• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:32
CET 00:32
KST 08:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down20ISSL (IntoTheTV x SOOP SC2 League): Premier6Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League93
StarCraft 2
General
Behind the Blue - Team Liquid History Book No more SC2 streamers on team liquid? SC2 Power Rank: epic29 Weekly Cups (October 19-25): Clem triples first in 5.0.17 How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier RSL 2026 Offline Finals LCQ Sign-Ups
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[D] the control group Simple Questions/Answers [G] How to playtest arcade maps [A] Nemrods 1/4 players
External Content
Mutation # 549 Endless Sparkles The PondCast: SC2 News & Results Mutation # 548 Shining Bright Mutation # 547 Temple Of Terror
Brood War
General
BW General Discussion SCHNAIL now supports Remastered Ziemie's Starcraft 1 Prequel Campaign Bot on ladder Rollback Netcode in Brood War
Tourneys
[BSL23] RO24 Group D - Sunday 21:00 CET [Megathread] Daily Proleagues [IPSL] IPSL Winter 26-27 Ro24 is HERE! [$1250] International ShieldBattery League
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Deus Ex 3!? Stormgate/Frost Giant Megathread Nintendo Switch Thread Mobile Legends: Bang Bang Armies of Exigo - YesYes?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
Reynor Fan Club The Flash Fan Club Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9414 users

[T] MTG Mini Mafia - Page 87

Forum Index > TL Mafia
Post a Reply
Prev 1 85 86 87 88 Next
strongandbig
Profile Blog Joined October 2010
United States4858 Posts
July 11 2012 16:44 GMT
#1721
after a few of these go through i'm going to run unglued mafia

where the cards are real and also are unglued

in that version if a townie has platinum angel, the mafia can't win the game even if they outnumber the town or w/e their win condition is.

however, the platinum angel doesn't keep its owner from dying (since they don't lose if they die) unless they're a survivor or SK.

(and of course if you die all your creatures leave the board)
"It's the torso" "only more so!"
gonzaw
Profile Joined December 2011
Uruguay4911 Posts
July 13 2012 03:29 GMT
#1722
You know S&B, I kind of forgot about it, but:


...why do you hate my play here so much? Anything in particular? (other than the 17 pages of filter I get it)
Qatol
Profile Blog Joined November 2006
United States3165 Posts
Last Edited: 2012-07-14 02:27:35
July 14 2012 02:16 GMT
#1723
I have figured out how to make the mafia damage unkillable/unstoppable (I think?): make it an emblem which makes a player lose X life. The only problem with this is the damage won't be stopped by fog effects any more. I don't know if you really wanted the damage to be affected by fog anyways though.
Uff Da
GreYMisT
Profile Blog Joined October 2010
United States6736 Posts
July 14 2012 02:28 GMT
#1724
You could just take the damage outside of a "card". Just have the mafia KP be considered as life removal. This prevents workarounds and such
"life of lively to live to life of full life thx to shield battery" / Join TL Mafia! http://www.teamliquid.net/forum/index.php?show_part=31
MidnightGladius
Profile Blog Joined August 2007
China1214 Posts
July 14 2012 06:00 GMT
#1725
Just add a "this damage can't be prevented" clause, like the one on Banefire. Can't clauses always override can (with the exception of replacement effects), but it at least solves Turbo-Fog. If someone wants to run Crumbling Sanctuary, Nefarious Lich, or Immortal Coil to "work around" this, be my guest :3
Trust in Bayes.
Qatol
Profile Blog Joined November 2006
United States3165 Posts
July 15 2012 02:12 GMT
#1726
On July 14 2012 15:00 MidnightGladius wrote:
Just add a "this damage can't be prevented" clause, like the one on Banefire. Can't clauses always override can (with the exception of replacement effects), but it at least solves Turbo-Fog. If someone wants to run Crumbling Sanctuary, Nefarious Lich, or Immortal Coil to "work around" this, be my guest :3

It all depends on if Artanis wants the Mafia Beast's damage to be stopped by fog effects.

