[N] Sicilian Mafia Style - Page 90
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syllogism
Finland5948 Posts
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kholly
United States74 Posts
On July 24 2013 18:02 kholly wrote: What do you think about the SnB and Marv's PMs? What do you think about this PM? + Show Spoiler + [03:44] <@lenwe> What do you think about rayne's list? [03:45] <@lenwe> hello? [03:45] * lenwe slaps mason around a bit with a large fishbot [03:45] * lenwe slaps mason around a bit with a large fishbot [03:45] <mason> ouch [03:45] <mason> hold on let me read it [03:45] <@lenwe> ok [03:47] <mason> It seems to me that there are way too many greens [03:47] <mason> Some of which I would question [03:47] <@lenwe> Which ones? [03:48] <mason> Kushm4sta and Koshi [03:48] <@lenwe> why Koshi? [03:48] <mason> I don't know, it's just a gut feeling [03:49] <@lenwe> what do you think about marv and snb? [03:49] <mason> Yeah I saw your post [03:50] <mason> The PM with yams looks fake [03:50] <mason> as you pointed out earlier, if you take out the message about the obvtownie the PM looks like marv is thinking about hitting vivax as mafia [03:51] <@lenwe> Don't FORGET THE UNCAPITALIZED i's!!! [03:52] <mason> lol, I wont! [03:52] <@lenwe> What about the sk chat? Think that is fake too? [03:52] <mason> I'm not sure to be honest [03:52] <mason> what if he really is the sk? [03:53] <@lenwe> sK!!! UNCAPITALIZE!!! You NEEDS TO LEARN TO CHEBEL!!! [03:53] <mason> wut? [03:53] <@lenwe> Ya know, rebel! [03:53] <@lenwe> but Chebel! [03:53] <mason> really? [03:53] <mason> so confused earlier when I read your post [03:54] <mason> so weird.. [03:54] <@lenwe> MZ vs Marv!! [03:54] <@lenwe> who you thinking? [03:55] <mason> I have no idea [03:55] <mason> both of them My mason friend was eerily accurate. I wonder if that is why koshi kill me... On August 04 2013 00:57 syllogism wrote: Doctoring logs is risky since there is a chance he gave the logs to his other mason partner. I don't like posting logs though, and wouldn't do that as either alignment and would prefer if it wasn't allowed at all. As Chezinu would say, "your no fun" | ||
Chezinu
United States7432 Posts
On August 04 2013 01:24 kholly wrote: My mason friend was eerily accurate. I wonder if that is why koshi kill me... As Chezinu would say, "your no fun" Yes indeed, You did a pretty good job playing me. However, I would have to say that Kavdragon did a better job. You trolled way too much and wasn't helpful to town. You see, Chezinu knows he has a win condition. But then again, with so many blue roles. I can see Chezinu getting red-blue blind. That is his greatest weakness. | ||
kholly
United States74 Posts
On August 04 2013 01:28 Chezinu wrote: Yes indeed, You did a pretty good job playing me. However, I would have to say that Kavdragon did a better job. You trolled way too much and wasn't helpful to town. You see, Chezinu knows he has a win condition. But then again, with so many blue roles. I can see Chezinu getting red-blue blind. That is his greatest weakness. Yeah, one mistake I had was thinking that Vayne was actually a detective that rayne was talking about since he was green on his list. I kind of ignored the fact that he voted Dr.H early on and that he wasn't as accurate in reads as he was in the Nuclear Winter Mafia game you were in. He claimed that he was going to investigate marv in the thread after Ace jokingly exclaimed that he was investigate someone whom I have forgotten. When the checks came into the thread between marv and MZ, I believed it was Vayne at the time. That is why I yelled in the thread for the medic to protect Vayne, although at that point I knew there probably wasn't a medic... with the jailkeeper dead and all. If you noticed, everyone I masoned and everyone who masoned me was a blue role. red-blue blindness hurts, especially when everyone in my circle dies. It is true that I was trying to pretend to be the traitor at first. Then when the traitor died, I had an identity crisis. I had to pretend to be something else... After PMing Ace, I had a plan to pretend to be a detective. Ace was dead soon after.... The voice for my sanity had died. Yes, Chezinu. I am just like you.....for I am you. You are in me and I am in you! | ||
Chezinu
United States7432 Posts
On August 04 2013 01:36 kholly wrote: Yeah, one mistake I had was thinking that Vayne was actually a detective that rayne was talking about since he was green on his list. I kind of ignored the fact that he voted Dr.H early on and that he wasn't as accurate in reads as he was in the Nuclear Winter Mafia game you were in. He claimed that he was going to investigate marv in the thread after Ace jokingly exclaimed that he was investigate someone whom I have forgotten. When the checks came into the thread between marv and MZ, I believed it was Vayne at the time. That is why I yelled in the thread for the medic to protect Vayne, although at that point I knew there probably wasn't a medic... with the jailkeeper dead and all. If you noticed, everyone I masoned and everyone who masoned me was a blue role. red-blue blindness hurts, especially when everyone in my circle dies. It is true that I was trying to pretend to be the traitor at first. Then when the traitor died, I had an identity crisis. I had to pretend to be something else... After PMing Ace, I had a plan to pretend to be a detective. Ace was dead soon after.... The voice for my sanity had died. Yes, Chezinu. I am just like you.....for I am you. You are in me and I am in you! NOOO!O!O!!O!!!!!! It is true!!! I am a failure!!! I am a horrible townie!!! I couldn't kill anyone! All my PM plans had failed!!1 The one who coined the word "PM Land" couldn't even keep his masons alive!!1 They all died!! it was game over man game over!! TIL: Chezinu is not that great of a player that people make him out to be. It is all fluff... fluff that puff up so big that it was just waiting to burst. Yes fluffy puffy ball of brownness that once pops rains down softness... If only Chezinu would leave the brown and become Chezinu the White, he would be much more appealing. | ||
raynpelikoneet
Finland43266 Posts
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VisceraEyes
United States21170 Posts
