TL Mafia Polls - Page 3
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WaveofShadow
Canada31494 Posts
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kitaman27
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United States9244 Posts
Poll: What is your prefered lynch type? Plurality (18) Instant Majority (9) Majority (5) Kingmaker (0) 32 total votes Your vote: What is your prefered lynch type? (Vote): Plurality Since this was a recent topic in the Active Games Thread, lets see what method the majority (I'm so funny) of people prefer. I like plurality since I feel there are more options available later in the cycle. People complain that it only takes a couple votes to get a player lynched in plurality, but that's more dependent on the town than anything. Plus, last minute switches are easier, which are always fun. | ||
WaveofShadow
Canada31494 Posts
Also what the shit is kingmaker again? Also kita. That other thread. ANSWERS PLIX Edit: Oh you did. Flerp. | ||
kitaman27
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United States9244 Posts
I've already updated the other thread -_- | ||
raynpelikoneet
Finland43266 Posts
Majority / instant majority would be cool but it's really hard to consolidate on a lynch when (usually in games i have played) people act retardedly and don't understand what should they do. Kingmaker is probably really cool. Would be my second pick for sure. :D | ||
Alakaslam
United States17324 Posts
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ObviousOne
United States3704 Posts
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Clarity_nl
Netherlands6826 Posts
I voted plurality thought because fuck majority games. (bitter) | ||
kitaman27
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United States9244 Posts
Poll: How important is game balance to you? Very important. I prefer that the game has gone through dry runs and is reviewed by multiple people (14) Somewhat important. 70/30 balance is acceptable if the setup is interesting or everyone gets a role (9) Extremely important. I will only play setups that are proven to be balanced over a large sample size (1) Irrelevant. I'd join a game that was completely broken as long as it was entertaining. (1) 25 total votes Your vote: How important is game balance to you? (Vote): Extremely important. I will only play setups that are proven to be balanced over a large sample size I went with very important, although it is pretty rare that I've prevented myself from joining a game due to balance concerns so somewhat important might be a bit more accurate. Even if the setup makes for an entertaining game, I'm going to be pretty frustrated if I'm putting in 1-2 hours every day for two weeks into a game that I never really had a fair chance of winning. I didn't go with extremely important because these setups are generally very vanilla or uninteresting. | ||
Clarity_nl
Netherlands6826 Posts
Extremely important is overkill but anything less than that just worsens the experience. If halfway through the game you feel screwed because of the setup, something has gone pretty wrong. edit: I mean, I'm sure I'll be proven wrong, but I don't see the appeal in playing in a game in which I feel I have no control over the outcome | ||
VayneAuthority
United States8983 Posts
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kitaman27
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United States9244 Posts
On August 20 2013 02:52 Clarity_nl wrote: Yeah I don't expect many people to not vote for very important. Perhaps, but I'd argue that 9 of out of the last 13 large theme game setups would fit closer to somewhat important than very important and there are very few complaints at the end of most of them. For example, nothing against deconduo and his PTP games as they are always fun and I've joined everyone one and I could be wrong about this, but I think it's pretty unlikely that he spent 5+ hours running through multiple test games to try to achieve a 55/45 or better balance. It's probably more likely that he tweaked a few roles to make everything comparatively equal, eliminated any obvious role interactions, and then adjusted the kp values based on the roles and number of players. As the setup becomes more complex, it becomes somewhat expected that hosts will let things play out in favor of more freedom to stretch the bounds of a role. | ||
Clarity_nl
Netherlands6826 Posts
Do I expect the setup (of which I know nothing) to come close to 50/50 or even 40/60 if it's played a 1000 times? Nah. But balance is very subjective and vague in a game like mafia to begin with. What I do expect of a themed game though is nothing that breaks the game and nothing that can be abused, and the numbers make sense balance wise. (e.g.: scum can't win n3 if town lynched 1 scum is a nice benchmark that I just pulled outta my ass but makes sense out loud) The question envelops all games though, not just themed, which is why I'm leaning more in the direction of very important. | ||
Dandel Ion
Austria17960 Posts
basically, as long as it's not as bad as paranoia, I'm fine. + Show Spoiler + fuck paranoia | ||
Clarity_nl
Netherlands6826 Posts
Doesn't seem that bad, what happened? One confirmed town masonpair and one non-confirmed town masonpair. edit: I do remember that game actually, wasn't following it much but had the obs qt and BH made a case against his own mason partner LOL | ||
Ace
United States16096 Posts
![]() Ok maybe not Death Factory Mafia | ||
Dandel Ion
Austria17960 Posts
On August 20 2013 03:36 Clarity_nl wrote: I haven't read paranoia, just read the setup spreadsheet though. Doesn't seem that bad, what happened? One confirmed town masonpair and one non-confirmed town masonpair. edit: I do remember that game actually, wasn't following it much but had the obs qt and BH made a case against his own mason partner LOL town had a bazillion PRs against all goons? almost everyone even claimed d1, but it didn't even matter cuz lolgoons | ||
WaveofShadow
Canada31494 Posts
For a themed game I don't expect much in terms of balance honestly---you're playing for the flavour and the fun, not the balance imo. I can honestly say I wouldn't care if Aperture was 90/10 so long as it ends up being a lot of fun. For normals and minis my expectations are a little higher assuming regular roles. | ||
Ace
United States16096 Posts
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WaveofShadow
Canada31494 Posts
On August 20 2013 09:16 Ace wrote: no themes have to be balanced also. Flavour isnt an excuse for bastard modding. There's a difference between flavour and crazy roles and stuff imo. Yes ideally themed games should be balanced or at least an attempt should be made, but it is not as imperative to me as the fun of a themed game for me is primarily in the roles and the gameplay. | ||
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