• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:34
CEST 23:34
KST 06:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Esports World Cup 2025 - Brackets Revealed18Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission extension3Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7
StarCraft 2
General
Who will win EWC 2025? Heaven's Balance Suggestions (roast me) Esports World Cup 2025 - Brackets Revealed Crumbl Cookie Spoilers – August 2025 The Memories We Share - Facing the Final(?) GSL
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome
Brood War
General
Flash Announces (and Retracts) Hiatus From ASL BGH Auto Balance -> http://bghmmr.eu/ Soulkey Muta Micro Map? BW General Discussion [ASL19] Finals Recap: Standing Tall
Tourneys
[BSL 2v2] ProLeague Season 3 - Friday 21:00 CET [Megathread] Daily Proleagues 2025 ACS Season 2 Qualifier CSL Xiamen International Invitational
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread CCLP - Command & Conquer League Project The PlayStation 5
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Korean Music Discussion Movie Discussion! [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 707 users

The Sum of All Fears Mafia - Page 8

Forum Index > TL Mafia
Post a Reply
Prev 1 6 7 8 9 10 59 Next
VisceraEyes
Profile Blog Joined October 2010
United States21170 Posts
March 27 2012 02:38 GMT
#141
On March 27 2012 11:24 gonzaw wrote:
Got back from uni.
Let's hunt some nazis.


Show nested quote +
On March 27 2012 10:14 EchelonTee wrote:
On March 27 2012 08:27 slOosh wrote:
On March 27 2012 08:21 froggynoddy wrote:
I am finding this setup really difficult to get my head around (not on the mechanics, just how to play optimally and scumhunt accordingly).


It shouldn't be at all different no? Actually I've been meaning to ask a similar question.
Does a closed-setup in general change basic scumhunting principles or do they just allow/favor different styles of play?


honestly I am treating this game like a standard Mini Mafia, with the knowledge that there is probably a few doods with nukes or powers revolving around nukes. AKA, re-skinned medics/vigs.

and if there's anything I learned from minis, it's that there's always scum hiding in the lurkers. In general I'll always argue against policy lynches (because they're bad) but in a Mini, with so few people town simply cannot afford to have non-contributors whose alignment cannot be determined. People lurking scummily (yeah there's a difference between innocent lurking and scummily lurking) should be axed over someone with only a weak case on them.

gonzaw! shouldn't you be spamming the thread by now?



I doubt I need to ask 100 questions to everybody, considering this is a smaller game, so don't worry about that too much.
I'll try not to "hurt your eyes" this time

I think it's obvious that nobody likes lurkers, but lurking alone doesn't mean they should be lynched immediately. It just means you need to call them out, make them contribute, and put them under more scrutiny than other players, since they can easily fly unnoticed.

@VE: I have to agree with johnny here, why do you prod someone about taking stances 1 post into the game?
Even as pressure that doesn't seem very helpful.

Also, I'd recomend nobody even slightly hint what nationality they are from. As far as I know, town don't get ANY information whatsoever if someone is US or SU, but scum can use that info to try and get their alternative win-con.
So no nationality claims, nor any hint to them.
If you have to claim just claim your role and nothing else.


I'll prod whomever I want whenever I want for whatever reason whether you think it's helpful for you or not gonzaw. Now, let's talk about this generic/obvious advice you gave. I know why you did it (glare @ C_C) but the part that concerns me is bolded in your quote.

As a member of town, I happen to know for a FACT that I don't know what "nationality" people are. So that begs the question...why preface your "advice" with the statement "As far as I know..."? It seems to me like you're trying too hard to appear clueless.
if I had to describe his playstyle, it'd be a coked up rabbit with the attention of a goldfish injecting caffeine into himself directly through an IV drip. it's like a reel of random animated shorts where things just blow up randomly
Sinensis
Profile Blog Joined April 2009
United States2513 Posts
March 27 2012 02:48 GMT
#142
Also, I work every day from at least 5pm to 10pm EST. I will post very consistently after work near 10pm.

So VisceraEyes, "what's" "with" "all" "these" "quotation" "marks" you use whenever you talk about "liars" or "scum" or "bad play"?

Several Examples
+ Show Spoiler +
On March 27 2012 07:17 VisceraEyes wrote:
Cool guys, am I really one of the only "vets" in this game?

ATTENTION SCUM! IT WILL BE IN YOUR BEST INTEREST TO PUT ME ON THE BACK FOOT IMMEDIATELY! IF YOU ATTEMPT TO HIDE I WILL FIND YOU!


That being said, I'm in favor of lynching a lurker if we can't find a good scum candidate (fat chance) and I'm not in favor of lynching "liars". Lynching is for killing scum, not for punishing "bad play".

"But VE, isn't lynching a lurker the same thing as lynching to punish bad play?"

No kind sir, lurking isn't just bad play...lurking is a very viable strategy that scum often employ to hide.

For my part, I'll be keeping my eye on C_C and to a lesser extent BH due to them being among the only names I recognize as players who have played more than like 2 games here. This is one of the first games I've played where the average experience level is so low...so I'm probably not going to be on the offensive as much this game...but I make no guarantees.



On March 27 2012 08:14 VisceraEyes wrote:
Yes, lying is situational and obviously we need to scrutinze any inconsistencies we find...but lynching by policy anyone found to have been untruthful about anything? Not today sir. Not ever as far as I'm concerned. If someone is scummy because they lied, they should be scummy for other reasons. If someone's lying is the only thing that makes them "scummy", then I'm not on-board with a lynch of said person. That's what I meant by "I'm not in favor of lynching "liars". Policy lynches, on the whole, are a bad idea and allow scum to control the lynch.



