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PTP3 - Pikachu's Revenge - Page 3

Forum Index > TL Mafia
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GreYMisT
Profile Blog Joined October 2010
United States6736 Posts
August 10 2012 18:43 GMT
#41
On August 11 2012 02:45 Zephirdd wrote:
Are ground pokemon immune to eletric? or Flying immune to ground? Ghost immune to normal & viceversa?


My initial instinct is no, but I'll talk with Decon
"life of lively to live to life of full life thx to shield battery" / Join TL Mafia! http://www.teamliquid.net/forum/index.php?show_part=31
BloodyC0bbler
Profile Blog Joined September 2004
Canada7876 Posts
August 10 2012 19:24 GMT
#42
/in
#3 Member of the Chill Fanclub / Rhaegar fought nobly. Rhaegar fought valiantly. Rhaegar fought honorably. And Rhaeger died. --Ser Jorah Mormont TL MAFIA FORUM http://www.teamliquid.net/forum/index.php?show_part=31 go go !
GreYMisT
Profile Blog Joined October 2010
United States6736 Posts
August 10 2012 20:03 GMT
#43
After deliberation, Type Immunity will not be in this game, it will be treated as "not very effective." This means:

Electric is not very effective against Ground

Ground is not very effective against Flying

Fighting and Normal are not very effective against Ghost

Additional Information:

All damage this game is persistent. This means that .5 KP damage will stay with you throughout the game. Things will be rounded up if they get weird.

Also the Mafia are required to select a player(s) to carry out their Night Kill(s). This KP Will be effected by type effectiveness.
"life of lively to live to life of full life thx to shield battery" / Join TL Mafia! http://www.teamliquid.net/forum/index.php?show_part=31
Kurumi
Profile Blog Joined April 2010
Poland6130 Posts
August 10 2012 20:10 GMT
#44
On August 11 2012 05:03 GreYMisT wrote:
After deliberation, Type Immunity will not be in this game, it will be treated as "not very effective." This means:

Electric is not very effective against Ground

Ground is not very effective against Flying

Fighting and Normal are not very effective against Ghost

Additional Information:

All damage this game is persistent. This means that .5 KP damage will stay with you throughout the game. Things will be rounded up if they get weird.

Also the Mafia are required to select a player(s) to carry out their Night Kill(s). This KP Will be effected by type effectiveness.

That means any KP is halved, correct?
I work alone. // Visit TL Mafia subforum!
Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
Last Edited: 2012-08-10 20:22:22
August 10 2012 20:19 GMT
#45
What about double types? Take, for instance, Rock/Ground vs fire. Rock is resistant to Fire, and so is ground. Exemples of this is Geodude family and Onix. Is it 2x resistance(aka. 0.25KP) like on the games?

Does this also apply to super-effectiveness? For example, Charizard(Fire/Flying) taking damage from Rock would be 2x super effective(aka. 4KP)
♥ The world needs more hearts! ♥
GreYMisT
Profile Blog Joined October 2010
United States6736 Posts
August 10 2012 20:19 GMT
#46
On August 11 2012 05:10 Kurumi wrote:
Show nested quote +
On August 11 2012 05:03 GreYMisT wrote:
After deliberation, Type Immunity will not be in this game, it will be treated as "not very effective." This means:

Electric is not very effective against Ground

Ground is not very effective against Flying

Fighting and Normal are not very effective against Ghost

Additional Information:

All damage this game is persistent. This means that .5 KP damage will stay with you throughout the game. Things will be rounded up if they get weird.

Also the Mafia are required to select a player(s) to carry out their Night Kill(s). This KP Will be effected by type effectiveness.

That means any KP is halved, correct?


Correct
"life of lively to live to life of full life thx to shield battery" / Join TL Mafia! http://www.teamliquid.net/forum/index.php?show_part=31
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
Last Edited: 2012-08-10 20:36:34
August 10 2012 20:36 GMT
#47
On August 11 2012 05:19 Zephirdd wrote:
What about double types? Take, for instance, Rock/Ground vs fire. Rock is resistant to Fire, and so is ground. Exemples of this is Geodude family and Onix. Is it 2x resistance(aka. 0.25KP) like on the games?

