• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 21:38
CET 03:38
KST 11:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !2Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win2Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win ComeBackTV's documentary on Byun's Career ! Did they add GM to 2v2? RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship StarCraft2.fi 15th Anniversary Cup RSL Offline Finals Info - Dec 13 and 14! Tenacious Turtle Tussle
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle [BSL21] RO8 Bracket & Prediction Contest BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[Megathread] Daily Proleagues [BSL21] RO8 - Day 2 - Sunday 21:00 CET [ASL20] Grand Finals [BSL21] RO8 - Day 1 - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Current Meta Game Theory for Starcraft Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread PC Games Sales Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
How Sleep Deprivation Affect…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2025 users

The Sum of All Fears Mafia - Page 7

Forum Index > TL Mafia
Post a Reply
Prev 1 5 6 7 8 9 59 Next
slOosh
Profile Joined October 2009
3291 Posts
March 26 2012 23:27 GMT
#121
On March 27 2012 08:21 froggynoddy wrote:
I am finding this setup really difficult to get my head around (not on the mechanics, just how to play optimally and scumhunt accordingly).


It shouldn't be at all different no? Actually I've been meaning to ask a similar question.
Does a closed-setup in general change basic scumhunting principles or do they just allow/favor different styles of play?
VisceraEyes
Profile Blog Joined October 2010
United States21170 Posts
March 26 2012 23:29 GMT
#122
On March 27 2012 08:27 slOosh wrote:
Show nested quote +
On March 27 2012 08:21 froggynoddy wrote:
I am finding this setup really difficult to get my head around (not on the mechanics, just how to play optimally and scumhunt accordingly).


It shouldn't be at all different no? Actually I've been meaning to ask a similar question.
Does a closed-setup in general change basic scumhunting principles or do they just allow/favor different styles of play?


All a closed setup means is that you should be extremely skeptical of roleclaims because scum likely either know more about the setup than we do or are more willing to gambit on a fake-claim.

Otherwise, most scumhunting tactics should remain about the same. If something is suspicious, call it out.
if I had to describe his playstyle, it'd be a coked up rabbit with the attention of a goldfish injecting caffeine into himself directly through an IV drip. it's like a reel of random animated shorts where things just blow up randomly
Bluelightz
Profile Blog Joined December 2011
Indonesia2463 Posts
March 27 2012 00:33 GMT
#123
Err, I'm here guys like everyone else, I don't like policy lynches.

Busting out some early reads,VE is town because he has been active and pushing discussion :D
Roses Are Red, Violets Are Blue, Radiation Is Good Because Nuclear bombs go BOOM | I love TL Mafia! ♥ http://www.teamliquid.net/forum/index.php?show_part=31 ♥| Mvp is most boss
VisceraEyes
Profile Blog Joined October 2010
United States21170 Posts
March 27 2012 00:35 GMT
#124
On March 27 2012 09:33 Bluelightz wrote:
Err, I'm here guys like everyone else, I don't like policy lynches.

Busting out some an early reads read,VE is town because he has been active and pushing discussion :D


Fixed that for ya.

Nothing suspicious so far Blue? Not even by 'early' standards?
if I had to describe his playstyle, it'd be a coked up rabbit with the attention of a goldfish injecting caffeine into himself directly through an IV drip. it's like a reel of random animated shorts where things just blow up randomly
Bluelightz
Profile Blog Joined December 2011
Indonesia2463 Posts
March 27 2012 00:42 GMT
#125
O_O

AFAIK, I don't have nuff' information yet to make an educated guess at who is scum :p

I can take a look at anyone if you want to, just ask
Roses Are Red, Violets Are Blue, Radiation Is Good Because Nuclear bombs go BOOM | I love TL Mafia! ♥ http://www.teamliquid.net/forum/index.php?show_part=31 ♥| Mvp is most boss
Nemesis
Profile Blog Joined May 2009
Canada2568 Posts
March 27 2012 00:52 GMT
#126
Yo VE why you so scum this game, I'm getting my gun ready for you.
Lee Young Ho fighting! KT P are just CHINTOSSTIC.
Nemesis
Profile Blog Joined May 2009
Canada2568 Posts
March 27 2012 01:05 GMT
#127
Since we're on the topic of policy lynches, I will just repeat my stance on it as in previous games. I dislike lynching people for lurking only unless activity is a problem for town.

