Setup looks ok, decent flavor.
TL Mafia Idea Factory - Page 23
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iGrok
United States5142 Posts
Setup looks ok, decent flavor. | ||
syllogism
Finland5948 Posts
There is also potentially huge variance as bomb artist might kill multiple blues and even other mafia every night. | ||
Shady Sands
United States4021 Posts
On August 08 2012 00:43 syllogism wrote: I do not think Bomb artist and Tactical Air Controller are good roles. The point of medics is to prevent mafia from immediately killing all the good players and the presence of these roles will basically make medics useless or they will at least be forced to protect sub-optimal targets. I guess the bomb artist will force the other mafia team to target lower profile players, but KGB can still kill whoever they want unless medics take a huge risk. Each mafia team having only 1 normal KP helps, but I'm still not a fan. There is also potentially huge variance as bomb artist might kill multiple blues and even other mafia every night. Ah, I think I should have been clearer then--the Bomb Artist is a 1-shot deal. Once the bomb is used up, he becomes a normal goon. | ||
Shady Sands
United States4021 Posts
On August 08 2012 00:16 ShiaoPi wrote: I would be interested in co-hosting it if you do not mind me dabbling as first time host/co-host. Sounds great. I'll put up the thread shortly. | ||
iGrok
United States5142 Posts
On August 08 2012 01:24 Shady Sands wrote: Sounds great. I'll put up the thread shortly. Do you even | ||
marvellosity
United Kingdom36160 Posts
or even easier, your last post on this very page lol | ||
iGrok
United States5142 Posts
On August 08 2012 01:28 marvellosity wrote: or even easier, your last post on this very page lol I know, right? | ||
Shady Sands
United States4021 Posts
I'm sorry, am I doing something wrong? | ||
iGrok
United States5142 Posts
Go read the Active Games thread. Carefully. And while you're at it, probably the other sticky threads as well. | ||
ShiaoPi
TAIWAN NUMBAH WAN5956 Posts
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Blazinghand
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United States25550 Posts
In the same sense that we encourage newbies to play newbie games before playing in regular games, we require hosts to co-host a game and then get permission before hosting. Also, games only come out of the hosting queue in order and in a timely fashion so we don't have periods with explosions of games hosted or no games hosted. E: ah! iGrok with the ultimate ninja | ||
iGrok
United States5142 Posts
+ Show Spoiler + | ||
Shady Sands
United States4021 Posts
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Bill Murray
United States9292 Posts
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Shady Sands
United States4021 Posts
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imallinson
United Kingdom3482 Posts
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Blazinghand
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United States25550 Posts
You'd definitely need to get everyone on the field by the start of D2, because a LOT of how town scumhunts is via voting history, and letting 1-2 scum get off scot-free from D1 is a huge advantage. Adding another investigative role for town, or giving them a slightly beefier blue setup, would definitely be necessary. Alternatively, you could add a rule that the scum can't kill N1 to balance out a couple scum being able to entirely dodge the D1 lynch. | ||
Blazinghand
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United States25550 Posts
Basically you have a typical game, but there are no blue roles. Instead, each day, in addition to voting who gets lynched, Town votes to grant their blue powers to people of their choice. In a medium-small game, maybe this would be like 3 blues, 1 lynch. So as a townie you'd cast 3 votes for various players you think deserve a blue role (but not yourself) and 1 vote for a player you'd like to lynch. The top 3 role-earners each secretly select a role from the role bucket to have for the night (such as 24 hour mason recruiter, 1-shot jailkeeper, 1-shot tracker, veteran, hatter etc) which of course they can claim, and use. They get their results back at the end of the night, and a mason or Senator of course doesn't get results back and keeps their power until the end of the next day, after which it dissipates. The entire town setup would be VTs and Mafia would have maybe a framer or a godfather but not an RB since that would be too easy to aim. The number of blue powers would decrease as the number of townies decreased, until eventually there are no more blue powers. Thoughts? Might be too hard if mafia couldn't snipe blue roles? I think it's kind of a cool mechanic but might be a bit unwieldy with the extra elections. | ||
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imallinson
United Kingdom3482 Posts
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HiroPro
United States2624 Posts
On August 21 2012 04:54 Blazinghand wrote: I am loathe to double post but I thought of something cool and was wondering what people would think of this mechanic. I think it's better thought through than the Artosis Pylon one. Basically you have a typical game, but there are no blue roles. Instead, each day, in addition to voting who gets lynched, Town votes to grant their blue powers to people of their choice. In a medium-small game, maybe this would be like 3 blues, 1 lynch. So as a townie you'd cast 3 votes for various players you think deserve a blue role (but not yourself) and 1 vote for a player you'd like to lynch. The top 3 role-earners each secretly select a role from the role bucket to have for the night (such as 24 hour mason recruiter, 1-shot jailkeeper, 1-shot tracker, veteran, hatter etc) which of course they can claim, and use. They get their results back at the end of the night, and a mason or Senator of course doesn't get results back and keeps their power until the end of the next day, after which it dissipates. The entire town setup would be VTs and Mafia would have maybe a framer or a godfather but not an RB since that would be too easy to aim. The number of blue powers would decrease as the number of townies decreased, until eventually there are no more blue powers. Thoughts? Might be too hard if mafia couldn't snipe blue roles? I think it's kind of a cool mechanic but might be a bit unwieldy with the extra elections. Election Mafia Not exactly what you described (People have roles) but pretty similar. | ||
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