TL Mafia Idea Factory - Page 34
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jrkirby
United States1510 Posts
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[UoN]Sentinel
United States11320 Posts
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[UoN]Sentinel
United States11320 Posts
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Blazinghand
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United States25550 Posts
On August 03 2013 12:42 [UoN]Sentinel wrote: Also the University of Wisconsin photoshops black people into their college brochures, I find that hilarious They photoshop them? At Oxy they just went through the photos they have and selected good-looking, multicultural ones. I can't believe they actually photoshopped in black people. that's crazy | ||
AxleGreaser
Australia1154 Posts
On August 03 2013 05:17 jrkirby wrote: Ok, crazy idea I just want to throw out here. VT all have 4x voting power while Blues and scum have regular. The number of total voting power on the person who is lynched is not told, just who is lynched. Thoughts? At some point unless the game was short, the information about who got lynched when the votes were blah blah could well lead to outing scum/blue vs VT in a modconfirmed way. At some other point, some smart cookie would game the setup horribly and produce a predefined mass claim voting pattern whereby if everyone votes as directed, then scum will be outed as the wagons will be designed to prove who has how many votes. personally dont know where these points are but wet finger guess says it is a problem whenever there is modconfirmed differences between scum and the VTs. (who are usually the numerous ones) | ||
jrkirby
United States1510 Posts
What about balancing it by making regular goons have the extra voting power too? Basically, anyone without a night action gets extra voting power. | ||
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GMarshal
United States22154 Posts
On August 03 2013 15:45 AxleGreaser wrote: At some point unless the game was short, the information about who got lynched when the votes were blah blah could well lead to outing scum/blue vs VT in a modconfirmed way. At some other point, some smart cookie would game the setup horribly and produce a predefined mass claim voting pattern whereby if everyone votes as directed, then scum will be outed as the wagons will be designed to prove who has how many votes. personally dont know where these points are but wet finger guess says it is a problem whenever there is modconfirmed differences between scum and the VTs. (who are usually the numerous ones) /applause that is indeed the winning strategy The winning strategy: 1.) Have all blues claim. 2.) Divide vanilla towines into voting blocks, and lynch all the blues. If the scum claimed blue, they die. If they claimed green, you now now have several days of lynches to catch them out in a lie, and with proper adjustment you can guarantee you can find them. On August 04 2013 14:03 jrkirby wrote: What about balancing it by making regular goons have the extra voting power too? Basically, anyone without a night action gets extra voting power. This fixes it. | ||
VayneAuthority
United States8983 Posts
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jrkirby
United States1510 Posts
While this would benefit town somewhat, it could easily backfire when two town get lynched. It also would probably make games shorter too. | ||
Dandel Ion
Austria17960 Posts
in closed setups ofc, so people don't just go to 5 and then afk. | ||
hzflank
United Kingdom2991 Posts
Someone gets poisoned and claims that they are poisoned. If they start to post more then the poison doctor may choose to save them. | ||
jrkirby
United States1510 Posts
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WaveofShadow
Canada31494 Posts
Keep this up. ![]() | ||
Dandel Ion
Austria17960 Posts
On August 08 2013 06:11 jrkirby wrote: What about an unknown rule where the person who has posted the least dies each day for the first 3 days or something? People start mysteriously dying, and both the town and mafia are clueless as to why thinking there's some unknown daytime serial killer or something. this has just about no advantage as opposed to making it a role, apart from the effect that 1) it takes away control from the players and 2) you're trolling players | ||
Meapak_Ziphh
United States6785 Posts
On August 08 2013 06:06 Dandel Ion wrote: What TL needs atm is the lurker vig, who has unlimited shots but can only shoot people that posted less than, say 5 posts in the ending cycle. in closed setups ofc, so people don't just go to 5 and then afk. This has been tried, I don't remember the results. | ||
Dandel Ion
Austria17960 Posts
On August 08 2013 06:22 Meapak_Ziphh wrote: This has been tried, I don't remember the results. Probably dead lurkers, I'd wager. | ||
jrkirby
United States1510 Posts
On August 08 2013 06:16 Dandel Ion wrote: this has just about no advantage as opposed to making it a role, apart from the effect that 1) it takes away control from the players and 2) you're trolling players It wasn't entirely serious, but I get the feeling that sometimes hosts like to troll the players. On August 08 2013 06:14 WaveofShadow wrote: Jrkirby I honestly love your ideas. Keep this up. ![]() Thank you ![]() On August 08 2013 06:10 hzflank wrote: Would a poisoner + poison doctor help to prevent lurking? Someone gets poisoned and claims that they are poisoned. If they start to post more then the poison doctor may choose to save them. That actually sounds like a decent solution to lurkers. Ok, another crazy voting mechanic: Inverse Majority. You may vote for as many people as you like each day, voting for each person a maximum of once. If you do not have a majority of people voting for you, you die. Any number of people may die each day. If there are less than 3 (or some other appropriate number) of town aligned players alive, town loses. You may not unvote, because that would make the host's life a nightmare. | ||
hzflank
United Kingdom2991 Posts
Instead of a poison doctor, make all VT's one-shot poison doctors. Have them get their antidotes back if someone else saves the victim first (only one save required per person). This prevents the problem of the poison doctor dying and gives everyone a possible night action. Depending on the number of VT's in the game you would need multiple poisoners. Having 1 town poisoner and 1 scum poisoner would be possible. I think it would really stop people from lurking. Edit: the problem with that is people could become confirmed VT by claiming to cure people. So it would not work in that form. I guess you would instead have to hide from people whether or not they had any antidotes. Overall probably a bad idea. | ||
phagga
Switzerland2194 Posts
On August 08 2013 06:49 hzflank wrote: To add to what I previously said: Instead of a poison doctor, make all VT's one-shot poison doctors. Have them get their antidotes back if someone else saves the victim first (only one save required per person). This prevents the problem of the poison doctor dying and gives everyone a possible night action. Depending on the number of VT's in the game you would need multiple poisoners. Having 1 town poisoner and 1 scum poisoner would be possible. I think it would really stop people from lurking. Edit: the problem with that is people could become confirmed VT by claiming to cure people. So it would not work in that form. I guess you would instead have to hide from people whether or not they had any antidotes. Overall probably a bad idea. Cure via PM to the host, curing in thread not allowed. I like the idea. | ||
Clarity_nl
Netherlands6826 Posts
lol. I think lurkers are a problem but I don't think changing the setup of games is the answer. It's simply hard to pin down what a lurker is, but you know it when you see it. If we could define a lurker with a strict set of rules then mods can do stuff about them I guess? | ||
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