• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:00
CEST 13:00
KST 20:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5TL.net Map Contest #21 - Finalists4Team TLMC #5: Vote to Decide Ladder Maps!0[ASL20] Ro8 Preview Pt1: Mile High15
Community News
PartinG joins SteamerZone, returns to SC2 competition215.0.15 Balance Patch Notes (Live version)94$2,500 WardiTV TL Map Contest Tournament 151Stellar Fest: StarCraft II returns to Canada11Weekly Cups (Sept 22-28): MaxPax double, Zerg wins, PTR12
StarCraft 2
General
PartinG joins SteamerZone, returns to SC2 competition 5.0.15 Balance Patch Notes (Live version) ZvT - Army Composition - Slow Lings + Fast Banes Stellar Fest: StarCraft II returns to Canada Had to smile :)
Tourneys
Stellar Fest $2,500 WardiTV TL Map Contest Tournament 15 Sparkling Tuna Cup - Weekly Open Tournament LANified! 37: Groundswell, BYOC LAN, Nov 28-30 2025 Maestros of The Game—$20k event w/ live finals in Paris
Strategy
Custom Maps
External Content
Mutation # 493 Quick Killers Mutation # 492 Get Out More Mutation # 491 Night Drive Mutation # 490 Masters of Midnight
Brood War
General
RepMastered™: replay sharing and analyzer site [ASL20] Ro8 Preview Pt2: Holding On BarrackS' ASL S20 Ro.8 Review&Power of Friendship Question regarding recent ASL Bisu vs Larva game BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL20] Ro8 Day 4 [Megathread] Daily Proleagues [ASL20] Ro8 Day 3 Small VOD Thread 2.0
Strategy
TvZ Theorycraft - Improving on State of the Art Current Meta I am doing this better than progamers do. Simple Questions, Simple Answers
Other Games
General Games
ZeroSpace Megathread Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
The Games Industry And ATVI US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts The Automated Ban List BarCraft in Tokyo Japan for ASL Season5 Final
Blogs
[AI] From Comfort Women to …
Peanutsc
Mental Health In Esports: Wo…
TrAiDoS
Try to reverse getting fired …
Garnet
[ASL20] Players bad at pi…
pullarius1
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1390 users

[T] MTG Mini Mafia - Page 88

Forum Index > TL Mafia
Post a Reply
Prev 1 86 87 88
strongandbig
Profile Blog Joined October 2010
United States4858 Posts
August 23 2012 08:12 GMT
#1741
Yeah so here's a few ideas.

(1) Be really clear on how all the mechanics work before the game and then stick to it - people's deck designs depend dramatically on what abilities they can or cannot use when. This isn't a criticism of this game, since it was the first one and that wasn't possible. I think this game was handled well. But next game can be better since we have some understanding to build off of.

(2) As for instants, counterspells, etcetera. I feel like having some instant-speed abilities but not others just doesn't really work out; it's both confusing for mtg newbs and confusing for experienced players. I would say there's a few options:

-- Go to only sorcery speed for all spells an abilities.

