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On July 10 2012 07:57 Artanis[Xp] wrote:Show nested quote +On July 10 2012 07:55 gonzaw wrote:On July 01 2012 13:08 Oberyn wrote:
(to S&B) Also, I guess you are townie since only townies do drunk outbursts (I have seen like 5> of them and all were made by townies, including mine), it's a nice heuristic. On July 01 2012 19:27 Oberyn wrote:On July 01 2012 19:23 Nova_Terra wrote:On July 01 2012 05:03 GreYMisT wrote: The scum in this game are strongandbig/Matthew. Go ahead and kill me for the following reasons.
1. So you guys stop wasting time and energy 2. So you can get a reality check into your system and catch actual scum 3. So I get to see gonzaw wrong
You sir are the new Risk.Nuke. Well done.
On a non mafia note I am ashamed that my brother was introduced through this game and your spam. I'm starting to agree with this ( the part about s&b and mattchew) You know....I like that. People posting what they think of the thread "as they go by reading it" makes it very transparent of them. If they just said "okay I'll read the thread", then wait a couple of hours before posting their thoughts, then if they were scum they could easily read the whole thread, capture all the events that happened, and think what the best response would be based on that (taking everything into account). If they had to post "as they read it", then they take away that ability, and they may fuck up by saying something and then realizing they should have said something else; meaning they would most likely not do that at all...which means that the people that do it are more likely town. So Nova, keep doing that to see your thought process (specially when the juicy stuff comes). I realize you are not reading this (and reading the thread instead) so whatever. However props to you for doing that, it makes me feel better about you for now (and that the whole no-night-kill was staged) On July 02 2012 07:43 Oberyn wrote:lol so much drunk posting. If both of you are town then that will be my main scumhunting skill Every townie just get drunk and post whatever you think! ![](/mirror/smilies/puh2.gif) Damn.....I could have confirmed 3 players as town if I had only followed the own heuristics I proposed >_> Prome flipped scum in Newbie Mafia XIX though where he drunk posted too ![](/mirror/smilies/puh2.gif)
Well.... He could have posted drunk in this game first...then realize he would look bad if he didn't post in the other game so he forced himself to post in the other one.
I don't know where he posted first though.
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Also great, 4 losses in 5 games, with the 1 win in them being in a game where I was "lynched" D1.
....damn it, Prob I know how you feel now >_>
The fact that most of those games I was town and derped makes it feel even worse :/
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On July 10 2012 07:57 strongandbig wrote:Show nested quote +On July 10 2012 07:55 Toadesstern wrote:On July 10 2012 07:49 gonzaw wrote:On July 10 2012 07:43 Toadesstern wrote:On July 10 2012 07:33 Artanis[Xp] wrote:On July 10 2012 07:31 Qatol wrote:On July 10 2012 07:15 Artanis[Xp] wrote:On July 10 2012 07:12 strongandbig wrote:On July 10 2012 07:10 marvellosity wrote: If they post their attacks/unattacks within deadline time, how can you disallow it?? Artanis himself said that he didn't want things in this game to be decided by "race to the bottom" and that he would extend time limits in response to last minute actions. I think he should have extended the time limit. I'm also kind of pissed that he reversed himself, changed the rules of magic and made my deck super useless. A lot of these changes I had to make on the fly, without anyone to consult with but the players and occasionally Acrofales. It's really hard to run a game like this and especially with rules that if you change them can alter the course of the game dramatically, and I realize I've made some mistakes. In the future, send me a PM if I'm not a player. I'll help out as much as I can. Thanks, I will. To everyone:I do plan on running another game like this in the future. What did you like about the game? What did you think about the board cards? What would you like to see changed? All input is welcome. I think it's going to be incredible hard to balance either way. Usually mafia games go like this:Town starts strong but has no clue and grows weaker as people get killed but the reads get better every day Mafia starts strong and grows weaker as people get killed (less KP). In this game it was more like:Town starts weak and and has no clue early one. Hoever they grow stronger ever cycle and the reads get better every day Mafia starts weak and grows stronger as people get killed The fact that usually town is "strong" when the game starts but in this game they ended up being incredible strong makes it really hard to balance. Let's forget about zealos deck, that shit was just imba. If he had attacked either matt or me with that move, there would not have been a way to win this game for mafia from the get-go. Still everyone else ended up bein really strong and Matt and I got incredible lucky that we had an extremly strong board. Without the 2 hovermyrs it would have been a townwin. With one goblin less it would have been a townwin. I was actually raging at one point