• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:46
CEST 23:46
KST 06:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
BGE Stara Zagora 2025: Info & Preview8Code S RO12 Preview: GuMiho, Bunny, SHIN, ByuN3The Memories We Share - Facing the Final(?) GSL44Code S RO12 Preview: Cure, Zoun, Solar, Creator4[ASL19] Finals Preview: Daunting Task30
Community News
GSL Ro4 and Finals moved to Sunday June 15th7Weekly Cups (May 27-June 1): ByuN goes back-to-back0EWC 2025 Regional Qualifier Results26Code S RO12 Results + RO8 Groups (2025 Season 2)3Weekly Cups (May 19-25): Hindsight is 20/20?0
StarCraft 2
General
Jim claims he and Firefly were involved in match-fixing CN community: Firefly accused of suspicious activities The Memories We Share - Facing the Final(?) GSL BGE Stara Zagora 2025: Info & Preview GSL Ro4 and Finals moved to Sunday June 15th
Tourneys
$5,100+ SEL Season 2 Championship (SC: Evo) WardiTV Mondays Master Swan Open (Global Bronze-Master 2) $1,200 WardiTV June (June 4th-June 15th) SOOPer7s Showmatches 2025
Strategy
[G] Darkgrid Layout Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 476 Charnel House Mutation # 475 Hard Target Mutation # 474 Futile Resistance Mutation # 473 Cold is the Void
Brood War
General
FlaSh Witnesses SCV Pull Off the Impossible vs Shu Will foreigners ever be able to challenge Koreans? BW General Discussion BGH auto balance -> http://bghmmr.eu/ Battle.net is not working
Tourneys
Small VOD Thread 2.0 [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET [Megathread] Daily Proleagues [ASL19] Grand Finals
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Mechabellum Monster Hunter Wilds
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread European Politico-economics QA Mega-thread Canadian Politics Mega-thread
Fan Clubs
Maru Fan Club Serral Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NHL Playoffs 2024 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List
Blogs
Heero Yuy & the Tax…
KrillinFromwales
Research study on team perfo…
TrAiDoS
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Poker
Nebuchad
Info SLEgma_12
SLEgma_12
Customize Sidebar...

Website Feedback

Closed Threads



Active: 15455 users

Back To The Basics Postgame Analysis - Page 9

Forum Index > TL Mafia
Post a Reply
Prev 1 7 8 9 10 Next All
Civility Please
Mid or Feed
Profile Joined November 2013
Korea (South)250 Posts
Last Edited: 2013-12-10 11:11:22
December 10 2013 11:06 GMT
#161
On December 10 2013 20:00 phagga wrote:
Show nested quote +
On December 10 2013 19:48 Mid or Feed wrote:
On December 10 2013 19:35 phagga wrote:
Re: Lurkers, I'd just like to quote this post from Adams analysis in LXIII:

The size of threads these days is becoming ridiculous. This topic has been beaten to death. I am not going to single you out. Stop posting every thought that you parse through your brains. Yes everyone will view you as townie for it, but it will reach a tipping point where people ignore your posts, even knowing you are town. You've effectively lost your power when this happens - Scum are going to ignore you when you are right, town are going to ignore you all the time.

The knock-on effect is that you are making your filter unreadable. Someone who is not quite sure on you is now less willing to do the work and open your filter. Someone who wants to use something you said to strengthen one of their cases is less likely to do so when they have to fish through 35 pages of garbage to find what they're looking for. Newer players and low volume posters are going to be less likely to start contributing because they feel drowned out or completely ignored.

For the first 3 cycles of this game we had about 8-10 players posting HUGE volume, and 20 or so players posting close to nothing because they were being drowned out. If you're throwing a fit in the obs chat about 'those fucking lurkers ruined the game MERRR!!!", stop and ask yourself if you were part of the problem. This game we had a player softclaim vigi to make another player, which he had a town read on, stop posting so damn much. That's some serious shit right there.

I write 90% of my posts in mafia in a word document first. I trim for excess words, make it as concise and as direct as I can. Then I ask myself "Does this post have a point, will that point be conveyed, will it advance my goals?" If the answer isn't an immediate yes, its a god damn no and delete the fucking post!~


I just want to make this clear to everyone: This is the very reasons why I don't play games anymore. I have never been a lurker, but if I would play nowadays, I would be one, because I would be unable to follow the game and post anything meaningful because of all the spam.