On March 27 2012 10:07 VisceraEyes wrote:
Show nested quote +
On March 27 2012 09:52 Nemesis wrote:
Yo VE why you so scum this game, I'm getting my gun ready for you.


Maybe if you accompanied your question with reasoning as to why I'm "so scum this game" instead of empty threats, I'd be more inclined to answer your question fully. What part of my play so far indicates that I'm "so scum"?



On March 27 2012 11:38 VisceraEyes wrote:
Show nested quote +
On March 27 2012 11:24 gonzaw wrote:
Got back from uni.
Let's hunt some nazis.


On March 27 2012 10:14 EchelonTee wrote:
On March 27 2012 08:27 slOosh wrote:
On March 27 2012 08:21 froggynoddy wrote:
I am finding this setup really difficult to get my head around (not on the mechanics, just how to play optimally and scumhunt accordingly).


It shouldn't be at all different no? Actually I've been meaning to ask a similar question.
Does a closed-setup in general change basic scumhunting principles or do they just allow/favor different styles of play?


honestly I am treating this game like a standard Mini Mafia, with the knowledge that there is probably a few doods with nukes or powers revolving around nukes. AKA, re-skinned medics/vigs.

and if there's anything I learned from minis, it's that there's always scum hiding in the lurkers. In general I'll always argue against policy lynches (because they're bad) but in a Mini, with so few people town simply cannot afford to have non-contributors whose alignment cannot be determined. People lurking scummily (yeah there's a difference between innocent lurking and scummily lurking) should be axed over someone with only a weak case on them.

gonzaw! shouldn't you be spamming the thread by now?



I doubt I need to ask 100 questions to everybody, considering this is a smaller game, so don't worry about that too much.
I'll try not to "hurt your eyes" this time

I think it's obvious that nobody likes lurkers, but lurking alone doesn't mean they should be lynched immediately. It just means you need to call them out, make them contribute, and put them under more scrutiny than other players, since they can easily fly unnoticed.

@VE: I have to agree with johnny here, why do you prod someone about taking stances 1 post into the game?
Even as pressure that doesn't seem very helpful.

Also, I'd recomend nobody even slightly hint what nationality they are from. As far as I know, town don't get ANY information whatsoever if someone is US or SU, but scum can use that info to try and get their alternative win-con.
So no nationality claims, nor any hint to them.
If you have to claim just claim your role and nothing else.


I'll prod whomever I want whenever I want for whatever reason whether you think it's helpful for you or not gonzaw. Now, let's talk about this generic/obvious advice you gave. I know why you did it (glare @ C_C) but the part that concerns me is bolded in your quote.

As a member of town, I happen to know for a FACT that I don't know what "nationality" people are. So that begs the question...why preface your "advice" with the statement "As far as I know..."? It seems to me like you're trying too hard to appear clueless.

VisceraEyes
Profile Blog Joined October 2010
United States21170 Posts
March 27 2012 02:51 GMT
#143
On March 27 2012 11:48 Sinensis wrote:
Also, I work every day from at least 5pm to 10pm EST. I will post very consistently after work near 10pm.

So VisceraEyes, "what's" "with" "all" "these" "quotation" "marks" you use whenever you talk about "liars" or "scum" or "bad play"?

Several Examples
+ Show Spoiler +
On March 27 2012 07:17 VisceraEyes wrote:
Cool guys, am I really one of the only "vets" in this game?

ATTENTION SCUM! IT WILL BE IN YOUR BEST INTEREST TO PUT ME ON THE BACK FOOT IMMEDIATELY! IF YOU ATTEMPT TO HIDE I WILL FIND YOU!


That being said, I'm in favor of lynching a lurker if we can't find a good scum candidate (fat chance) and I'm not in favor of lynching "liars". Lynching is for killing scum, not for punishing "bad play".

"But VE, isn't lynching a lurker the same thing as lynching to punish bad play?"

No kind sir, lurking isn't just bad play...lurking is a very viable strategy that scum often employ to hide.

For my part, I'll be keeping my eye on C_C and to a lesser extent BH due to them being among the only names I recognize as players who have played more than like 2 games here. This is one of the first games I've played where the average experience level is so low...so I'm probably not going to be on the offensive as much this game...but I make no guarantees.



On March 27 2012 08:14 VisceraEyes wrote:
Yes, lying is situational and obviously we need to scrutinze any inconsistencies we find...but lynching by policy anyone found to have been untruthful about anything? Not today sir. Not ever as far as I'm concerned. If someone is scummy because they lied, they should be scummy for other reasons. If someone's lying is the only thing that makes them "scummy", then I'm not on-board with a lynch of said person. That's what I meant by "I'm not in favor of lynching "liars". Policy lynches, on the whole, are a bad idea and allow scum to control the lynch.



On March 27 2012 10:07 VisceraEyes wrote:
Show nested quote +
On March 27 2012 09:52 Nemesis wrote:
Yo VE why you so scum this game, I'm getting my gun ready for you.


Maybe if you accompanied your question with reasoning as to why I'm "so scum this game" instead of empty threats, I'd be more inclined to answer your question fully. What part of my play so far indicates that I'm "so scum"?



On March 27 2012 11:38 VisceraEyes wrote:
Show nested quote +
On March 27 2012 11:24 gonzaw wrote:
Got back from uni.
Let's hunt some nazis.


On March 27 2012 10:14 EchelonTee wrote:
On March 27 2012 08:27 slOosh wrote:
On March 27 2012 08:21 froggynoddy wrote:
I am finding this setup really difficult to get my head around (not on the mechanics, just how to play optimally and scumhunt accordingly).