LTT and I have been figuring out ways around the Mafia Beast that Artanis used this game. It can be killed (No Mercy, Caltrops), its damage can be prevented (Runed Halo), and it's even possible to take control of it (Peer Pressure + 2 changeling creatures). There are probably other ways to do all of that as well. Obviously Artanis would stop all of that from actually working, but it's fun to try to find ways around the way the game is set up.
Uff Da
strongandbig
Profile Blog Joined October 2010
United States4858 Posts
July 15 2012 15:20 GMT
#1727
no mercy and caltrops wouldn't work, it's indestructible. And it has no controller so you can't make its controller sacrifice it. You'd need something like "the next creature which attacks you is removed from the game" or something.
"It's the torso" "only more so!"
Qatol
Profile Blog Joined November 2006
United States3165 Posts
July 15 2012 18:24 GMT
#1728
On July 16 2012 00:20 strongandbig wrote:
no mercy and caltrops wouldn't work, it's indestructible. And it has no controller so you can't make its controller sacrifice it. You'd need something like "the next creature which attacks you is removed from the game" or something.
Read the creature again. It isn't indestructible. It's just unblockable and cannot be targeted by spells or abilities. Also, it's unaffected by spells targeting all creatures. No Mercy and Caltrops don't target all creatures (just the ones dealing damage to you or attacking, respectively). They don't require sacrifice, so the lack of a controller is irrelevant.
[image loading]
Uff Da
Promethelax
Profile Joined February 2012
Canada7089 Posts
July 15 2012 18:27 GMT
#1729
The deck I built originally had Aurification in it to prevent the mafia monster from dealing damage to me until the point that it could one shot me and, at that point, win the game.

I thought it was a great idea but Ghost shut it down.

There were a million loopholes but as soon as we pointed them out they were banned by Ghost, I think it would be reasonable to just have the mafia be able to deal X unpreventable life damage to a single player per turn so that we don't all try to find a way around it.
TL Mafia. Love it. Play it. http://www.teamliquid.net/forum/index.php?show_part=31 I find Kennigit really attractive. If anyone has a picture of him please feel free to PM it to me.
gonzaw
Profile Joined December 2011
Uruguay4911 Posts
July 15 2012 21:59 GMT
#1730
Hmm, maybe it would be okay to leave the "normal mafia mechanics" completely away from the Magic game.

Like said above, make the Mafia KP an outside force in the game that deals X damage to someone and it can't be stopped with any card whatsoever (since it's outside of the game)

Then again, we can use the same principle and add other mechanics from normal mafia games like that; like medic saves (you choose someone and if that one was targeted by scum's KP his life points don't go down), or cops and stuff.
We could also add less "standard" "roles" (roles that work outside the magic game) like a "life giver" (each night you choose someone and he gains X life), or maybe a "hand checker" (checks the hand of another player, or maybe checks which cards he's going to draw in the next turns, etc).

Basically make the magic game exclusive from the mafia stuff. I.e you can't change anything about the actual mafia mechanics with cards from the magic game (so you can't stop the mafia beast, you can't stop a medic save, etc).

How about that?
Qatol
Profile Blog Joined November 2006
United States3165 Posts
July 16 2012 01:18 GMT
#1731
I think that makes the game too complicated, and it's already pretty complicated as it is. I thought Artanis had a pretty decent mafia/mtg balance here.
Uff Da
EchelonTee
Profile Joined February 2011
United States5262 Posts
July 16 2012 09:56 GMT
#1732
GG, hope you guys enjoyed despite some hiccups in moderation (on my end).

Should probably get 2 co-hosts next time; Artanis had a lot of work to do and I was not as available as I should've been. A lot of on the fly decisions had to be made in regards to the global board cards, and how to deal with strange situations.
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
strongandbig
Profile Blog Joined October 2010
United States4858 Posts
July 16 2012 11:00 GMT
#1733
On July 16 2012 03:24 Qatol wrote:
Show nested quote +
On July 16 2012 00:20 strongandbig wrote:
no mercy and caltrops wouldn't work, it's indestructible. And it has no controller so you can't make its controller sacrifice it. You'd need something like "the next creature which attacks you is removed from the game" or something.
Read the creature again. It isn't indestructible. It's just unblockable and cannot be targeted by spells or abilities. Also, it's unaffected by spells targeting all creatures. No Mercy and Caltrops don't target all creatures (just the ones dealing damage to you or attacking, respectively). They don't require sacrifice, so the lack of a controller is irrelevant.
[image loading]


I was reading the OP where it does say indestructible:

On June 17 2012 00:25 Artanis[Xp] wrote:

6. The Mafia has an unblockable untargettable indestructable 8/1 creature that gains +2+0 each turn. It is impossible to remove this creature from the game and it acts as the mafia's KP. Mafia members can choose to attack one of their own members with this creature. This creature can not block.