To elaborate on that: While yes, lurking is a perfectly viable strategy for mafia, townies also lurk for various reasons like lack of activity. Lynching for lurking alone is pretty much a crap shoot whether you'll find mafia or not. I won't encourage lynching lurkers unless there is an activity problem. Because if there is an activity problem, it is much harder to read people, and lynching lurkers will force people to increase their activity.
Lee Young Ho fighting! KT P are just CHINTOSSTIC.
VisceraEyes
Profile Blog Joined October 2010
United States21170 Posts
March 27 2012 01:07 GMT
#128
On March 27 2012 09:52 Nemesis wrote:
Yo VE why you so scum this game, I'm getting my gun ready for you.


Maybe if you accompanied your question with reasoning as to why I'm "so scum this game" instead of empty threats, I'd be more inclined to answer your question fully. What part of my play so far indicates that I'm "so scum"?
if I had to describe his playstyle, it'd be a coked up rabbit with the attention of a goldfish injecting caffeine into himself directly through an IV drip. it's like a reel of random animated shorts where things just blow up randomly
Nemesis
Profile Blog Joined May 2009
Canada2568 Posts
March 27 2012 01:13 GMT
#129
On March 27 2012 08:19 zelblade wrote:
Blabla no lynch bad blahblah

In sch post mre ltr

Do you mind posting something coherent?

On March 27 2012 07:49 Cyber_Cheese wrote:
Show nested quote +
On March 27 2012 07:43 VisceraEyes wrote:
Perhaps. Perhaps not. I noticed that you didn't give an opinion one way or the other C_C, is there a reason you don't want to commit to a stance?


As town, it's hard to stay with a solid stance. Games change, and ultimately these little things never seem to come up anyway. As mafia, having a solid stance and sticking with it is basically a free pass.
Ultimately, 'lurking' and 'lying' are only a fraction of a persons play.

However, if it's a stance you want:
In my experience, the moment you bother lynching the lurkers is the moment you know mafia are in control of the game, especially if it's done sooner.
WIFOM
If we can conclusively prove someone was lying, that person should be suspect in the first place, and automatically be rated higher than lurkers.
Thanks for stating the obvious.

This is a rather crappy post. Town SHOULD always take a stance. If your stance change throughout the game, then you just have to explain why it changed. Scum are the only one who should fear taking stances, as they can get caught when their explanation doesn't match with their stance.
Lee Young Ho fighting! KT P are just CHINTOSSTIC.
Nemesis
Profile Blog Joined May 2009
Canada2568 Posts
March 27 2012 01:13 GMT
#130
On March 27 2012 10:07 VisceraEyes wrote:
Show nested quote +
On March 27 2012 09:52 Nemesis wrote:
Yo VE why you so scum this game, I'm getting my gun ready for you.


Maybe if you accompanied your question with reasoning as to why I'm "so scum this game" instead of empty threats, I'd be more inclined to answer your question fully. What part of my play so far indicates that I'm "so scum"?

It was a joke(with reference to how I tunneled you last game)
Lee Young Ho fighting! KT P are just CHINTOSSTIC.
MrZentor
Profile Joined December 2010
United States1648 Posts
March 27 2012 01:14 GMT
#131
The problem with lynching lurkers this early in the game is that because there are so many mafia, they can easily shift the blame to a non mafia lurker. I think once we kill a few mafia we should lynch some lurkers.

We should still lynch a lurker if we have no leads, because it's better to lynch an inactive townie than an active one.
Falling’s just like flying, except there’s a more permanent destination.
EchelonTee
Profile Joined February 2011
United States5254 Posts
March 27 2012 01:14 GMT
#132
On March 27 2012 08:27 slOosh wrote:
Show nested quote +
On March 27 2012 08:21 froggynoddy wrote:
I am finding this setup really difficult to get my head around (not on the mechanics, just how to play optimally and scumhunt accordingly).


It shouldn't be at all different no? Actually I've been meaning to ask a similar question.
Does a closed-setup in general change basic scumhunting principles or do they just allow/favor different styles of play?


honestly I am treating this game like a standard Mini Mafia, with the knowledge that there is probably a few doods with nukes or powers revolving around nukes. AKA, re-skinned medics/vigs.

and if there's anything I learned from minis, it's that there's always scum hiding in the lurkers. In general I'll always argue against policy lynches (because they're bad) but in a Mini, with so few people town simply cannot afford to have non-contributors whose alignment cannot be determined. People lurking scummily (yeah there's a difference between innocent lurking and scummily lurking) should be axed over someone with only a weak case on them.

