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On August 08 2013 06:37 jrkirby wrote: Ok, another crazy voting mechanic: Inverse Majority. You may vote for as many people as you like each day, voting for each person a maximum of once. If you do not have a majority of people voting for you, you die. Any number of people may die each day. If there are less than 3 (or some other appropriate number) of town aligned players alive, town loses. You may not unvote, because that would make the host's life a nightmare.
I like this! Do it do it do it
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On August 09 2013 20:18 Clarity_nl wrote:Show nested quote +On August 08 2013 06:37 jrkirby wrote: Ok, another crazy voting mechanic: Inverse Majority. You may vote for as many people as you like each day, voting for each person a maximum of once. If you do not have a majority of people voting for you, you die. Any number of people may die each day. If there are less than 3 (or some other appropriate number) of town aligned players alive, town loses. You may not unvote, because that would make the host's life a nightmare. I like this! Do it do it do it
Is this the same as "You can vote for as many people as you want, if anyone has a majority, they die", since one is the inverse of the other I guess
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On August 09 2013 22:27 Sylencia wrote:Show nested quote +On August 09 2013 20:18 Clarity_nl wrote:On August 08 2013 06:37 jrkirby wrote: Ok, another crazy voting mechanic: Inverse Majority. You may vote for as many people as you like each day, voting for each person a maximum of once. If you do not have a majority of people voting for you, you die. Any number of people may die each day. If there are less than 3 (or some other appropriate number) of town aligned players alive, town loses. You may not unvote, because that would make the host's life a nightmare. I like this! Do it do it do it Is this the same as "You can vote for as many people as you want, if anyone has a majority, they die", since one is the inverse of the other I guess
Well, it's slightly different, as it punishes lurkers more this way. Instead of convincing people NOT to vote for you, you have to convince people TO vote for you. People in not in the thread simply can't do this.
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Gotcha, interesting mechanic..
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kitaman27
United States9244 Posts
Puppeteer Mafia
7 Town vs 2 Mafia, all smurf accounts
The puppeteer (who requests the role privately pre-game) controls the accounts of both mafia players.
Think someone could pull it off?
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God that sounds amazing and awful to do
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United Kingdom36160 Posts
I think I could have a good go at pulling it off.
Whether I'd want to is another matter entirely :/
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Lol I always feel like you're on the verge of breaking down when managing ONE scum account. edit: Although I guess there's no micro managing other scum players so there's that
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I somehow have a feeling Risen would be the best guy in this Schizophrenia mafia. :p
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Hahahahahahaha I shit you not I was thinking about a game where people controlled two accounts. It was brought on by listening to + Show Spoiler +
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Maybe kitaman, he's shown he can fabricate conversations all by himself
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Yeah, he'd instantly get caught basically. Just tell everybody to make a gigantic wall of text at the same time. The ones that spend the most time doing so are the 2 scum accounts (since the guy has to make 1 wall of text at a time).
At least that's what I'd tell everybody to do if I was town. Or just force people to have conversations, even if it's about anything at all (like which ice cream is better, zabaione, mint with chips, or dulce de leche; I can catch scum with that conversation alone ).
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kitaman27
United States9244 Posts
On October 16 2013 02:00 gonzaw wrote: Yeah, he'd instantly get caught basically. Just tell everybody to make a gigantic wall of text at the same time. The ones that spend the most time doing so are the 2 scum accounts (since the guy has to make 1 wall of text at a time).
That's assuming that you can get 9 players in the thread during the same five minute period, which almost certainly isn't going to happen. Even if everyone was around, I don't think that would work perfectly.
As for conversations, they may be time intensive, but assuming time is not a factor for the player who volunteers, I think it's possible to get through.
Availability during certain times of the day may become an issue if you can start to notice a pattern, but in a game that is relatively short I think it can be overlooked if you are relatively active on both accounts.
Accidentally posting under the wrong account has potential to ruin the game however.