It shouldn't be at all different no? Actually I've been meaning to ask a similar question.
Does a closed-setup in general change basic scumhunting principles or do they just allow/favor different styles of play?


honestly I am treating this game like a standard Mini Mafia, with the knowledge that there is probably a few doods with nukes or powers revolving around nukes. AKA, re-skinned medics/vigs.

and if there's anything I learned from minis, it's that there's always scum hiding in the lurkers. In general I'll always argue against policy lynches (because they're bad) but in a Mini, with so few people town simply cannot afford to have non-contributors whose alignment cannot be determined. People lurking scummily (yeah there's a difference between innocent lurking and scummily lurking) should be axed over someone with only a weak case on them.

gonzaw! shouldn't you be spamming the thread by now?



I doubt I need to ask 100 questions to everybody, considering this is a smaller game, so don't worry about that too much.
I'll try not to "hurt your eyes" this time

I think it's obvious that nobody likes lurkers, but lurking alone doesn't mean they should be lynched immediately. It just means you need to call them out, make them contribute, and put them under more scrutiny than other players, since they can easily fly unnoticed.

@VE: I have to agree with johnny here, why do you prod someone about taking stances 1 post into the game?
Even as pressure that doesn't seem very helpful.

Also, I'd recomend nobody even slightly hint what nationality they are from. As far as I know, town don't get ANY information whatsoever if someone is US or SU, but scum can use that info to try and get their alternative win-con.
So no nationality claims, nor any hint to them.
If you have to claim just claim your role and nothing else.


I'll prod whomever I want whenever I want for whatever reason whether you think it's helpful for you or not gonzaw. Now, let's talk about this generic/obvious advice you gave. I know why you did it (glare @ C_C) but the part that concerns me is bolded in your quote.

As a member of town, I happen to know for a FACT that I don't know what "nationality" people are. So that begs the question...why preface your "advice" with the statement "As far as I know..."? It seems to me like you're trying too hard to appear clueless.



What a perfectly useless "question"! Perhaps I have "quotation tourettes" and can't help "myself". Perhaps I'm "communicating" with my "scum-team" in code, in spite of the fact that if I were scum I'd have a "quicktopic" or something to "communicate" with them in.

Perhaps you're trying to appear to be helpful.

Perhaps you can comment on something useful.

Perhaps not. <3
if I had to describe his playstyle, it'd be a coked up rabbit with the attention of a goldfish injecting caffeine into himself directly through an IV drip. it's like a reel of random animated shorts where things just blow up randomly
Blazinghand *
Profile Blog Joined December 2010
United States25551 Posts
March 27 2012 02:52 GMT
#144
/confirm

Good morning, gentlemen.

First off, regarding our discussion of policy lynches: I personally apply a soft "lynch all lurkers" and "lynch all liars" policy to all the games in which I play. My first goal is always to lynch scum. Scum likes to lurk, and scum likes to lie. I am highly suspicious of lurkers and liars, but I will not automatically lynch every lurker and every liar-- this is too easily abused by scum. That being said, I have lynched lurkers and liars in the past and am not afraid to do so in this game. Nobody can convince me to modify my personal stance and I will not do so.

Secondarily, regarding setup: This is fairly simple. This is a closed setup with 10 town and 4 scum. Scum can win by either the traditional fashion, or by destroying 5 specific players or the other 5 specific players as an alternative wincon. It is immediately obvious that we should not share our alignment. Anarcy fo life


On March 27 2012 10:13 Nemesis wrote:
Show nested quote +
On March 27 2012 08:19 zelblade wrote:
Blabla no lynch bad blahblah

In sch post mre ltr

Do you mind posting something coherent?

Show nested quote +
On March 27 2012 07:49 Cyber_Cheese wrote:
On March 27 2012 07:43 VisceraEyes wrote:
Perhaps. Perhaps not. I noticed that you didn't give an opinion one way or the other C_C, is there a reason you don't want to commit to a stance?


As town, it's hard to stay with a solid stance. Games change, and ultimately these little things never seem to come up anyway. As mafia, having a solid stance and sticking with it is basically a free pass.
Ultimately, 'lurking' and 'lying' are only a fraction of a persons play.

However, if it's a stance you want:
In my experience, the moment you bother lynching the lurkers is the moment you know mafia are in control of the game, especially if it's done sooner.
WIFOM
If we can conclusively prove someone was lying, that person should be suspect in the first place, and automatically be rated higher than lurkers.
Thanks for stating the obvious.

This is a rather crappy post. Town SHOULD always take a stance. If your stance change throughout the game, then you just have to explain why it changed. Scum are the only one who should fear taking stances, as they can get caught when their explanation doesn't match with their stance.


The town should not take a unified stance. If we rigidly follow a unified stance scum will just crap on us. We must always adapt to the situation at hand. The idea that you're somehow gonna catch scum because of their thoughts on a POLICY LYNCH is so utterly preposterous as to be asinine in character. Policy lynches are the last resort of a lost town, not some vital centerpiece for scumhunting. I hope you can understand that.

[image loading]
In this image: Blazinghand and Nemesis.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Sinensis
Profile Blog Joined April 2009
United States2513 Posts
March 27 2012 02:59 GMT
#145
On March 27 2012 11:51 VisceraEyes wrote:
Show nested quote +
On March 27 2012 11:48 Sinensis wrote:
Also, I work every day from at least 5pm to 10pm EST. I will post very consistently after work near 10pm.

So VisceraEyes, "what's" "with" "all" "these" "quotation" "marks" you use whenever you talk about "liars" or "scum" or "bad play"?

Several Examples
+ Show Spoiler +
On March 27 2012 07:17 VisceraEyes wrote:
Cool guys, am I really one of the only "vets" in this game?

ATTENTION SCUM! IT WILL BE IN YOUR BEST INTEREST TO PUT ME ON THE BACK FOOT IMMEDIATELY! IF YOU ATTEMPT TO HIDE I WILL FIND YOU!


