide?

Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
Caller
Profile Blog Joined September 2007
Poland8075 Posts
April 25 2009 07:28 GMT
#375
I guess another possible thing reference is Qatol = guy covering eyes, i.e. with duct tape. But that's a stretch.
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
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