• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:12
CEST 11:12
KST 18:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 27ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon275.0.16 Hotfix (June 30) - Balance + Bug Fixes33Weekly Cups (June 22-28): Zergs thrive in new patch2[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)99
StarCraft 2
General
Serral wins Maestros of the Game 2 5.0.16 Hotfix (June 30) - Balance + Bug Fixes MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon HomeStory Cup In Early July 5.0.16 patch for SC2 goes live (8 worker start)
Tourneys
HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10 Crank Gathers Season 4: BW vs SC2 Team League RSL Revival: Season 6 - Qualifiers and Main Event Douyu Cup 2026: $20,000 Legends Event (June 26-28)
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
Starcraft vs Retro Category on Twitch First season(s) of tastosis gomtv gsl vods? BW General Discussion ASL 22 Proposed Map Pool Best thing happen to StarCraft since Remastered?
Tourneys
The Casual Games of the Week Thread [Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Stormgate/Frost Giant Megathread Summer Games Done Quick 2026! Nintendo Switch Thread Dawn of War IV ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread The Games Industry And ATVI Men's Fashion Thread Canadian Politics Mega-thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 21223 users

The Game [N] - Page 6

Forum Index > TL Mafia
Post a Reply
Prev 1 4 5 6 All
sciberbia
Profile Joined April 2011
United States1359 Posts
March 31 2013 17:59 GMT
#3276
On March 31 2013 14:41 ThePeashooter wrote:
Show nested quote +
On March 31 2013 14:39 Keirathi wrote:
On March 31 2013 14:37 Kenpachi wrote:
isnt town win condition to just eliminate all mafia

Someone asked and DrH told them that town had to eliminate all non-town.

Yeah I remembered reading that but couldn't find it anywhere.

I sent a PM to DrH:

Is it possible for this game to contain non-town entities that are not considered "threats to town" as specified by the town win condition? Or would that fall outside the realm of possibilities in a "Normal game"?


Threats to town is meant to be taken as anyone who is not town aligned.

I was going to include this in my deadline post but that was the night DrH ended night 5 minutes early :/

spiel about recruiter role that you will probably find uninteresting
+ Show Spoiler +

I didn't follow a lot of the conversation about this third party recruiter role, but one thing that I really don't like about it is how the win condition of the mirror image works. The mirror image starts with either the town win condition or the mafia win condition. Then, in order for him to get converted, he must play against his original win condition. Once, he is converted, he essentially has two alternate win conditions, which makes mirror image quite an imba role. He essentially has two chances to win. I recommend that future hosts take things like this into consideration if you want to include a similar role in a future game.


long spiel on closed setups that you will probably find uninteresting
+ Show Spoiler +

On a side note, I don't like closed setups, "hidden" mechanics, or even to a lesser extent semi-open setups in general. Because it greatly benefits a player to be able to guess what kind of setups the host would be likely to make.

For example, VE made the poor decision to out the mirror and not accept the conversion because VE had no information on the setup. In reality, he would have done much better to accept. But how was VE supposed to know this? He just had to guess.

On the other hand, layabout made the good strategic decision to get converted. So did layabout "outplay" VE? Did layabout demonstrate that he is better at the game of mafia? In my opinion, no. He just correctly guessed that it would help him win if he accepted the conversion. "Closed" mechanics introduce a factor of "guess the setup" to mafia, which is otherwise very much a game of skill.

I like setups like C9++, like 4of6, or like that of Nomination Mafia, or Hydra Mini Mafia. Where everybody knows EXACTLY how the setup was created. And it is not a matter of "guess what the host did".

Speaking of which, if there's one thing I really hate about setups, its when hosts "balance" the teams. This is another case of "guess what the host is likely to do". Such as DrH giving GreyMist the nightmare role because GM requested it in his /in post. Anybody that knew DrH would be prone to do this is put at an advantage. And team balancing is unfair to newer players who do not know what teams the host would consider balanced. If hosts want to balance teams, then the only way to make it fair is to specify what teams would be considered balanced, and then redo the RNG until a "balanced" team is RNG'd. Something like "exactly 4 of VE, WF, kitaman, Palmar, marv, sandroba are town". But I would much prefer that teams are completely randomized. I think it would be fun to see Palmar, marv, bugs, and sandroba on a scumteam. It would make a nice change from the balancing that seems to me to be prevalent.