That being said, I'm in favor of lynching a lurker if we can't find a good scum candidate (fat chance) and I'm not in favor of lynching "liars". Lynching is for killing scum, not for punishing "bad play".

"But VE, isn't lynching a lurker the same thing as lynching to punish bad play?"

No kind sir, lurking isn't just bad play...lurking is a very viable strategy that scum often employ to hide.

For my part, I'll be keeping my eye on C_C and to a lesser extent BH due to them being among the only names I recognize as players who have played more than like 2 games here. This is one of the first games I've played where the average experience level is so low...so I'm probably not going to be on the offensive as much this game...but I make no guarantees.



On March 27 2012 08:14 VisceraEyes wrote:
Yes, lying is situational and obviously we need to scrutinze any inconsistencies we find...but lynching by policy anyone found to have been untruthful about anything? Not today sir. Not ever as far as I'm concerned. If someone is scummy because they lied, they should be scummy for other reasons. If someone's lying is the only thing that makes them "scummy", then I'm not on-board with a lynch of said person. That's what I meant by "I'm not in favor of lynching "liars". Policy lynches, on the whole, are a bad idea and allow scum to control the lynch.



On March 27 2012 10:07 VisceraEyes wrote:
Show nested quote +
On March 27 2012 09:52 Nemesis wrote:
Yo VE why you so scum this game, I'm getting my gun ready for you.


Maybe if you accompanied your question with reasoning as to why I'm "so scum this game" instead of empty threats, I'd be more inclined to answer your question fully. What part of my play so far indicates that I'm "so scum"?



On March 27 2012 11:38 VisceraEyes wrote:
Show nested quote +
On March 27 2012 11:24 gonzaw wrote:
Got back from uni.
Let's hunt some nazis.


On March 27 2012 10:14 EchelonTee wrote:
On March 27 2012 08:27 slOosh wrote:
On March 27 2012 08:21 froggynoddy wrote:
I am finding this setup really difficult to get my head around (not on the mechanics, just how to play optimally and scumhunt accordingly).


It shouldn't be at all different no? Actually I've been meaning to ask a similar question.
Does a closed-setup in general change basic scumhunting principles or do they just allow/favor different styles of play?


honestly I am treating this game like a standard Mini Mafia, with the knowledge that there is probably a few doods with nukes or powers revolving around nukes. AKA, re-skinned medics/vigs.

and if there's anything I learned from minis, it's that there's always scum hiding in the lurkers. In general I'll always argue against policy lynches (because they're bad) but in a Mini, with so few people town simply cannot afford to have non-contributors whose alignment cannot be determined. People lurking scummily (yeah there's a difference between innocent lurking and scummily lurking) should be axed over someone with only a weak case on them.

gonzaw! shouldn't you be spamming the thread by now?



I doubt I need to ask 100 questions to everybody, considering this is a smaller game, so don't worry about that too much.
I'll try not to "hurt your eyes" this time

I think it's obvious that nobody likes lurkers, but lurking alone doesn't mean they should be lynched immediately. It just means you need to call them out, make them contribute, and put them under more scrutiny than other players, since they can easily fly unnoticed.

@VE: I have to agree with johnny here, why do you prod someone about taking stances 1 post into the game?
Even as pressure that doesn't seem very helpful.

Also, I'd recomend nobody even slightly hint what nationality they are from. As far as I know, town don't get ANY information whatsoever if someone is US or SU, but scum can use that info to try and get their alternative win-con.
So no nationality claims, nor any hint to them.
If you have to claim just claim your role and nothing else.


I'll prod whomever I want whenever I want for whatever reason whether you think it's helpful for you or not gonzaw. Now, let's talk about this generic/obvious advice you gave. I know why you did it (glare @ C_C) but the part that concerns me is bolded in your quote.

As a member of town, I happen to know for a FACT that I don't know what "nationality" people are. So that begs the question...why preface your "advice" with the statement "As far as I know..."? It seems to me like you're trying too hard to appear clueless.



What a perfectly useless "question"! Perhaps I have "quotation tourettes" and can't help "myself". Perhaps I'm "communicating" with my "scum-team" in code, in spite of the fact that if I were scum I'd have a "quicktopic" or something to "communicate" with them in.

Perhaps you're trying to appear to be helpful.

Perhaps you can comment on something useful.

Perhaps not. <3


I'm sorry you feel it's a useless question. I wondering if there were any more clarifications coming on what the words you are quoting mean to you, or if it was just this post below.

On March 27 2012 08:14 VisceraEyes wrote:
Yes, lying is situational and obviously we need to scrutinze any inconsistencies we find...but lynching by policy anyone found to have been untruthful about anything? Not today sir. Not ever as far as I'm concerned. If someone is scummy because they lied, they should be scummy for other reasons. If someone's lying is the only thing that makes them "scummy", then I'm not on-board with a lynch of said person. That's what I meant by "I'm not in favor of lynching "liars". Policy lynches, on the whole, are a bad idea and allow scum to control the lynch.

VisceraEyes
Profile Blog Joined October 2010
United States21170 Posts
March 27 2012 03:01 GMT
#146
In general, the quotations are there to emphasize that I doubt the words are sincere. For example, in the post you quoted, the word "scummy" is quoted because I don't feel like catching someone in a minor lie is enough to make them scummy alone, so I quoted the word scummy.

