• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:28
CEST 03:28
KST 10:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[$1250] International ShieldBattery League14Weekly Cups (October 5-11): Farewell to 5.0.162Rollback Netcode in Brood War1165.0.17 Patch Notes - October 7, 202624Weekly Cups Results (Sep 28-Oct 4)0
StarCraft 2
General
Server Blocker How do you feel about the mass reverts in the 5.0.17 PTR? Team Liquid Map Contest #22: Results and Winners SCII needs to put more weight on strategy and tact Stellar Fest 2 Replay Pack
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) $3,500 WardiTV Not-Summer Championship Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train Mutation # 545 And Drops and Rifts
Brood War
General
[Recap] Hive ZvZ in MonstarZ vs Dreams [ASL22] Finals Preview: Sweet Victory! Rollback Netcode in Brood War [Megathread] Daily Funny Videos Bot on ladder
Tourneys
[$1250] International ShieldBattery League ASL 22 Finals 2v2v2v2 Tournament Small VOD Thread 2.0
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV General RTS Discussion Thread Warcraft III: The Frozen Throne
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread The Chess Thread Things Aren’t Peaceful in Palestine
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7985 users

GoT Mafia: Lords and Liars - Page 5

Forum Index > TL Mafia
Post a Reply
Prev 1 2 3 4 5 6 7 232 233 234 Next
Chromatically
Profile Joined January 2012
United States1700 Posts
July 31 2013 01:04 GMT
#81
What's the problem with the last player in the house being permanent lord? I think that's just something to take into consideration when choosing lynches/nks.

I like the idea of "vote values" for the 2 player houses, though.
Xatalos
Profile Joined January 2011
Finland9675 Posts
July 31 2013 06:04 GMT
#82
On July 31 2013 10:04 Chromatically wrote:
What's the problem with the last player in the house being permanent lord? I think that's just something to take into consideration when choosing lynches/nks.

I like the idea of "vote values" for the 2 player houses, though.


Well, that's true I guess. Still, it feels a bit counter-intuitive that your House becomes "stronger" / better as your fellow players within the House die. That kind of encourages you to preferably get rid of your own House members first instead of other players.... And that makes the House members against each other more than against other Houses. Although maybe that somehow weirdly fits into the theme Dunno...
"The opportunity to secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself." - Sun Tzu
jrkirby
Profile Blog Joined August 2010
United States1510 Posts
July 31 2013 08:04 GMT
#83
I hear you might be adding more slots. in that case, /in
Clarity_nl
Profile Joined November 2011
Netherlands6826 Posts
July 31 2013 08:44 GMT
#84
Monday would be nice and I'm fine about more slots either way <3
FIGHT THE GOOD FIGHT AGAINST STUPIDITY CLARITY, I BELIEVE IN YOU! - Palmar
ShiaoPi
Profile Blog Joined October 2011
TAIWAN NUMBAH WAN5956 Posts
July 31 2013 09:03 GMT
#85
/obs
LiquidDota Staff@TW_ShiaoPi
TL+ Member
Oberyn
Profile Joined December 2011
United Kingdom508 Posts
July 31 2013 13:53 GMT
#86
On July 31 2013 10:04 Chromatically wrote:
What's the problem with the last player in the house being permanent lord? I think that's just something to take into consideration when choosing lynches/nks.


It's difficult to say how things will work out without knowing the roles, house distribution or how the kp are balanced, but with only 6 votes, mafia would need to control only three houses each day to control the lynch or two houses to force town to vote perfectly. Mafia can manipulate the night hits to eliminate 1-2 lords of the houses they don't control and obtain the runner-up Lordship. Furthermore, 1-2 mafia would likely get selected as Lords through the Lord selection vote. The mafia also have the option of targeting their own house with night kills to guarantee Lordship. I'm just worried things might spiral out of control with mafia having too much influence in the day cycle too quickly.
Oberyn was ever the viper. Deadly, dangerous, unpredictable. No man dared tread on him.
strongandbig
Profile Blog Joined October 2010
United States4858 Posts
July 31 2013 14:41 GMT
#87
If this game grows /in

If it is still full add me as a /replacement
"It's the torso" "only more so!"
Nachomamma8
Profile Joined May 2013
United States1 Post
July 31 2013 16:00 GMT
#88
/in if the game grows, /in as a replacement if not
Xatalos
Profile Joined January 2011
Finland9675 Posts
July 31 2013 17:42 GMT
#89
Maybe we should have more players after all? Looks like we have lots of new players incoming.
"The opportunity to secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself." - Sun Tzu
Xatalos
Profile Joined January 2011
Finland9675 Posts
July 31 2013 17:45 GMT
#90
On July 31 2013 22:53 Oberyn wrote:
Show nested quote +
On July 31 2013 10:04 Chromatically wrote:
What's the problem with the last player in the house being permanent lord? I think that's just something to take into consideration when choosing lynches/nks.


