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British Empire Mini Mafia - Page 3

Forum Index > TL Mafia
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Prev 1 2 3 4 5 88 89 90 Next
RiseAgain
Profile Joined November 2012
United Kingdom9 Posts
January 04 2013 00:45 GMT
#41
Oh, good someone spewing banalities already. Also, that post is clearly pre-prepared, which makes it worthless for assessing your alignment. Good job?

1.) Why? Letting days go on interminably is a waste. Towns, more often than not, manage to talk themselves out of good lynches and generally get sidetracked, we need to have a plan for eventually reaching a consensus, if we spend a week talking, people will lose interest and focus, there's a reason days last 48 hours usually. I'm fine with running 72 hours, I'm not fine with us stalemating stupidly.

2.) I have a better proposal. Consider the guy taking the hammer vote the same as a day vigi and act on his "shot" accordingly, sometimes (most times) extended discussion is called for. Sometimes heroic shots are called for. Judge on actions.

3.) Policy Lynches are stupid, because town never follows up on them. We can claim we want to policy lynch people hammering stupidly, but you know we won't. There are way too many people who value their opinion over the common good, so time spent discussing policy lynches is... wasted time. Judge people based on their actions, nothing more, nothing less.

What your post is doing is detracting from something we should be doing, setup-analysis, this setup has a very clear town slant with the proper play. I already know what it is, three townie points to the first person to propose it, if no one has come up with it in the next... 12-24 hours I'll explain it, after all, we have time.
Look upon my works, ye Mighty, and despair!
Hapahauli
Profile Joined May 2009
United States9305 Posts
January 04 2013 00:57 GMT
#42
Man I love how this game is so unbelievably distracting from RL priorities =P

Aaaaaanywho:

@ MrZ
On January 04 2013 09:37 MrZentor wrote:
Also, dragging days out will lead to decreased interest in the game by town, increasing inactivity, and generally making things easier for scum.

Days should be 48-72 hours.


I completely disagree. We have time, and we should use it. If you're town, you shouldn't have motivation problems finding scum. If we end up going for like 5 days or something, I'd sympathize with this, but 3-4 days is completely standard in every insta-lynch game I've played (atleast on Day 1).

Forcing ourselves to abide by some arbitrary lynch deadline is pretty much the worst thing you can do.

@ RiseAgain
On January 04 2013 09:45 RiseAgain wrote:
Oh, good someone spewing banalities already. Also, that post is clearly pre-prepared, which makes it worthless for assessing your alignment. Good job?

1.) Why? Letting days go on interminably is a waste. Towns, more often than not, manage to talk themselves out of good lynches and generally get sidetracked, we need to have a plan for eventually reaching a consensus, if we spend a week talking, people will lose interest and focus, there's a reason days last 48 hours usually. I'm fine with running 72 hours, I'm not fine with us stalemating stupidly.

2.) I have a better proposal. Consider the guy taking the hammer vote the same as a day vigi and act on his "shot" accordingly, sometimes (most times) extended discussion is called for. Sometimes heroic shots are called for. Judge on actions.

3.) Policy Lynches are stupid, because town never follows up on them. We can claim we want to policy lynch people hammering stupidly, but you know we won't. There are way too many people who value their opinion over the common good, so time spent discussing policy lynches is... wasted time. Judge people based on their actions, nothing more, nothing less.

4) What your post is doing is detracting from something we should be doing, setup-analysis, this setup has a very clear town slant with the proper play. I already know what it is, three townie points to the first person to propose it, if no one has come up with it in the next... 12-24 hours I'll explain it, after all, we have time.


1) I'm not suggesting a "stalemate." I'm suggesting we make sure that we take enough time to consider a Day 1 lynch since the setup allows us to do so.

2) Such votes aren't "heroics." Such votes are pure stupidity and should be treated as such. I will not have this game devolve into russian roulette just because some idiot decides to play herio.

3) You're welcome to follow it or not. I however will.

4) Well I've co-hosted this setup and have played it as town (and won). There's no fancy plan that I'm aware of, though I look forward to what you propose.