I figure that takes precedence over the card, since in other cases in this game Artanis has said that the OP took precedence over conflicting in-game clarifications.
"It's the torso" "only more so!"
Artanis[Xp]
Profile Blog Joined December 2005
Netherlands12973 Posts
August 20 2012 18:32 GMT
#1734
Just gonna bump this once more for feedback. I'd still like to know what people enjoyed and what else you want to see in a second game, as I do plan on hosting another one.
Zealos
Profile Blog Joined November 2011
United Kingdom3576 Posts
August 22 2012 23:35 GMT
#1735
I'd love a yugioh mafia ;D
On the internet if you disagree with or dislike something you're angry and taking it too seriously. == Join TLMafia !
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
August 22 2012 23:37 GMT
#1736
On August 21 2012 03:32 Artanis[Xp] wrote:
Just gonna bump this once more for feedback. I'd still like to know what people enjoyed and what else you want to see in a second game, as I do plan on hosting another one.

[image loading]

:-P
Moderator
gonzaw
Profile Joined December 2011
Uruguay4911 Posts
August 23 2012 00:00 GMT
#1737
On August 21 2012 03:32 Artanis[Xp] wrote:
Just gonna bump this once more for feedback. I'd still like to know what people enjoyed and what else you want to see in a second game, as I do plan on hosting another one.


Fuck Yeah!

I want more 8/8 beasts


On August 23 2012 08:35 Zealos wrote:
I'd love a yugioh mafia ;D


Also this.


In seriousness though, I think you should include instants. I mean...what are instants but the equivalent to day abilities in themed games?

What's the difference between an instant and a day vigilante? What's the difference between an instant and days abilities from other themed games like even that Pokemon one and stuff?

Add instants that can be used at day, and of course at night (but those work like they do in the game, they work before the attack phase and after it, or something like that if I remember correctly).

Using instants at night might not be that good since someone can wait until the last second to cast a spell and nobody has time to shift their attacks, so in that case it can be used like in the real game, where instants occur the moment everybody attacks.

But I don't see why you can't do it at day. If someone waits until the last second from the Day phase to cast a spell he will face the consequences in the Night Phase when other guys decide to attack him.

Well..if someone casts an instant then the guy that attacked could call off his attack perhaps? Maybe you can make it so attacks can't be called off or something.
MidnightGladius
Profile Blog Joined August 2007
China1214 Posts
August 23 2012 04:09 GMT
#1738
The timing gets really messy once you have people responding to others' actions. The simplest case involves counterspells, where you have to be active all the time in order to make them work, but the far more troubling case involves sequences where the order of resolution matters.

For example, player A has a 3/3 in play and Giant Growth (+3/+3) in hand, while player B has Lightning Bolt (3 damage) in hand. Furthermore, player A knows that player B has Lightning Bolt.

In a real game, player A would never cast Giant Growth, except in response to Lightning Bolt, at which point the creature would survive as a 6/6 with 3 damage. If, say, player B was at 6 life, and player A decided to get greedy and go for the kill by casting Giant Growth immediately after attacking, then player B's Lightning Bolt would kill the creature before it received the bonus. It's a good lesson for beginners: don't get greedy, and play around the opponent's possible outs.

Here's where it gets messy in a forum setting. Let's say that player A attacks, and player B casts Lightning Bolt, but player A isn't around to cast Giant Growth. What happens when player A attacks and Giant Growths when player B is at 6 life, but player B isn't around to cast Lightning Bolt? What happens if player A knows when player B isn't available, and uses that information to guarantee Giant Growth resolving? Vice versa? Now add several more players, all with options to interact and different periods of availability, and it becomes impractical to apply.

