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My Little Pony Mafia

Forum Index > TL Mafia
Post a Reply
1 2 3 4 5 6 7 Next All
Jackal58
Profile Joined November 2010
United States4264 Posts
September 06 2011 16:27 GMT
#14
I know I'm going to regret this.
/In.
Life can only kill you once.
Jackal58
Profile Joined November 2010
United States4264 Posts
September 06 2011 16:47 GMT
#16
On September 07 2011 01:12 GMarshal wrote:
eh, you know what, in the interest of not antagonizing people, I'll include posting restrictions, but will not enforce them, basically if you want to follow them you should feel free, but I don't want anyone to suffer throughout the game because of them. I had completely forgotten about how personality turned out :

Neighhhhhh.
Life can only kill you once.
Jackal58
Profile Joined November 2010
United States4264 Posts
September 06 2011 20:09 GMT
#18
On September 07 2011 02:06 Foolishness wrote:
Show nested quote +
On September 07 2011 01:12 GMarshal wrote:
eh, you know what, in the interest of not antagonizing people, I'll include posting restrictions, but will not enforce them, basically if you want to follow them you should feel free, but I don't want anyone to suffer throughout the game because of them. I had completely forgotten about how personality turned out :

It's always fun to act out your role via a posting restriction for a little bit, but after a while it gets tiring and you just want to focus on the game.

Unless you have to post kill Bill Murray and Bill Murray is Kurumi.
Life can only kill you once.
Jackal58
Profile Joined November 2010
United States4264 Posts
September 09 2011 14:35 GMT
#71
On September 09 2011 19:05 Lucidity wrote:
What's the current plan for Day/Night cycle end times? Could you possibly consider making it 22:00 GMT (+00:00) so that Euros (and the African) don't have to stay up until 4am?

????? We have an African?????
Life can only kill you once.
Jackal58
Profile Joined November 2010
United States4264 Posts
September 09 2011 15:32 GMT
#74
Ponies don't live in the desert.
##EVICT: Lucidity
Life can only kill you once.
Jackal58
Profile Joined November 2010
United States4264 Posts
September 09 2011 16:31 GMT
#76
Emotional appeal = scum tell
Hang 'em high
Life can only kill you once.
Jackal58
Profile Joined November 2010
United States4264 Posts
September 12 2011 00:01 GMT
#121
/Confirm

Butterflies are the coolest thing.
Life can only kill you once.
Jackal58
Profile Joined November 2010
United States4264 Posts
September 12 2011 00:18 GMT
#126
Why do you guys assign significance to your post count?
Life can only kill you once.
Jackal58
Profile Joined November 2010
United States4264 Posts
September 12 2011 23:07 GMT
#172
On September 13 2011 06:42 GreYMisT wrote:
Sadly I have to agree with Dream, and echo what she said. We pretty much haw a very long day 1 with no roles or anything but a very general plan to discuss. I have only played with a few of you, but from the games I have read we will do well if we can maintain a good atmosphere, as we have right now. Because we also don't know how many or what type of roles exist, we need to focus on logic and behavioral analysis, rather than hope for power roles to carry us. I think we should process forward assuming no blues exist.

This guy's scum
Life can only kill you once.
Jackal58
Profile Joined November 2010
United States4264 Posts
September 12 2011 23:15 GMT
#174
On September 13 2011 08:10 Lucidity wrote:
My thoughts exactly.

So is this guy.
Life can only kill you once.
Jackal58
Profile Joined November 2010
United States4264 Posts
September 12 2011 23:25 GMT
#176
On September 13 2011 08:17 Nisani201 wrote:
Show nested quote +
On September 13 2011 08:07 Jackal58 wrote:
On September 13 2011 06:42 GreYMisT wrote:
Sadly I have to agree with Dream, and echo what she said. We pretty much haw a very long day 1 with no roles or anything but a very general plan to discuss. I have only played with a few of you, but from the games I have read we will do well if we can maintain a good atmosphere, as we have right now. Because we also don't know how many or what type of roles exist, we need to focus on logic and behavioral analysis, rather than hope for power roles to carry us. I think we should process forward assuming no blues exist.

This guy's scum

Explain.

Read it from a town perspective. We all know that already. It's all fluffy puffy feel good bullshit that scum love to post at the beginning of a game.



Did you guys know diphallia is a common disorder amongst the sub order Eunectes of constrictors?
Life can only kill you once.
Jackal58
Profile Joined November 2010
United States4264 Posts
September 13 2011 00:51 GMT
#185
lol
Life can only kill you once.
Jackal58
Profile Joined November 2010
United States4264 Posts
September 13 2011 13:45 GMT
#249
I'm flattered being the center of attention. I'm flattered some of you think I'm good. The reality is some games I rock some games I suck horribly. My best play as town is typically day 3 and onward. However I rarely see day 3 any more.

