BC's Arkham City - Page 212
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DoctorHelvetica
United States15034 Posts
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wherebugsgo
Japan10647 Posts
His question basically comes down to playstyle. Sure, most conservative mafia players will never do what he said, but there are plenty out there who will do that and more. So now we're in a situation where we're dealing with circular logic about whether a player who knows what he's doing will be scrutinized by others would do A or B. Both answers are possible outcomes. | ||
Toadesstern
Germany16350 Posts
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wherebugsgo
Japan10647 Posts
On February 24 2012 06:01 Toadesstern wrote: or we could just say that a mafia player is less likely to do that because it's either death or nothing while a townie gets either what he wanted to achieve or nothing. Depending on CW's actions. It's not "death or nothing" if you (like me) know who the catwoman is. You just roleblock CW and then claim. In the current meta, you end up looking town (and most townies are too scared to shoot you because of the claim) you have to handle the constant pressure, but it's worth it because the claim will destroy the thread discussion. For a townie it's a choice between playing normally and gambling to save someone but at the same time gimp town's scumhunting abilities. Again, personal choice. In normal games you don't even have the issue of an impenetrable shot so the possibilities for lying as scum are even better. | ||
Tunkeg
Norway1235 Posts
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evantrees
Canada497 Posts
best guess to the second riddle was hydrogen and that came the day after. Some stuff from the scum qt I found amusing really liked this guess Jaybrundage The Cookie that Crumbles Because Flesh Actually Doesn't Hold Together Well loved this one, maybe not the best idea but hilarious You don't have to be reasonable in your insistence at all - you're scum. In the final hours you can be all "All fucking right guys you caught me, as a reward I'll give you CW in Kurumi since he was so reluctant to take the gift so lovingly wrapped for him last night - and I'll give Bats a gift of Joker in Toades, or town a gift of Batman in Palmar...I'll let you guys fight over who gets to unwrap their gifts first!' or something to that effect. They'll either believe you or they won't, and it will throw the thread into disarray either way. You don't have to explain this information at all - you only have to say it. When you flip scum, the shit will hit the fan. interesting I came somewhat close to being dted wherebugsgo "holy fuck kita is scary" VisceraEyes Bugs it gets better - I tried to derail the lynch, YET LIVED THROUGH THE NIGHT! MUAHAHAHAHAHAHAAA On February 24 2012 04:06 Radfield wrote: Ico gave you a nice scummy head start in this game which I'm sure didn't help ![]() semi fake one, Radfield!!! | ||
~OpZ~
United States3652 Posts
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~OpZ~
United States3652 Posts
On February 24 2012 02:54 Radfield wrote: * Threats to mafia: Palmar, Chaoser, DocH, Opz(lategame). These are people we need to kill. Night one I think we should doublestack Palmar, and hit Opz. Chaoser claims he has more time this game, but he's generally a busy man, and unless he shows he has some time to get into this game, he's not worth shooting. DocH is extremely solid if you let him get his feet under him, so we need to rattle him and keep him rattled. I think one of our team members goals should be to keep DocH off balance and call him scum at every turn(possibly even from his first post if he makes a long one). Palmar is just silly good, so he needs to die N1. Keeping him off Balance Day1 would be nice, but it's really not a priority as he should die. * Threats to town: Bill Murray, Jackal58, Kurumi, kenpachi, HiroProtagonist. All five of these players can be a liability to town. The first three because they sometimes have a tendancy to call everyone and their mother scum, the last two because they consistently get lynched as town. We want to give these 5 players free reign, and let them work their magic. What I would like is for everyone to pick one player from each of the following groups, and push that player as scum: Group 1: Palmar, Chaoser, DocH, Opz, Kitaman Group 2: Bill Murray, Jackal58, Kurumi, HiroProtagonist, risk.nuke, Toadesstern Group 3: VisceraEyes, Radfield, Wherebugsgo, LiquidSheth, Jaybrundage, Katina, jayjay This just means that if you don't have any other good reads, or aren't sure what to write, call out one of your three players. Townies are wrong ALL THE TIME, which gives us fantastic cover. The goal is to look like you are actively searching for scum, and if you call out someone from group 3.... you are! ![]() * I think we should double stack Palmar on Night 1(he is that big of a threat), and have someone claim a hit. In addition I think we should roleblock our other target, and have someone claim the roleblock(assuming players get notified they were roleblocked even if they are Vanilla). Our goal is to set up confirmed 'townies', and that is actually very easy to do. * Counterclaiming. Having two players counterclaim each other is a fantastic scenario for mafia. It wastes an entire day by figuring out which one to lynch, and if town picks wrong day 1, it wastes an entire second day as well. With a team of 6 mafia, and 3 KP everynight, that is a bargain for us. If we successfully doubletap Palmar, we need to have someone immediately claim the hit and roleclaim their name( Mr. Freeze). This will do one of three things: 1. The claim will go unchallenged, giving us a free confirmed 'townie' 2. Get counterclaimed by the real Mr Freeze. However we have the jump because our player claimed first(with his role name), and right after the kills, which makes the second player look like a lame mafia counterclaimer. Either way town wastes the entirity of Day 2 discussing the counterclaims. 3. A medic claims they saved 1 hit from Palmar, which makes our guy a liar. We swiftly bus him, and then kill the medic that night. Again, town loses a day of discussion with the easy lynch, and they also lose the medic. All three of those scenarios are beneficial to us in a game where mafia KP stays steady. * We never roleblock players unless we are also killing them, or if they have claimed a power role. Roleblocking townies randomly just confirms more players, which is not something we want to do. ![]() Thank You Radfield. Also, BC's notes for your lynch made me laugh. | ||
~OpZ~
United States3652 Posts
On February 24 2012 03:40 Kurumi wrote: I pinned Schworz as Town D1 and WBG as scum D1 and that never changed. Then I added Tunkeg and Adam to town list somewhere around D2. They were so damn good. schworz and forumite for me. Didn't really have a good read on anyone else except toad and DocH, who I refused to just accept as town because they wouldn't just stop arguing randomly....they both couldn't be mafia is what I knew and they both were sure they were both town....that just bugged me. | ||
Toadesstern
Germany16350 Posts
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Adam4167
Australia1426 Posts
Oh my, Radfield had you summed up from the get-go! ![]() | ||
Toadesstern
Germany16350 Posts
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Adam4167
Australia1426 Posts
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Radfield
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Canada2720 Posts
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Toadesstern
Germany16350 Posts
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Radfield
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Canada2720 Posts
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Toadesstern
Germany16350 Posts
On February 25 2012 00:23 Radfield wrote: You should ![]() yeah I know. The moment you flipped I facepalmed really hard. The first thing I thought after your flip was something like: AW CRAP, he said I'm mafia d1 very early on and a couple of hours later [like a RL day?] he said he likes what I'm doing and I'm probably Town. Radfield never figures me out. He did not figure me out he knew my alignment all along! How could I not see that? :p Should improve my townplay though ![]() | ||
-_-Quails
Australia796 Posts
Sorry for my lack of participation. I have only played games that are much faster or much slower, and usually with fewer people so I hadn't anticipated the pace of the game or that it would be ongoing when I moved back to college through to the start of lectures. I won't play any future games unless I am sure I have at least three weeks of a sane workload (less than 60h/w would be nice) and that won't be until December at earliest. | ||
VisceraEyes
United States21170 Posts
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