• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:41
CEST 16:41
KST 23:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202517Tournament Spotlight: FEL Cracow 20259Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder2EWC 2025 - Replay Pack2Google Play ASL (Season 20) Announced28BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0
StarCraft 2
General
#1: Maru - Greatest Players of All Time Serral wins EWC 2025 Greatest Players of All Time: 2025 Update Power Rank - Esports World Cup 2025 EWC 2025 - Replay Pack
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament FEL Cracov 2025 (July 27) - $10,000 live event TaeJa vs Creator Bo7 SC Evo Showmatch Esports World Cup 2025 $25,000 Streamerzone StarCraft Pro Series announced
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune
Brood War
General
Google Play ASL (Season 20) Announced Shield Battery Server New Patch BW General Discussion [BSL 2025] H2 - Team Wars, Weeklies & SB Ladder BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [BSL20] Non-Korean Championship 4x BSL + 4x China CSL Xiamen International Invitational [CSLPRO] It's CSLAN Season! - Last Chance
Strategy
Does 1 second matter in StarCraft? Simple Questions, Simple Answers Muta micro map competition [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread UK Politics Mega-thread Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative Things Aren’t Peaceful in Palestine
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Eight Anniversary as a TL…
Mizenhauer
Customize Sidebar...

Website Feedback

Closed Threads



Active: 708 users

[T] MTG Mini Mafia - Page 88

Forum Index > TL Mafia
Post a Reply
Prev 1 86 87 88
strongandbig
Profile Blog Joined October 2010
United States4858 Posts
August 23 2012 08:12 GMT
#1741
Yeah so here's a few ideas.

(1) Be really clear on how all the mechanics work before the game and then stick to it - people's deck designs depend dramatically on what abilities they can or cannot use when. This isn't a criticism of this game, since it was the first one and that wasn't possible. I think this game was handled well. But next game can be better since we have some understanding to build off of.

(2) As for instants, counterspells, etcetera. I feel like having some instant-speed abilities but not others just doesn't really work out; it's both confusing for mtg newbs and confusing for experienced players. I would say there's a few options:

-- Go to only sorcery speed for all spells an abilities.

-- Go to what I'm calling "modified sorcery speed". This would be as follows:
---- no "in response" abilities.
---- All spells and abilities resolve as soon as they are cast.
---- Sorceries can only be cast during the main phases
---- Instants and instant-speed creature abilities can be cast during the main phase and will resolve as soon as they are cast, unless the player specifies that they want to resolve them during the attack phase (see below).
---- Players can also cast instants and instant-speed creature abilities to resolve as follows during the attack phase:
------- (1) at the start of the attack phase, as soon as the main phase has ended
------- (2) After attackers are delcared, but before blockers are declared
------- (3) After blockers are declared, but before damage goes on the stack
------- (4) After damage goes on the stack, but before it resolves
------- (5) After damage resolves, at the end of the attack phase right before the start of the next main phase.
---- These abilities can be cast at any time, including during the main phase. Players will play the card and specify "to resolve at time (1) during the attack phase". Then when that time comes around, the host will resolve the spells in the order they were cast. There is no stack, just a bunch of abilities that resolve at certain points in time.
---- This would use the same "three-deadline" system (main phase, attack, and block) that we had in the last MTG mafia. I think that was a promising system; definitely better than only having two deadlines, and also probably better than having more than three deadlines since at a certain point time zones make the thing really complicated.
---- I think this method allows more variety in viable decks and is more similar to actual MTG. For example, you could save a creature growth or destruction spell for after blockers are declared, you can use abilities that move damage around, etcetera.
---- This format would still not allow counterspells, since everything cast during the main phase just resolves when it is cast.
-- The last option would be to have a "real-time" priority system. This would only work either for a game with a really heavy activity commitment. Whenever anyone cast any spell, there would be a period during which priority would pass around the board before it resolved, during which people could counter it. Either there would be a specific amount of time during which people could cast stuff before the spell resolved, or each player in turn would have to agree to pass priority before it resolved. If you do the "agree to pass priority" method you would probably want lots of hydras so that someone would be around all the time.

I think the second option I outlined up there is a pretty good compromise.
"It's the torso" "only more so!"
Artanis[Xp]
Profile Blog Joined December 2005
Netherlands12968 Posts
August 27 2012 00:50 GMT
#1742
Sorry for the late response.
@Strongandbig The first part of your 'modified sorcery speed' I've mostly put into play in the last game already, with the exception of player killing spells. I like the idea of players deciding when they want to have their instants resolve and I think I'll implement it next, with no reactions being possible of course. I think I'll use the second one for the next game.
@The rest I'm not sold on counterspells simply because it'd restrict playing time a lot in the main phase, and it's hard enough to get people active already.
Mattchew
Profile Blog Joined December 2010
United States5684 Posts
August 27 2012 02:00 GMT
#1743
On August 27 2012 09:50 Artanis[Xp] wrote:
Sorry for the late response.
@Strongandbig The first part of your 'modified sorcery speed' I've mostly put into play in the last game already, with the exception of player killing spells. I like the idea of players deciding when they want to have their instants resolve and I think I'll implement it next, with no reactions being possible of course. I think I'll use the second one for the next game.
@The rest I'm not sold on counterspells simply because it'd restrict playing time a lot in the main phase, and it's hard enough to get people active already.