because I couldn't figure out how to deal 2 damage to zealos instead of just one and we could have used matt's goblin for that if we hadn't destroyed something else with that. So from a mafia point of view I've got to say this was probably the hardest game I ever played. Seriously. Yeah we won but it literally came down to a margin of 1 HP (if the change had not happened) and I think I played quite decent the first couple of cycles, making town completly cirpple themselves. It really was a lot of fun but it all comes down to the very last cycle and I don't see that changing with the style MTG games are played because you grow stronger every single cycle. Ehmm...no Yeah we won but it literally came down to a margin of 1 HP What came "literally" down to a margin of 1 HP was you guys winning preemptively with a "last-minute-switch". You guys wouldn't have automatically lost if this "plan" of yours hadn't go through. Even if all these "uber difficult plans" of you guys didn't go through......you would still be alive on D5 making it a 2-1 LYLO like S&B said (at worst basically) I mean, if Mattchew was the "lynch" set for the day (as well as Fulla), how can you get angry for "almost losing", if in a normal game the same thing would have happened (Matt is lynched and you get to a 2-1 LYLO)? a 2-1 LYLY is either a lose for mafia for a draw because lynch and nightkills are at the same time. If Zealos would have been able to do 12 damage before the attack phase started with another combi the plan failing would have meant town win.If Zealos would not have been able to do 12 damage it would have meant Zealos and I are going to die at the same time => 0 v 1 and again town win. you could probably have persuaded zealos to attack prome instead of you after the flip. seriously prome's filter was very townie except for the part where he kept saying he thought mattchew was scum for no reason and then never following up on that it's like any normal 2-1 lylo. If town figures out you're scum you lose. If town doesn't figure it out you win. No way.
Actually all alignments were 100% proven the last day but noone thought about it.
I had 16 HP. S&B is dead Fulla is dead Matt is dead
means left are: Toad with 16 HP Zealos with 18 HP Prom with a lot HP
That is still before mafia beast. At this point I am 100% confirmed mafia because if that's the case there is no reason for mafia not to shoot Toad having 16HP because if he really is town it's a mafia win because of 1v1. So if I don't get hit by the mafia beast I'm 100% confirmed mafia and can't do a thing anymore.
So no, I could not have played on d5 anymore and would have forfeited if it came to that.
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On July 10 2012 07:57 Artanis[Xp] wrote:Show nested quote +On July 10 2012 07:55 gonzaw wrote:On July 01 2012 13:08 Oberyn wrote:
(to S&B) Also, I guess you are townie since only townies do drunk outbursts (I have seen like 5> of them and all were made by townies, including mine), it's a nice heuristic. On July 01 2012 19:27 Oberyn wrote:On July 01 2012 19:23 Nova_Terra wrote:On July 01 2012 05:03 GreYMisT wrote: The scum in this game are strongandbig/Matthew. Go ahead and kill me for the following reasons.
1. So you guys stop wasting time and energy 2. So you can get a reality check into your system and catch actual scum 3. So I get to see gonzaw wrong
You sir are the new Risk.Nuke. Well done.
On a non mafia note I am ashamed that my brother was introduced through this game and your spam. I'm starting to agree with this ( the part about s&b and mattchew) You know....I like that. People posting what they think of the thread "as they go by reading it" makes it very transparent of them. If they just said "okay I'll read the thread", then wait a couple of hours before posting their thoughts, then if they were scum they could easily read the whole thread, capture all the events that happened, and think what the best response would be based on that (taking everything into account). If they had to post "as they read it", then they take away that ability, and they may fuck up by saying something and then realizing they should have said something else; meaning they would most likely not do that at all...which means that the people that do it are more likely town. So Nova, keep doing that to see your thought process (specially when the juicy stuff comes). I realize you are not reading this (and reading the thread instead) so whatever. However props to you for doing that, it makes me feel better about you for now (and that the whole no-night-kill was staged) On July 02 2012 07:43 Oberyn wrote:lol so much drunk posting. If both of you are town then that will be my main scumhunting skill Every townie just get drunk and post whatever you think! ![](/mirror/smilies/puh2.gif) Damn.....I could have confirmed 3 players as town if I had only followed the own heuristics I proposed >_> Prome flipped scum in Newbie Mafia XIX though where he drunk posted too ![](/mirror/smilies/puh2.gif)
I've been waiting to tell Gonzaw that all game.
edit: it had nothing to do with which one I posted in. I was confidant that in that one posting more would help me because I was the only player everyone saw as green at that point and I had to catch up and post here. I had to drink for Canada and I had to mafia so I did them at the same time.