-- Go to what I'm calling "modified sorcery speed". This would be as follows:
---- no "in response" abilities.
---- All spells and abilities resolve as soon as they are cast.
---- Sorceries can only be cast during the main phases
---- Instants and instant-speed creature abilities can be cast during the main phase and will resolve as soon as they are cast, unless the player specifies that they want to resolve them during the attack phase (see below).
---- Players can also cast instants and instant-speed creature abilities to resolve as follows during the attack phase:
------- (1) at the start of the attack phase, as soon as the main phase has ended
------- (2) After attackers are delcared, but before blockers are declared
------- (3) After blockers are declared, but before damage goes on the stack
------- (4) After damage goes on the stack, but before it resolves
------- (5) After damage resolves, at the end of the attack phase right before the start of the next main phase.
---- These abilities can be cast at any time, including during the main phase. Players will play the card and specify "to resolve at time (1) during the attack phase". Then when that time comes around, the host will resolve the spells in the order they were cast. There is no stack, just a bunch of abilities that resolve at certain points in time.
---- This would use the same "three-deadline" system (main phase, attack, and block) that we had in the last MTG mafia. I think that was a promising system; definitely better than only having two deadlines, and also probably better than having more than three deadlines since at a certain point time zones make the thing really complicated.
---- I think this method allows more variety in viable decks and is more similar to actual MTG. For example, you could save a creature growth or destruction spell for after blockers are declared, you can use abilities that move damage around, etcetera.
---- This format would still not allow counterspells, since everything cast during the main phase just resolves when it is cast.
-- The last option would be to have a "real-time" priority system. This would only work either for a game with a really heavy activity commitment. Whenever anyone cast any spell, there would be a period during which priority would pass around the board before it resolved, during which people could counter it. Either there would be a specific amount of time during which people could cast stuff before the spell resolved, or each player in turn would have to agree to pass priority before it resolved. If you do the "agree to pass priority" method you would probably want lots of hydras so that someone would be around all the time.

I think the second option I outlined up there is a pretty good compromise.
"It's the torso" "only more so!"
Artanis[Xp]
Profile Blog Joined December 2005
Netherlands12968 Posts
August 27 2012 00:50 GMT
#1742
Sorry for the late response.
@Strongandbig The first part of your 'modified sorcery speed' I've mostly put into play in the last game already, with the exception of player killing spells. I like the idea of players deciding when they want to have their instants resolve and I think I'll implement it next, with no reactions being possible of course. I think I'll use the second one for the next game.
@The rest I'm not sold on counterspells simply because it'd restrict playing time a lot in the main phase, and it's hard enough to get people active already.
Mattchew
Profile Blog Joined December 2010
United States5684 Posts
August 27 2012 02:00 GMT
#1743
On August 27 2012 09:50 Artanis[Xp] wrote:
Sorry for the late response.
@Strongandbig The first part of your 'modified sorcery speed' I've mostly put into play in the last game already, with the exception of player killing spells. I like the idea of players deciding when they want to have their instants resolve and I think I'll implement it next, with no reactions being possible of course. I think I'll use the second one for the next game.
@The rest I'm not sold on counterspells simply because it'd restrict playing time a lot in the main phase, and it's hard enough to get people active already.

Did you see my post about playing with 1 deck that everyone draws from? That way no one's deck is OP
There is always tomorrow nshs.seal.
strongandbig
Profile Blog Joined October 2010
United States4858 Posts
August 27 2012 08:27 GMT
#1744
On August 27 2012 11:00 Mattchew wrote:
Show nested quote +
On August 27 2012 09:50 Artanis[Xp] wrote:
Sorry for the late response.
@Strongandbig The first part of your 'modified sorcery speed' I've mostly put into play in the last game already, with the exception of player killing spells. I like the idea of players deciding when they want to have their instants resolve and I think I'll implement it next, with no reactions being possible of course. I think I'll use the second one for the next game.
@The rest I'm not sold on counterspells simply because it'd restrict playing time a lot in the main phase, and it's hard enough to get people active already.

Did you see my post about playing with 1 deck that everyone draws from? That way no one's deck is OP


