I reread the game today, it turned out to be unecessary p: but almost every townie had at least 1 scum in his scum list, and most had 2. As shown by the votes actually, two scums up for lynch D1.
[M][N] H O L Y F * * * E mafia!! - Page 118
Forum Index > TL Mafia |
Rels
France13467 Posts
I reread the game today, it turned out to be unecessary p: but almost every townie had at least 1 scum in his scum list, and most had 2. As shown by the votes actually, two scums up for lynch D1. | ||
sicklucker
Canada16987 Posts
On June 01 2016 19:13 Rels wrote: wow SL called a ritoky / HF / superbia team D1 Pretty good if Palmar is scum, super impressive if ritoky is ^^ ![]() got some kanye ego right now need some sleep | ||
Koshi
Belgium38797 Posts
Knew it all along. | ||
Rels
France13467 Posts
On June 02 2016 07:45 sicklucker wrote: ![]() got some kanye ego right now need some sleep ![]() The best quote from D1 is actually: | ||
sicklucker
Canada16987 Posts
On June 02 2016 07:42 Rels wrote: No way town had two protective roles. Since they knew Damdred was JK it was a free shot no I want to hear jat argue how hes the besttest ever and should have been nked! I dont think scum thought they had any hope or gave it much thought. Think their logic was jat wants to kill us BAD! | ||
justanothertownie
16316 Posts
On June 02 2016 07:47 Rels wrote: ![]() The best quote from D1 is actually: Yeah, if only he wasn't talking about me/ritoky/himself there. | ||
Rels
France13467 Posts
On June 02 2016 07:52 justanothertownie wrote: Yeah, if only he wasn't talking about me/ritoky/himself there. )= HF is not the baller I thought he was Guess he really is #15 | ||
sicklucker
Canada16987 Posts
| ||
sicklucker
Canada16987 Posts
| ||
nnn_thekushmountains
1501 Posts
On June 02 2016 07:34 Damdred wrote: The game wasn't overloaded though with pr and overall the pr were weAk. Town just played pretty well and i'm not saying it's necessarily pro town either. It's just coinflippy because you have all this information that trumps analysis. And the information could give the win to town or give the win to scum. | ||
Damdred
15669 Posts
A general setup is Cop variant, doc/vet/jk, vig vs godfather, RB, goon and sometimes a Miller or wanderer for extra cop hate. The town sided pr were super weak as they were listed in actions and tracker and parity need analytical skills to try to figure out what's going on. Couple that with the mafia team being decidedly strong especially silly against a parity cop and nothing but super carrying kp to avoid tracker. We have a scum team that in the right hand will 9/10 times roll over town pr. Just my opinion it really helped that hf died n1 or else would of been super funky on the checks. | ||
Superbia
Netherlands8889 Posts
I really hoped that I had been in the check and was kind of playing towards that during n1/d2. I was also convinced we had roleblocked kush (who I also thought was PR) during n1. Probably because I had KP put on him n1. I therefore genuinely thought his checks were fake. | ||
marvellosity
United Kingdom36158 Posts
| ||
Rels
France13467 Posts
| ||
sicklucker
Canada16987 Posts
On June 02 2016 15:28 marvellosity wrote: Ez game. Just thought it was so so stupid that I had to defend myself at all after a perfect day 1 so, well, I didn't. ban | ||
raynpelikoneet
Finland43268 Posts
| ||
raynpelikoneet
Finland43268 Posts
I don't think the setup is in any way imbalanced. I "tuned" the setup with Artanis after randoming the roles that will be in the game (first rng i got cop, parity-cop and a doctor and i ditched that because it's not gonna work). The x-shot things were there to balance it out on almost every possibility (also millers and wanderers but i wasn't really planning on using those anyways). Because noone who knows how to balance games hasn't complained about the setup i don't really think there was anything wrong with it, but if you think there is, let me know. I already knew i am going to give mafia a godfather, roleblocker and a framer/lawyer. Godfather so they can't assume there is no cop (cop would be quite OP otherwise and i hate cops anyways), roleblocker because it's a role mafia needs every game against anything, and framer so that mafia does just not roll over and die setupwise in case GF dies D1 (as there was a parity cop), or at least they have a chance with a godlike frame. Tracker is super duper powerful, you can probably understand why if you think about it for a bit.... Cop was just a nothing since getting roleblocked or jailed on any night you check results in you not getting a check at all. + There is GF and the framer. Basically the role was there only for the claim + the added value if played well (kush basically took like 100% out he could get from the role so very well played there! ![]() Some things. People seriously need to read the OP. From thread: - "Can we nolynch" was asked from me... Read the OP. - "If godfather sends in the night kill he is untrackable". There has never been a game like that in TL afaik, and even if there was the OP does not indicate anything like that. Delivered - trackable KP. What does that mean? It means the person who sends the kill shows up visiting the person they killed to a tracker, being a godfather or not has nothing to do with this. - "Roleblocking a godfather removes the passive status of the role so cop can check them". What this is even? ![]() ![]() - "It says the roles are 100% rng'd" (this was about setup) -- no it doesn't say that, in fact it says the opposite in the OP. It says the roles are not completely rng'd because i don't think you can balance a game like that. There were more of these but i can't remember them all right now... I mean idk, maybe i should be clear enough and clarify how every role works? Should i? Where is common sense? The only confusion i can understand was the jk/rb+jk/rb targeting each other and it seemed to confuse other people over other scenarion (maybe that was bad articulation on my part?). I mean you have to have a rule for rb+rb targeting each other always, but idk how some people assumed (or how it was unclear) that if a rb blocks a JK "does the JK's roleblock/protection still go through"? Why would it? Or if a roleblocker blocks mafia roleblocker can the mafia guy still send in a night kill? Like do you guys know what roleblocker normally does? ![]() And the above is not even that bad. I know people miss stuff all the time or don't remember (or care to read). But when those kinda things get posted in thread none of the other players in the game cares even to clarify that those things are obviously flase. Hell i know there was a player whose READS some of those things affected, because he just took all of it as face value..... So yeah, read the Op please. I know this goes to deaf ears most likely but at least i said it. | ||
nnn_thekushmountains
1501 Posts
in a 10-3 game usually there are only 2 blues, 1 mafia pr, and a gf. Or something like that? Having so many prs moves the emphasis from analysis to information. Think about it. If Marv claimed, we would have had 3 confirmed towns just from claims alone, not to mention the information we get from the result of night actions. | ||
raynpelikoneet
Finland43268 Posts
| ||
nnn_thekushmountains
1501 Posts
| ||
| ||