The Day post gives us the name of the Scum boss. It also gives us the "Elements of Harmony"
I have never watched this show so I don't know what those things are but I am going to assume they are items. Please enlighten me as to what these elements are. And how many there are.


Chaos13 - I'm quite sure Forumite did not understand the basis of you calling me scum. Actually I'm pretty sure I'm the only one in the game that understood it for what it was. A couple of games ago I informed Chaos that every game he does not call me scum on day 1 is due to him being scum. It was a truism that I'm sure he looked back on and realized I was right. I should have never told him that and let him languish in his inability to avoid a day 1 lynch when he's scum.
But that was the reasoning behind his calling me scum. It's all WIFOM now. But it did make me laugh a bit.

I will occasionally break into song or go off on a tangent. I'm only here to keep you all happy. And wtf is a rock farm?
Life can only kill you once.
Jackal58
Profile Joined November 2010
United States4264 Posts
September 13 2011 14:30 GMT
#254
Should be 7
Life can only kill you once.
Jackal58
Profile Joined November 2010
United States4264 Posts
September 13 2011 14:31 GMT
#255
Anybody on what the "Elements of Harmony" are?
I'm at work and I'm not getting caught dead wiki'ing rainbows and ponies.
Life can only kill you once.
Jackal58
Profile Joined November 2010
United States4264 Posts
September 13 2011 15:32 GMT
#268
Dreamflower lynching inactives is counter productive. Inactives are most likely going to be mod killed. Lurkers on the other hand are a different animal. There is a difference between the two. When you said inactives I'm pretty sure you were still referring to lurkers.

Every lurker discussion I have ever seen has been fruitless and inevitably pointless. Lurkers never get lynched. Everybody claims they want to but nobody ever does. By day 3 or 4 it is to late to get rid of them. Scum love them. They're like a weed bed they can hide in.

I would be all for lynching a lurker day 1 and having a vig shoot another night 1. But the reality is it isn't going to happen.
Life can only kill you once.
Jackal58
Profile Joined November 2010
United States4264 Posts
September 13 2011 15:43 GMT
#270
On September 14 2011 00:33 Nisani201 wrote:
We don't intend to lynch the lurkers. We plan to pressure them.

And what does that get you? They respond, you unvote them and they return to lurking. Rinse and repeat. Drone All Day doesn't bother me. He's a noob. This game can be intimidating the first couple times you play it. I'm willing to give him a chance to speak up. I'm willing to let him float a day or two until he gets an idea of how things go. Original Name on the other hand needs to die if he doesn't show up.
Life can only kill you once.
Jackal58
Profile Joined November 2010
United States4264 Posts
September 13 2011 16:44 GMT
#279
On September 14 2011 01:34 wherebugsgo wrote:
I don't think LYNCHING them is a good idea.

I think lynching them is an excellent idea. I'm also realistic and understand it never fucking happens.
And then in 3 days when all the active players are dead we get to listen to you cry, whine and complain about a game full of lurkers. But it's all good man. I plan on being dead by then anyways.
Life can only kill you once.
Jackal58
Profile Joined November 2010
United States4264 Posts
September 13 2011 19:18 GMT
#285
On September 14 2011 03:54 wherebugsgo wrote:
Show nested quote +
On September 14 2011 01:37 Sevryn wrote:
On September 14 2011 01:34 wherebugsgo wrote:
I don't think LYNCHING them is a good idea.

That gets rid of the pressure. "O hey im going to vote for you now but its not for real so dont worry you can keep lurking."


yeah no shit, this genius already managed that one:


Show nested quote +
On September 14 2011 00:33 Nisani201 wrote:
We don't intend to lynch the lurkers. We plan to pressure them.



This is very true. Listen to the voice of reason, AKA greymist:


Show nested quote +
On September 14 2011 01:10 GreYMisT wrote:
Lurking is obviously pretty bad for the town, as is being inactive. I feel, however, that we need to go after real targets as a priority even on day 1. Scum can use this lynch inactives policy to shunt lynches away from themselves, and we don't want that to bite us later on. Lynching real targets before lurkers will also give us more information. I will post some analysis when I am out of bio lab in about 3 hours.


Lurking is a null tell, IMO. If we pursue null tells vigorously through policy lynches of lurkers we're gonna get screwed hard when those lurkers pop town.

This is exactly what has ruined some games for us that I've played in. Correct lynches rely on townies establishing themselves as town early on (as in Resurrection) and then pursuing behavioral clues in order to find mafia.

