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TL Mafia Idea Factory - Page 34

Forum Index > TL Mafia
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jrkirby
Profile Blog Joined August 2010
United States1510 Posts
August 02 2013 21:30 GMT
#661
Dominic and Adam are black, Carlos is mexican, Paul is asian, and Barkley and Gabriella are white. It's like the stock photo you'd see on a college advertisement.
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
August 03 2013 03:41 GMT
#662
Never seen a black guy named Dominic before.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
August 03 2013 03:42 GMT
#663
Also the University of Wisconsin photoshops black people into their college brochures, I find that hilarious
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Blazinghand *
Profile Blog Joined December 2010
United States25550 Posts
August 03 2013 05:55 GMT
#664
On August 03 2013 12:42 [UoN]Sentinel wrote:
Also the University of Wisconsin photoshops black people into their college brochures, I find that hilarious


They photoshop them? At Oxy they just went through the photos they have and selected good-looking, multicultural ones. I can't believe they actually photoshopped in black people. that's crazy
When you stare into the iCCup, the iCCup stares back.
TL+ Member
AxleGreaser
Profile Joined November 2012
Australia1154 Posts
August 03 2013 06:45 GMT
#665
On August 03 2013 05:17 jrkirby wrote:
Ok, crazy idea I just want to throw out here. VT all have 4x voting power while Blues and scum have regular. The number of total voting power on the person who is lynched is not told, just who is lynched.

Thoughts?


At some point unless the game was short, the information about who got lynched when the votes were blah blah
could well lead to outing scum/blue vs VT in a modconfirmed way.

At some other point,
some smart cookie would game the setup horribly and produce a predefined mass claim voting pattern whereby if everyone votes as directed, then scum will be outed as the wagons will be designed to prove who has how many votes.

personally dont know where these points are but wet finger guess says it is a problem whenever there is modconfirmed differences between scum and the VTs. (who are usually the numerous ones)
Axle(OnlySomeTheoriesToAbsurdToBeConsidered)Greaser
jrkirby
Profile Blog Joined August 2010
United States1510 Posts
August 04 2013 05:03 GMT
#666
Hmmm. Does anyone think it'd be possible to strike balance with extra voting power VT by changing the numbers in the setup? Like adding extra scum, or making more blue roles than usual?

What about balancing it by making regular goons have the extra voting power too? Basically, anyone without a night action gets extra voting power.
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
Last Edited: 2013-08-04 05:38:38
August 04 2013 05:38 GMT
#667
On August 03 2013 15:45 AxleGreaser wrote:
Show nested quote +
On August 03 2013 05:17 jrkirby wrote:
Ok, crazy idea I just want to throw out here. VT all have 4x voting power while Blues and scum have regular. The number of total voting power on the person who is lynched is not told, just who is lynched.

Thoughts?


At some point unless the game was short, the information about who got lynched when the votes were blah blah
could well lead to outing scum/blue vs VT in a modconfirmed way.

At some other point,
some smart cookie would game the setup horribly and produce a predefined mass claim voting pattern whereby if everyone votes as directed, then scum will be outed as the wagons will be designed to prove who has how many votes.

personally dont know where these points are but wet finger guess says it is a problem whenever there is modconfirmed differences between scum and the VTs. (who are usually the numerous ones)

/applause that is indeed the winning strategy
The winning strategy:
1.) Have all blues claim.
2.) Divide vanilla towines into voting blocks, and lynch all the blues.
If the scum claimed blue, they die.
If they claimed green, you now now have several days of lynches to catch them out in a lie, and with proper adjustment you can guarantee you can find them.

On August 04 2013 14:03 jrkirby wrote:
What about balancing it by making regular goons have the extra voting power too? Basically, anyone without a night action gets extra voting power.


This fixes it.
Moderator
VayneAuthority
Profile Joined October 2012
United States8983 Posts
August 04 2013 05:39 GMT
#668
At that point it just becomes more of a gimmick instead of an actually fun gameplay mechanic though. back to the drawing board with that, I think.
I come in for the scraps
jrkirby
Profile Blog Joined August 2010
United States1510 Posts
August 07 2013 21:02 GMT
#669
Duality lynch: Up to two people can be lynched each day. If No Lynch is the highest vote, no one is lynched. If No Lynch is the second highest vote, only the highest vote is lynched. Otherwise, the top two votes are lynched.

While this would benefit town somewhat, it could easily backfire when two town get lynched. It also would probably make games shorter too.
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
August 07 2013 21:06 GMT
#670
What TL needs atm is the lurker vig, who has unlimited shots but can only shoot people that posted less than, say 5 posts in the ending cycle.

in closed setups ofc, so people don't just go to 5 and then afk.
A backwards poet writes inverse.
hzflank
Profile Joined August 2011
United Kingdom2991 Posts
August 07 2013 21:10 GMT
#671
Would a poisoner + poison doctor help to prevent lurking?

Someone gets poisoned and claims that they are poisoned. If they start to post more then the poison doctor may choose to save them.
jrkirby
Profile Blog Joined August 2010
United States1510 Posts
August 07 2013 21:11 GMT
#672
What about an unknown rule where the person who has posted the least dies each day for the first 3 days or something? People start mysteriously dying, and both the town and mafia are clueless as to why thinking there's some unknown daytime serial killer or something.
WaveofShadow
Profile Blog Joined April 2010
Canada31494 Posts
August 07 2013 21:14 GMT
#673
Jrkirby I honestly love your ideas.
Keep this up.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
August 07 2013 21:16 GMT
#674
On August 08 2013 06:11 jrkirby wrote:
What about an unknown rule where the person who has posted the least dies each day for the first 3 days or something? People start mysteriously dying, and both the town and mafia are clueless as to why thinking there's some unknown daytime serial killer or something.

this has just about no advantage as opposed to making it a role, apart from the effect that 1) it takes away control from the players and 2) you're trolling players
A backwards poet writes inverse.
Meapak_Ziphh
Profile Blog Joined June 2010
United States6785 Posts
August 07 2013 21:22 GMT
#675
On August 08 2013 06:06 Dandel Ion wrote:
What TL needs atm is the lurker vig, who has unlimited shots but can only shoot people that posted less than, say 5 posts in the ending cycle.

in closed setups ofc, so people don't just go to 5 and then afk.

