• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:57
CEST 07:57
KST 14:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)73ZeroSpace at Steam NextFest - Last free demo31Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
5.0.16 patch for SC2 goes live (8 worker start) Is the larve respawn broken? The Death of Cheese: From a Professional Cheeser Mizenhauer's Douyu Cup Preview ByuL, and the Limitations of Standard Play
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! RSL Revival: Season 6 - Qualifiers and Main Event INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
Farewell Beloved Starcraft (Youtube Videos) ASL 22 Proposed Map Pool BW General Discussion vespene.gg — BW replays in browser Quality of life changes in BW that you will like ?
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Beyond All Reason Nintendo Switch Thread ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
The Games Industry And ATVI US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
Formula 1 Discussion 2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9147 users

A general guide to hosting etiquette - Page 4

Forum Index > TL Mafia
Post a Reply
Prev 1 2 3 4 5 6 Next All
Alakaslam
Profile Blog Joined September 2011
United States17336 Posts
December 30 2013 00:26 GMT
#61
However we can set up for later ones, or one right when extractor finishes if you're up for it.
If you think Elon Musk is a Nazi, it is because YOU radicalized him!
justanothertownie
Profile Joined July 2013
16326 Posts
December 30 2013 00:34 GMT
#62
On December 30 2013 07:25 kushm4sta wrote:
I was mostly joking with my host bashing. But seriously wtf.
Can't we have mostly normal mafia and only 1 fucked up game, instead of ALL fucked up games running at the same time?

Let's look at the current games.

Big Brother- illegitimate joke game

Shadow mini mafia - what a travesty. I am not allowed to participate in this game at all. Ubervets and noobs only. Oh yeah and this is a DOUBLE game which uses 21 players simultaneously..

Resistance 3 - not mafia. Also do you know how long resistance games take??

TL LXIV - huge game (unavoidable spamfest) which is only half full and is going to take very very long to fill.

newbie game - tried to participate in one of these once and i almost got permabanned. sorry for wanting to actually play mafia!

So the next mafia game is extractor trick, (hosted by BH so you know it's going to be fucked up somehow). OH and it doesn't start until after resistance, which as I mentioned before lasts forever. that game is going to be very in demand just because it's normal. Then two more theme games before another normal...

I share this sentiment.
FirmTofu
Profile Joined March 2011
United States1956 Posts
Last Edited: 2013-12-30 02:51:14
December 30 2013 00:45 GMT
#63
Kush's concerns are valid and I agree with many of his points.

What we have on this site is unsatisfied demand and restricted supply, leaving us with many dissatisfied players.

I believe the ideal solution is to allow the following types of games to be posted simultaneously and to compete for player attention:

4 Minis(Any amount can be normal or themed)
2 Themed(Big) ->Alternate with big normals once in while.

Basically, increase the sheer amount of games that can be posted at any one time.

Why?
1) Minis not only draw more player attention, they are also shorter and capture higher hosting demand. Thus, we can cycle through games faster and allow more hosts to host more games.

2) By incorporating multiple simultaneous playable games, players are given a greater variety of choice. Choice is the precursor to competition, which will incentivize better hosting in the long-run. Hosts will have to make games that are better than the other hosts in order to fill up their games. They can no longer rely on forcing players to play games they don't want to play to move the queue along.

3) By throwing a greater amount of games into the playing field, players will choose the games that play to their strengths. This is likely to lead to higher quality games.

4) Players can more easily avoid playing with people they dislike. This will avoid the drama and conflict that is hurting TL Mafia recently.

Addressing the Downside:
We will have quite a few hosts that will be unable to fill up their games because players would rather play other, more interesting games. Although I agree it would be a problem, it also provides a form of feedback for hosts to improve their setups. Finally, hosts will come to the realization that no one wants to play their setups and they are doing something fundamentally wrong when they create their games. They can then come up with solutions to make their setups either more balanced or more simple.
I lie a lot when I'm town. I never lie when I'm scum.
kitaman27 *
Profile Blog Joined April 2009
United States9245 Posts
December 30 2013 01:13 GMT
#64
On December 30 2013 07:25 kushm4sta wrote:
Big Brother- illegitimate joke game


On December 10 2013 03:19 kitaman27 wrote:
6) kushm4sta Filter evicted day one and day five


LOL
I'm better than dirt. Well, most kinds of dirt. I mean not that fancy store bought dirt. That stuffs loaded with nutrients. I... I can't compete with that stuff.
Foolishness *
Profile Blog Joined May 2009
United States3044 Posts
December 30 2013 01:32 GMT
#65
On December 30 2013 09:45 FirmTofu wrote:
Kush's concerns are valid and I agree with many of his points.