We HAVE to lynch mafia based on contradictions and behavior. If behavior lines up with activity and voting patterns, great! If not, then we can't use activity or a lack thereof as a reason to lynch someone. It's just not reliable.


Show nested quote +
On September 14 2011 01:44 Jackal58 wrote:
On September 14 2011 01:34 wherebugsgo wrote:
I don't think LYNCHING them is a good idea.

I think lynching them is an excellent idea. I'm also realistic and understand it never fucking happens.
And then in 3 days when all the active players are dead we get to listen to you cry, whine and complain about a game full of lurkers. But it's all good man. I plan on being dead by then anyways.


wtf is this

If active players are making sense then town needs to listen to them, medics need to prot them, etc. etc. If active players are contradicting themselves and being wishy washy then we need to lynch them.

Killing lurkers is the job of the vigilantes; they can more clearly determine who is scummy out of a pool of lurkers without having to deal with the shitfest of information that is influenced by both mafia and dumb townies. If we lynch lurkers then we are susceptible to be influenced heavily by scum, and that is EXACTLY what we do not want.


Show nested quote +
On September 14 2011 02:23 dreamflower wrote:
On September 14 2011 00:32 Jackal58 wrote:
Dreamflower lynching inactives is counter productive. Inactives are most likely going to be mod killed. Lurkers on the other hand are a different animal. There is a difference between the two. When you said inactives I'm pretty sure you were still referring to lurkers.


Ah, true. Yes, I was referring to lurkers when I said inactives. My apologies. A lot of my thinking still dates back to the olden days before inactivity modkills or the Ban List, so please excuse me if I phrase things oddly like that.

I also agree about OriginalName, whom I'm a little annoyed about not noticing myself. I also noticed that DroneAllDay's statement of Mafia newness came very soon after he signed up and long before roles were sent out, so that pretty much rules out his being a Mafia trying to masquerade as a newbie. My mistake there. OriginalName's one contribution to the thread after the Day post has been to call Forumite's post "a huge pile of fluff," but after that he hasn't said anything else at all. That does look more like lurking than outright inactivity.
.


Dreamflower are you an oldtimer? nice to meet/play with you.

ON's mafia play is really easy to spot, IMO. By his vote post alone I knew he was scum in Resurrection. Until that point, like we see now, he was just another lurker.

Finally, I have to disagree about this:

Show nested quote +
On September 14 2011 02:23 dreamflower wrote:
To add my own opinion on the merits of lynching lurkers, I think it is a good idea early on, when we don't have much information to work with. I agree that lynching lurkers doesn't yield much information afterward, but I don't think going after "real" targets always does either. The people who argue for a townie to be lynched or vote for their lynch are not necessarily Mafia themselves. So, I don't think either approach can give us much in the way of useful information


We gain next to nothing by lynching a lurker, unless of course that lurker happens to be mafia.

Lurkers, by definition, haven't contributed anything. Thus, except in exceptional circumstances, we can't really link them to anyone else, and we can't even be sure about their flip until they die. It's just an unreliable scumhunting method IMO.

With your last sentence you can easily replace "townie" with "lurker". What happens when the townie is also a lurker? Then, what's up with you concluding that neither approach can give us much useful information?

If you think neither method is good, then wtf do we do? Do we go after behavioral clues, which are easiest to spot among active players, or do we lynch lurkers? I'm not understanding your conclusion, you don't really suggest what we should do.


It's exactly what I said. I have no problem with lynching a lurker. I have no problem with a vig shooting a lurker. I have no problem with brooming them on day1/night1/day2. But I also know it isn't going to happen. I'm not advocating the lynch of a lurker over the lynch of an individual that plays scum in such a horrid manner that it's painfully obvious during day 1 he's scum. That rarely happens though. What does happen is some townie makes a stupid case on somebody, scum jumps on board and there ya go we lynched a townie. So ya I'd prefer lynching somebody with one post and nothing else. Because he's gonna get us killed on day 3.
Life can only kill you once.
Jackal58
Profile Joined November 2010
United States4264 Posts
September 13 2011 19:44 GMT
#287
On September 14 2011 04:35 wherebugsgo wrote:
So you want us to lynch into this list:

Lurkers
    6.) DroneAllDay
    9.) OriginalName
    11.) sinani206


If and only if we don't have a more active, scummy target?


I don't see a problem with that. If you do please explain it to me. I'm not being a smart ass but I honestly see no problem with one of them if no other viable candidate arises. And as I said before I'm willing to give the noob some latitude. ON and sinani have no excuse for lurking.
Life can only kill you once.
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