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Newbie Mini Mafia XXXVII - Page 81

Forum Index > TL Mafia
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geript
Profile Joined February 2013
10024 Posts
February 19 2013 17:56 GMT
#1601
The Setup isn't the problem but a vigilante wouldn't hurt.
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
February 19 2013 17:57 GMT
#1602
SK games are typically much more fast-paced than non-SK games, with fewer mislynches/lynches and more deaths.

Because SKs are basically a balance tool for the game. So if town are lynching mafia, SK shoots at town to keep town numbers down. If town are lynching town, SK shoot at mafia to try to keep it even. This relies on the SK being alive, and the SK being able to discern who is mafia, past a point (one reason why SK setups are so hard in newbie games).
[15:15] <Palmar> and yes marv, you're a total hottie
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
February 19 2013 17:57 GMT
#1603
On February 20 2013 02:56 geript wrote:
The Setup isn't the problem but a vigilante wouldn't hurt.

Vig on top of this would have ended the game even faster, I reckon.
A backwards poet writes inverse.
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
February 19 2013 17:58 GMT
#1604
On February 20 2013 02:57 Dandel Ion wrote:
Show nested quote +
On February 20 2013 02:56 geript wrote:
The Setup isn't the problem but a vigilante wouldn't hurt.

Vig on top of this would have ended the game even faster, I reckon.

I agree. No one knew shit.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
February 19 2013 17:58 GMT
#1605
On February 20 2013 02:57 marvellosity wrote:
SK games are typically much more fast-paced than non-SK games, with fewer mislynches/lynches and more deaths.

Because SKs are basically a balance tool for the game. So if town are lynching mafia, SK shoots at town to keep town numbers down. If town are lynching town, SK shoot at mafia to try to keep it even. This relies on the SK being alive, and the SK being able to discern who is mafia, past a point (one reason why SK setups are so hard in newbie games).


vigilantes suffer from the same problem in newbies as what i've bolded, relying on someone being able to discern who is mafia, or at least use their shot wisely.
[15:15] <Palmar> and yes marv, you're a total hottie
Acrofales
Profile Joined August 2010
Spain18450 Posts
February 19 2013 17:59 GMT
#1606
Setup was a fairly standard 13-person setup.

Worst-case scenario was:

Mislynch D1
2 townies shot N1
Mislynch D2
2 townies shot N2
Lylo D3

2 "free" mislynches in a mini is fairly standard.

The joker in this game was the SK. The SK doesn't want the worst-case scenario for either town or scum. Basically if a townie is lynched, he should want to shoot scum and if a scum is lynched he should want to shoot town.
Acrofales
Profile Joined August 2010
Spain18450 Posts
February 19 2013 18:05 GMT
#1607
Anyway, most of my post-game analysis requires a text file which I have at home, so you'll have to wait.

Town MVP: TestSubject893. In the brief period he played, he tracked the SK and a scum (not the one delivering KP). He also posted calm and collected, despite the very aggressive tone in the thread.

Scum MVP: Mandalor for showing up and voting on D3 In all seriousness: Mocsta played an active game, but all of scum relied heavily on town not doing any real analysis at all. There was one point where Mocsta made a (rather big) mistake and instead of a townie jumping on it and pushing Mocsta, Sevryn used it to distance them from eachother AND gloss over the mistake.
zarepath
Profile Blog Joined April 2010
United States1626 Posts
February 19 2013 18:06 GMT
#1608
My new policy lynch is to policy lynch Mocsta.
"Your efforts you put in will never betray you." - Flash | "If I'm not good enough, I don't wanna win." - Naniwa
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
February 19 2013 18:11 GMT
#1609
On February 20 2013 02:55 Dandel Ion wrote:
Scum RB doesn't stop Vet. Vet is passive.

Not to be a douche, but did you read the OP Dandel? This is the second time you have disagreed with what was openly stated in the OP.

On February 20 2013 02:55 Dandel Ion wrote:
Since the SK only shot once (and as I understand it, also tried to hit scum), you can pretend it was a vig.

Vig hits townie.
3 (effective) mislynches.
Vet doesn't get shot.

It was kind of a worst-case scenario for town, but shit happens.


So if we pretend OO was vig, then you recommend we don't lynch the SK and just let scum RB the SK all day? I guess that KINDA turns him into a vig but a vig who doesn't actually want town to win... (with the semi-plus of vet status?).

I just don't see how our only active power role hitting on his first try ends up as "Worst case scenario" for town

On February 20 2013 03:06 zarepath wrote:
My new policy lynch is to policy lynch Mocsta.


Feels that way.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
zarepath
Profile Blog Joined April 2010
United States1626 Posts
February 19 2013 18:12 GMT
#1610
Well, I feel good that at least I was getting on the right track right before we lost

We really should have done better work on D3. We had the Mocsta slip and two easy filters to really delve into.
"Your efforts you put in will never betray you." - Flash | "If I'm not good enough, I don't wanna win." - Naniwa
Mandalor
Profile Blog Joined February 2003
Germany2362 Posts
February 19 2013 18:26 GMT
#1611
On February 20 2013 03:06 zarepath wrote:
My new policy lynch is to policy lynch Mocsta.


I said that pregame, should've listened

I'm sorry I gave you all such a poor game. What I said in the thread was true and I asked Acro for a replacement actually (he couldn't get one).
gg anyway, and wp by my scum buddies.
Acrofales
Profile Joined August 2010
Spain18450 Posts
Last Edited: 2013-02-19 18:35:19
February 19 2013 18:33 GMT
#1612
On February 20 2013 03:11 Sn0_Man wrote:
Show nested quote +
On February 20 2013 02:55 Dandel Ion wrote:
Scum RB doesn't stop Vet. Vet is passive.