Also Rise, I haven't seen you around these parts, but it seems like you've played mafia before. Can you give us a summary of your game-history (how many you've played, where you've played, etc)?
a talking rock that sprouts among the waves woosh
RiseAgain
Profile Joined November 2012
United Kingdom9 Posts
January 04 2013 01:10 GMT
#43
01.) Stalemates are going to happen. I want to hear what you want to do when we are 4-4 on a candidate. Are you going to make someone hammer? What if no one agrees? Should someone hammer something they don't agree on to move on?

2 + 3.) Read any all day vigilante game ever. You won't stop this from happening by threatening to policy lynch, or by pointing out the obvious "its stupid", in fact, arguing over this is a great excuse for mafia to blend in by agreeing with pointless ideas. You can only tell people that you will judge their actions for what they are. That will stop the mafia more than any unenforceable "policy lynch". Either way, this is a waste of breath, you can want a policy lynch as much as you want, but when the harsh reality of "he was almost certainly a stupid town" or even "we aren't sure as to his alignment, but another myslynch puts at lylo" is staring you in the face, I very much doubt we'll lynch the "hero", no matter how stupid his hammer. I'm done arguing this point though, feel free to rebut me and then lets agree to move on to other things, although people who have yet to comment are free to chip in. I want to see if you can independently come up with my setup idea though, it should tell me a lot.

No comment as to my history. That is for me to know and for the mafia to fear.
Look upon my works, ye Mighty, and despair!
Hapahauli
Profile Joined May 2009
United States9305 Posts
January 04 2013 01:14 GMT
#44
On January 04 2013 10:10 RiseAgain wrote:
01.) Stalemates are going to happen. I want to hear what you want to do when we are 4-4 on a candidate. Are you going to make someone hammer? What if no one agrees? Should someone hammer something they don't agree on to move on?

2 + 3.) Read any all day vigilante game ever. You won't stop this from happening by threatening to policy lynch, or by pointing out the obvious "its stupid", in fact, arguing over this is a great excuse for mafia to blend in by agreeing with pointless ideas. You can only tell people that you will judge their actions for what they are. That will stop the mafia more than any unenforceable "policy lynch". Either way, this is a waste of breath, you can want a policy lynch as much as you want, but when the harsh reality of "he was almost certainly a stupid town" or even "we aren't sure as to his alignment, but another myslynch puts at lylo" is staring you in the face, I very much doubt we'll lynch the "hero", no matter how stupid his hammer. I'm done arguing this point though, feel free to rebut me and then lets agree to move on to other things, although people who have yet to comment are free to chip in. I want to see if you can independently come up with my setup idea though, it should tell me a lot.


1) Sure they're welcome to hammer. I'm just proposing that they have a calm and rational reason for it. I'm trying to prevent crazy emotional mislynch swings, and not natural occurrences of the game.

2) Well we can agree to disagree. *Handshake*

No comment as to my history. That is for me to know and for the mafia to fear.


No. That's for you to tell me so I can get a read on you. If you're town, your job is to be open and to prove yourself as town. I need to know what you're capable of as town and mafia to get a better read on you.
a talking rock that sprouts among the waves woosh
Mr. Cheesecake
Profile Joined October 2012
United States3756 Posts
January 04 2013 01:16 GMT
#45
Hey Hapa, sup?

I think we should take our time with this game, but make our decision by the 72 hour-ish mark. As long as we aren't making emotional lynch swings we should be okay. Imo, treat it like any majority deadline game, but be very aware before you vote. I don't want the excuse "Oh, I didn't know it was the hammer." etc.

I'm curious as to how the omniscient Rise knows the setup already...?
But CC isn't protown as town. 100% real heuristic.
RiseAgain
Profile Joined November 2012
United Kingdom9 Posts
January 04 2013 01:17 GMT
#46
On January 04 2013 10:16 Mr. Cheesecake wrote:
I'm curious as to how the omniscient Rise knows the setup already...?

http://www.teamliquid.net/forum/viewmessage.php?topic_id=391112#2

Its in the OP. Reading is an useful skill.
Look upon my works, ye Mighty, and despair!
Mr. Cheesecake
Profile Joined October 2012
United States3756 Posts
January 04 2013 01:18 GMT
#47
On January 04 2013 10:17 RiseAgain wrote:
Show nested quote +
On January 04 2013 10:16 Mr. Cheesecake wrote:
I'm curious as to how the omniscient Rise knows the setup already...?

http://www.teamliquid.net/forum/viewmessage.php?topic_id=391112#2

Its in the OP. Reading is an useful skill.