I have a conversational style of posting, so if you see a word in quotes, you should envision me making finger-quotes around any single words that are in quotes...if that helps.

if I had to describe his playstyle, it'd be a coked up rabbit with the attention of a goldfish injecting caffeine into himself directly through an IV drip. it's like a reel of random animated shorts where things just blow up randomly
Sinensis
Profile Blog Joined April 2009
United States2513 Posts
March 27 2012 03:04 GMT
#147
On March 27 2012 12:01 VisceraEyes wrote:
In general, the quotations are there to emphasize that I doubt the words are sincere. For example, in the post you quoted, the word "scummy" is quoted because I don't feel like catching someone in a minor lie is enough to make them scummy alone, so I quoted the word scummy.

I have a conversational style of posting, so if you see a word in quotes, you should envision me making finger-quotes around any single words that are in quotes...if that helps.



It helps. So if I'm understanding you're just trying to make your posts more subjective and less specific? Right?
VisceraEyes
Profile Blog Joined October 2010
United States21170 Posts
March 27 2012 03:09 GMT
#148
I think if I wanted to make unclear, nonspecific posts I could do better than I'm doing.

So no, that's not the intent at all. If it bothers you, I can try to tone it down, but I make no guarantees. I have a style of posting that works for me.
if I had to describe his playstyle, it'd be a coked up rabbit with the attention of a goldfish injecting caffeine into himself directly through an IV drip. it's like a reel of random animated shorts where things just blow up randomly
gonzaw
Profile Joined December 2011
Uruguay4911 Posts
March 27 2012 03:10 GMT
#149
On March 27 2012 11:38 VisceraEyes wrote:
Show nested quote +
On March 27 2012 11:24 gonzaw wrote:
Got back from uni.
Let's hunt some nazis.


On March 27 2012 10:14 EchelonTee wrote:
On March 27 2012 08:27 slOosh wrote:
On March 27 2012 08:21 froggynoddy wrote:
I am finding this setup really difficult to get my head around (not on the mechanics, just how to play optimally and scumhunt accordingly).


It shouldn't be at all different no? Actually I've been meaning to ask a similar question.
Does a closed-setup in general change basic scumhunting principles or do they just allow/favor different styles of play?


honestly I am treating this game like a standard Mini Mafia, with the knowledge that there is probably a few doods with nukes or powers revolving around nukes. AKA, re-skinned medics/vigs.

and if there's anything I learned from minis, it's that there's always scum hiding in the lurkers. In general I'll always argue against policy lynches (because they're bad) but in a Mini, with so few people town simply cannot afford to have non-contributors whose alignment cannot be determined. People lurking scummily (yeah there's a difference between innocent lurking and scummily lurking) should be axed over someone with only a weak case on them.

gonzaw! shouldn't you be spamming the thread by now?



I doubt I need to ask 100 questions to everybody, considering this is a smaller game, so don't worry about that too much.
I'll try not to "hurt your eyes" this time

I think it's obvious that nobody likes lurkers, but lurking alone doesn't mean they should be lynched immediately. It just means you need to call them out, make them contribute, and put them under more scrutiny than other players, since they can easily fly unnoticed.

@VE: I have to agree with johnny here, why do you prod someone about taking stances 1 post into the game?
Even as pressure that doesn't seem very helpful.

Also, I'd recomend nobody even slightly hint what nationality they are from. As far as I know, town don't get ANY information whatsoever if someone is US or SU, but scum can use that info to try and get their alternative win-con.
So no nationality claims, nor any hint to them.
If you have to claim just claim your role and nothing else.


I'll prod whomever I want whenever I want for whatever reason whether you think it's helpful for you or not gonzaw. Now, let's talk about this generic/obvious advice you gave. I know why you did it (glare @ C_C) but the part that concerns me is bolded in your quote.

As a member of town, I happen to know for a FACT that I don't know what "nationality" people are. So that begs the question...why preface your "advice" with the statement "As far as I know..."? It seems to me like you're trying too hard to appear clueless.



There may be a hidden town role out there that functions depending if its target is US or SU, or depending on how many there are of each.
Maybe there's a mason that can only recruit US players. Maybe there's a medic that can only save SU ones.
How would I know if I wasn't one of these roles myself?

The point is that I doubt there may be a role like that out there, and if there is it won't do us much good, at least to counteract the advantages scum get by nationality-claiming.
Sinensis
Profile Blog Joined April 2009
United States2513 Posts
March 27 2012 03:16 GMT
#150
On March 27 2012 12:09 VisceraEyes wrote:
I think if I wanted to make unclear, nonspecific posts I could do better than I'm doing.

So no, that's not the intent at all. If it bothers you, I can try to tone it down, but I make no guarantees. I have a style of posting that works for me.


I don't care how you post. I just think lots of quotes is suspicious, because it leaves room for:

"But this is what I meant when I quoted this..." or
"But THAT is what I meant when I quoted that..."

Just don't do that.
Nemesis
Profile Blog Joined May 2009
Canada2568 Posts
March 27 2012 03:22 GMT
#151
On March 27 2012 11:52 Blazinghand wrote:
/confirm

Good morning, gentlemen.

First off, regarding our discussion of policy lynches: I personally apply a soft "lynch all lurkers" and "lynch all liars" policy to all the games in which I play. My first goal is always to lynch scum. Scum likes to lurk, and scum likes to lie. I am highly suspicious of lurkers and liars, but I will not automatically lynch every lurker and every liar-- this is too easily abused by scum. That being said, I have lynched lurkers and liars in the past and am not afraid to do so in this game. Nobody can convince me to modify my personal stance and I will not do so.

Secondarily, regarding setup: This is fairly simple. This is a closed setup with 10 town and 4 scum. Scum can win by either the traditional fashion, or by destroying 5 specific players or the other 5 specific players as an alternative wincon. It is immediately obvious that we should not share our alignment. Anarcy fo life


Show nested quote +
On March 27 2012 10:13 Nemesis wrote:
On March 27 2012 08:19 zelblade wrote:
Blabla no lynch bad blahblah

In sch post mre ltr

Do you mind posting something coherent?