gonzaw! shouldn't you be spamming the thread by now?
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
EchelonTee
Profile Joined February 2011
United States5254 Posts
March 27 2012 01:21 GMT
#133
On March 27 2012 07:17 VisceraEyes wrote:
For my part, I'll be keeping my eye on C_C and to a lesser extent BH due to them being among the only names I recognize as players who have played more than like 2 games here. This is one of the first games I've played where the average experience level is so low...so I'm probably not going to be on the offensive as much this game...but I make no guarantees.


ayo, I've played like 6 games. most of the people here are over 3 games, don't get all tunnel vision'd worrying about vets b/c it's the less conspicious new scum who will slip by. be on the offensive, I like the feisty VE more than whatever else you'd pull out
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
Nemesis
Profile Blog Joined May 2009
Canada2568 Posts
March 27 2012 01:34 GMT
#134
Ok well I'm going to concentrate on studying for now, and then sleep afterwards. Hopefully, we can get activity rolling by then.
Lee Young Ho fighting! KT P are just CHINTOSSTIC.
slOosh
Profile Joined October 2009
3291 Posts
March 27 2012 01:36 GMT
#135
On March 27 2012 10:14 MrZentor wrote:
The problem with lynching lurkers this early in the game is that because there are so many mafia, they can easily shift the blame to a non mafia lurker. I think once we kill a few mafia we should lynch some lurkers.

We should still lynch a lurker if we have no leads, because it's better to lynch an inactive townie than an active one.

You seem to forget mafia's second wincon which allows them to win should one faction (US or SU) be eliminated.
Could you explain your previous / current stance on lynching in light of this information? Also, do you really think it is feasible that we can kill a few mafia and still have absolutely no leads that we should default to lynching lurkers?
VisceraEyes
Profile Blog Joined October 2010
United States21170 Posts
March 27 2012 01:38 GMT
#136
On March 27 2012 10:21 EchelonTee wrote:
Show nested quote +
On March 27 2012 07:17 VisceraEyes wrote:
For my part, I'll be keeping my eye on C_C and to a lesser extent BH due to them being among the only names I recognize as players who have played more than like 2 games here. This is one of the first games I've played where the average experience level is so low...so I'm probably not going to be on the offensive as much this game...but I make no guarantees.


ayo, I've played like 6 games. most of the people here are over 3 games, don't get all tunnel vision'd worrying about vets b/c it's the less conspicious new scum who will slip by. be on the offensive, I like the feisty VE more than whatever else you'd pull out


Oh ET, how could I have missed your name? I'll be sure to keep an overly scrutinizing eye on you as well if it makes you feel better.

No, my feist-level should be about average - I was more referring to my activity level. But, as you can tell, that shouldn't be much of an issue either.
if I had to describe his playstyle, it'd be a coked up rabbit with the attention of a goldfish injecting caffeine into himself directly through an IV drip. it's like a reel of random animated shorts where things just blow up randomly
MrZentor
Profile Joined December 2010
United States1648 Posts
March 27 2012 02:18 GMT
#137
On March 27 2012 10:36 slOosh wrote:
Show nested quote +
On March 27 2012 10:14 MrZentor wrote:
The problem with lynching lurkers this early in the game is that because there are so many mafia, they can easily shift the blame to a non mafia lurker. I think once we kill a few mafia we should lynch some lurkers.

We should still lynch a lurker if we have no leads, because it's better to lynch an inactive townie than an active one.

You seem to forget mafia's second wincon which allows them to win should one faction (US or SU) be eliminated.
Could you explain your previous / current stance on lynching in light of this information? Also, do you really think it is feasible that we can kill a few mafia and still have absolutely no leads that we should default to lynching lurkers?


I don't really see how that changes things. If we don't threaten to lynch lurkers, a lot more harm will be done than if we kill one or two lurkers, even if they are town. If we see that 3/5 of the US townies are dead, we can vote for a no lynch, but until then, I think it's important to threaten lurkers with the possibility of a lynch to promote a good townie environment.

I will admit that it's unlikely that we won't have leads after lynching a few mafia, but it's important to take in all possible outcomes, in spite of the probability of them actually occurring.
Falling’s just like flying, except there’s a more permanent destination.
gonzaw
Profile Joined December 2011
Uruguay4911 Posts
March 27 2012 02:24 GMT
#138
Got back from uni.
Let's hunt some nazis.


On March 27 2012 10:14 EchelonTee wrote:
Show nested quote +
On March 27 2012 08:27 slOosh wrote:
On March 27 2012 08:21 froggynoddy wrote:
I am finding this setup really difficult to get my head around (not on the mechanics, just how to play optimally and scumhunt accordingly).