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On July 10 2012 08:02 Toadesstern wrote:Show nested quote +On July 10 2012 07:57 strongandbig wrote:On July 10 2012 07:55 Toadesstern wrote:On July 10 2012 07:49 gonzaw wrote:On July 10 2012 07:43 Toadesstern wrote:On July 10 2012 07:33 Artanis[Xp] wrote:On July 10 2012 07:31 Qatol wrote:On July 10 2012 07:15 Artanis[Xp] wrote:On July 10 2012 07:12 strongandbig wrote:On July 10 2012 07:10 marvellosity wrote: If they post their attacks/unattacks within deadline time, how can you disallow it?? Artanis himself said that he didn't want things in this game to be decided by "race to the bottom" and that he would extend time limits in response to last minute actions. I think he should have extended the time limit. I'm also kind of pissed that he reversed himself, changed the rules of magic and made my deck super useless. A lot of these changes I had to make on the fly, without anyone to consult with but the players and occasionally Acrofales. It's really hard to run a game like this and especially with rules that if you change them can alter the course of the game dramatically, and I realize I've made some mistakes. In the future, send me a PM if I'm not a player. I'll help out as much as I can. Thanks, I will. To everyone:I do plan on running another game like this in the future. What did you like about the game? What did you think about the board cards? What would you like to see changed? All input is welcome. I think it's going to be incredible hard to balance either way. Usually mafia games go like this:Town starts strong but has no clue and grows weaker as people get killed but the reads get better every day Mafia starts strong and grows weaker as people get killed (less KP). In this game it was more like:Town starts weak and and has no clue early one. Hoever they grow stronger ever cycle and the reads get better every day Mafia starts weak and grows stronger as people get killed The fact that usually town is "strong" when the game starts but in this game they ended up being incredible strong makes it really hard to balance. Let's forget about zealos deck, that shit was just imba. If he had attacked either matt or me with that move, there would not have been a way to win this game for mafia from the get-go. Still everyone else ended up bein really strong and Matt and I got incredible lucky that we had an extremly strong board. Without the 2 hovermyrs it would have been a townwin. With one goblin less it would have been a townwin. I was actually raging at one point because I couldn't figure out how to deal 2 damage to zealos instead of just one and we could have used matt's goblin for that if we hadn't destroyed something else with that. So from a mafia point of view I've got to say this was probably the hardest game I ever played. Seriously. Yeah we won but it literally came down to a margin of 1 HP (if the change had not happened) and I think I played quite decent the first couple of cycles, making town completly cirpple themselves. It really was a lot of fun but it all comes down to the very last cycle and I don't see that changing with the style MTG games are played because you grow stronger every single cycle. Ehmm...no Yeah we won but it literally came down to a margin of 1 HP What came "literally" down to a margin of 1 HP was you guys winning preemptively with a "last-minute-switch". You guys wouldn't have automatically lost if this "plan" of yours hadn't go through. Even if all these "uber difficult plans" of you guys didn't go through......you would still be alive on D5 making it a 2-1 LYLO like S&B said (at worst basically) I mean, if Mattchew was the "lynch" set for the day (as well as Fulla), how can you get angry for "almost losing", if in a normal game the same thing would have happened (Matt is lynched and you get to a 2-1 LYLO)? a 2-1 LYLY is either a lose for mafia for a draw because lynch and nightkills are at the same time. If Zealos would have been able to do 12 damage before the attack phase started with another combi the plan failing would have meant town win.If Zealos would not have been able to do 12 damage it would have meant Zealos and I are going to die at the same time => 0 v 1 and again town win. you could probably have persuaded zealos to attack prome instead of you after the flip. seriously prome's filter was very townie except for the part where he kept saying he thought mattchew was scum for no reason and then never following up on that it's like any normal 2-1 lylo. If town figures out you're scum you lose. If town doesn't figure it out you win. No way. Actually all alignments were 100% proven the last day but noone thought about it. I had 16 HP. S&B is dead Fulla is dead Matt is dead means left are: Toad with 16 HP Zealos with 18 HP Prom with a lot HP That is still before mafia beast. At this point I am 100% confirmed mafia because if that's the case there is no reason for mafia not to shoot Toad having 16HP because if he really is town it's a mafia win because of 1v1. So if I don't get hit by the mafia beast I'm 100% confirmed mafia and can't do a thing anymore. So no, I could not have played on d5 anymore and would have forfeited if it came to that.