What we have on this site is unsatisfied demand and restricted supply, leaving us with many dissatisfied players.

I believe the ideal solution is to allow the following types of games to be posted simultaneously and to compete for player attention:

4 Minis(Any amount can be normal or themed)
2 Themed(Big) ->Alternate with big normals once in while.

Basically, increase the sheer amount of games that can be posted at any one time.

Why?
1) Minis not only draw more player attention, they are also shorter and capture higher hosting demand. Thus, we can cycle through games faster and allow more hosts to host more games.

2) By incorporating multiple simultaneous playable games, players are given a greater variety of choice. Choice is the precursor to competition, which will incentivize better hosting in the long-run. Hosts will have to make games that are better than the other hosts in order to fill up their games. They can no longer rely on forcing players to play games they don't want to play to move the queue along.

3) By throwing a greater amount of games into the playing field, players will choose the games that play to their strengths. This is likely to lead to higher quality games.

4) Players can more easily avoid playing with people they dislike. This will avoid the drama and conflict that is hurting TL Mafia recently.

Addressing the Downside:
We will have quite a few hosts that will be unable to fill up their games because players would rather play other, more interesting games. Although I agree would be a problem, it also provides a form of feedback for hosts to improve their setups. Finally, hosts will come to the realization that no one wants to play their setups and they are doing something fundamentally wrong when they create their games. They can then come up with solutions to make their setups either more balanced or more simple.

Okay let's do it with the start of the new year. I'll start organizing a system so it's not complete chaos.

It would be nice to set some sort of time limit so that if a game has been posted for X amount of time and hasn't started then the thread gets closed. There have been situations where someone posts a game, nobody signs up so the thread dies and gets moved to page two, then someone bumps it twenty days later with an /in post.
geript: "Foolishness's cases are persuasive and reasonable but leave you feeling dirty afterwards. Kinda like a whore." ---- Manager of the TL Mafia forum, come play!
Mr. Cheesecake
Profile Joined October 2012
United States3756 Posts
December 30 2013 01:52 GMT
#66
Foolishness making the big plays.
But CC isn't protown as town. 100% real heuristic.
Foolishness *
Profile Blog Joined May 2009
United States3044 Posts
Last Edited: 2013-12-30 02:26:03
December 30 2013 02:17 GMT
#67
On December 30 2013 10:52 Mr. Cheesecake wrote:
Foolishness making the big plays.

It'll be TL Mafia XXVII all over again

+ Show Spoiler +

For the youngsters, I was a watcher and caught a mafia by watching myself at night.
geript: "Foolishness's cases are persuasive and reasonable but leave you feeling dirty afterwards. Kinda like a whore." ---- Manager of the TL Mafia forum, come play!
Aquanim
Profile Joined November 2012
Australia2849 Posts
Last Edited: 2013-12-30 02:42:17
December 30 2013 02:41 GMT
#68
On December 30 2013 07:34 kushm4sta wrote:
tldr there need to be more mini normals even though they aren't sexy to host.

+1

actually, like +1000000

I had a look at when the last plain, basic mini normal was a few days ago... IIRC it was September or something :/

On December 30 2013 07:45 Kurumi wrote:
I can host one in like three weeks.

I could host one right now

On December 30 2013 11:17 Foolishness wrote:
Show nested quote +
On December 30 2013 10:52 Mr. Cheesecake wrote:
Foolishness making the big plays.