Does this also apply to super-effectiveness? For example, Charizard(Fire/Flying) taking damage from Rock would be 2x super effective(aka. 4KP)


Maximum bonus is x2, minimum is x0.5
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
Last Edited: 2012-08-10 20:45:52
August 10 2012 20:44 GMT
#48
Are we allowed to use any of the following - One hit KO moves, Evasion stats, Soul Dew, More than one pokemon asleep at a time, The Moody ability, Drizzle + swift swim, Shell smash + baton pass, Different forms on same team and Deepseatooth clamperl, more than one of the same item on the same team, Self KO moves and to rage quit at a double wobbofett conundrum


Those are all real clauses in competitive pokemon by the way
Kurumi
Profile Blog Joined April 2010
Poland6130 Posts
August 10 2012 20:48 GMT
#49
On August 11 2012 05:44 Drazerk wrote:
Are we allowed to use any of the following - One hit KO moves, Evasion stats, Soul Dew, More than one pokemon asleep at a time, The Moody ability, Drizzle + swift swim, Shell smash + baton pass, Different forms on same team and Deepseatooth clamperl, more than one of the same item on the same team, Self KO moves and to rage quit at a double wobbofett conundrum


Those are all real clauses in competitive pokemon by the way

Is species clause in effect?
I work alone. // Visit TL Mafia subforum!
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
August 10 2012 20:49 GMT
#50
God damnit I knew I forgot one T_T
Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
August 10 2012 21:57 GMT
#51
Only first generation will be used here, so I assume that pokémon abilities(such as Levitate) and different forms, as well as items, won't be available.

Is Mew a possibility? You said first 150
♥ The world needs more hearts! ♥
Forumite
Profile Joined February 2011
Sweden3280 Posts
August 10 2012 22:07 GMT
#52
On August 11 2012 05:19 Zephirdd wrote:
What about double types? Take, for instance, Rock/Ground vs fire. Rock is resistant to Fire, and so is ground. Exemples of this is Geodude family and Onix. Is it 2x resistance(aka. 0.25KP) like on the games?

Does this also apply to super-effectiveness? For example, Charizard(Fire/Flying) taking damage from Rock would be 2x super effective(aka. 4KP)

lol, noob, ground isn´t resistant to fire
:3
Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
Last Edited: 2012-08-10 22:09:40
August 10 2012 22:09 GMT
#53
wait what. I swear it was... I'm wrong lol. Ground is only super-effective, not resistant
♥ The world needs more hearts! ♥
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
August 10 2012 22:16 GMT
#54
On August 11 2012 06:57 Zephirdd wrote:
Only first generation will be used here, so I assume that pokémon abilities(such as Levitate) and different forms, as well as items, won't be available.

Is Mew a possibility? You said first 150


Which begs the question

Can we use X items to horribly brake the game because that is all that happened in generation 1?

Can we also use Pokedolls to make every ghost pokemon useless?
Kurumi
Profile Blog Joined April 2010
Poland6130 Posts
August 10 2012 22:18 GMT
#55
Can we trade pokemon? If I am for an example Haunter, would I evolve and gain new powers through it?
I work alone. // Visit TL Mafia subforum!
Forumite
Profile Joined February 2011
Sweden3280 Posts
August 10 2012 22:19 GMT
#56
Request: I want MEW to be in the game!
:3
VisceraEyes
Profile Blog Joined October 2010
United States21171 Posts
August 10 2012 22:20 GMT
#57
What the fuck?
if I had to describe his playstyle, it'd be a coked up rabbit with the attention of a goldfish injecting caffeine into himself directly through an IV drip. it's like a reel of random animated shorts where things just blow up randomly
Forumite
Profile Joined February 2011
Sweden3280 Posts
August 10 2012 23:36 GMT
#58
On August 11 2012 07:18 Kurumi wrote:
Can we trade pokemon? If I am for an example Haunter, would I evolve and gain new powers through it?

Sure, let´s trade. You get my Ratata, and I get your Haunter Gengar.
:3
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
August 10 2012 23:42 GMT
#59
On August 11 2012 08:36 Forumite wrote:
Show nested quote +
On August 11 2012 07:18 Kurumi wrote:
Can we trade pokemon? If I am for an example Haunter, would I evolve and gain new powers through it?

Sure, let´s trade. You get my Ratata, and I get your Haunter Gengar.


FEAR Ratata is probably one of the most broken strategies all be it really predictable
Kurumi
Profile Blog Joined April 2010
Poland6130 Posts
August 11 2012 00:17 GMT
#60
On August 11 2012 08:42 Drazerk wrote:
Show nested quote +
On August 11 2012 08:36 Forumite wrote:
On August 11 2012 07:18 Kurumi wrote:
Can we trade pokemon? If I am for an example Haunter, would I evolve and gain new powers through it?

Sure, let´s trade. You get my Ratata, and I get your Haunter Gengar.


FEAR Ratata is probably one of the most broken strategies all be it really predictable

Top percentage of Ratatas. Joey-kun~
I work alone. // Visit TL Mafia subforum!
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