My impression is that some of the lurkers are people who actually want to play the game, but get drowned out the same way I would. Heck, in almost every game people who flip town complain that they cannot follow the game because of the size.

So all the people with high volume filters should really start asking themselves if each of those posts were really necessary. Did really each and every post have an impact on the game? Did they achieve something?

I don't necessarily agree with this.
There is a huge difference between lurking and attempting to contribute. You don't have to be a spammy high-volume poster to contribute even in games with ridiculously huge filters, you may just have to contribute in a slightly different way, ie. try to join a conversation currently taking place, make a couple big posts on a few topics here and there.

I do agree that there is probably too much spam in many games, but I don't see how this necessarily precludes other people from posting. If they can't follow the thread, then they haven't been reading the game and that's their problem imo. As far as 'lurking,' I can name and differentiate every player in my current game who is actually lurking vs those who are actually attempting to contribute though not posting very much. There is a very clear difference between the two, and there are people who may complain about those not putting in 20 pages of filter per day, but those aren't the complaints that matter. There are many ways to contribute, and finding a happy medium between 20 pages/day and 1 post/48h shouldn't be particularly difficult.

Despite all this I still believe that lurking ruins some games and it has nothing to do with the spam factor; it has to do with a subset of people who join a game, partway in decide they don't feel like playing anymore, and fuck off which is unacceptable. If the REASON they fuck off is because of the spam that might be a different story, but I have not heard such a complaint yet.


To the bolded: If people spam 50 pages in 24 hours I will not be able to read this. If you think that 50 pages in 24 hours is fine, then you will exclude me from games here, because I will not be able to follow the thread. How can I make a meaningful statement about the game when I've missed half the posts that happened?

Of course there are other lurkers, people who are actually not contributing, who are not even trying, and they are a problem. But I think that the spam is creating more lurkers, because some people will just be turned off be the amount of (mostly useless) posts brought into the thread.

And I'm pretty sure that people have stopped caring midway about a game because of the volume, and voiced this in the thread.

Again fairly sure this is not the case but I'll leave that for my postgame and don't wish to discuss an ongoing game.
Whether or not 50 pages in 24 hours is fine or not, effort can still be made. Personally I would find 50 pages in 24 annoying to catch up with, but doable. I'd skim. I'd understand if there are people who cannot do so however and have seen people at least attempt to take steps to try and contribute if that isn't possible. Reading the last 10 pages for example, or asking for TL;DRs either in thread or scum QTs. If you actually care about the outcome of a game one way or another, you can always find a way to actually play it.

Essentially, I think that trying to equivocate any perceived issues with TL Mafia in its current form to its current 'meta' of spammy threads is a little bit silly, and there are larger problems at hand. Forcing people not to spam to participate is silly because at least those people are actually playing, and not breaking any rules, or even any rules in spirit. It means they actually enjoy the game played here. I feel bad for those people who are turned off because of it, but I see absolutely nothing objectively wrong with the playstyle, nor do I find it a detriment to TL Mafia as a whole.
Me mid or AFK nubs nubs nubs
marvellosity
Profile Joined January 2011
United Kingdom36160 Posts
December 10 2013 11:13 GMT
#162
I'm able to play a decent amount at work, but even so I often miss 10-20 pages, and that takes me quite a long time to read and process. Of course you can skim, but then you're also not really taking in what you're reading anyway, and then I'm not sure if your contributions are contributions anymore.

I think phagga's (and similar) complaint is legit, and actually it sucks if players like phagga don't sign up for games because of this. To an extent though, people just post much more these days. I spammed in ##, but outside of this I've played in several games in the last few months where I've posted *a lot*, but generally it's been useful content. That's just how I play :/

For me it comes down to what BC posted earlier in the thread; the people who sign up and use whatever time they have not to play the game, but to fuck about. I find that extraordinarily selfish.
[15:15] <Palmar> and yes marv, you're a total hottie
yamato77
Profile Blog Joined October 2010
11589 Posts
December 10 2013 15:10 GMT
#163
I'll say it now, I would not read a thread at all if I had to miss playing for ~1 day and came back to 50 pages. It's just not fun, because most of it is shit. And I don't just not play games, either.