On March 27 2012 07:49 Cyber_Cheese wrote:
On March 27 2012 07:43 VisceraEyes wrote:
Perhaps. Perhaps not. I noticed that you didn't give an opinion one way or the other C_C, is there a reason you don't want to commit to a stance?


As town, it's hard to stay with a solid stance. Games change, and ultimately these little things never seem to come up anyway. As mafia, having a solid stance and sticking with it is basically a free pass.
Ultimately, 'lurking' and 'lying' are only a fraction of a persons play.

However, if it's a stance you want:
In my experience, the moment you bother lynching the lurkers is the moment you know mafia are in control of the game, especially if it's done sooner.
WIFOM
If we can conclusively prove someone was lying, that person should be suspect in the first place, and automatically be rated higher than lurkers.
Thanks for stating the obvious.

This is a rather crappy post. Town SHOULD always take a stance. If your stance change throughout the game, then you just have to explain why it changed. Scum are the only one who should fear taking stances, as they can get caught when their explanation doesn't match with their stance.


The town should not take a unified stance. If we rigidly follow a unified stance scum will just crap on us. We must always adapt to the situation at hand. The idea that you're somehow gonna catch scum because of their thoughts on a POLICY LYNCH is so utterly preposterous as to be asinine in character. Policy lynches are the last resort of a lost town, not some vital centerpiece for scumhunting. I hope you can understand that.

[image loading]
In this image: Blazinghand and Nemesis.

Lol, ok one last post before I go to sleep.

Stop misrepresenting what I said to defend your scummate:
1. I never said that town should take a unified stance. Just that they should take a stance on important things.
2. I never said we shouldn't adapt. In fact, I explicitly said that stances do change, and you just need to explain it when they change.
3. I never said that discussing policy lynches are important.

Sinensis, would you please stop inflating useless topics?
Lee Young Ho fighting! KT P are just CHINTOSSTIC.
Sinensis
Profile Blog Joined April 2009
United States2513 Posts
March 27 2012 03:29 GMT
#152
On March 27 2012 12:22 Nemesis wrote:
Show nested quote +
On March 27 2012 11:52 Blazinghand wrote:
/confirm

Good morning, gentlemen.

First off, regarding our discussion of policy lynches: I personally apply a soft "lynch all lurkers" and "lynch all liars" policy to all the games in which I play. My first goal is always to lynch scum. Scum likes to lurk, and scum likes to lie. I am highly suspicious of lurkers and liars, but I will not automatically lynch every lurker and every liar-- this is too easily abused by scum. That being said, I have lynched lurkers and liars in the past and am not afraid to do so in this game. Nobody can convince me to modify my personal stance and I will not do so.

Secondarily, regarding setup: This is fairly simple. This is a closed setup with 10 town and 4 scum. Scum can win by either the traditional fashion, or by destroying 5 specific players or the other 5 specific players as an alternative wincon. It is immediately obvious that we should not share our alignment. Anarcy fo life


On March 27 2012 10:13 Nemesis wrote:
On March 27 2012 08:19 zelblade wrote:
Blabla no lynch bad blahblah

In sch post mre ltr

Do you mind posting something coherent?

On March 27 2012 07:49 Cyber_Cheese wrote:
On March 27 2012 07:43 VisceraEyes wrote:
Perhaps. Perhaps not. I noticed that you didn't give an opinion one way or the other C_C, is there a reason you don't want to commit to a stance?


As town, it's hard to stay with a solid stance. Games change, and ultimately these little things never seem to come up anyway. As mafia, having a solid stance and sticking with it is basically a free pass.
Ultimately, 'lurking' and 'lying' are only a fraction of a persons play.

However, if it's a stance you want:
In my experience, the moment you bother lynching the lurkers is the moment you know mafia are in control of the game, especially if it's done sooner.
WIFOM
If we can conclusively prove someone was lying, that person should be suspect in the first place, and automatically be rated higher than lurkers.
Thanks for stating the obvious.

This is a rather crappy post. Town SHOULD always take a stance. If your stance change throughout the game, then you just have to explain why it changed. Scum are the only one who should fear taking stances, as they can get caught when their explanation doesn't match with their stance.


The town should not take a unified stance. If we rigidly follow a unified stance scum will just crap on us. We must always adapt to the situation at hand. The idea that you're somehow gonna catch scum because of their thoughts on a POLICY LYNCH is so utterly preposterous as to be asinine in character. Policy lynches are the last resort of a lost town, not some vital centerpiece for scumhunting. I hope you can understand that.

[image loading]
In this image: Blazinghand and Nemesis.

Lol, ok one last post before I go to sleep.

Stop misrepresenting what I said to defend your scummate:
1. I never said that town should take a unified stance. Just that they should take a stance on important things.
2. I never said we shouldn't adapt. In fact, I explicitly said that stances do change, and you just need to explain it when they change.
3. I never said that discussing policy lynches are important.

Sinensis, would you please stop inflating useless topics?


Just as soon as you are in a position to tell me what to do. I will ask whatever questions I want of whoever I want. Deal with it.
Blazinghand *
Profile Blog Joined December 2010
United States25551 Posts
March 27 2012 03:39 GMT
#153
On March 27 2012 12:22 Nemesis wrote:
Show nested quote +
On March 27 2012 11:52 Blazinghand wrote:
/confirm

Good morning, gentlemen.

First off, regarding our discussion of policy lynches: I personally apply a soft "lynch all lurkers" and "lynch all liars" policy to all the games in which I play. My first goal is always to lynch scum. Scum likes to lurk, and scum likes to lie. I am highly suspicious of lurkers and liars, but I will not automatically lynch every lurker and every liar-- this is too easily abused by scum. That being said, I have lynched lurkers and liars in the past and am not afraid to do so in this game. Nobody can convince me to modify my personal stance and I will not do so.