Also, I think that 23+1 is much better than 24 hour nights. 24 hour nights is very messy. It requires everyone who wants to make a deadline post to wait until literally 5 seconds before the deadline and make their post, if they want to be sure that nobody else will read it before the deadline. And it requires that the host is EXACTLY on time with the day post. In theory, it could work. But in practice, it is unlikely to happen.

I think 23+1 silent and the standard 23+1 action resolution are both good, and both have a slight flaw.

23+1 silent has the drawback that everyone with night actions has to be online an hour before the deadline, read all the deadline posts, and then decide if they want to change their night action.

23+1 action resolution has the drawback that night actions have to be submitted before deadline posts. This introduces a "randomizing" factor into NK decisions and other night action decisions. Not all the information is available to the people making the decisions. Mafia has to choose who to NK without knowing what final reads people will push etc.
sciberbia
Profile Joined April 2011
United States1359 Posts
March 31 2013 18:35 GMT
#3281
On April 01 2013 03:18 iGrok wrote:
Show nested quote +
On April 01 2013 02:59 sciberbia wrote:
On March 31 2013 14:41 ThePeashooter wrote:
On March 31 2013 14:39 Keirathi wrote:
On March 31 2013 14:37 Kenpachi wrote:
isnt town win condition to just eliminate all mafia

Someone asked and DrH told them that town had to eliminate all non-town.

Yeah I remembered reading that but couldn't find it anywhere.

I sent a PM to DrH:

Is it possible for this game to contain non-town entities that are not considered "threats to town" as specified by the town win condition? Or would that fall outside the realm of possibilities in a "Normal game"?


Threats to town is meant to be taken as anyone who is not town aligned.

I was going to include this in my deadline post but that was the night DrH ended night 5 minutes early :/

spiel about recruiter role that you will probably find uninteresting
+ Show Spoiler +

I didn't follow a lot of the conversation about this third party recruiter role, but one thing that I really don't like about it is how the win condition of the mirror image works. The mirror image starts with either the town win condition or the mafia win condition. Then, in order for him to get converted, he must play against his original win condition. Once, he is converted, he essentially has two alternate win conditions, which makes mirror image quite an imba role. He essentially has two chances to win. I recommend that future hosts take things like this into consideration if you want to include a similar role in a future game.


long spiel on closed setups that you will probably find uninteresting
+ Show Spoiler +

On a side note, I don't like closed setups, "hidden" mechanics, or even to a lesser extent semi-open setups in general. Because it greatly benefits a player to be able to guess what kind of setups the host would be likely to make.

For example, VE made the poor decision to out the mirror and not accept the conversion because VE had no information on the setup. In reality, he would have done much better to accept. But how was VE supposed to know this? He just had to guess.

On the other hand, layabout made the good strategic decision to get converted. So did layabout "outplay" VE? Did layabout demonstrate that he is better at the game of mafia? In my opinion, no. He just correctly guessed that it would help him win if he accepted the conversion. "Closed" mechanics introduce a factor of "guess the setup" to mafia, which is otherwise very much a game of skill.

I like setups like C9++, like 4of6, or like that of Nomination Mafia, or Hydra Mini Mafia. Where everybody knows EXACTLY how the setup was created. And it is not a matter of "guess what the host did".

Speaking of which, if there's one thing I really hate about setups, its when hosts "balance" the teams. This is another case of "guess what the host is likely to do". Such as DrH giving GreyMist the nightmare role because GM requested it in his /in post. Anybody that knew DrH would be prone to do this is put at an advantage. And team balancing is unfair to newer players who do not know what teams the host would consider balanced. If hosts want to balance teams, then the only way to make it fair is to specify what teams would be considered balanced, and then redo the RNG until a "balanced" team is RNG'd. Something like "exactly 4 of VE, WF, kitaman, Palmar, marv, sandroba are town". But I would much prefer that teams are completely randomized. I think it would be fun to see Palmar, marv, bugs, and sandroba on a scumteam. It would make a nice change from the balancing that seems to me to be prevalent.