Also, just by looking at the sheer amount of posts in an ongoing game, I can tell you I would HATE to be in it.
Writer@WriterYamato
Crossfire99
Profile Joined March 2011
United States1529 Posts
Last Edited: 2013-12-10 16:42:10
December 10 2013 16:09 GMT
#164
Yeah, I'm gonna have to second (or third or fourth) the notion that spam and how much people post is a problem. It's pretty much why I don't sign up. I don't have a lot of time to play to begin with and especially nowadays I definitely won't have time to play because I feel I need to read all posts more than once to have some idea of what's happening. The biggest games I played in were, parallel worlds (18 people), themed game (17 people), and PTP IV (16 people) and those games only had 120 pages, 100 pages, and 180 pages, respectively. I was fine with all of those games. I had extra time to play PTP IV, so that's why I could handle the extra posts. For an extreme example, I pretty much got outed by spam in Mario Mini as scum because the game was ridiculously spammy (not on the level of some recent minis mind you, but back then it was a lot) and I had a lot less time than I thought to play the game. For me to brave this level of posting, it will have to be for a game I really want to play in.

Personally, of all the games that I hosted or cohosted, I would not have been able to handle the activity of any of them except for Doctor Who (that game was extraordinarily concise compared to games now). I have skimmed all the posts in Aperture Mafia 2: Episode 2 and ##, but that doesn't take too much work because I knew all the players roles and alignments and just needed to sorta follow along to give some general thoughts about the game afterwards.

Honestly, this whole issue is troubling me because I'm not sure if my next themed game will work. It's probably going to need 30ish players and require a lot of thought from the players and spam will be especially detrimental to the game for certain reasons I will keep secret for now. Honestly, I'm debating having an approximate post restriction for everyone that is mostly based on content opposed to just # of posts. Like my idea is that everyone has X posts each cycle, but you can exceed this if you pm and I see that you are contributing and not just spamming. I want my games to be accessible to all types of players and not just the ones that have 8 hours a day to play like it seems some players do.

Edit: I somehow forgot (probably intentionally like everyone who played in it) about personality 2 which was 26 people and 230 pages lol. I tried to make time for that game, but that game as a whole didn't turn out too well, and I was completely lost that game lol.
kitaman27 *
Profile Blog Joined April 2009
United States9244 Posts
December 10 2013 16:15 GMT
#165
One idea that I considered for a future game was to use post counts as a resource. Players would be allow to spam the thread, but if they did so it would come at the expense of your voting power or ability.

For example, each player's vote would count for 3 each cycle, but if they exceeded X amount of posts it would count for 2, Y amount of posts it could count for 1, and Z amount of posts they would be roleblocked/have a less effective night action. This would force them to decide if the benefit of seeking additional information via posts in the thread would be worth the trade off of being less influential to decide the lynch.
I'm better than dirt. Well, most kinds of dirt. I mean not that fancy store bought dirt. That stuffs loaded with nutrients. I... I can't compete with that stuff.
Mr. Cheesecake
Profile Joined October 2012
United States3756 Posts
December 10 2013 16:33 GMT
#166
Silent nights should be brought back. Gives everyone a break, and time to simmer down from ERMAGERD HE WAS TOWN DAAAAFAAAAQ. also allows people to prepare posts for the day.

only downside for towns is the ability to claim during the night, but thats just cheap anyway imo.

Want to cut down spam? cut out night phase posting which is mostly spam about if x dies then this or if x flips town we know this speculation BS.
But CC isn't protown as town. 100% real heuristic.
iamperfection
Profile Blog Joined February 2011
United States9640 Posts
December 10 2013 16:38 GMT
#167
On December 11 2013 01:33 Mr. Cheesecake wrote:
Silent nights should be brought back. Gives everyone a break, and time to simmer down from ERMAGERD HE WAS TOWN DAAAAFAAAAQ. also allows people to prepare posts for the day.

only downside for towns is the ability to claim during the night, but thats just cheap anyway imo.

Want to cut down spam? cut out night phase posting which is mostly spam about if x dies then this or if x flips town we know this speculation BS.

i could support this.

