This phrase is factually correct but it doesnt make him scum.
TL Mafia LIX - Page 160
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Oatsmaster
United States16628 Posts
This phrase is factually correct but it doesnt make him scum. | ||
Mocsta
Australia9388 Posts
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Mocsta
Australia9388 Posts
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Adam4167
Australia1426 Posts
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FiveTouch
Marshall Islands1474 Posts
On January 28 2013 10:23 Mocsta wrote: Oats.. can you seriously consider 2 mad hatters in this game? Why not?? | ||
Oatsmaster
United States16628 Posts
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Mocsta
Australia9388 Posts
I thought the way the roles went was that the letter for mad hatter had to come up multiple times, to get multiple characters. therefore, the chances of 1 mad hatter >>> chances of 2 mad hatter (Statistically) same reason its unlikely to have 3 detectives | ||
FiveTouch
Marshall Islands1474 Posts
On January 28 2013 10:26 Mocsta wrote: I thought the way the roles went was that the letter for mad hatter had to come up multiple times, to get multiple characters. therefore, the chances of 1 mad hatter >>> chances of 2 mad hatter (Statistically) same reason its unlikely to have 3 detectives Where on earth are you getting this from? Are you just making shit up as you go along? | ||
Mocsta
Australia9388 Posts
its from the wiki mafia site | ||
Vivax
21799 Posts
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Adam4167
Australia1426 Posts
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austinmcc
United States6737 Posts
On January 28 2013 10:26 Mocsta wrote: c9++ rolls setups for 13-player games. A normal is generally going to try and balance team size and roles, but afaik there's no formula that the players can game like that to know what may or may not be in the game.I thought the way the roles went was that the letter for mad hatter had to come up multiple times, to get multiple characters. therefore, the chances of 1 mad hatter >>> chances of 2 mad hatter (Statistically) same reason its unlikely to have 3 detectives | ||
Mocsta
Australia9388 Posts
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austinmcc
United States6737 Posts
So far we have chez, prplhz, gonzaw, who have all been around awhile. I would expect two newer players as the last two mafia, but it's not guaranteed. | ||
mkfuba07
United States1151 Posts
Is the number of mafia masons limited to 2? And is it possible for scum to have more than one of each role? | ||
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yamato77
11589 Posts
If we believe Vivax/Annul's claims, that puts town at 10 blues, double the number of mafia players total. I don't think this game is THAT imbalanced. | ||
FiveTouch
Marshall Islands1474 Posts
On January 28 2013 10:26 Mocsta wrote: I thought the way the roles went was that the letter for mad hatter had to come up multiple times, to get multiple characters. therefore, the chances of 1 mad hatter >>> chances of 2 mad hatter (Statistically) same reason its unlikely to have 3 detectives why (even given your mistake) would 2 detectives be more likely than 2 mad hatters? | ||
FiveTouch
Marshall Islands1474 Posts
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FiveTouch
Marshall Islands1474 Posts
On January 28 2013 10:35 yamato77 wrote: I know of 4 masons, 1 DT, 1 Medic, 1 Miller, and 1 Mad Hatter, all modconfirmed town. If we believe Vivax/Annul's claims, that puts town at 10 blues, double the number of mafia players total. I don't think this game is THAT imbalanced. Don't take this the wrong way, but you have no idea how games are/need to be balanced Miller isn't blue, and masons are unconfirmed as town | ||
Mocsta
Australia9388 Posts
On January 28 2013 10:36 FiveTouch wrote: like, you seem to be accepting the existence of 2 detectives... Do i? Didnt think I was following Vivax around blindly And the 3 Dets vs 2 mad haters, was due to me thinking it was letter rolling. (as all the games i played have been like that) austin/adam already cleared that up. i said i apologised for confusion. I obviously shoudl have shut up when im not familiar with how all this stuff works. I realise that now and am avoiding any setup talk, its clear i dont know it. | ||
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