Also, I think that 23+1 is much better than 24 hour nights. 24 hour nights is very messy. It requires everyone who wants to make a deadline post to wait until literally 5 seconds before the deadline and make their post, if they want to be sure that nobody else will read it before the deadline. And it requires that the host is EXACTLY on time with the day post. In theory, it could work. But in practice, it is unlikely to happen.

I think 23+1 silent and the standard 23+1 action resolution are both good, and both have a slight flaw.

23+1 silent has the drawback that everyone with night actions has to be online an hour before the deadline, read all the deadline posts, and then decide if they want to change their night action.

23+1 action resolution has the drawback that night actions have to be submitted before deadline posts. This introduces a "randomizing" factor into NK decisions and other night action decisions. Not all the information is available to the people making the decisions. Mafia has to choose who to NK without knowing what final reads people will push etc.

23+1 silent is no different than 24 from a player perspective. That's why GreY and I did that. Either the players have to be online at hour 23, or they have to be online at hour 24. What's the difference?

23+1 non-silent is terrible and should never be used, unless you were playing Last Will and Testament perhaps.


23 +1 silent removes the possibility of writing a last will that mafia cannot see before deciding their NK. So for any VT that just wants to give some "last reads" during the night, there is no obligation to be online at any particular time using 23 +1 silent.

But under 24 hour night, it would benefit them to wait until the final seconds. So there is an obligation for them to be online at a particular time.
sciberbia
Profile Joined April 2011
United States1359 Posts
Last Edited: 2013-03-31 18:47:18
March 31 2013 18:44 GMT
#3283
On April 01 2013 03:40 Keirathi wrote:
Show nested quote +
On April 01 2013 03:35 sciberbia wrote:
On April 01 2013 03:18 iGrok wrote:
On April 01 2013 02:59 sciberbia wrote:
On March 31 2013 14:41 ThePeashooter wrote:
On March 31 2013 14:39 Keirathi wrote:
On March 31 2013 14:37 Kenpachi wrote:
isnt town win condition to just eliminate all mafia

Someone asked and DrH told them that town had to eliminate all non-town.

Yeah I remembered reading that but couldn't find it anywhere.

I sent a PM to DrH:

Is it possible for this game to contain non-town entities that are not considered "threats to town" as specified by the town win condition? Or would that fall outside the realm of possibilities in a "Normal game"?


Threats to town is meant to be taken as anyone who is not town aligned.

I was going to include this in my deadline post but that was the night DrH ended night 5 minutes early :/

spiel about recruiter role that you will probably find uninteresting
+ Show Spoiler +

I didn't follow a lot of the conversation about this third party recruiter role, but one thing that I really don't like about it is how the win condition of the mirror image works. The mirror image starts with either the town win condition or the mafia win condition. Then, in order for him to get converted, he must play against his original win condition. Once, he is converted, he essentially has two alternate win conditions, which makes mirror image quite an imba role. He essentially has two chances to win. I recommend that future hosts take things like this into consideration if you want to include a similar role in a future game.


long spiel on closed setups that you will probably find uninteresting
+ Show Spoiler +

On a side note, I don't like closed setups, "hidden" mechanics, or even to a lesser extent semi-open setups in general. Because it greatly benefits a player to be able to guess what kind of setups the host would be likely to make.

For example, VE made the poor decision to out the mirror and not accept the conversion because VE had no information on the setup. In reality, he would have done much better to accept. But how was VE supposed to know this? He just had to guess.

On the other hand, layabout made the good strategic decision to get converted. So did layabout "outplay" VE? Did layabout demonstrate that he is better at the game of mafia? In my opinion, no. He just correctly guessed that it would help him win if he accepted the conversion. "Closed" mechanics introduce a factor of "guess the setup" to mafia, which is otherwise very much a game of skill.

I like setups like C9++, like 4of6, or like that of Nomination Mafia, or Hydra Mini Mafia. Where everybody knows EXACTLY how the setup was created. And it is not a matter of "guess what the host did".