Oh you mean just the setup in general. I thought you were referring to one of the four possible setups that the game rolled. I thought you somehow knew it.
But CC isn't protown as town. 100% real heuristic.
RiseAgain
Profile Joined November 2012
United Kingdom9 Posts
January 04 2013 01:25 GMT
#48
On January 04 2013 10:18 Mr. Cheesecake wrote:
Show nested quote +
On January 04 2013 10:17 RiseAgain wrote:
On January 04 2013 10:16 Mr. Cheesecake wrote:
I'm curious as to how the omniscient Rise knows the setup already...?

http://www.teamliquid.net/forum/viewmessage.php?topic_id=391112#2

Its in the OP. Reading is an useful skill.


Oh you mean just the setup in general. I thought you were referring to one of the four possible setups that the game rolled. I thought you somehow knew it.

My lack of omniscience haunts me. I'll work harder on it for next game.

So, based on the info in the OP, what do you think the optimal play is? Is there one?
Look upon my works, ye Mighty, and despair!
Mr. Cheesecake
Profile Joined October 2012
United States3756 Posts
January 04 2013 01:35 GMT
#49
On January 04 2013 10:25 RiseAgain wrote:
Show nested quote +
On January 04 2013 10:18 Mr. Cheesecake wrote:
On January 04 2013 10:17 RiseAgain wrote:
On January 04 2013 10:16 Mr. Cheesecake wrote:
I'm curious as to how the omniscient Rise knows the setup already...?

http://www.teamliquid.net/forum/viewmessage.php?topic_id=391112#2

Its in the OP. Reading is an useful skill.


Oh you mean just the setup in general. I thought you were referring to one of the four possible setups that the game rolled. I thought you somehow knew it.

My lack of omniscience haunts me. I'll work harder on it for next game.

So, based on the info in the OP, what do you think the optimal play is? Is there one?


Optimal play? There is no optimal play other than lynching the scummiest player and being clear-headed. Blue roles are only there to throw a wrench into the mafia agenda.

I'm not entirely sure what you're referring to with your "setup idea"
But CC isn't protown as town. 100% real heuristic.
RiseAgain
Profile Joined November 2012
United Kingdom9 Posts
January 04 2013 01:38 GMT
#50
On January 04 2013 10:35 Mr. Cheesecake wrote:
Show nested quote +
On January 04 2013 10:25 RiseAgain wrote:
On January 04 2013 10:18 Mr. Cheesecake wrote:
On January 04 2013 10:17 RiseAgain wrote:
On January 04 2013 10:16 Mr. Cheesecake wrote:
I'm curious as to how the omniscient Rise knows the setup already...?

http://www.teamliquid.net/forum/viewmessage.php?topic_id=391112#2

Its in the OP. Reading is an useful skill.


Oh you mean just the setup in general. I thought you were referring to one of the four possible setups that the game rolled. I thought you somehow knew it.

My lack of omniscience haunts me. I'll work harder on it for next game.

So, based on the info in the OP, what do you think the optimal play is? Is there one?


Optimal play? There is no optimal play other than lynching the scummiest player and being clear-headed. Blue roles are only there to throw a wrench into the mafia agenda.

I'm not entirely sure what you're referring to with your "setup idea"

Look at the info in the OP, then come up with an idea, using that information, that maximizes our odds of lynching mafia, or at least forcing a reaction out of them.