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You have like 3 days to do that (or whatever didn't read OP lol). You can make people "post in bulk" in chunks each time. 2-3 players all post with each other, you analize that shit (who are surely not based on the same account, etc). Then you have different 2-3 people do the same. Etc you keep going until you have a network of connections and you could (theoretically) logically conclude what the scumteam is. You can alsostrike out scumteams that way. If you think 2 guys are the scum, force them to be the ones talking and shit to each other. If at least one of them is town he'll try his hardest to, and will convince you he's not with the same account as the other guy. If both are scum he'll most likely fail, since I doubt anybody here is an expert ventriloquist that has a half second reaction time. Do this day by day, and you can solve the game with like 0 scumhunting.
Also, good luck faking behaviour. The moment you see 2 different people say "dear" you instantly catch puppeteer marv, whether marv is the bestest scum ever or not. Same with others.
This game seems stacked heavily against the scum/puppeteer
EDIT: Wut, I thought we were talking about a game that was going on lol. Forgot this is the TL Idea Factory thread
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I dunno man gonzaw. Scum can have devious minds.
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United Kingdom36160 Posts
On October 16 2013 12:04 gonzaw wrote:
Also, good luck faking behaviour. The moment you see 2 different people say "dear" you instantly catch puppeteer marv, whether marv is the bestest scum ever or not. Same with others.
I'm well aware of my own posting tells you know
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On October 16 2013 18:19 marvellosity wrote:Show nested quote +On October 16 2013 12:04 gonzaw wrote:
Also, good luck faking behaviour. The moment you see 2 different people say "dear" you instantly catch puppeteer marv, whether marv is the bestest scum ever or not. Same with others.
I'm well aware of my own posting tells you know 
So you are claiming these puppet slips were deliberate? + Show Spoiler +On July 03 2013 07:08 gonzaw wrote: that was when he saw the bartender. Dear God!
he fell in love instantly
they started talking, they spend good time together + Show Spoiler +On July 01 2013 06:39 gonzaw wrote:Show nested quote +On July 01 2013 06:34 kitaman27 wrote: Dear mafia, Just a reminder:
The Church You win when all Town forces are dead.
It's impossible for me to be a serial killer. Why are you speaking to them in thread? Weren't you communicating with them secretly? Also you might as well just say " Dear austin" by this point, wouldn't you? + Show Spoiler +On June 29 2013 02:30 gonzaw wrote:EBWOP: Show nested quote + Disclaimer: I'm assuming there are either 4 scum and 1 3P, or 4 scum. If it's not actually like that the above options may differ....and if it's not actually like that fuck the system dear god
If option 1 is the true case...I don't know if there is only just 3 scum and 1 3P, in which case only 1 of austin/Xata is scum. Discuss
Also while you are aware of the posting tells you know about are you aware of the posting tells you don't know about?
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United Kingdom36160 Posts
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It doesn't sound that difficult if someone can do both high interval concise posts and some semi-active chunk-posting at the same time. Posting style would essentially come down to writing it like a character in a story. Then it comes down to practicing a character's voice out of game first.
If you're just doing it for the sake of a single Mafia game, you're unlikely to do it perfectly, but if you've had a lot of practice with one character beforehand, you're never going to break voice.
Arguably a lot of authors write most characters the same when it comes to sentence structure and the more subtle aspects of word choice and idiosyncracies, yes, and maybe if people have such a small player pool to look at they would be able to make connections and pattern reads over time. But I'm sure some people could handle two accounts successfully, since if you've had long practice with a character, you will learn an emotional range and logic system completely unlike your own.
It's one of the things I look for in Mafia, since what people as scum essentially have to do is write a character as much like themselves as possible, but not quite.
By the way, if you force people to post at the same time, or to each other, what makes you think they won't set themselves up to look like a much slower typer on one than the other? The variance is still going to be in the normal range pretty much, since very few people actually sit and do minute-to-minute exchanges.
I'm not saying I could do it, by the way; I don't have the speed for it even on a good day, I think
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