This has been tried, I don't remember the results.
Forti et Fideli ~ TL Mafia Forum: Come play with us! ~ Go Samsung KHAN, Stork, JangBi , Shine, Grape, and TurN Fighting!~ wat
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
August 07 2013 21:23 GMT
#676
On August 08 2013 06:22 Meapak_Ziphh wrote:
Show nested quote +
On August 08 2013 06:06 Dandel Ion wrote:
What TL needs atm is the lurker vig, who has unlimited shots but can only shoot people that posted less than, say 5 posts in the ending cycle.

in closed setups ofc, so people don't just go to 5 and then afk.

This has been tried, I don't remember the results.

Probably dead lurkers, I'd wager.
A backwards poet writes inverse.
jrkirby
Profile Blog Joined August 2010
United States1510 Posts
August 07 2013 21:37 GMT
#677
On August 08 2013 06:16 Dandel Ion wrote:
Show nested quote +
On August 08 2013 06:11 jrkirby wrote:
What about an unknown rule where the person who has posted the least dies each day for the first 3 days or something? People start mysteriously dying, and both the town and mafia are clueless as to why thinking there's some unknown daytime serial killer or something.

this has just about no advantage as opposed to making it a role, apart from the effect that 1) it takes away control from the players and 2) you're trolling players


It wasn't entirely serious, but I get the feeling that sometimes hosts like to troll the players.

On August 08 2013 06:14 WaveofShadow wrote:
Jrkirby I honestly love your ideas.
Keep this up.


Thank you I almost think I enjoy coming up with setup ideas more than actually playing mafia. I'm gonna try to start hosting live mafia games at my university when the next semester starts. Maybe I can force them to guinea pig some of my ideas, idk.

On August 08 2013 06:10 hzflank wrote:
Would a poisoner + poison doctor help to prevent lurking?

Someone gets poisoned and claims that they are poisoned. If they start to post more then the poison doctor may choose to save them.


That actually sounds like a decent solution to lurkers.


Ok, another crazy voting mechanic: Inverse Majority. You may vote for as many people as you like each day, voting for each person a maximum of once. If you do not have a majority of people voting for you, you die. Any number of people may die each day. If there are less than 3 (or some other appropriate number) of town aligned players alive, town loses. You may not unvote, because that would make the host's life a nightmare.
hzflank
Profile Joined August 2011
United Kingdom2991 Posts
Last Edited: 2013-08-07 21:55:22
August 07 2013 21:49 GMT
#678
To add to what I previously said:

Instead of a poison doctor, make all VT's one-shot poison doctors. Have them get their antidotes back if someone else saves the victim first (only one save required per person). This prevents the problem of the poison doctor dying and gives everyone a possible night action.

Depending on the number of VT's in the game you would need multiple poisoners. Having 1 town poisoner and 1 scum poisoner would be possible. I think it would really stop people from lurking.

Edit: the problem with that is people could become confirmed VT by claiming to cure people. So it would not work in that form. I guess you would instead have to hide from people whether or not they had any antidotes. Overall probably a bad idea.
phagga
Profile Joined February 2012
Switzerland2194 Posts
August 09 2013 05:29 GMT
#679
On August 08 2013 06:49 hzflank wrote:
To add to what I previously said:

Instead of a poison doctor, make all VT's one-shot poison doctors. Have them get their antidotes back if someone else saves the victim first (only one save required per person). This prevents the problem of the poison doctor dying and gives everyone a possible night action.

Depending on the number of VT's in the game you would need multiple poisoners. Having 1 town poisoner and 1 scum poisoner would be possible. I think it would really stop people from lurking.

Edit: the problem with that is people could become confirmed VT by claiming to cure people. So it would not work in that form. I guess you would instead have to hide from people whether or not they had any antidotes. Overall probably a bad idea.

Cure via PM to the host, curing in thread not allowed. I like the idea.
"A person who does not concern himself with politics has already made the political choice he was so anxious to spare himself: he is serving the ruling party." - Max Frisch
Clarity_nl
Profile Joined November 2011
Netherlands6826 Posts
August 09 2013 11:16 GMT
#680
On August 08 2013 06:23 Dandel Ion wrote:
Show nested quote +
On August 08 2013 06:22 Meapak_Ziphh wrote:
On August 08 2013 06:06 Dandel Ion wrote:
What TL needs atm is the lurker vig, who has unlimited shots but can only shoot people that posted less than, say 5 posts in the ending cycle.

in closed setups ofc, so people don't just go to 5 and then afk.

This has been tried, I don't remember the results.

Probably dead lurkers, I'd wager.


lol.

I think lurkers are a problem but I don't think changing the setup of games is the answer.

It's simply hard to pin down what a lurker is, but you know it when you see it. If we could define a lurker with a strict set of rules then mods can do stuff about them I guess?
FIGHT THE GOOD FIGHT AGAINST STUPIDITY CLARITY, I BELIEVE IN YOU! - Palmar
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