Secondarily, regarding setup: This is fairly simple. This is a closed setup with 10 town and 4 scum. Scum can win by either the traditional fashion, or by destroying 5 specific players or the other 5 specific players as an alternative wincon. It is immediately obvious that we should not share our alignment. Anarcy fo life


On March 27 2012 10:13 Nemesis wrote:
On March 27 2012 08:19 zelblade wrote:
Blabla no lynch bad blahblah

In sch post mre ltr

Do you mind posting something coherent?

On March 27 2012 07:49 Cyber_Cheese wrote:
On March 27 2012 07:43 VisceraEyes wrote:
Perhaps. Perhaps not. I noticed that you didn't give an opinion one way or the other C_C, is there a reason you don't want to commit to a stance?


As town, it's hard to stay with a solid stance. Games change, and ultimately these little things never seem to come up anyway. As mafia, having a solid stance and sticking with it is basically a free pass.
Ultimately, 'lurking' and 'lying' are only a fraction of a persons play.

However, if it's a stance you want:
In my experience, the moment you bother lynching the lurkers is the moment you know mafia are in control of the game, especially if it's done sooner.
WIFOM
If we can conclusively prove someone was lying, that person should be suspect in the first place, and automatically be rated higher than lurkers.
Thanks for stating the obvious.

This is a rather crappy post. Town SHOULD always take a stance. If your stance change throughout the game, then you just have to explain why it changed. Scum are the only one who should fear taking stances, as they can get caught when their explanation doesn't match with their stance.


The town should not take a unified stance. If we rigidly follow a unified stance scum will just crap on us. We must always adapt to the situation at hand. The idea that you're somehow gonna catch scum because of their thoughts on a POLICY LYNCH is so utterly preposterous as to be asinine in character. Policy lynches are the last resort of a lost town, not some vital centerpiece for scumhunting. I hope you can understand that.

[image loading]
In this image: Blazinghand and Nemesis.

Lol, ok one last post before I go to sleep.

Stop misrepresenting what I said to defend your scummate:
1. I never said that town should take a unified stance. Just that they should take a stance on important things.
2. I never said we shouldn't adapt. In fact, I explicitly said that stances do change, and you just need to explain it when they change.
3. I never said that discussing policy lynches are important.

Sinensis, would you please stop inflating useless topics?



1) the idea that the town should take a stance is not good. Individually, we should make our own stances and developed them with the discussion
3) discussion of policy lynches implies they are important. I believe they are important insofar as we use them in an appropriate faction.

It seems to me that your statements are unnecessarily aggressive and are hurting the town atmosphere. Your removal will help the town greatly and improve our discourse.

In any case, I think this will be appropriate:
##Vote: Sinensis

When you wake up I expect some actually helpful posts. Actually, I expect an OMGUS, but ideally you'd make some helpful posts.

[image loading]

come at me bro
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Blazinghand *
Profile Blog Joined December 2010
United States25551 Posts
March 27 2012 03:40 GMT
#154
On March 27 2012 12:39 Blazinghand wrote:
In any case, I think this will be appropriate:
##Vote: Sinensis


ROFL OOPS TYPIOO

##Unvote
##Vote: Nemesis


NOTHING TO SEE HERE MOVE ALONG
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Blazinghand *
Profile Blog Joined December 2010
United States25551 Posts
March 27 2012 03:41 GMT
#155
On March 22 2012 10:43 Hesmyrr wrote:
Voting rules:

1. Voting is done in this thread. Do not PM me your vote.


I cannot find the thread. It appears to be an underline rather than a hyperlink. Help?
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Sinensis
Profile Blog Joined April 2009
United States2513 Posts
March 27 2012 03:43 GMT
#156
Also, there's only been one topic. It's topic. Not "topics [sic]." VisceraEyes using quotes. You weren't even part of that conversation.
Nemesis
Profile Blog Joined May 2009
Canada2568 Posts
March 27 2012 03:54 GMT
#157
Ok this might be where you misunderstood what I said.
1. By town making stances. I mean townies, now town as a whole.
3. I was discussing policy lynches to move discussion along. We have to start discussion from somewhere.

Also, I'm being unnecessary aggressive, what do you call those gifs? Maybe you can take your own advice, you hypocrite.

1) the idea that the town should take a stance is not good. Individually, we should make our own stances and developed them with the discussion

You just agreed with me right here. Cyber_cheese was saying that we shouldn't take a clear stance on anything because we might change our view later on. I pointed out how that is bad for town, tell me do you agree with what he is saying then?
Lee Young Ho fighting! KT P are just CHINTOSSTIC.
Nemesis
Profile Blog Joined May 2009
Canada2568 Posts
March 27 2012 03:57 GMT
#158
EBWOP
1. 1. By town making stances. I mean townies, not town as a whole.
Lee Young Ho fighting! KT P are just CHINTOSSTIC.
EchelonTee
Profile Joined February 2011
United States5245 Posts
March 27 2012 03:59 GMT
#159
+ Show Spoiler +
On March 27 2012 12:39 Blazinghand wrote:
Show nested quote +
On March 27 2012 12:22 Nemesis wrote:
On March 27 2012 11:52 Blazinghand wrote:
/confirm

Good morning, gentlemen.

First off, regarding our discussion of policy lynches: I personally apply a soft "lynch all lurkers" and "lynch all liars" policy to all the games in which I play. My first goal is always to lynch scum. Scum likes to lurk, and scum likes to lie. I am highly suspicious of lurkers and liars, but I will not automatically lynch every lurker and every liar-- this is too easily abused by scum. That being said, I have lynched lurkers and liars in the past and am not afraid to do so in this game. Nobody can convince me to modify my personal stance and I will not do so.