No. Nova wasn't confirmed mafia because scum "planned not to shoot on N2", since they actually forgot about it. You can argumentate that they forgot about killing you this time too (if you don't send a kill).
Also, even if you are "confirmed mafia" you can still win. You just need to avoid getting 16 damage and you can kill Zealos with the mafia Beast that turn.
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On July 10 2012 08:02 gonzaw wrote: Also great, 4 losses in 5 games, with the 1 win in them being in a game where I was "lynched" D1.
....damn it, Prob I know how you feel now >_>
The fact that most of those games I was town and derped makes it feel even worse :/
i'm in a similar boat except that it's 1 win 1 draw and 5 losses in 7 games
I've also now lost every game where I've been town since newbie mini mafia 6 - fun fact, I have more wins as a survivor than as town.
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On July 10 2012 08:05 Promethelax wrote:Show nested quote +On July 10 2012 07:57 Artanis[Xp] wrote:On July 10 2012 07:55 gonzaw wrote:On July 01 2012 13:08 Oberyn wrote:
(to S&B) Also, I guess you are townie since only townies do drunk outbursts (I have seen like 5> of them and all were made by townies, including mine), it's a nice heuristic. On July 01 2012 19:27 Oberyn wrote:On July 01 2012 19:23 Nova_Terra wrote:On July 01 2012 05:03 GreYMisT wrote: The scum in this game are strongandbig/Matthew. Go ahead and kill me for the following reasons.
1. So you guys stop wasting time and energy 2. So you can get a reality check into your system and catch actual scum 3. So I get to see gonzaw wrong
You sir are the new Risk.Nuke. Well done.
On a non mafia note I am ashamed that my brother was introduced through this game and your spam. I'm starting to agree with this ( the part about s&b and mattchew) You know....I like that. People posting what they think of the thread "as they go by reading it" makes it very transparent of them. If they just said "okay I'll read the thread", then wait a couple of hours before posting their thoughts, then if they were scum they could easily read the whole thread, capture all the events that happened, and think what the best response would be based on that (taking everything into account). If they had to post "as they read it", then they take away that ability, and they may fuck up by saying something and then realizing they should have said something else; meaning they would most likely not do that at all...which means that the people that do it are more likely town. So Nova, keep doing that to see your thought process (specially when the juicy stuff comes). I realize you are not reading this (and reading the thread instead) so whatever. However props to you for doing that, it makes me feel better about you for now (and that the whole no-night-kill was staged) On July 02 2012 07:43 Oberyn wrote:lol so much drunk posting. If both of you are town then that will be my main scumhunting skill Every townie just get drunk and post whatever you think! ![](/mirror/smilies/puh2.gif) Damn.....I could have confirmed 3 players as town if I had only followed the own heuristics I proposed >_> Prome flipped scum in Newbie Mafia XIX though where he drunk posted too ![](/mirror/smilies/puh2.gif) I've been waiting to tell Gonzaw that all game. edit: it had nothing to do with which one I posted in. I was confidant that in that one posting more would help me because I was the only player everyone saw as green at that point and I had to catch up and post here. I had to drink for Canada and I had to mafia so I did them at the same time.
Did it work or did it not in this game? ![](/mirror/smilies/puh2.gif)
...case closed >_>
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On July 10 2012 08:06 gonzaw wrote:Show nested quote +On July 10 2012 08:02 Toadesstern wrote:On July 10 2012 07:57 strongandbig wrote:On July 10 2012 07:55 Toadesstern wrote:On July 10 2012 07:49 gonzaw wrote:On July 10 2012 07:43 Toadesstern wrote:On July 10 2012 07:33 Artanis[Xp] wrote:On July 10 2012 07:31 Qatol wrote:On July 10 2012 07:15 Artanis[Xp] wrote:On July 10 2012 07:12 strongandbig wrote: [quote]
Artanis himself said that he didn't want things in this game to be decided by "race to the bottom" and that he would extend time limits in response to last minute actions. I think he should have extended the time limit.