It'll be TL Mafia XXVII all over again

+ Show Spoiler +

For the youngsters, I was a watcher and caught a mafia by watching myself at night.

rofl such plays many wow
Rean
Profile Joined February 2011
Netherlands808 Posts
December 30 2013 02:42 GMT
#69
Would people consider the mafiascum C9++ (http://wiki.mafiascum.net/index.php?title=C9%2B%2B) setup as normal compared to the themed games? It's not as vanilla as some of the other games (BttB for example) so still interesting to host I'd say. But not sure if it crosses a line with too many power roles.
Aquanim
Profile Joined November 2012
Australia2849 Posts
Last Edited: 2013-12-30 02:58:17
December 30 2013 02:54 GMT
#70
On December 30 2013 11:42 Rean wrote:
Would people consider the mafiascum C9++ (http://wiki.mafiascum.net/index.php?title=C9%2B%2B) setup as normal compared to the themed games? It's not as vanilla as some of the other games (BttB for example) so still interesting to host I'd say. But not sure if it crosses a line with too many power roles.

C9++ has been run in the past here as a normal game, though typically with some modifications to accomodate the different playstyle of TL as opposed to MS.net. (For instance, c9++ mini mafia). Actually, the game I'm hosting is loosely based off C9++.

As an aside, I came across this variant of c9++: notable differences are

  • instead of 1-shot cop uses an insane cop or millers to balance C
  • instead of 1-shot doctor/roleblocker uses a backup doctor/roleblocker
  • serial killers can end up with a huge list of weird powers


I'd be interested to know whether these kind of modifications would still be considered a "normal game" by y'all - consider this a request for comments. (Maybe not the Serial Killer stuff since that's bizarre but the concept of backup roles and insane cops in a mini doesn't seem too farfetched.)

FirmTofu
Profile Joined March 2011
United States1956 Posts
December 30 2013 02:54 GMT
#71
On December 30 2013 10:32 Foolishness wrote:
Show nested quote +
On December 30 2013 09:45 FirmTofu wrote:
Kush's concerns are valid and I agree with many of his points.

What we have on this site is unsatisfied demand and restricted supply, leaving us with many dissatisfied players.

I believe the ideal solution is to allow the following types of games to be posted simultaneously and to compete for player attention:

4 Minis(Any amount can be normal or themed)
2 Themed(Big) ->Alternate with big normals once in while.

Basically, increase the sheer amount of games that can be posted at any one time.

Why?
1) Minis not only draw more player attention, they are also shorter and capture higher hosting demand. Thus, we can cycle through games faster and allow more hosts to host more games.

2) By incorporating multiple simultaneous playable games, players are given a greater variety of choice. Choice is the precursor to competition, which will incentivize better hosting in the long-run. Hosts will have to make games that are better than the other hosts in order to fill up their games. They can no longer rely on forcing players to play games they don't want to play to move the queue along.

3) By throwing a greater amount of games into the playing field, players will choose the games that play to their strengths. This is likely to lead to higher quality games.

4) Players can more easily avoid playing with people they dislike. This will avoid the drama and conflict that is hurting TL Mafia recently.

Addressing the Downside:
We will have quite a few hosts that will be unable to fill up their games because players would rather play other, more interesting games. Although I agree would be a problem, it also provides a form of feedback for hosts to improve their setups. Finally, hosts will come to the realization that no one wants to play their setups and they are doing something fundamentally wrong when they create their games. They can then come up with solutions to make their setups either more balanced or more simple.

Okay let's do it with the start of the new year. I'll start organizing a system so it's not complete chaos.

It would be nice to set some sort of time limit so that if a game has been posted for X amount of time and hasn't started then the thread gets closed. There have been situations where someone posts a game, nobody signs up so the thread dies and gets moved to page two, then someone bumps it twenty days later with an /in post.

I love the time limit idea. A prime example was Crossfire's hydra game that never got filled (Sorry Crossfire). A few people would bump it thinking it was still open for signups and Crossfire himself bumped it a few times to see if it would attract attention. A time limit would do a good job of dealing with such problems.
I lie a lot when I'm town. I never lie when I'm scum.
Crossfire99
Profile Joined March 2011
United States1529 Posts
December 30 2013 03:55 GMT
#72
On December 30 2013 11:54 FirmTofu wrote:
Show nested quote +
On December 30 2013 10:32 Foolishness wrote:
On December 30 2013 09:45 FirmTofu wrote:
Kush's concerns are valid and I agree with many of his points.