Did you see my post about playing with 1 deck that everyone draws from? That way no one's deck is OP
There is always tomorrow nshs.seal.
strongandbig
Profile Blog Joined October 2010
United States4858 Posts
August 27 2012 08:27 GMT
#1744
On August 27 2012 11:00 Mattchew wrote:
Show nested quote +
On August 27 2012 09:50 Artanis[Xp] wrote:
Sorry for the late response.
@Strongandbig The first part of your 'modified sorcery speed' I've mostly put into play in the last game already, with the exception of player killing spells. I like the idea of players deciding when they want to have their instants resolve and I think I'll implement it next, with no reactions being possible of course. I think I'll use the second one for the next game.
@The rest I'm not sold on counterspells simply because it'd restrict playing time a lot in the main phase, and it's hard enough to get people active already.

Did you see my post about playing with 1 deck that everyone draws from? That way no one's deck is OP


That might make for a slightly better mafia game strictly defined, but imo it would lose quite a bit of the fun of this game. Everyone would have the same goals with their mtg play, and I think that where this game gets its unique appeal is the interaction of the mtg play with the mafia play. I think that a really good deck-balancing process, which should be much more possible with all that we've learned from this game, would do just as well.
"It's the torso" "only more so!"
Artanis[Xp]
Profile Blog Joined December 2005
Netherlands12968 Posts
August 27 2012 12:07 GMT
#1745
Yeah, I don't like that idea since it takes away from the uniqueness and the fun of playing with 'your own' deck.
Promethelax
Profile Joined February 2012
Canada7089 Posts
August 27 2012 22:02 GMT
#1746
Yeah, as much as I don't know how to improve this (I thought it was great, thought utterly confusing) unique decks need to stay. A lot of the weird fun came from the way the decks played out against one another.
TL Mafia. Love it. Play it. http://www.teamliquid.net/forum/index.php?show_part=31 I find Kennigit really attractive. If anyone has a picture of him please feel free to PM it to me.
Mattchew
Profile Blog Joined December 2010
United States5684 Posts
August 27 2012 22:41 GMT
#1747
I don't mean to be rude, but until you've actually played cube and look at the decklist and rules for it, it hurts to read your comments. It isn't like everyone is drawing from one "sliver" deck or a theme deck. and the rules adjusted would make for a very balanced mafia games with a lot of interesting and possible outcomes
There is always tomorrow nshs.seal.
strongandbig
Profile Blog Joined October 2010
United States4858 Posts
August 28 2012 10:47 GMT
#1748
On August 28 2012 07:41 Mattchew wrote:
I don't mean to be rude, but until you've actually played cube and look at the decklist and rules for it, it hurts to read your comments. It isn't like everyone is drawing from one "sliver" deck or a theme deck. and the rules adjusted would make for a very balanced mafia games with a lot of interesting and possible outcomes


that's not the point. we all like the customization and variety of designing our own decks. That's why we don't want to play a type-four-style cube. and a booster draft might be "fairer" but it would be a huge pain in the ass to organize and also not as fun.
"It's the torso" "only more so!"
Prev 1 86 87 88
Please log in or register to reply.
Live Events Refresh
Next event in 1h 19m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 607
Hui .380
StarCraft: Brood War
Horang2 3941
Bisu 3104
Shuttle 2551
Flash 2377
EffOrt 1158
Mini 953
Jaedong 774
BeSt 633
Zeus 517
Larva 481
[ Show more ]
Snow 285
Soma 275
ZerO 210
ggaemo 198
Hyun 167
Mind 147
Rush 146
Soulkey 145
Shine 145
JYJ134
Dewaltoss 88
Killer 87
Sharp 77
ToSsGirL 60
sSak 55
PianO 53
Movie 51
soO 49
Aegong 45
sorry 37
Backho 34
Free 28
scan(afreeca) 25
[sc1f]eonzerg 24
Shinee 23
Terrorterran 23
Sacsri 17
Noble 13
IntoTheRainbow 5
Stormgate
RushiSC30
Dota 2
Gorgc6376
qojqva2508
XcaliburYe182
Counter-Strike
fl0m3325
sgares268
markeloff67
edward22
Super Smash Bros
amsayoshi78
Other Games
singsing2075
B2W.Neo641
DeMusliM431
crisheroes425
Lowko299
Fuzer 274
Happy234
XaKoH 169
QueenE52
ZerO(Twitch)26
trigger2
Organizations
StarCraft: Brood War
UltimateBattle 2018
Kim Chul Min (afreeca) 7
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• davetesta43
• poizon28 24
• tFFMrPink 8
• Kozan
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3359
• WagamamaTV531
League of Legends
• Nemesis4865
• Jankos1078
• TFBlade835
Upcoming Events
WardiTV European League
1h 19m
PiGosaur Monday
9h 19m
OSC
21h 49m
uThermal 2v2 Circuit
1d 1h
The PondCast
1d 19h
Online Event
2 days
Korean StarCraft League
3 days
CranKy Ducklings
3 days
Online Event
4 days
Sparkling Tuna Cup
4 days
Liquipedia Results

Completed

BSL 20 Non-Korean Championship
FEL Cracow 2025
Underdog Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
CC Div. A S7
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

BSL 21 Qualifiers
ASL Season 20: Qualifier #1
ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
HCC Europe
Yuqilin POB S2
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.