Ok, gang. I've been thinking about this for a while, and I think in general mafia teams lose because they play the short game instead of playing the long game. It's extremely easy to be passive on day 1-2, think you're doing great, and then get roasted days 3-6. We need to make sure that doesn't happen this game.
We have 3KP all the way until 2 members, as long as the gf stays alive. This means we can afford to sac someone for the good of the team. In fact, we can afford to sac TWO or THREE members if it brings us the win in the longterm.
I think the main reason that scum teams lose, and that scum members get caught, is because they don't know what to post and they don't have clear goals. We need clear goals this game.
Strategies I would like to see us use:
* Bus bus bus. I want us to use an orchestrated day 2 bus. Scum teams always talk about bussing on day 3, but by that point it's generally barely a bus, because town normally has someone locked down as scum by Day 3. I want us to bus our medic on Day 2, and then push a lynch onto a townie(someone who defended the bussed player) on day 3, ad hopefully day 4. We won't need our medic most likely, because vigilantes will be shooting at anyone who did not vote to lynch the scum on day 2. Now, all 5 mafia don't need to push for the lynch, only 1 or 2 need to push, and the rest need to just hop on at some point in the day(just like any normal lynch).
* Scum lists. Do NOT leave mafia off your scum lists if you don't have a reason. We have a ton of flexibility this game, so don't be afraid to call someone out. In fact, I encourage it.
* Threats to mafia: Palmar, Chaoser, DocH, Opz(lategame). These are people we need to kill. Night one I think we should doublestack Palmar, and hit Opz. Chaoser claims he has more time this game, but he's generally a busy man, and unless he shows he has some time to get into this game, he's not worth shooting. DocH is extremely solid if you let him get his feet under him, so we need to rattle him and keep him rattled. I think one of our team members goals should be to keep DocH off balance and call him scum at every turn(possibly even from his first post if he makes a long one). Palmar is just silly good, so he needs to die N1. Keeping him off Balance Day1 would be nice, but it's really not a priority as he should die.
* Threats to town: Bill Murray, Jackal58, Kurumi, kenpachi, HiroProtagonist. All five of these players can be a liability to town. The first three because they sometimes have a tendancy to call everyone and their mother scum, the last two because they consistently get lynched as town. We want to give these 5 players free reign, and let them work their magic.
What I would like is for everyone to pick one player from each of the following groups, and push that player as scum:
Group 1: Palmar, Chaoser, DocH, Opz, Kitaman
Group 2: Bill Murray, Jackal58, Kurumi, HiroProtagonist, risk.nuke, Toadesstern
Group 3: VisceraEyes, Radfield, Wherebugsgo, LiquidSheth, Jaybrundage, Katina, jayjay
This just means that if you don't have any other good reads, or aren't sure what to write, call out one of your three players. Townies are wrong ALL THE TIME, which gives us fantastic cover. The goal is to look like you are actively searching for scum, and if you call out someone from group 3.... you are!
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* I think we should double stack Palmar on Night 1(he is that big of a threat), and have someone claim a hit. In addition I think we should roleblock our other target, and have someone claim the roleblock(assuming players get notified they were roleblocked even if they are Vanilla). Our goal is to set up confirmed 'townies', and that is actually very easy to do.
* Counterclaiming. Having two players counterclaim each other is a fantastic scenario for mafia. It wastes an entire day by figuring out which one to lynch, and if town picks wrong day 1, it wastes an entire second day as well. With a team of 6 mafia, and 3 KP everynight, that is a bargain for us. If we successfully doubletap Palmar, we need to have someone immediately claim the hit and roleclaim their name(
Mr. Freeze). This will do one of three things:
1. The claim will go unchallenged, giving us a free confirmed 'townie'
2. Get counterclaimed by the real Mr Freeze. However we have the jump because our player claimed first(with his role name), and right after the kills, which makes the second player look like a lame mafia counterclaimer. Either way town wastes the entirity of Day 2 discussing the counterclaims.
3. A medic claims they saved 1 hit from Palmar, which makes our guy a liar. We swiftly bus him, and then kill the medic that night. Again, town loses a day of discussion with the easy lynch, and they also lose the medic.
All three of those scenarios are beneficial to us in a game where mafia KP stays steady.
* We never roleblock players unless we are also killing them, or if they have claimed a power role. Roleblocking townies randomly just confirms more players, which is not something we want to do.