At least, that's how I presented it to Artanis in setup discussion. If you can think of a good way to make the stack work in a non-real-time setting where not everyone gets to pass priority before things resolve, I'd be happy to hear it
Trust in Bayes.
Qatol
Profile Blog Joined November 2006
United States3165 Posts
August 23 2012 04:24 GMT
#1739
I think the attack phase should be divided up a bit so that spells should be played during it. In particular, I think it would be nice if you could play instants during the first X amount of time of the attacking phase, before anyone has to assign blockers. Maybe have them all resolve together at the end of that time to avoid the stack problem? There are probably ways to resolve it. I just don't like that there are a lot of really fun spells out there which can't be used because they need to be played during at attack phase. I guess the problem is that we risk making the attack phase last too long.
Uff Da
gonzaw
Profile Joined December 2011
Uruguay4911 Posts
August 23 2012 04:41 GMT
#1740
On August 23 2012 13:09 MidnightGladius wrote:
Here's where it gets messy in a forum setting. Let's say that player A attacks, and player B casts Lightning Bolt, but player A isn't around to cast Giant Growth.


Set 1-2 hours before the deadline to resolve any counterspells, just like we did with the blocking phase (maybe a little bit more if you want).

So you have 20 or so hours to choose attacks and cast spells. After that time is up, the host makes a post indicating all the spells being casted, and in that 2-4 hour period every counterspell is done instantly (but you can't cast normal instants at that time, just counter-spells to instants somebody else already casted).

If we successfully had a 2-hour-before-deadline blocking phase we can successfully have a 2-hour-before-deadline counter-spell phase.
Ideally, both the attacker and defendant will be active at that point to counter any spells they want.

What happens when player A attacks and Giant Growths when player B is at 6 life, but player B isn't around to cast Lightning Bolt?
[/quote]

It's B's fault for not being around at a set phase (assuming we make that 2-4 hour thing before the deadline). It'd be like B not being around for the Night Phase, or B not being around for the blocking phase in this exact game we played before.

If B was absent this game he could tell the host to block with his monsters or not beforehand. Well, he could do the same here, he can tell the host "If an instant attacks my monster I'll cast Giant Growth on him" and things like that.


Again, this is the exact same problem we had with blocking:

Let's say player B attacks, but player A isn't around to block.
What happens when player A attacks with a 6/6 monster when player B is at 6 life, but player B isn't around to block said monster? What happens if player A knows when player B isn't available, and uses that information to guarantee his attack resolving? Vice versa? Now add several more players, all with options to interact and different periods of availability, and it becomes impractical to apply
[/quote]

We solved the blocking issue didn't we? I don't see how we can't solve the "cast instants" one.

Maybe that "instant phase" could be at the same time as the "blocking phase", or happen before. But well I don't remember the actual rules of the game and which one came first >_> <_<
Prev 1 85 86 87 88 Next
Please log in or register to reply.
Live Events Refresh
Next event in 14h 29m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 165
ViBE117
Codebar 39
StarCraft: Brood War
White-Ra 216
NaDa 20
Dota 2
monkeys_forever477
NeuroSwarm142
LuMiX1
League of Legends
JimRising 754
Heroes of the Storm
Grubby3767
Other Games
FrodaN1818
C9.Mang0339
PiGStarcraft323
ToD291
XaKoH 244
KnowMe196
syndereN150
JuggernautJason42
Organizations
Other Games
gamesdonequick1395
CranKy Ducklings18
[ Show 17 non-featured ]
StarCraft 2
• musti20045 34
• davetesta17
• CranKy Ducklings SOOP12
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Laughngamez YouTube
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21195
League of Legends
• Nemesis3245
• Jankos3004
• Scarra1198
Other Games
• imaqtpie529
Upcoming Events
OSC
14h 29m
Yamato Cup
15h 29m
IPSL
17h 29m
Artosis vs RiceHat
Kyrie vs Sony
Map Test Tournament
23h 29m
WardiTV Weekly
1d 12h
Ultimate Battle
1d 12h
Rush vs BeSt
Replay Cast
1d 23h
Rogue vs Classic
Patches Events
2 days
PiGosaur Cup
3 days
Kung Fu Cup
3 days
[ Show More ]
The PondCast
4 days
KCM Race Survival
4 days
IntoTheTV X SOOP
6 days
WardiTV Invitational
6 days
IPSL
6 days
WorsT vs nOmaD
Dewalt vs andersOn
Liquipedia Results

Completed

Proleague 2026-10-30
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

1xBet Invitational
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.