Not to be a douche, but did you read the OP Dandel? This is the second time you have disagreed with what was openly stated in the OP.

Show nested quote +
On February 20 2013 02:55 Dandel Ion wrote:
Since the SK only shot once (and as I understand it, also tried to hit scum), you can pretend it was a vig.

Vig hits townie.
3 (effective) mislynches.
Vet doesn't get shot.

It was kind of a worst-case scenario for town, but shit happens.


So if we pretend OO was vig, then you recommend we don't lynch the SK and just let scum RB the SK all day? I guess that KINDA turns him into a vig but a vig who doesn't actually want town to win... (with the semi-plus of vet status?).

I just don't see how our only active power role hitting on his first try ends up as "Worst case scenario" for town

Show nested quote +
On February 20 2013 03:06 zarepath wrote:
My new policy lynch is to policy lynch Mocsta.


Feels that way.

He hit the SK, which is good, but trading SK for a tracker is not the deal you want. OO was quite obviously the SK too. While I don't expect optimal play from power roles, saying he "hit" first try is only part of the truth: he tracked someone to a kill. At the time he posted, it was clear there was either an SK or a vig in the game.

Btw, I'm not saying the claim was bad. It wasn't. But it could have been played differently which might have made the game easier for town (as is, everybody went to sleep D2 and never really woke up again).

Scum RB'd what they thought could be a JK and took their chances with a potential watcher in order to kill the tracker. This was totally logical, because in addition to a power role, TestSubject was the only one who was both fairly active and making much sense.

This all meant that you effectively traded a power role for an SK, with no additional use because nobody bothered to ever look at the D2 posts again. That is not a "win" for town.
Sevryn
Profile Joined September 2010
698 Posts
February 19 2013 18:34 GMT
#1613
GG guys mocsta carried the hell out of scum. and I honestly could not believe that glurio got lynched.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
February 19 2013 18:49 GMT
#1614
Most of the Obs QT wanted to lynch Cora... :|

Lesson learned though: I guess town has to keep the SK alive all game to have a hope of victory in the future. Gotcha. Although OO seemed to be pretty far off the mark on who to shoot anyway (not that anybody really had better ideas). Even if we hit Mand/Sev, I still see mocsta winning the game eventually since at some point town HAS to lynch the SK.

I do want to point out that all the analysis of keeping the SK alive in the obs qt thread kinda forgets that he can be perma-roleblocked by scum.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Sevryn
Profile Joined September 2010
698 Posts
February 19 2013 18:53 GMT
#1615
where is the obs qt? can I get a link?
Sevryn
Profile Joined September 2010
698 Posts
February 19 2013 18:54 GMT
#1616
nvm lol
warbaby
Profile Joined May 2011
United States510 Posts
February 19 2013 19:13 GMT
#1617
I asked the coaches about keeping the SK alive. They responded pretty well, showing how to analyze the possible outcomes of a "cooperating" SK. I decided since the game was going pretty poorly so far, we'd be better off just getting rid of the SK -- the town was so inactive and incoherent that we wouldn't be able to control the SK effectively, especially during the endgame.

I was certain one of the active players was scum, but I was leaning more towards sn0_man and zarepath since they boogied out for all of D3 like that. I wanted to be suspicious of Mocsta, but I don't know how I would have convinced Corazon to go along. And nobody else in town was interested in lynching an active player D2 or D3 (or doing much of anything at all).

I feel this was more a failure of town than a victory due to the effort of scum. Not to say that Mocsta didn't play really well.
It puts the GG in the basket. It does this whenever it's told or else it gets the Mutalisks again.
warbaby
Profile Joined May 2011
United States510 Posts
February 19 2013 19:18 GMT
#1618
Also, I totally agree that TestSubject is the town MVP for this game. He handed us the SK, and then even made some effort to hunt scum (he even went after Mocsta a bit, who was scum)!

I think a big town mistake in this game (that I made as well) was the lack of effort to hunt scum among active players on D2 and D3. Lynching lurkers is cool but that doesn't mean we should sit around whining for 24 hours about how lurky the lurkers are.
It puts the GG in the basket. It does this whenever it's told or else it gets the Mutalisks again.
zarepath
Profile Blog Joined April 2010
United States1626 Posts
February 19 2013 19:26 GMT
#1619
I'm glad Cora didn't lynch you Day 1 WB

Sorry for going AFK -- I had family obligations almost all of Saturday, and Sundays are crazy.
"Your efforts you put in will never betray you." - Flash | "If I'm not good enough, I don't wanna win." - Naniwa
thrawn2112
Profile Blog Joined June 2010
United States6918 Posts
February 19 2013 19:28 GMT
#1620
imo town's biggest mistake was all of D2. It's fine to park your votes on the almost confirmed SK but that doesn't mean you can't set your sights on a scum lynch in the meantime (if you feel confident that you've found one of course.) the very least you could have done would have been to indulge OO on his promise of contributing to the scumhunt before he gets lynched

Cor, when you made that post about "I have a case but I don't want to post it yet"..

that's pretty much the opposite of what you should have been doing. you win the game by creating discussion, not by shutting it down at every turn

gg mafia team
"People think they know all these things about other people, and if you ask them why they think they know that, it'd be hard for them to be convincing." ES
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