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On August 11 2012 02:45 Zephirdd wrote: Are ground pokemon immune to eletric? or Flying immune to ground? Ghost immune to normal & viceversa?
My initial instinct is no, but I'll talk with Decon
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After deliberation, Type Immunity will not be in this game, it will be treated as "not very effective." This means:
Electric is not very effective against Ground
Ground is not very effective against Flying
Fighting and Normal are not very effective against Ghost
Additional Information:
All damage this game is persistent. This means that .5 KP damage will stay with you throughout the game. Things will be rounded up if they get weird.
Also the Mafia are required to select a player(s) to carry out their Night Kill(s). This KP Will be effected by type effectiveness.
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On August 11 2012 05:03 GreYMisT wrote: After deliberation, Type Immunity will not be in this game, it will be treated as "not very effective." This means:
Electric is not very effective against Ground
Ground is not very effective against Flying
Fighting and Normal are not very effective against Ghost
Additional Information:
All damage this game is persistent. This means that .5 KP damage will stay with you throughout the game. Things will be rounded up if they get weird.
Also the Mafia are required to select a player(s) to carry out their Night Kill(s). This KP Will be effected by type effectiveness. That means any KP is halved, correct?
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What about double types? Take, for instance, Rock/Ground vs fire. Rock is resistant to Fire, and so is ground. Exemples of this is Geodude family and Onix. Is it 2x resistance(aka. 0.25KP) like on the games?
Does this also apply to super-effectiveness? For example, Charizard(Fire/Flying) taking damage from Rock would be 2x super effective(aka. 4KP)
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On August 11 2012 05:10 Kurumi wrote:Show nested quote +On August 11 2012 05:03 GreYMisT wrote: After deliberation, Type Immunity will not be in this game, it will be treated as "not very effective." This means:
Electric is not very effective against Ground
Ground is not very effective against Flying
Fighting and Normal are not very effective against Ghost
Additional Information:
All damage this game is persistent. This means that .5 KP damage will stay with you throughout the game. Things will be rounded up if they get weird.
Also the Mafia are required to select a player(s) to carry out their Night Kill(s). This KP Will be effected by type effectiveness. That means any KP is halved, correct?
Correct
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On August 11 2012 05:19 Zephirdd wrote: What about double types? Take, for instance, Rock/Ground vs fire. Rock is resistant to Fire, and so is ground. Exemples of this is Geodude family and Onix. Is it 2x resistance(aka. 0.25KP) like on the games?
Does this also apply to super-effectiveness? For example, Charizard(Fire/Flying) taking damage from Rock would be 2x super effective(aka. 4KP)
Maximum bonus is x2, minimum is x0.5
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United Kingdom31255 Posts
Are we allowed to use any of the following - One hit KO moves, Evasion stats, Soul Dew, More than one pokemon asleep at a time, The Moody ability, Drizzle + swift swim, Shell smash + baton pass, Different forms on same team and Deepseatooth clamperl, more than one of the same item on the same team, Self KO moves and to rage quit at a double wobbofett conundrum
Those are all real clauses in competitive pokemon by the way
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On August 11 2012 05:44 Drazerk wrote: Are we allowed to use any of the following - One hit KO moves, Evasion stats, Soul Dew, More than one pokemon asleep at a time, The Moody ability, Drizzle + swift swim, Shell smash + baton pass, Different forms on same team and Deepseatooth clamperl, more than one of the same item on the same team, Self KO moves and to rage quit at a double wobbofett conundrum
Those are all real clauses in competitive pokemon by the way Is species clause in effect?
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United Kingdom31255 Posts
God damnit I knew I forgot one T_T
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Only first generation will be used here, so I assume that pokémon abilities(such as Levitate) and different forms, as well as items, won't be available.
Is Mew a possibility? You said first 150
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On August 11 2012 05:19 Zephirdd wrote: What about double types? Take, for instance, Rock/Ground vs fire. Rock is resistant to Fire, and so is ground. Exemples of this is Geodude family and Onix. Is it 2x resistance(aka. 0.25KP) like on the games?
Does this also apply to super-effectiveness? For example, Charizard(Fire/Flying) taking damage from Rock would be 2x super effective(aka. 4KP) lol, noob, ground isn´t resistant to fire
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wait what. I swear it was... I'm wrong lol. Ground is only super-effective, not resistant
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United Kingdom31255 Posts
On August 11 2012 06:57 Zephirdd wrote: Only first generation will be used here, so I assume that pokémon abilities(such as Levitate) and different forms, as well as items, won't be available.
Is Mew a possibility? You said first 150
Which begs the question
Can we use X items to horribly brake the game because that is all that happened in generation 1?
Can we also use Pokedolls to make every ghost pokemon useless?
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Can we trade pokemon? If I am for an example Haunter, would I evolve and gain new powers through it?
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Request: I want MEW to be in the game!
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On August 11 2012 07:18 Kurumi wrote: Can we trade pokemon? If I am for an example Haunter, would I evolve and gain new powers through it? Sure, let´s trade. You get my Ratata, and I get your Haunter Gengar.
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United Kingdom31255 Posts
On August 11 2012 08:36 Forumite wrote:Show nested quote +On August 11 2012 07:18 Kurumi wrote: Can we trade pokemon? If I am for an example Haunter, would I evolve and gain new powers through it? Sure, let´s trade. You get my Ratata, and I get your Haunter Gengar.
FEAR Ratata is probably one of the most broken strategies all be it really predictable
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On August 11 2012 08:42 Drazerk wrote:Show nested quote +On August 11 2012 08:36 Forumite wrote:On August 11 2012 07:18 Kurumi wrote: Can we trade pokemon? If I am for an example Haunter, would I evolve and gain new powers through it? Sure, let´s trade. You get my Ratata, and I get your Haunter Gengar. FEAR Ratata is probably one of the most broken strategies all be it really predictable Top percentage of Ratatas. Joey-kun~
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