It's difficult to say how things will work out without knowing the roles, house distribution or how the kp are balanced, but with only 6 votes, mafia would need to control only three houses each day to control the lynch or two houses to force town to vote perfectly. Mafia can manipulate the night hits to eliminate 1-2 lords of the houses they don't control and obtain the runner-up Lordship. Furthermore, 1-2 mafia would likely get selected as Lords through the Lord selection vote. The mafia also have the option of targeting their own house with night kills to guarantee Lordship. I'm just worried things might spiral out of control with mafia having too much influence in the day cycle too quickly.


I agree that it seems a bit too advantageous for Mafia to probably get majority in the voting by D3-D4. Although this problem might fade away if we increase the player amount, I guess.
"The opportunity to secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself." - Sun Tzu
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
July 31 2013 18:06 GMT
#91
On August 01 2013 02:45 Xatalos wrote:
Show nested quote +
On July 31 2013 22:53 Oberyn wrote:
On July 31 2013 10:04 Chromatically wrote:
What's the problem with the last player in the house being permanent lord? I think that's just something to take into consideration when choosing lynches/nks.


It's difficult to say how things will work out without knowing the roles, house distribution or how the kp are balanced, but with only 6 votes, mafia would need to control only three houses each day to control the lynch or two houses to force town to vote perfectly. Mafia can manipulate the night hits to eliminate 1-2 lords of the houses they don't control and obtain the runner-up Lordship. Furthermore, 1-2 mafia would likely get selected as Lords through the Lord selection vote. The mafia also have the option of targeting their own house with night kills to guarantee Lordship. I'm just worried things might spiral out of control with mafia having too much influence in the day cycle too quickly.


I agree that it seems a bit too advantageous for Mafia to probably get majority in the voting by D3-D4. Although this problem might fade away if we increase the player amount, I guess.

If everyone form your faction flipped and none of those guys was scum yet, I predict rather short livings for you.
Wouldn't worry too much about it.
A backwards poet writes inverse.
Oberyn
Profile Joined December 2011
United Kingdom508 Posts
July 31 2013 18:18 GMT
#92
On August 01 2013 03:06 Dandel Ion wrote:
Show nested quote +
On August 01 2013 02:45 Xatalos wrote:
On July 31 2013 22:53 Oberyn wrote:
On July 31 2013 10:04 Chromatically wrote:
What's the problem with the last player in the house being permanent lord? I think that's just something to take into consideration when choosing lynches/nks.


It's difficult to say how things will work out without knowing the roles, house distribution or how the kp are balanced, but with only 6 votes, mafia would need to control only three houses each day to control the lynch or two houses to force town to vote perfectly. Mafia can manipulate the night hits to eliminate 1-2 lords of the houses they don't control and obtain the runner-up Lordship. Furthermore, 1-2 mafia would likely get selected as Lords through the Lord selection vote. The mafia also have the option of targeting their own house with night kills to guarantee Lordship. I'm just worried things might spiral out of control with mafia having too much influence in the day cycle too quickly.


I agree that it seems a bit too advantageous for Mafia to probably get majority in the voting by D3-D4. Although this problem might fade away if we increase the player amount, I guess.

If everyone form your faction flipped and none of those guys was scum yet, I predict rather short livings for you.
Wouldn't worry too much about it.


We don't have any information about mafia distribution so that's doesn't necessarily make the remaining player mafia. Plus, suppose we lynch the final member of the house and they are town. Now the mafia team has even more control of the lynch by removing a guaranteed town vote from the pool. Without knowing the setup though, I suppose there are ways for things to work out so things aren't so mafia favored. I'll wait until the game begins to see how things turn out.
Oberyn was ever the viper. Deadly, dangerous, unpredictable. No man dared tread on him.
Xatalos
Profile Joined January 2011
Finland9675 Posts
August 01 2013 07:12 GMT
#93
So we have 3 excess players right now... I'm open to waiting a bit more and starting with more players, although I'd prefer starting sooner rather than later (more RL obligations approaching in the near future :/).

Btw if the vote value idea gets implemented, I think the values should be hidden. Maybe they should also be completely random in order to avoid setup/balance WIFOM... That might seem like "just luck", but actually it's not when you know what you got beforehand. It's completely different to play poker compared to rolling a dice, for example Any feedback on this? At the moment, I think it's a better solution than full random tie results or rewarding the faster voter, but it's hard to say how it might play out in practice.
"The opportunity to secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself." - Sun Tzu
Xatalos
Profile Joined January 2011
Finland9675 Posts
August 01 2013 07:15 GMT
#94
Requiring a majority to elect a Lord (my third idea earlier)... Not so sure about that one anymore. It could result in too many Houses not electing a Lord at all. Any feedback anyway?
"The opportunity to secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself." - Sun Tzu
DrParnassus
Profile Joined March 2013
Afghanistan565 Posts
Last Edited: 2013-08-01 08:23:37
August 01 2013 08:16 GMT
#95
On July 30 2013 15:18 Ace wrote:
/replacement

interesting mechanics


Ace you want to change that to an /in? more slots are open now

Adding more slots, obviously. The game will be starting on Monday Aug 5th. I've had bad experience doing weekend starts, plus we need a couple days to fill in the few remaining slots.