I liked in game of thrones when after a lynch you could only pm your housemates. It was like having a break which was nice.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=406168&currentpage=78#1551
raynpelikoneet
Profile Joined April 2007
Finland43268 Posts
December 10 2013 16:45 GMT
#168
If you had someone to PM to.
Well it was quite funny to PM with Risen where each one of us was bullshitting each other to the fullest. ^^
table for two on a tv tray
Crossfire99
Profile Joined March 2011
United States1529 Posts
December 10 2013 16:45 GMT
#169
Hmmmm. The thing I don't like about silent nights is that it doesn't give people a chance to post updated reads based on what happens with the lynch. I know that I play much better after seeing flips and having solid evidence. I personally think my day 1 is garbage and something I need to work on because of that reason. If I didn't get a chance to update my reads based on a lynch flip before being nk, I wouldn't like that. Maybe that's only because I haven't played with silent nights before, though.
kitaman27 *
Profile Blog Joined April 2009
United States9244 Posts
December 10 2013 16:50 GMT
#170
1 post nights would also be an option
I'm better than dirt. Well, most kinds of dirt. I mean not that fancy store bought dirt. That stuffs loaded with nutrients. I... I can't compete with that stuff.
Mr. Cheesecake
Profile Joined October 2012
United States3756 Posts
December 10 2013 17:10 GMT
#171
On December 11 2013 01:50 kitaman27 wrote:
1 post nights would also be an option


I disagree with this, mainly because mafia would use it to direct their roleblocks. Someone waiting until the last minute to post their 1 post? Must be claiming blue. It would probably lead to everyone posting right before the deadline to avoid this, I'd like the Silent Night mechanic to be implemented because I feel night posts are, in generally, just bad. It keeps the games posts constantly relevant (I.E., someone is going to always be lynched in the cycle this person in posting) and gives people a break, reduces spam. People say silent nights are mafia-favored, but often times people softclaim their vig-shots, cop checks, doc saves,etc and end up helping the mafia. Night-time posts are just big wifom bombs that neither town nor mafia wants to deal with imo.

If we would like to keep the "Claiming during resolution phase" tactic, players could submit to the host a Will that would be posted with the Day post, regardless of who dies/gets roleblocked. That way the player outs themselves, even if they don't die and decide against claiming.
But CC isn't protown as town. 100% real heuristic.
Blazinghand *
Profile Blog Joined December 2010
United States25550 Posts
December 10 2013 17:14 GMT
#172
I like silent nights, and they'd work even better in conjunction with IML and a policy to lynch spammers
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Mid or Feed
Profile Joined November 2013
Korea (South)250 Posts
December 10 2013 17:16 GMT
#173
On December 11 2013 02:14 Blazinghand wrote:
I like silent nights, and they'd work even better in conjunction with IML and a policy to lynch spammers

If policy lynches actually worked, then lurking wouldn't be a problem.
I REALLY miss IML though.
Me mid or AFK nubs nubs nubs
Blazinghand *
Profile Blog Joined December 2010
United States25550 Posts
December 10 2013 17:19 GMT
#174
Fear not! Extractor Trick Mini Mafia will be IML

policy lynches are hard to use on lurkers cause you can't pressure someone with a policy lynch unless they are in fact aware there is a lynch taking place. spammers usually know what's going on
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Crossfire99
Profile Joined March 2011
United States1529 Posts
December 10 2013 17:24 GMT
#175
Hmmmmm. I will have to think about silent nights for my game. That might work. If I do go with silent nights, I'll probably include the will portion if someone dies at night because I like being able to still post thoughts "before" the nk.
Blazinghand *
Profile Blog Joined December 2010
United States25550 Posts
December 10 2013 17:31 GMT
#176
I would not include any such "last will" rule in my silent night games, though I see why they'd be attractive. Since I usually only run silent night in IML games it's not like town doesn't already have a systematic advantage. I feel comfortable taking away the last will in that situation. I also think the whole idea of posting last-second reads before the flip is kind of janky anyways. I strongly prefer the last hour of the night to either be "you can change your actions but can't post" or "you can post but can't change your actions"-- either way gets rid of the insanity of trying to post as close as possible to the day post.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Crossfire99
Profile Joined March 2011
United States1529 Posts
December 10 2013 17:40 GMT
#177
Well I always do the the latter for nights: non-silent 1 hour action resolution period. Do you think wills have any place in normal majority or plurality games, though? I've never used them, or have played in a game with them, or even read a game with them, so I have no idea how they work in practice.
Blazinghand *
Profile Blog Joined December 2010
United States25550 Posts
December 10 2013 17:46 GMT
#178
I personally don't like wills as a matter of style. I think a VT in a normal game should be able to play the game to the fullest just by posting in the thread, unless he gets masoned or something. havine to be like pming hosts and updating your will seems kinda lame. That being said, if you're running Silent Nights without using IML to give town extra time to write posts during the day, then you may want to do it. I personally would like last wills better in a game with mechanics based around "when I die, X happens" and lots of kp to make cool things happen.