GG guys, and thanks Ver and RoL for hosting. Yes, I'm aware I killed myself D1. I wasn't at the time, Chez' switch made me think MZ was next majoirty and I switched off slOosh because I'm retarded. Anyway, GG e'erybody. | ||
raynpelikoneet
Finland43266 Posts
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VisceraEyes
United States21170 Posts
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VisceraEyes
United States21170 Posts
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raynpelikoneet
Finland43266 Posts
Whatever i swear might not hold ;D EDIT: I would not even care if i got lynched as you had a KP that could kill mafia. | ||
strongandbig
United States4858 Posts
First, I feel like the scum team was underpowered. IMO any setup where town has more KP than mafia is problematic, plus there's the protective bodyguard role. It didnt come up this game because we bluesniped gumshoe, but I feel like any game where scum only has one KP should never have protective roles, since it's already hard for scum to keep town from snowballing around important/good townies. Then there's the presence of the investigation roles, without any anti-investigative roles for scum. True, they didnt work like normal parity cops who can make a chain of checks, but I still think the two gimped cops are better for town than one normal parity cop since it's harder for scum to kill both of them before they hit on at least one scum player. So we have a town with two vigs, a protective role, and two investigative roles, against a scum team which pretty much had only anti-scum power roles. Silencer doesn't help much and, if used on an active town leader, basically confirms them; the only way to use it to help confirm scum is if you already have a scum player who is an active town leader, and that should not be a prerequisite for using one of your few power roles. Then we have the pardoner who can't pardon scum, and the dayvig. Those are powerful in a numbers sense, it's true, but they both hurt the scum team to use (have to out the dayvig, have to save a townie). So in itself, this is a difficult setup for scum. Especially given the SK, who had stronger powers than the entire scum team (KP + bulletproof + pardoner for either team). I would argue that a bulletproof SK with regular KP is much more suited to a larger game where scum have multiple KP rather than a game like this one with only 1 nightly KP. Usually SK has to work with town to get scum lynched, but if the SK can kill scum as fast as scum can kill town the SK can pretty much win while ignoring the thread. All that said, in itself I wouldn't argue that this setup should inherently be rejected, although I do think the SK should be changed either by having his bp be one-shot or by reducing his KP to, say, three per game. The problem comes when you add that it's a pm game. Pm games are inherently stronger for town; I've played in 3 I think, and scum has not won any of them. While it's been said truly that it's hard for one individual to figure out one other individual in pms (like mason partners) when a whole game had access to them it puts a different kind of pressure on the scum team to be active in multiple ways and to interact more, which leads to them getting caught. So it's the combination of a really tough setup plus pms that makes me feel like scum never had a chance to begin with. My second problem is with the way the roles were chosen, not from a balance perspective but from a design perspective. The roles feel really gimmicky. The two cops, for example, feel like a "test of how town can deal with weird cop claims". The silent pardoners were apparently a mistake so I'll ignore that, but having three pardoners and having the anti town ones unable to pardon their own factions feels like a gimmick as well. Then there's the JK role, which I don't understand. Someone said that it didn't stop KP on its target, but if that is true then (a) it appears that the actual JK didn't know it since they tried to protect drh, and (b) it appears to only be useful against town since all scum's powers were day-use. Unless it stops its target from using scum KP. If it either protects against or stops the use of KP, then it's obviously overpowered in a game with only one scum KP, and if it doesn't then it's a power role like silence which only hurts its own team. The problem with having gimmicky roles is that we were already trying out two huge setup gimmicks in this game, the post count restrictions and the limited pm network. I would really love to at an actually normal game with post count restrictions, but this game wasn't it. | ||
raynpelikoneet
Finland43266 Posts
If the SK is not however competent, scum lose pretty quick. Look at the game. Town mislynched once before D4. And that was because of VE´s derp. You still had the game "maybe won" if you could kill THE KOSHI!! PM´s can also help mafia, you just need to use them with a different mindset (ie. fishing for powers (see gumshoe, rofl me), figure out SK, push your agenda). | ||
marvellosity
United Kingdom36156 Posts
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VisceraEyes
United States21170 Posts
Granted, that's not a far cry from my standard play, but that doesn't make it any less derpy. | ||
raynpelikoneet
Finland43266 Posts
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raynpelikoneet
Finland43266 Posts
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Blazinghand
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United States25550 Posts
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marvellosity
United Kingdom36156 Posts
On August 04 2013 03:35 VisceraEyes wrote: No I derped at the end dear - I lynched myself. Granted, that's not a far cry from my standard play, but that doesn't make it any less derpy. Oh, that ![]() yeah. But it shouldn't have been that close :p But that is probably because I have a hard-on for VE. | ||
VayneAuthority
United States8983 Posts
On August 04 2013 04:03 Blazinghand wrote: didn't town like only lynch scum and still lost? how was town OP? you aren't taking into account the amount of modkills there was and the fact that we bluesniped pretty much everything. I am never one to complain about balance in games that I play though, so just an observation. I felt the game was fun overall but was slightly ruined by the layabout fake claim as town but just a mistake and no big deal. | ||
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