[M][N] H O L Y F * * * E mafia!! - Page 119
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nnn_thekushmountains
1501 Posts
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raynpelikoneet
Finland43268 Posts
On June 02 2016 23:45 nnn_thekushmountains wrote: you don't agree that the fewer blues, the better? It depends purely on the setup. If you had all claimed let's say D2 and Holyflare didn't die on D1, mafia can endlessly interrup with all of the town power roles. Good balance is when even if town blues claim mafia has a way to counter the claims (aka. claims do not win the game). The claims did not win the game here. It's not setups fault if mafia doesn't kill blues they know are blues or if town finds all mafia D1. Regardless of the number of town/mafia PR's that will lose the game for mafia. | ||
raynpelikoneet
Finland43268 Posts
![]() Again, it's not about the number of blues. People just call certain things imbalanced because it doesn't happen often. | ||
nnn_thekushmountains
1501 Posts
The more blues we have, the more the game becomes like Town of Salem. | ||
Rels
France13467 Posts
I really look forward your thoughts about the game, I hope you take the time to write them at some point. I know as a player I benefit a lot when the host / an external player does an analysis of the game that just finished, we should maybe try to make that a tradition actually whenever possible. | ||
raynpelikoneet
Finland43268 Posts
On June 02 2016 23:56 nnn_thekushmountains wrote: you say it depends on the setup, but the setup is what I'm talking about. The more blues we have, the more the game becomes like Town of Salem. So what? There are perfectly fine Town of Salem setups too. Tell me how it was imbalanced? How it was impossible for mafia to counter the blue claims or were they impossible to get rid of? Like if you talk about imblances then at least give a scenario where the game becomes imbalanced. And not just say "wow too many blues" because it really doesnt make the game imbalanced or balanced at all in itself. | ||
raynpelikoneet
Finland43268 Posts
On June 03 2016 00:00 Rels wrote: The setup was fine. I really look forward your thoughts about the game, I hope you take the time to write them at some point. I know as a player I benefit a lot when the host / an external player does an analysis of the game that just finished, we should maybe try to make that a tradition actually whenever possible. I am gonna write it tomorrow. I am extremely busy today and basically no time to go over the thread again. | ||
justanothertownie
16316 Posts
Imagine a day1 mislynch. The chance of the parity cop getting an incorrect check is actually quite high with a framer and a gf. Suddenly there are almost no confirmed town left. There weren't even any confirmed towns in this game until super flipped. That's also why SLs nightkill rant was so idiotic. No, damdred is not confirmed town and leaving him alive at least for a while is a valid strategy if you can rb him. They couldn't know what kind of terrible cop check was in store for them. | ||
Rels
France13467 Posts
On June 03 2016 00:12 justanothertownie wrote: The game wasn't imbalanced at all. Mafia just got stomped by analysis. Imagine a day1 mislynch. The chance of the parity cop getting an incorrect check is actually quite high with a framer and a gf. Suddenly there are almost no confirmed town left. There weren't even any confirmed towns in this game until super flipped. That's also why SLs nightkill rant was so idiotic. No, damdred is not confirmed town and leaving him alive at least for a while is a valid strategy if you can rb him. They couldn't know what kind of terrible cop check was in store for them. I disagree because: - Superbia was heavily likely to be the next lynch, leaving only the roleblocker alive, and - if Damdred roleblocked correctly the roleblocker, the NK would be stopped | ||
raynpelikoneet
Finland43268 Posts
![]() But kush checked all the right people and mafia played... not so well. So it worked out as well as it possibly can. | ||
raynpelikoneet
Finland43268 Posts
I think mafia, with better play could have gotten one of Damdred/kush lynched, especially since Damdred jailed kush N2 (and got rb'd by mafia). | ||
raynpelikoneet
Finland43268 Posts
![]() Funnily enough ritoky had 2/3 town blues figured out like 12 hours into the game. ![]() Koshi was an attempted bluesnipe afaik and regardless of what sicklucker says it worked out since it played a role in marv being lynched on D2. Before Vivax conceded Damdred sent in a jail on Vivax. | ||
raynpelikoneet
Finland43268 Posts
I mean it is better that there is more people alive in LYLO if it is Vivax vs anyone "non-confirmed" because convincing 4 people to make a correct decision as town is harder than convincing just 1 person. | ||
justanothertownie
16316 Posts
On June 03 2016 00:15 Rels wrote: I disagree because: - Superbia was heavily likely to be the next lynch, leaving only the roleblocker alive, and - if Damdred roleblocked correctly the roleblocker, the NK would be stopped Sure, that's a valid point but sometimes you need to take risks and Vivax clearly was their endgame solution. And for a while everyone except for me miraculously thought he was town. On June 03 2016 00:17 raynpelikoneet wrote: JAT i disagree though with the Damdred thing. Damdred was quite likely to be town (noone is ever confirmed) because mafia didn't try to do anything about his claim. They could have, especially Superbia since he was likely to get lynched anyways. I think mafia, with better play could have gotten one of Damdred/kush lynched, especially since Damdred jailed kush N2 (and got rb'd by mafia). Yeah, obviously. But I don't know what you are arguing then - mafia playing suboptimally doesn't invalidate the general strategy and that is basically what you are saying too. Mafias problem in this game was just that they were super scummy except for HF and that guy got lynched day1. They didn't even really get cred for their doublebus (exceptions: Koshi, kush) because the rest of supers play was so mafia. | ||
Artanis[Xp]
Netherlands12968 Posts
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Rels
France13467 Posts
On June 03 2016 00:49 Artanis[Xp] wrote: <-Best cohost EU. Didn't even answer my question | ||
nnn_thekushmountains
1501 Posts
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raynpelikoneet
Finland43268 Posts
On June 03 2016 00:58 nnn_thekushmountains wrote: rayn, again, i'm not saying it was imbalanced. This isn't a conversation about balance. It's just the more prs you have, the more the game is about figuring out mechanics rather than behavioral analysis. So what is your point then? Or like... What does it matter then? I mean, 3 prs for town is completely normal. You dont join a PYP game either and after game "complain" a part of game is solving peoples actions.... | ||
raynpelikoneet
Finland43268 Posts
On June 03 2016 00:41 justanothertownie wrote: Sure, that's a valid point but sometimes you need to take risks and Vivax clearly was their endgame solution. And for a while everyone except for me miraculously thought he was town. Yeah, obviously. But I don't know what you are arguing then - mafia playing suboptimally doesn't invalidate the general strategy and that is basically what you are saying too. Mafias problem in this game was just that they were super scummy except for HF and that guy got lynched day1. They didn't even really get cred for their doublebus (exceptions: Koshi, kush) because the rest of supers play was so mafia. I was saying the way mafia dealed with the claims made damdred almost 100% town. Maybe i misunderstood you initially since it seema like we are arguing the same thing. ![]() | ||
Artanis[Xp]
Netherlands12968 Posts
I didn't know the answer so I posted it in the host skype chat and Rayn never answered me ![]() | ||
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