Secondarily, regarding setup: This is fairly simple. This is a closed setup with 10 town and 4 scum. Scum can win by either the traditional fashion, or by destroying 5 specific players or the other 5 specific players as an alternative wincon. It is immediately obvious that we should not share our alignment. Anarcy fo life


On March 27 2012 10:13 Nemesis wrote:
On March 27 2012 08:19 zelblade wrote:
Blabla no lynch bad blahblah

In sch post mre ltr

Do you mind posting something coherent?

On March 27 2012 07:49 Cyber_Cheese wrote:
On March 27 2012 07:43 VisceraEyes wrote:
Perhaps. Perhaps not. I noticed that you didn't give an opinion one way or the other C_C, is there a reason you don't want to commit to a stance?


As town, it's hard to stay with a solid stance. Games change, and ultimately these little things never seem to come up anyway. As mafia, having a solid stance and sticking with it is basically a free pass.
Ultimately, 'lurking' and 'lying' are only a fraction of a persons play.

However, if it's a stance you want:
In my experience, the moment you bother lynching the lurkers is the moment you know mafia are in control of the game, especially if it's done sooner.
WIFOM
If we can conclusively prove someone was lying, that person should be suspect in the first place, and automatically be rated higher than lurkers.
Thanks for stating the obvious.

This is a rather crappy post. Town SHOULD always take a stance. If your stance change throughout the game, then you just have to explain why it changed. Scum are the only one who should fear taking stances, as they can get caught when their explanation doesn't match with their stance.


The town should not take a unified stance. If we rigidly follow a unified stance scum will just crap on us. We must always adapt to the situation at hand. The idea that you're somehow gonna catch scum because of their thoughts on a POLICY LYNCH is so utterly preposterous as to be asinine in character. Policy lynches are the last resort of a lost town, not some vital centerpiece for scumhunting. I hope you can understand that.

[image loading]
In this image: Blazinghand and Nemesis.

Lol, ok one last post before I go to sleep.

Stop misrepresenting what I said to defend your scummate:
1. I never said that town should take a unified stance. Just that they should take a stance on important things.
2. I never said we shouldn't adapt. In fact, I explicitly said that stances do change, and you just need to explain it when they change.
3. I never said that discussing policy lynches are important.

Sinensis, would you please stop inflating useless topics?



1) the idea that the town should take a stance is not good. Individually, we should make our own stances and developed them with the discussion
3) discussion of policy lynches implies they are important. I believe they are important insofar as we use them in an appropriate faction.

It seems to me that your statements are unnecessarily aggressive and are hurting the town atmosphere. Your removal will help the town greatly and improve our discourse.

In any case, I think this will be appropriate:
##Vote: Sinensis

When you wake up I expect some actually helpful posts. Actually, I expect an OMGUS, but ideally you'd make some helpful posts.

[image loading]

come at me bro


preface: this aint no chainsaw

blzinghand, I feel that you're being the unnecessarily aggressive one here. first you say it's bad that nemesis is using policy as a centerpiece for lynching, then you state it's bad that nemesis says policy lynch discussion isn't important? your arguement doesn't flow. and dude, you misread his original post; he's saying "town should take stance" as in townies should each have their own stance. ur being all flashy and stuff. is this normal BH?

+ Show Spoiler +
where do you get your gifs?
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
EchelonTee
Profile Joined February 2011
United States5245 Posts
March 27 2012 04:01 GMT
#160
On March 27 2012 12:43 Sinensis wrote:
Also, there's only been one topic. It's topic. Not "topics [sic]." VisceraEyes using quotes. You weren't even part of that conversation.

new topic! sinensis do you think blzinghand's vote on nemesis is resonable or not?
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
Prev 1 6 7 8 9 10 59 Next
Please log in or register to reply.
Live Events Refresh
BSL 2v2 ProLeague S3
20:00
LB FINAL
ZZZero.O216
Liquipedia
Epic.LAN
12:00
Epic.LAN 45 Playoffs Stage
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 244
BRAT_OK 94
JuggernautJason80
CosmosSc2 79
ForJumy 25
StarCraft: Brood War
ZZZero.O 216
firebathero 192
Aegong 44
yabsab 17
Shine 13
Stormgate
TKL 111
NightEnD18
Dota 2
monkeys_forever500
canceldota181
LuMiX1
League of Legends
Grubby4951
Counter-Strike
fl0m2748
Heroes of the Storm
Liquid`Hasu587
Trikslyr88
Other Games
tarik_tv19367
summit1g9787
Skadoodle139
ViBE32
Organizations
Other Games
gamesdonequick2152
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• sitaska55
• HeavenSC 45
• musti20045 31
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22402
Other Games
• imaqtpie2217
Upcoming Events
Sparkling Tuna Cup
12h 26m
Online Event
18h 26m
Esports World Cup
2 days
ByuN vs Astrea
Lambo vs HeRoMaRinE
Clem vs TBD
Solar vs Zoun
SHIN vs Reynor
Maru vs TriGGeR
herO vs Lancer
Cure vs ShoWTimE
Esports World Cup
3 days
Esports World Cup
4 days
Esports World Cup
5 days
CranKy Ducklings
6 days
BSL20 Non-Korean Champi…
6 days
BSL20 Non-Korean Champi…
6 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
Liquipedia Results

Completed

CSL Xiamen Invitational: ShowMatche
RSL Revival: Season 1
Murky Cup #2

Ongoing

BSL 2v2 Season 3
Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
CSL Xiamen Invitational
2025 ACS Season 2
Championship of Russia 2025
Underdog Cup #2
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.