Anyway, I'm going for a while, I hope everyone has posted at least once by the time I get back.
Look upon my works, ye Mighty, and despair!
jaybrundage
Profile Joined December 2009
United States3921 Posts
January 04 2013 01:45 GMT
#51
On January 04 2013 10:17 RiseAgain wrote:
Show nested quote +
On January 04 2013 10:16 Mr. Cheesecake wrote:
I'm curious as to how the omniscient Rise knows the setup already...?

http://www.teamliquid.net/forum/viewmessage.php?topic_id=391112#2

Its in the OP. Reading is an useful skill.

Well we can rule out Palmar as the smurf.

In regards to your idea about the set up. It seems that if we have a parity cop. And then lynch the person the parity cop targeted night one.

We would have confirmed towns and confirmed scum easily. As we have no millers or GF's.

The only trick would be for the parity cop to push his lynch well with out getting outed. Unless you have some idea for claiming.
The more you sweat in training, the less you bleed in battle.
Mr. Cheesecake
Profile Joined October 2012
United States3756 Posts
January 04 2013 01:47 GMT
#52
On January 04 2013 10:45 jaybrundage wrote:
Show nested quote +
On January 04 2013 10:17 RiseAgain wrote:
On January 04 2013 10:16 Mr. Cheesecake wrote:
I'm curious as to how the omniscient Rise knows the setup already...?

http://www.teamliquid.net/forum/viewmessage.php?topic_id=391112#2

Its in the OP. Reading is an useful skill.

Well we can rule out Palmar as the smurf.

In regards to your idea about the set up. It seems that if we have a parity cop. And then lynch the person the parity cop targeted night one.

We would have confirmed towns and confirmed scum easily. As we have no millers or GF's.

The only trick would be for the parity cop to push his lynch well with out getting outed. Unless you have some idea for claiming.


That's if the parity cop exists.

I'd also rather not game the setup like we did in WCMM. Just detracts from the game imo.
But CC isn't protown as town. 100% real heuristic.
Hapahauli
Profile Joined May 2009
United States9305 Posts
January 04 2013 01:52 GMT
#53
Talking about blues = not good idea, unless you're mafia and looking for snipes.
a talking rock that sprouts among the waves woosh
Mr. Cheesecake
Profile Joined October 2012
United States3756 Posts
January 04 2013 01:53 GMT
#54
On January 04 2013 10:52 Hapahauli wrote:
Talking about blues = not good idea, unless you're mafia and looking for snipes.


Thank you. Let's just play the game and lynch some scummers. No doing fancy shenanigans with the setup.
But CC isn't protown as town. 100% real heuristic.
Hapahauli
Profile Joined May 2009
United States9305 Posts
January 04 2013 01:57 GMT
#55
Hmmm... where did Mr.Z go? He kinda popped in, offered a useless comment, and popped out. I'd expect some more spam from his town play.
a talking rock that sprouts among the waves woosh
Hapahauli
Profile Joined May 2009
United States9305 Posts
January 04 2013 02:01 GMT
#56
@ Jay

Any other thoughts on what Rise and I have discussed over the first pages of the thread? Day length, hammer votes, or anything really.
a talking rock that sprouts among the waves woosh
MrZentor
Profile Joined December 2010
United States1648 Posts
January 04 2013 02:08 GMT
#57
Yeah, you have no right to call my comment useless just because you disagree with it.
Falling’s just like flying, except there’s a more permanent destination.
MrZentor
Profile Joined December 2010
United States1648 Posts
January 04 2013 02:09 GMT
#58
Especially considering I took a bullet for you last game. -.-
Falling’s just like flying, except there’s a more permanent destination.
Hapahauli
Profile Joined May 2009
United States9305 Posts
January 04 2013 02:10 GMT
#59
On January 04 2013 11:08 MrZentor wrote:
Yeah, you have no right to call my comment useless just because you disagree with it.


I c u lurkin.

I rebutted your "comment", care to respond?

Also, is there anything else you can offer to the conversation? There are a couple of more topics floating around than just the issue of day length.

a talking rock that sprouts among the waves woosh
Hapahauli
Profile Joined May 2009
United States9305 Posts
January 04 2013 02:10 GMT
#60
On January 04 2013 11:09 MrZentor wrote:
Especially considering I took a bullet for you last game. -.-


Never forget <3
a talking rock that sprouts among the waves woosh
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