I'm also kind of pissed that he reversed himself, changed the rules of magic and made my deck super useless. A lot of these changes I had to make on the fly, without anyone to consult with but the players and occasionally Acrofales. It's really hard to run a game like this and especially with rules that if you change them can alter the course of the game dramatically, and I realize I've made some mistakes. In the future, send me a PM if I'm not a player. I'll help out as much as I can. Thanks, I will. To everyone:I do plan on running another game like this in the future. What did you like about the game? What did you think about the board cards? What would you like to see changed? All input is welcome. I think it's going to be incredible hard to balance either way. Usually mafia games go like this:Town starts strong but has no clue and grows weaker as people get killed but the reads get better every day Mafia starts strong and grows weaker as people get killed (less KP). In this game it was more like:Town starts weak and and has no clue early one. Hoever they grow stronger ever cycle and the reads get better every day Mafia starts weak and grows stronger as people get killed The fact that usually town is "strong" when the game starts but in this game they ended up being incredible strong makes it really hard to balance. Let's forget about zealos deck, that shit was just imba. If he had attacked either matt or me with that move, there would not have been a way to win this game for mafia from the get-go. Still everyone else ended up bein really strong and Matt and I got incredible lucky that we had an extremly strong board. Without the 2 hovermyrs it would have been a townwin. With one goblin less it would have been a townwin. I was actually raging at one point because I couldn't figure out how to deal 2 damage to zealos instead of just one and we could have used matt's goblin for that if we hadn't destroyed something else with that. So from a mafia point of view I've got to say this was probably the hardest game I ever played. Seriously. Yeah we won but it literally came down to a margin of 1 HP (if the change had not happened) and I think I played quite decent the first couple of cycles, making town completly cirpple themselves. It really was a lot of fun but it all comes down to the very last cycle and I don't see that changing with the style MTG games are played because you grow stronger every single cycle. Ehmm...no Yeah we won but it literally came down to a margin of 1 HP What came "literally" down to a margin of 1 HP was you guys winning preemptively with a "last-minute-switch". You guys wouldn't have automatically lost if this "plan" of yours hadn't go through. Even if all these "uber difficult plans" of you guys didn't go through......you would still be alive on D5 making it a 2-1 LYLO like S&B said (at worst basically) I mean, if Mattchew was the "lynch" set for the day (as well as Fulla), how can you get angry for "almost losing", if in a normal game the same thing would have happened (Matt is lynched and you get to a 2-1 LYLO)? a 2-1 LYLY is either a lose for mafia for a draw because lynch and nightkills are at the same time. If Zealos would have been able to do 12 damage before the attack phase started with another combi the plan failing would have meant town win.If Zealos would not have been able to do 12 damage it would have meant Zealos and I are going to die at the same time => 0 v 1 and again town win. you could probably have persuaded zealos to attack prome instead of you after the flip. seriously prome's filter was very townie except for the part where he kept saying he thought mattchew was scum for no reason and then never following up on that it's like any normal 2-1 lylo. If town figures out you're scum you lose. If town doesn't figure it out you win. No way. Actually all alignments were 100% proven the last day but noone thought about it. I had 16 HP. S&B is dead Fulla is dead Matt is dead means left are: Toad with 16 HP Zealos with 18 HP Prom with a lot HP That is still before mafia beast. At this point I am 100% confirmed mafia because if that's the case there is no reason for mafia not to shoot Toad having 16HP because if he really is town it's a mafia win because of 1v1. So if I don't get hit by the mafia beast I'm 100% confirmed mafia and can't do a thing anymore. So no, I could not have played on d5 anymore and would have forfeited if it came to that. No. Nova wasn't confirmed mafia because scum "planned not to shoot on N2", since they actually forgot about it. You can argumentate that they forgot about killing you this time too (if you don't send a kill). Also, even if you are "confirmed mafia" you can still win. You just need to avoid getting 16 damage and you can kill Zealos with the mafia Beast that turn. I already took 4 Damage this turn, I was down to 12 due to the legendary creature. Even if Zealos would have done 0 damage to me on d5 all they needed to do was 8 more normal damage + the legendary creature and I don't think I could have blocked that much if zealos would have played something on his or prom playing something as well.