What we have on this site is unsatisfied demand and restricted supply, leaving us with many dissatisfied players.

I believe the ideal solution is to allow the following types of games to be posted simultaneously and to compete for player attention:

4 Minis(Any amount can be normal or themed)
2 Themed(Big) ->Alternate with big normals once in while.

Basically, increase the sheer amount of games that can be posted at any one time.

Why?
1) Minis not only draw more player attention, they are also shorter and capture higher hosting demand. Thus, we can cycle through games faster and allow more hosts to host more games.

2) By incorporating multiple simultaneous playable games, players are given a greater variety of choice. Choice is the precursor to competition, which will incentivize better hosting in the long-run. Hosts will have to make games that are better than the other hosts in order to fill up their games. They can no longer rely on forcing players to play games they don't want to play to move the queue along.

3) By throwing a greater amount of games into the playing field, players will choose the games that play to their strengths. This is likely to lead to higher quality games.

4) Players can more easily avoid playing with people they dislike. This will avoid the drama and conflict that is hurting TL Mafia recently.

Addressing the Downside:
We will have quite a few hosts that will be unable to fill up their games because players would rather play other, more interesting games. Although I agree would be a problem, it also provides a form of feedback for hosts to improve their setups. Finally, hosts will come to the realization that no one wants to play their setups and they are doing something fundamentally wrong when they create their games. They can then come up with solutions to make their setups either more balanced or more simple.

Okay let's do it with the start of the new year. I'll start organizing a system so it's not complete chaos.

It would be nice to set some sort of time limit so that if a game has been posted for X amount of time and hasn't started then the thread gets closed. There have been situations where someone posts a game, nobody signs up so the thread dies and gets moved to page two, then someone bumps it twenty days later with an /in post.

I love the time limit idea. A prime example was Crossfire's hydra game that never got filled (Sorry Crossfire). A few people would bump it thinking it was still open for signups and Crossfire himself bumped it a few times to see if it would attract attention. A time limit would do a good job of dealing with such problems.

There's no need to apologize. No one wanted to play my game so I let it die. I'm fine with this idea as long as it takes into account ongoing games. I think there should be enough time for the "losers" of the signup process to still have a chance once the number of ongoing games wind down and more players become available again. Basically, if a game ends up like "Hydra" Mafia in this new format, it should still die, but a slow filling game should get a few "chances" to fill up when there are actually enough players to play in the game.
LSB
Profile Blog Joined April 2010
United States5171 Posts
Last Edited: 2013-12-30 03:58:01
December 30 2013 03:55 GMT
#73
Remove the Host Quene

Simple right? Games fill up by demand, and if people want to play a normal they can sign up for a normal. Lemme host more than one game at a time and I will host whatever you want

EDIT: I just really want to host my short minis again without having to wait 2 months before I get another chance to host
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
AxleGreaser
Profile Joined November 2012
Australia1154 Posts
Last Edited: 2013-12-30 04:29:25
December 30 2013 04:19 GMT
#74
On December 30 2013 12:55 LSB wrote:
Remove the Host Quene

Simple right? Games fill up by demand, and if people want to play a normal they can sign up for a normal. Lemme host more than one game at a time and I will host whatever you want

EDIT: I just really want to host my short minis again without having to wait 2 months before I get another chance to host


I like normals.

Kush is pretty close to on the money + Show Spoiler [Kushes Post] +

On December 30 2013 07:25 kushm4sta wrote:
I was mostly joking with my host bashing. But seriously wtf.
Can't we have mostly normal mafia and only 1 fucked up game, instead of ALL fucked up games running at the same time?

Let's look at the current games.

Big Brother- illegitimate joke game

Shadow mini mafia - what a travesty. I am not allowed to participate in this game at all. Ubervets and noobs only. Oh yeah and this is a DOUBLE game which uses 21 players simultaneously..

Resistance 3 - not mafia. Also do you know how long resistance games take??