Speaking of which, if there's one thing I really hate about setups, its when hosts "balance" the teams. This is another case of "guess what the host is likely to do". Such as DrH giving GreyMist the nightmare role because GM requested it in his /in post. Anybody that knew DrH would be prone to do this is put at an advantage. And team balancing is unfair to newer players who do not know what teams the host would consider balanced. If hosts want to balance teams, then the only way to make it fair is to specify what teams would be considered balanced, and then redo the RNG until a "balanced" team is RNG'd. Something like "exactly 4 of VE, WF, kitaman, Palmar, marv, sandroba are town". But I would much prefer that teams are completely randomized. I think it would be fun to see Palmar, marv, bugs, and sandroba on a scumteam. It would make a nice change from the balancing that seems to me to be prevalent.


Also, I think that 23+1 is much better than 24 hour nights. 24 hour nights is very messy. It requires everyone who wants to make a deadline post to wait until literally 5 seconds before the deadline and make their post, if they want to be sure that nobody else will read it before the deadline. And it requires that the host is EXACTLY on time with the day post. In theory, it could work. But in practice, it is unlikely to happen.

I think 23+1 silent and the standard 23+1 action resolution are both good, and both have a slight flaw.

23+1 silent has the drawback that everyone with night actions has to be online an hour before the deadline, read all the deadline posts, and then decide if they want to change their night action.

23+1 action resolution has the drawback that night actions have to be submitted before deadline posts. This introduces a "randomizing" factor into NK decisions and other night action decisions. Not all the information is available to the people making the decisions. Mafia has to choose who to NK without knowing what final reads people will push etc.

23+1 silent is no different than 24 from a player perspective. That's why GreY and I did that. Either the players have to be online at hour 23, or they have to be online at hour 24. What's the difference?

23+1 non-silent is terrible and should never be used, unless you were playing Last Will and Testament perhaps.


23 +1 silent removes the possibility of writing a last will that mafia cannot see before deciding their NK. So for any VT that just wants to give some "last reads" during the night, there is no obligation to be online at any particular time using 23 +1 silent.

I don't understand?

If the night was 23+1 silent, why wouldn't the townies just make their last will posts at 22.999 instead of the 23.999 they do on 24 hour nights? Scum still can't change their night actions in the 1 extra hour.


Oh I guess I misunderstood. I thought 23 +1 silent meant actions can still be changed in the last hour.

E: I think there is some merit to this because it removes the "race conditions" inherent in the 24 hour system. But yea if actions can't be changed then I guess it is essentially the same as 24 hour night, but just a bit easier on the host.
Prev 1 4 5 6 All
Please log in or register to reply.
Live Events Refresh
Next event in 49m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech44
Codebar 33
StarCraft: Brood War
Hyuk 658
Shuttle 654
ggaemo 163
Leta 158
Soma 154
Dewaltoss 152
Larva 111
Light 93
actioN 85
Free 84
[ Show more ]
Aegong 66
JYJ 66
Mind 54
soO 50
EffOrt 47
sorry 46
910 41
ZergMaN 32
Hm[arnc] 26
Sharp 20
Noble 17
Bale 13
ajuk12(nOOB) 9
NaDa 8
Sacsri 7
Terrorterran 1
Dota 2
XaKoH 462
League of Legends
Doublelift2674
JimRising 611
Counter-Strike
summit1g6348
olofmeister670
Super Smash Bros
Mew2King136
Other Games
singsing850
Sick186
Livibee79
Organizations
Dota 2
PGL Dota 2 - Main Stream242
StarCraft: Brood War
UltimateBattle 25
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• LUISG 17
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota292
League of Legends
• Jankos2583
Upcoming Events
The PondCast
49m
HomeStory Cup
1h 49m
Replay Cast
14h 49m
HomeStory Cup
1d 1h
Replay Cast
1d 14h
HomeStory Cup
2 days
OSC
2 days
Sparkling Tuna Cup
3 days
WardiTV Weekly
4 days
The PondCast
5 days
[ Show More ]
Replay Cast
5 days
CrankTV Team League
6 days
Replay Cast
6 days
Liquipedia Results

Completed

YSL S3
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL Season 21: Qualifier 2
Escore Tournament S3: W1
SCTL 2026 Spring
HSC XXIX
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

CSL 2026 Summer (S21)
Escore Tournament S3: W2
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Heroes Pulsing #3
Eternal Conflict S2 E1
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.