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On July 10 2012 08:10 Toadesstern wrote:Show nested quote +On July 10 2012 08:06 gonzaw wrote:On July 10 2012 08:02 Toadesstern wrote:On July 10 2012 07:57 strongandbig wrote:On July 10 2012 07:55 Toadesstern wrote:On July 10 2012 07:49 gonzaw wrote:On July 10 2012 07:43 Toadesstern wrote:On July 10 2012 07:33 Artanis[Xp] wrote:On July 10 2012 07:31 Qatol wrote:On July 10 2012 07:15 Artanis[Xp] wrote: [quote] A lot of these changes I had to make on the fly, without anyone to consult with but the players and occasionally Acrofales. It's really hard to run a game like this and especially with rules that if you change them can alter the course of the game dramatically, and I realize I've made some mistakes. In the future, send me a PM if I'm not a player. I'll help out as much as I can. Thanks, I will. To everyone:I do plan on running another game like this in the future. What did you like about the game? What did you think about the board cards? What would you like to see changed? All input is welcome. I think it's going to be incredible hard to balance either way. Usually mafia games go like this:Town starts strong but has no clue and grows weaker as people get killed but the reads get better every day Mafia starts strong and grows weaker as people get killed (less KP). In this game it was more like:Town starts weak and and has no clue early one. Hoever they grow stronger ever cycle and the reads get better every day Mafia starts weak and grows stronger as people get killed The fact that usually town is "strong" when the game starts but in this game they ended up being incredible strong makes it really hard to balance. Let's forget about zealos deck, that shit was just imba. If he had attacked either matt or me with that move, there would not have been a way to win this game for mafia from the get-go. Still everyone else ended up bein really strong and Matt and I got incredible lucky that we had an extremly strong board. Without the 2 hovermyrs it would have been a townwin. With one goblin less it would have been a townwin. I was actually raging at one point because I couldn't figure out how to deal 2 damage to zealos instead of just one and we could have used matt's goblin for that if we hadn't destroyed something else with that. So from a mafia point of view I've got to say this was probably the hardest game I ever played. Seriously. Yeah we won but it literally came down to a margin of 1 HP (if the change had not happened) and I think I played quite decent the first couple of cycles, making town completly cirpple themselves. It really was a lot of fun but it all comes down to the very last cycle and I don't see that changing with the style MTG games are played because you grow stronger every single cycle. Ehmm...no Yeah we won but it literally came down to a margin of 1 HP What came "literally" down to a margin of 1 HP was you guys winning preemptively with a "last-minute-switch". You guys wouldn't have automatically lost if this "plan" of yours hadn't go through. Even if all these "uber difficult plans" of you guys didn't go through......you would still be alive on D5 making it a 2-1 LYLO like S&B said (at worst basically) I mean, if Mattchew was the "lynch" set for the day (as well as Fulla), how can you get angry for "almost losing", if in a normal game the same thing would have happened (Matt is lynched and you get to a 2-1 LYLO)? a 2-1 LYLY is either a lose for mafia for a draw because lynch and nightkills are at the same time. If Zealos would have been able to do 12 damage before the attack phase started with another combi the plan failing would have meant town win.If Zealos would not have been able to do 12 damage it would have meant Zealos and I are going to die at the same time => 0 v 1 and again town win. you could probably have persuaded zealos to attack prome instead of you after the flip. seriously prome's filter was very townie except for the part where he kept saying he thought mattchew was scum for no reason and then never following up on that it's like any normal 2-1 lylo. If town figures out you're scum you lose. If town doesn't figure it out you win. No way. Actually all alignments were 100% proven the last day but noone thought about it. I had 16 HP. S&B is dead Fulla is dead Matt is dead means left are: Toad with 16 HP Zealos with 18 HP Prom with a lot HP That is still before mafia beast. At this point I am 100% confirmed mafia because if that's the case there is no reason for mafia not to shoot Toad having 16HP because if he really is town it's a mafia win because of 1v1. So if I don't get hit by the mafia beast I'm 100% confirmed mafia and can't do a thing anymore. So no, I could not have played on d5 anymore and would have forfeited if it came to that. No. Nova wasn't confirmed mafia because scum "planned not to shoot on N2", since they actually forgot about it. You can argumentate that they forgot about killing you this time too (if you don't send a kill). Also, even if you are "confirmed mafia" you can still win. You just need to avoid getting 16 damage and you can kill Zealos with the mafia Beast that turn. I already took 4 Damage this turn, I was down to 12 due to the legendary creature. Even if Zealos would have done 0 damage to me on d5 all they needed to do was 8 more normal damage + the legendary creature and I don't think I could have blocked that much if zealos would have played something on his or prom playing something as well.