TL LXIV - huge game (unavoidable spamfest) which is only half full and is going to take very very long to fill.

newbie game - tried to participate in one of these once and i almost got permabanned. sorry for wanting to actually play mafia!

So the next mafia game is extractor trick, (hosted by BH so you know it's going to be fucked up somehow). OH and it doesn't start until after resistance, which as I mentioned before lasts forever. that game is going to be very in demand just because it's normal. Then two more theme games before another normal...


+ Show Spoiler [irrelevant OT] +
except i remember the newbie from the outside slightly differently to how he does but meh


simply eliminating the queue is likely to create the problems it was introduced to solve.

The actual ratio, of mini "normals" to others (esp themed has changed even though the ratio is seemingly fixed....)
(partly due to a kerfuffle we had 3 themeds in the queue. So this has been an unusual spell)

While resistance isn't mafia, its rather a lot related + Show Spoiler +
(it is a little less than villagers and were wolves, but it isn't role madness and the the most powerful thing in the game is reads, and so for me it is normal(ish) mafia.)


From
Kush's point of view, however, the exclusionary (invite vet + newbs) shadow mafia coming on the back of a dearth of normal games has exacerbated the previous mentioned dry spell. From Kush's point of view there has been very large gap between _suitable_ mini normal mafias. (There is also a large gap from my point of view, that it coincided with me not feeling like playing makes it less of a pressing issue for me.)

Overreacting to fix it, is 'bad plan'™.

Note the above opinion is from person who simply wont play mafia again unless the next game I play is a normal mini.
Even then don't know I am offering to sign up to play normal mafia tomorrow either. I am little burnt and jaded. I am not sure Id be fun to play with, or would have fun playing.

I too can host normal minis, indeed will probably(90%) only host normal minis.

Axle(OnlySomeTheoriesToAbsurdToBeConsidered)Greaser
LSB
Profile Blog Joined April 2010
United States5171 Posts
December 30 2013 04:32 GMT
#75
If we remove the quene, the people who want to play normal minis can just sign up for those games, and there will always be hosts looking to host some sort of game.

The thing that is blocking people from doing that is because the quene makes it so that there are no normal minis that people can sign up for.

A more immediate fix is to argue that Shadow is not a true normal mini and have signups open for another normal mini
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
Promethelax
Profile Joined February 2012
Canada7089 Posts
December 30 2013 04:35 GMT
#76
On December 30 2013 11:42 Rean wrote:
Would people consider the mafiascum C9++ (http://wiki.mafiascum.net/index.php?title=C9%2B%2B) setup as normal compared to the themed games? It's not as vanilla as some of the other games (BttB for example) so still interesting to host I'd say. But not sure if it crosses a line with too many power roles.


Part of the problem with C9++ which has lead to our variations on it are how easy the set-up is to game and how difficult it makes fake claiming as scum. Running a straight C9++ set-up usually ends up being somewhat town favoured (WBG discussed this in the post game of ACME twoish years ago). Running a C9++ and informing the players of that fact makes it very town favoured.

I too would love the resurgence of [N][M] games
TL Mafia. Love it. Play it. http://www.teamliquid.net/forum/index.php?show_part=31 I find Kennigit really attractive. If anyone has a picture of him please feel free to PM it to me.
Foolishness *
Profile Blog Joined May 2009
United States3044 Posts
December 30 2013 04:40 GMT
#77
On December 30 2013 13:32 LSB wrote:
If we remove the quene, the people who want to play normal minis can just sign up for those games, and there will always be hosts looking to host some sort of game.

The thing that is blocking people from doing that is because the quene makes it so that there are no normal minis that people can sign up for.

A more immediate fix is to argue that Shadow is not a true normal mini and have signups open for another normal mini

The queue has generated more normal minis than there were before the queue. Before the queue and in the early days of the queue the queue was 75% themed games.
geript: "Foolishness's cases are persuasive and reasonable but leave you feeling dirty afterwards. Kinda like a whore." ---- Manager of the TL Mafia forum, come play!
Rean
Profile Joined February 2011
Netherlands808 Posts
December 30 2013 04:47 GMT
#78
On December 30 2013 13:35 Promethelax wrote:
Show nested quote +
On December 30 2013 11:42 Rean wrote:
Would people consider the mafiascum C9++ (http://wiki.mafiascum.net/index.php?title=C9%2B%2B) setup as normal compared to the themed games? It's not as vanilla as some of the other games (BttB for example) so still interesting to host I'd say. But not sure if it crosses a line with too many power roles.


