Fruity Mafia - Page 7
Forum Index > TL Mafia |
Artanis[Xp]
Netherlands12968 Posts
| ||
Artanis[Xp]
Netherlands12968 Posts
On February 20 2013 18:11 wherebugsgo wrote: right-and that was only one player's pressure. syllo and sandro didn't look particularly better than marv at that point in the game. The only difference is that no one had attacked them and at least 2-3 people had attacked marv (among them were Zess and Toad). If mafia shed doubt on syllo and sandro, using the fact that neither of them really stepped it up on day 1, things might have looked different. They wouldn't even need to try to lynch them, just repeatedly call them out and throw dirt on them. Well, I think that part specifically is because no one dares to attack syllo/sandro as they have a reputation of figuring out each other's alignment easily. Scum knew they had to paint both Syllo and Sandro as scum if they wanted to get them lynched, which would've been a very hard thing to do. | ||
Artanis[Xp]
Netherlands12968 Posts
| ||
Artanis[Xp]
Netherlands12968 Posts
On February 22 2013 00:23 Dandel Ion wrote: Rolling dice is half the fun of hosting. Just wait until I get green light on my RNG Mafia setup. Just you wait. Oh god, I have so many ideas for an RNG Mafia. You could have shots hit 80% of the time and livestream it as you open the RNG to decide the fate at the deadline. You could make it even more exciting if you announce who would or wouldn't be hit beforehand. | ||
| ||