DrParnassus
Profile Joined March 2013
Afghanistan565 Posts
August 01 2013 08:23 GMT
#96
On July 31 2013 03:08 Xatalos wrote:
3) Making the *requirement* for becoming a Lord to receive majority votes (2-0, 2-1 or 3-1 depending on the remaining players) - this solution would also resolve the tie issue - you'd have to decide between no Lord at all or someone else than you being Lord

Thoughts?


This was originally how I had it set up. I might change it to this because I think that's more interesting, but with the extra players per house a change isn't needed.

actually fuck it imma do it. that was how i originally wanted to do things, yall just gonna have to cope with the extra in-house tension
Xatalos
Profile Joined January 2011
Finland9675 Posts
August 01 2013 09:54 GMT
#97
On August 01 2013 17:23 DrParnassus wrote:
Show nested quote +
On July 31 2013 03:08 Xatalos wrote:
3) Making the *requirement* for becoming a Lord to receive majority votes (2-0, 2-1 or 3-1 depending on the remaining players) - this solution would also resolve the tie issue - you'd have to decide between no Lord at all or someone else than you being Lord

Thoughts?


This was originally how I had it set up. I might change it to this because I think that's more interesting, but with the extra players per house a change isn't needed.

actually fuck it imma do it. that was how i originally wanted to do things, yall just gonna have to cope with the extra in-house tension


Haha okay. At least that removes the "luck factor" and possible timezone advantage. The worst case scenario, though, is Mafia forcing non-elections where they can't win - but on the other hand, it's too dangerous to do that too clearly What about the vote value idea? And what happens when someone is the last remaining player in a House?

Monday is okay with me. Sign up people! (Btw what's so bad about weekend starts? More people AFK at the start?)
"The opportunity to secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself." - Sun Tzu
DrParnassus
Profile Joined March 2013
Afghanistan565 Posts
August 01 2013 09:59 GMT
#98
On August 01 2013 18:54 Xatalos wrote:
Show nested quote +
On August 01 2013 17:23 DrParnassus wrote:
On July 31 2013 03:08 Xatalos wrote:
3) Making the *requirement* for becoming a Lord to receive majority votes (2-0, 2-1 or 3-1 depending on the remaining players) - this solution would also resolve the tie issue - you'd have to decide between no Lord at all or someone else than you being Lord

Thoughts?


This was originally how I had it set up. I might change it to this because I think that's more interesting, but with the extra players per house a change isn't needed.

actually fuck it imma do it. that was how i originally wanted to do things, yall just gonna have to cope with the extra in-house tension


Haha okay. At least that removes the "luck factor" and possible timezone advantage. The worst case scenario, though, is Mafia forcing non-elections where they can't win - but on the other hand, it's too dangerous to do that too clearly What about the vote value idea? And what happens when someone is the last remaining player in a House?

Monday is okay with me. Sign up people! (Btw what's so bad about weekend starts? More people AFK at the start?)


They are perma-lord. I guess I could make them vote for themselves but that's a little silly. I've done a weekend start or two and the D1s were soooo slow.
Acrofales
Profile Joined August 2010
Spain18473 Posts
August 01 2013 13:17 GMT
#99
Starting on monday?! Oh boy oh boy oh boy! I think that you've found the only 2 weeks until November that I can play!

/in!

Haven't read the OP, but I promise to be active and follow any other requirements placed in the OP, including reading it!
Sylencia
Profile Joined November 2012
Australia1057 Posts
August 01 2013 13:37 GMT
#100
/out too big now
Prev 1 2 3 4 5 6 7 232 233 234 Next
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
09:00
FSL draft
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 191
ViBE179
ProTech132
JuggernautJason55
StarCraft: Brood War
White-Ra 177
NaDa 60
Dota 2
monkeys_forever631
NeuroSwarm212
PGG 158
febbydoto23
Counter-Strike
Fnx 1264
taco 381
Other Games
summit1g6145
JimRising 545
C9.Mang0361
WinterStarcraft265
Livibee94
Organizations
Other Games
gamesdonequick816
[ Show 11 non-featured ]
StarCraft 2
• davetesta23
• Nickrosys4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Korean StarCraft League
1h 32m
Afreeca Starleague
4h 32m
Rush vs Soulkey
CranKy Ducklings
8h 32m
WardiTV Invitational
9h 32m
AI Arena Tournament
14h 32m
BSL Open Qualifier
17h 32m
Sparkling Tuna Cup
1d 8h
OSC
1d 11h
IPSL
1d 14h
BSL Open Qualifier
1d 17h
[ Show More ]
WardiTV Weekly
2 days
IntoTheTV X SOOP
3 days
PiGosaur Cup
3 days
The PondCast
4 days
Kung Fu Cup
4 days
IntoTheTV X SOOP
5 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Acropolis #5
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
HCC Season 3
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
eXTREMESLAND '26: SEA 4th Place
1win Private Club #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.