Part of the problem with C9++ which has lead to our variations on it are how easy the set-up is to game and how difficult it makes fake claiming as scum. Running a straight C9++ set-up usually ends up being somewhat town favoured (WBG discussed this in the post game of ACME twoish years ago). Running a C9++ and informing the players of that fact makes it very town favoured.

I too would love the resurgence of [N][M] games


How is the setup easy to game? It's randomly generated so you can't straightup break it. I suppose a certain amount of power roles could indicate the rest of the players are VT but that'd be difficult to accomplish IMO.

As for it being town or scum favoured, I'm not sure. I can see some setups being really strong for town if scum doesn't know about them but there are fixes to that (roll setup randomly but make it open setup?). I'm not sure, not very experienced with hosting so. The setup just seems to me like it hits a nice balance between fun roles/setups without being too crazy, kinda like the numeral games but smaller sized.
LSB
Profile Blog Joined April 2010
United States5171 Posts
December 30 2013 04:47 GMT
#79
I wouldn't consider a game with a potential high amount of non-VT roles as normal, which C9++ has the potential to be

I think it would be really cool to have a "mafia cup", a series of small normal games where a victory grants you one point twoards some sort of ranking or invite based game.

Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
kitaman27 *
Profile Blog Joined April 2009
United States9245 Posts
December 30 2013 04:53 GMT
#80
On December 30 2013 12:55 LSB wrote:
Remove the Host Quene

Simple right? Games fill up by demand, and if people want to play a normal they can sign up for a normal. Lemme host more than one game at a time and I will host whatever you want


When we tried this about a year ago, it didn't work out very well. There were too many games available to join and not enough players. What would happen is that people would join 2-3 games at a time, the first game to fill up would start, and then people would immediately /out the other games, causing them to eventually die off. I guess you could argue that the handful of games that did start had the highest demand, but it wasn't any more efficient at getting games started than the queue.
I'm better than dirt. Well, most kinds of dirt. I mean not that fancy store bought dirt. That stuffs loaded with nutrients. I... I can't compete with that stuff.
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Douyu Cup 2020
05:00
2026 - Day 3
Ryung 709
WardiTV446
CranKy Ducklings157
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft730
Ryung 709
ProTech152
Nina 143
RuFF_SC2 111
StarCraft: Brood War
ZergMaN 38
yabsab 35
Purpose 16
Dota 2
NeuroSwarm148
Counter-Strike
Coldzera 0
Super Smash Bros
Mew2King67
Heroes of the Storm
Khaldor69
Other Games
summit1g10758
PiGStarcraft583
Happy343
ViBE170
Livibee43
Organizations
Other Games
gamesdonequick658
BasetradeTV174
StarCraft: Brood War
lovetv 25
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP16
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1234
• Jankos1028
• Stunt354
Upcoming Events
Maestros of the Game
6h 33m
herO vs Classic
Maru vs Serral
BSL22 NKC (BSL vs China)
8h 3m
Bonyth vs TerrOr
eOnzErG vs Dewalt
XuanXuan vs TBD
Douyu Cup 2020
23h 3m
BSL22 NKC (BSL vs China)
1d 8h
Mihu vs TBD
Online Event
1d 9h
RSL Revival
1d 20h
WardiTV Weekly
2 days
RSL Revival
3 days
RSL Revival
3 days
Bombastic Starleague
3 days
[ Show More ]
Kung Fu Cup
4 days
OSC
4 days
CrankTV Team League
5 days
Bombastic Starleague
5 days
Replay Cast
5 days
The PondCast
6 days
HomeStory Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 1
WardiTV Spring 2026
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 2
SCTL 2026 Spring
Douyu Cup 2026
Maestros of the Game 2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.