Wut? You got damage? What legendary creature?
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On July 10 2012 08:11 gonzaw wrote:Show nested quote +On July 10 2012 08:10 Toadesstern wrote:On July 10 2012 08:06 gonzaw wrote:On July 10 2012 08:02 Toadesstern wrote:On July 10 2012 07:57 strongandbig wrote:On July 10 2012 07:55 Toadesstern wrote:On July 10 2012 07:49 gonzaw wrote:On July 10 2012 07:43 Toadesstern wrote:On July 10 2012 07:33 Artanis[Xp] wrote:On July 10 2012 07:31 Qatol wrote: [quote] In the future, send me a PM if I'm not a player. I'll help out as much as I can. Thanks, I will. To everyone:I do plan on running another game like this in the future. What did you like about the game? What did you think about the board cards? What would you like to see changed? All input is welcome. I think it's going to be incredible hard to balance either way. Usually mafia games go like this:Town starts strong but has no clue and grows weaker as people get killed but the reads get better every day Mafia starts strong and grows weaker as people get killed (less KP). In this game it was more like:Town starts weak and and has no clue early one. Hoever they grow stronger ever cycle and the reads get better every day Mafia starts weak and grows stronger as people get killed The fact that usually town is "strong" when the game starts but in this game they ended up being incredible strong makes it really hard to balance. Let's forget about zealos deck, that shit was just imba. If he had attacked either matt or me with that move, there would not have been a way to win this game for mafia from the get-go. Still everyone else ended up bein really strong and Matt and I got incredible lucky that we had an extremly strong board. Without the 2 hovermyrs it would have been a townwin. With one goblin less it would have been a townwin. I was actually raging at one point because I couldn't figure out how to deal 2 damage to zealos instead of just one and we could have used matt's goblin for that if we hadn't destroyed something else with that. So from a mafia point of view I've got to say this was probably the hardest game I ever played. Seriously. Yeah we won but it literally came down to a margin of 1 HP (if the change had not happened) and I think I played quite decent the first couple of cycles, making town completly cirpple themselves. It really was a lot of fun but it all comes down to the very last cycle and I don't see that changing with the style MTG games are played because you grow stronger every single cycle. Ehmm...no Yeah we won but it literally came down to a margin of 1 HP What came "literally" down to a margin of 1 HP was you guys winning preemptively with a "last-minute-switch". You guys wouldn't have automatically lost if this "plan" of yours hadn't go through. Even if all these "uber difficult plans" of you guys didn't go through......you would still be alive on D5 making it a 2-1 LYLO like S&B said (at worst basically) I mean, if Mattchew was the "lynch" set for the day (as well as Fulla), how can you get angry for "almost losing", if in a normal game the same thing would have happened (Matt is lynched and you get to a 2-1 LYLO)? a 2-1 LYLY is either a lose for mafia for a draw because lynch and nightkills are at the same time. If Zealos would have been able to do 12 damage before the attack phase started with another combi the plan failing would have meant town win.If Zealos would not have been able to do 12 damage it would have meant Zealos and I are going to die at the same time => 0 v 1 and again town win. you could probably have persuaded zealos to attack prome instead of you after the flip. seriously prome's filter was very townie except for the part where he kept saying he thought mattchew was scum for no reason and then never following up on that it's like any normal 2-1 lylo. If town figures out you're scum you lose. If town doesn't figure it out you win. No way. Actually all alignments were 100% proven the last day but noone thought about it. I had 16 HP. S&B is dead Fulla is dead Matt is dead means left are: Toad with 16 HP Zealos with 18 HP Prom with a lot HP That is still before mafia beast. At this point I am 100% confirmed mafia because if that's the case there is no reason for mafia not to shoot Toad having 16HP because if he really is town it's a mafia win because of 1v1. So if I don't get hit by the mafia beast I'm 100% confirmed mafia and can't do a thing anymore. So no, I could not have played on d5 anymore and would have forfeited if it came to that. No. Nova wasn't confirmed mafia because scum "planned not to shoot on N2", since they actually forgot about it. You can argumentate that they forgot about killing you this time too (if you don't send a kill). Also, even if you are "confirmed mafia" you can still win. You just need to avoid getting 16 damage and you can kill Zealos with the mafia Beast that turn. I already took 4 Damage this turn, I was down to 12 due to the legendary creature. Even if Zealos would have done 0 damage to me on d5 all they needed to do was 8 more normal damage + the legendary creature and I don't think I could have blocked that much if zealos would have played something on his or prom playing something as well. Wut? You got damage? What legendary creature?