In any case if you really want to make nights more quiet but want to leave in last wills, probably the easist solution is the night is silent for 23 hours and in the last hour, people can't change their night actions any more, but CAN talk.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
marvellosity
Profile Joined January 2011
United Kingdom36160 Posts
December 10 2013 17:52 GMT
#179
I hate silent nights, for the large reason that it leaves me unable to comment on a flip and what it means before my fairly likely upcoming death.

If people seriously wanted to try it, then
In any case if you really want to make nights more quiet but want to leave in last wills, probably the easist solution is the night is silent for 23 hours and in the last hour, people can't change their night actions any more, but CAN talk.

this looks like a reasonable sort of compromise.

I just get itchy when I can't post :p

[15:15] <Palmar> and yes marv, you're a total hottie
AxleGreaser
Profile Joined November 2012
Australia1154 Posts
December 10 2013 17:59 GMT
#180
On December 11 2013 01:33 Mr. Cheesecake wrote:
Silent nights should be brought back. Gives everyone a break, and time to simmer down from ERMAGERD HE WAS TOWN DAAAAFAAAAQ. also allows people to prepare posts for the day.

only downside for towns is the ability to claim during the night, but thats just cheap anyway imo.

Want to cut down spam? cut out night phase posting which is mostly spam about if x dies then this or if x flips town we know this speculation BS.



That is pleasant, I have game setup I am working on where there would be 12 hours of OMG he was town.
(straight after the lynch)
Then 12 hours of silence. (12+12) not (23+1)

As that second 12 hours is the 12 before normal deadline that silence is on the spammy part of the thread. That IMO has the least in it.

(Its flavor related dont ask, but I thought it might have some upsides I hadnt thought of this aspect.)
(I was hoping that some chill time might take some edgyness off some players. The other hot topic.)
Axle(OnlySomeTheoriesToAbsurdToBeConsidered)Greaser
Prev 1 7 8 9 10 Next All
Please log in or register to reply.
Live Events Refresh
BSL: GosuLeague
19:30
RO 12
ZZZero.O124
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 161
BRAT_OK 113
Livibee 86
ForJumy 73
StarCraft: Brood War
Britney 17724
Calm 3354
firebathero 244
ggaemo 144
ZZZero.O 124
Dota 2
Pyrionflax173
Counter-Strike
fl0m7427
Super Smash Bros
C9.Mang0157
Heroes of the Storm
Grubby3988
Liquid`Hasu698
Other Games
FrodaN1625
shahzam689
Beastyqt574
KnowMe11
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• StrangeGG 45
• musti20045 39
• Hupsaiya 33
• RyuSc2 29
• davetesta26
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21321
• Ler141
League of Legends
• Doublelift4651
• TFBlade1804
• Shiphtur516
Other Games
• imaqtpie1695
Upcoming Events
PiGosaur Monday
2h 15m
WardiTV Qualifier
13h 15m
Bellum Gens Elite
14h 15m
OSC
18h 15m
The PondCast
1d 12h
Bellum Gens Elite
1d 13h
WardiTV Invitational
1d 13h
Replay Cast
2 days
OSC
2 days
Bellum Gens Elite
2 days
[ Show More ]
WardiTV Invitational
2 days
Replay Cast
3 days
CranKy Ducklings
3 days
SC Evo League
3 days
Bellum Gens Elite
3 days
Fire Grow Cup
3 days
CSO Contender
3 days
Replay Cast
4 days
SOOP
4 days
SHIN vs GuMiho
Sparkling Tuna Cup
4 days
AllThingsProtoss
4 days
Fire Grow Cup
4 days
Replay Cast
5 days
Replay Cast
6 days
Replay Cast
6 days
WardiTV Invitational
6 days
Liquipedia Results

Completed

Proleague 2025-05-28
DreamHack Dallas 2025
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL Season 17: Qualifier 1
CSL Season 17: Qualifier 2
2025 GSL S2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025

Upcoming

CSL 17: 2025 SUMMER
Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLAN 2025
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
Murky Cup #2
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.