That might make for a slightly better mafia game strictly defined, but imo it would lose quite a bit of the fun of this game. Everyone would have the same goals with their mtg play, and I think that where this game gets its unique appeal is the interaction of the mtg play with the mafia play. I think that a really good deck-balancing process, which should be much more possible with all that we've learned from this game, would do just as well.
"It's the torso" "only more so!"
Artanis[Xp]
Profile Blog Joined December 2005
Netherlands12968 Posts
August 27 2012 12:07 GMT
#1745
Yeah, I don't like that idea since it takes away from the uniqueness and the fun of playing with 'your own' deck.
Promethelax
Profile Joined February 2012
Canada7089 Posts
August 27 2012 22:02 GMT
#1746
Yeah, as much as I don't know how to improve this (I thought it was great, thought utterly confusing) unique decks need to stay. A lot of the weird fun came from the way the decks played out against one another.
TL Mafia. Love it. Play it. http://www.teamliquid.net/forum/index.php?show_part=31 I find Kennigit really attractive. If anyone has a picture of him please feel free to PM it to me.
Mattchew
Profile Blog Joined December 2010
United States5684 Posts
August 27 2012 22:41 GMT
#1747
I don't mean to be rude, but until you've actually played cube and look at the decklist and rules for it, it hurts to read your comments. It isn't like everyone is drawing from one "sliver" deck or a theme deck. and the rules adjusted would make for a very balanced mafia games with a lot of interesting and possible outcomes
There is always tomorrow nshs.seal.
strongandbig
Profile Blog Joined October 2010
United States4858 Posts
August 28 2012 10:47 GMT
#1748
On August 28 2012 07:41 Mattchew wrote:
I don't mean to be rude, but until you've actually played cube and look at the decklist and rules for it, it hurts to read your comments. It isn't like everyone is drawing from one "sliver" deck or a theme deck. and the rules adjusted would make for a very balanced mafia games with a lot of interesting and possible outcomes


that's not the point. we all like the customization and variety of designing our own decks. That's why we don't want to play a type-four-style cube. and a booster draft might be "fairer" but it would be a huge pain in the ass to organize and also not as fun.
"It's the torso" "only more so!"
Prev 1 86 87 88
Please log in or register to reply.
Live Events Refresh
Sparkling Tuna Cup
10:00
Weekly #108
CranKy Ducklings175
IndyStarCraft 164
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 164
ProTech86
Rex 0
StarCraft: Brood War
Britney 26236
GuemChi 2368
Hyuk 832
Larva 555
Hyun 342
Last 134
Sharp 116
ggaemo 93
Aegong 91
sSak 75
[ Show more ]
Mind 66
Sea.KH 61
Shinee 54
sorry 51
ToSsGirL 38
HiyA 34
Sacsri 26
NotJumperer 23
Hm[arnc] 18
Noble 8
Dota 2
Cr1tdota1971
ODPixel490
XcaliburYe469
Fuzer 220
Counter-Strike
x6flipin298
Super Smash Bros
Westballz27
Heroes of the Storm
Khaldor325
Other Games
gofns8482
tarik_tv4304
singsing2210
Pyrionflax291
Happy189
XaKoH 177
RotterdaM173
DeMusliM152
Mew2King91
MindelVK24
B2W.Neo0
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH222
• Adnapsc2 8
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV424
League of Legends
• Jankos1913
Other Games
• Shiphtur67
Upcoming Events
BSL Team Wars
8h
Team Bonyth vs Team Dewalt
Dewalt vs kogeT
JDConan vs Tarson
RaNgeD vs DragOn
StRyKeR vs Bonyth
Aeternum vs Hejek
IPSL
8h
DragOn vs Fear
Radley vs eOnzErG
Replay Cast
23h
Map Test Tournament
2 days
PiGosaur Monday
2 days
Map Test Tournament
3 days
Tenacious Turtle Tussle
3 days
The PondCast
3 days
Map Test Tournament
4 days
Map Test Tournament
5 days
[ Show More ]
OSC
5 days
Korean StarCraft League
5 days
CranKy Ducklings
5 days
Map Test Tournament
6 days
OSC
6 days
[BSL 2025] Weekly
6 days
Safe House 2
6 days
Sparkling Tuna Cup
6 days
Map Test Tournament
7 days
Liquipedia Results

Completed

KCM Race Survival 2025 Season 3
Maestros of the Game
HCC Europe

Ongoing

BSL 20 Team Wars
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
Acropolis #4 - TS2
C-Race Season 1
IPSL Winter 2025-26
EC S1
ESL Pro League S22
Frag Blocktober 2025
Urban Riga Open #1
FERJEE Rush 2025
Birch Cup 2025
DraculaN #2
LanDaLan #3
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
WardiTV TLMC #15
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.