Mine. I attacked him and with my 4/6 flying creature with prot creatures which is also my legendary creature
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On July 10 2012 08:08 strongandbig wrote:Show nested quote +On July 10 2012 08:02 gonzaw wrote: Also great, 4 losses in 5 games, with the 1 win in them being in a game where I was "lynched" D1.
....damn it, Prob I know how you feel now >_>
The fact that most of those games I was town and derped makes it feel even worse :/ i'm in a similar boat except that it's 1 win 1 draw and 5 losses in 7 games I've also now lost every game where I've been town since newbie mini mafia 6 - fun fact, I have more wins as a survivor than as town.
<3333
That's why you should play in normals and minis. I run at well over 50% :D
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On July 10 2012 08:16 marvellosity wrote:Show nested quote +On July 10 2012 08:08 strongandbig wrote:On July 10 2012 08:02 gonzaw wrote: Also great, 4 losses in 5 games, with the 1 win in them being in a game where I was "lynched" D1.
....damn it, Prob I know how you feel now >_>
The fact that most of those games I was town and derped makes it feel even worse :/ i'm in a similar boat except that it's 1 win 1 draw and 5 losses in 7 games I've also now lost every game where I've been town since newbie mini mafia 6 - fun fact, I have more wins as a survivor than as town. <3333 That's why you should play in normals and minis. I run at well over 50% :D
that is because you leech wins from the good guys :3
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United Kingdom36156 Posts
On July 10 2012 08:17 Toadesstern wrote:Show nested quote +On July 10 2012 08:16 marvellosity wrote:On July 10 2012 08:08 strongandbig wrote:On July 10 2012 08:02 gonzaw wrote: Also great, 4 losses in 5 games, with the 1 win in them being in a game where I was "lynched" D1.
....damn it, Prob I know how you feel now >_>
The fact that most of those games I was town and derped makes it feel even worse :/ i'm in a similar boat except that it's 1 win 1 draw and 5 losses in 7 games I've also now lost every game where I've been town since newbie mini mafia 6 - fun fact, I have more wins as a survivor than as town. <3333 That's why you should play in normals and minis. I run at well over 50% :D that is because you leech wins from the good guys :3
:ooooooo </3
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On July 10 2012 08:16 marvellosity wrote:Show nested quote +On July 10 2012 08:08 strongandbig wrote:On July 10 2012 08:02 gonzaw wrote: Also great, 4 losses in 5 games, with the 1 win in them being in a game where I was "lynched" D1.
....damn it, Prob I know how you feel now >_>
The fact that most of those games I was town and derped makes it feel even worse :/ i'm in a similar boat except that it's 1 win 1 draw and 5 losses in 7 games I've also now lost every game where I've been town since newbie mini mafia 6 - fun fact, I have more wins as a survivor than as town. <3333 That's why you should play in normals and minis. I run at well over 50% :D
you also get chosen as scum way more than probability would dictate.
The only time i've been scum was my second game ever when we both sucked and faced a hideously imba setup.
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actually new policy lynch lynch marv
it's just math bro
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United Kingdom36156 Posts
On July 10 2012 08:19 strongandbig wrote: actually new policy lynch lynch marv
it's just math bro
that only works if I'm always rolling scum :x
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On July 10 2012 08:19 strongandbig wrote: actually new policy lynch lynch marv
it's just math bro dude I tried that vs Eran in irc and it's not working. He get's town the one time you're policy lynching
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On July 10 2012 08:19 strongandbig wrote: actually new policy lynch lynch marv
it's just math bro
Wait....marv was playing the game as well?
Oh right >_>
Damn, I was thinking "marv hasn't even shown up at all, something fishy is going on with WBG" at one point....but then I remembered kita didn't show up at all this game too so I disregarded it
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United Kingdom36156 Posts
No, I wasn't playing
I'm not claiming this win as mine (only a little bit).
Toad did everything
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On July 10 2012 08:21 marvellosity wrote: No, I wasn't playing
I'm not claiming this win as mine (only a little bit).
Toad did everything
But you said "I'll reread stuff and post my opinions later" or something (if I remember correctly), which implied you were in fact playing.
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