It shouldn't be at all different no? Actually I've been meaning to ask a similar question.
Does a closed-setup in general change basic scumhunting principles or do they just allow/favor different styles of play?


honestly I am treating this game like a standard Mini Mafia, with the knowledge that there is probably a few doods with nukes or powers revolving around nukes. AKA, re-skinned medics/vigs.

and if there's anything I learned from minis, it's that there's always scum hiding in the lurkers. In general I'll always argue against policy lynches (because they're bad) but in a Mini, with so few people town simply cannot afford to have non-contributors whose alignment cannot be determined. People lurking scummily (yeah there's a difference between innocent lurking and scummily lurking) should be axed over someone with only a weak case on them.

gonzaw! shouldn't you be spamming the thread by now?



I doubt I need to ask 100 questions to everybody, considering this is a smaller game, so don't worry about that too much.
I'll try not to "hurt your eyes" this time



I think it's obvious that nobody likes lurkers, but lurking alone doesn't mean they should be lynched immediately. It just means you need to call them out, make them contribute, and put them under more scrutiny than other players, since they can easily fly unnoticed.




@VE: I have to agree with johnny here, why do you prod someone about taking stances 1 post into the game?
Even as pressure that doesn't seem very helpful.






Also, I'd recomend nobody even slightly hint what nationality they are from. As far as I know, town don't get ANY information whatsoever if someone is US or SU, but scum can use that info to try and get their alternative win-con.
So no nationality claims, nor any hint to them.
If you have to claim just claim your role and nothing else.
Sinensis
Profile Blog Joined April 2009
United States2513 Posts
March 27 2012 02:34 GMT
#139
gonzaw when you do line breaks, only use one of them please.

Like that. Also I agree that NO ONE should claim Nationality for any reason, as that information can only hurt us.
johnnywup
Profile Blog Joined August 2010
United States3858 Posts
March 27 2012 02:38 GMT
#140
I think if there's people obviously posting just to meet the minimum requirements or answer questions and don't further the discussion at all then they are prime candidates for lynching...but if what we find through discussion is more concrete than lynching because of lurking, we should go for that. I prefer lynching based on facts rather than lurking, unless the lurking is obviously to avoid taking a stance or if the lurker just votes to lynch someone without explanations, or stuff that can be read as scum.

As of now nobody is really acting scummy (in my eyes), but there are still quite a few people who haven't posted yet, so it's possible nobody is scum here, albeit it unlikely. cccalf, sirensis, blazinghand haven't posted and zelblade + froggynoddy haven't posted anything meaningful.
Prev 1 5 6 7 8 9 59 Next
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
01:00
#62
PiGStarcraft594
SteadfastSC155
EnkiAlexander 48
Liquipedia
BSL: GosuLeague
21:20
SWISS Round 5 into Bracket
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft594
SteadfastSC 155
RuFF_SC2 85
Nathanias 59
CosmosSc2 42
Ketroc 34
StarCraft: Brood War
Shuttle 798
Zeus 301
NaDa 57
Mong 30
Noble 18
ggaemo 6
Dota 2
monkeys_forever438
League of Legends
C9.Mang0403
Counter-Strike
Coldzera 1677
Super Smash Bros
hungrybox502
Other Games
summit1g11347
Day[9].tv918
shahzam439
JimRising 437
Maynarde137
Fuzer 118
Mew2King85
Trikslyr79
ViBE66
kaitlyn39
Organizations
Other Games
gamesdonequick1264
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 115
• rockletztv 21
• davetesta16
• Kozan
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22335
Other Games
• Scarra1371
• Day9tv918
Upcoming Events
WardiTV 2025
9h 22m
MaNa vs Gerald
TBD vs uThermal
TBD vs Shameless
TBD vs MaxPax
ByuN vs TBD
Spirit vs ShoWTimE
OSC
12h 22m
YoungYakov vs Mixu
ForJumy vs TBD
Percival vs TBD
Shameless vs TBD
The PondCast
1d 7h
WardiTV 2025
1d 10h
Cure vs Creator
TBD vs Solar
WardiTV 2025
2 days
OSC
2 days
CranKy Ducklings
3 days
SC Evo League
3 days
Ladder Legends
3 days
BSL 21
3 days
[ Show More ]
Sparkling Tuna Cup
4 days
Ladder Legends
4 days
BSL 21
4 days
Replay Cast
5 days
Monday Night Weeklies
5 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
WardiTV 2025
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.