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TL Mafia Idea Factory - Page 25

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Promethelax
Profile Joined February 2012
Canada7089 Posts
October 10 2012 23:31 GMT
#481
Wow. That is actually excellent. prp, you're one hell of a dude.
TL Mafia. Love it. Play it. http://www.teamliquid.net/forum/index.php?show_part=31 I find Kennigit really attractive. If anyone has a picture of him please feel free to PM it to me.
BroodKingEXE
Profile Blog Joined November 2011
United States829 Posts
October 11 2012 03:28 GMT
#482
@prp Your updated link isnt working. Sounds like its gonna be boss.
Playing Protoss = Opponent owned
prplhz
Profile Blog Joined November 2010
Denmark8045 Posts
October 11 2012 09:54 GMT
#483
Thanks for the positive response I hope you can use it and maybe save some time.

And if anybody else wants to host it too that's perfectly fine with me or if you want to mess around with the code, it's all there (mostly).

On October 11 2012 12:28 BroodKingEXE wrote:
@prp Your updated link isnt working. Sounds like its gonna be boss.

Hmm what do you mean? I can't really make anything not work right now.
http://i.imgur.com/M7t7egx.png
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
October 11 2012 13:20 GMT
#484
Just had a little play; amazing stuff prplhz.
[15:15] <Palmar> and yes marv, you're a total hottie
austinmcc
Profile Joined October 2010
United States6737 Posts
October 15 2012 23:31 GMT
#485
Was thinking about a game where everyone's got vengeful powers or at least some kind of kill-on-death mechanic.

Any townie that gets lynched gets to kill one of his voters (probably couldn't make this any other person, leaving it voters encourages scum to plot and makes lynching townies riskier than voting elsewhere, adds a lot of vote scrutinizing fun)

Any mafia that gets lynched, same thing.

I assume you'd still need mafia NK(s) to balance things out, as town could protect important players/roles by just never having them vote for the majority candidate otherwise. Could potentially have just normal roles --> cop has to out himself in order to get a red read lynched, and if he votes for the guy is dead. Medics protecting during day probably wonky, just leave em protecting at night.

I don't think you'd want to add in extra-vote or vote-stealing roles, but that's a thought too.

Seemed like an interesting twist to me on games with non-normal lynch mechanics like Bang Bang, while adding a layer of depth. You might have to pick amongst scummy players based on who THEY find scummy, mislynches get the chance to be awesome if they can peg scum out of their voters, etc.
Fe fi fo fum.
Blazinghand *
Profile Blog Joined December 2010
United States25553 Posts
Last Edited: 2012-11-23 01:14:57
November 23 2012 00:47 GMT
#486
Ok, looking for balance recommendations, here's my most recent version of Witchcraft Mafia:
Witchraft Mafia
13 Players - 10 Coven (Town), 3 Inquisition (Scum)
The Inquisition: Inquisitor, Priest, Witch Hunter
The Coven: 10 Acolytes


The Coven
The Coven wins when there are no more living members of The Inquisition.

Acolyte: You are a foul witch! You have sold your soul to Satan for fleeting dominion in this mortal realm, and he has granted you great powers. However, your town has been infiltrated by three vile Inquisitors. Each day, you can cast a vote on who to lynch. Furthermore, you can channel your dark powers by casting Witchcraft votes via PM to the host. If you gain dark powers from Witchcraft, you keep them for 72 hours, and are vulnerable to The Witch Hunter during that time.

Witchcraft:
Each day, in addition to the normal vote, there is a secret vote done via PM to elect Blues. Each player, regardless of alignment, has X votes (See below) they can distribute as they want, but can't put more than one vote on a guy or vote for themselves. They can vote to give the power to nobody, but only with one vote. The results are secret, though of course people can claim their votes in the thread... if they want to out the blues that is :D At the start of the night, the X top winners can choose from the following pool of Powers, which they retain until the next election:
      Scrying - DT check works against the Inquisitor and the Witch Hunter
      Blaspheme - DT check works against the Pastor
      Curse - RB
      Hex - JK
      Cloister (x2) - Mason, pick someone and become masoned with them until the next Witchcraft ceremony
      Morph (x3) - Veteran

Calculating number of blues:
X = (T - 3) / 2 rounded up, 3 max
T is townies, X is number of blues that upcoming night, and also the number of blue votes per player
You start off with 3 blues.
If town lynches scum, they don't get penalized for this and get extra days with more blues-- but if they lynch town, their number of blues drops off more quickly. At 1-scum LYLO or 1-scum MYLO there are no more blues.
+ Show Spoiler +
10 / 3
9 / 3
8 / 3
7 / 2
6 / 2
5 / 1
4 / 1
3 / 0
2 / 0



The Inquisition
The Inquisition wins when there are no more members of The Coven alive, or nothing can prevent that from happening.

The Inquisitor (goon): Born in a remote village in the Western Pyrenees, you were abandoned at a monastery soon after your birth. Weaned on goat milk and raised by the pious monks there, you learned a way of life that was quiet and glorious in the tending of God's domain. As you came of age, however, you felt the need to rise in the service of God. After scribing and binding a few choice biblical passages into a reader for yourself, you departed the Basque Country on a pilgrimage. You come heeding the call of The Priest, who even now does battle with The Deceiver's minions. You are armed with only your Faith and your Holy Words, but you will not falter-- no Blasphemy can harm you as long as you clutch the words of your Savior to your chest. Innocent to Blaspheme, guilty to Scrying. Can deliver KP.

The Priest (godfather): Long have you lived and worked in steadfast loyalty to The Lord. In your youth you wandered the lands, a preacher without a pulpit. In time you settled down in a small town, but last year The Church relocated you to a large parish that services the town of Greysedge. As you settled in, you noticed something odd-- your people, they are afraid. Something bothers them, and some of them have dark looks in their eyes. Soon, you realize the truth-- their souls have been given over to Satan. You preach fire and brimstone, you call upon the sinners to repent, but your words fall on deaf ears. You have hope, though, for you were once a wanderer and you know who to contact for help. The Church promises to send two young preachers to help you root out the infidels. You spend your days in the sanctified church building, but in your old age you often do not carry Holy Pages with you. Innocent to Scrying, guilty to Blaspheme. Can deliver KP.

The Witch Hunter (two-shot blue vigi): Most inquisitors think of themselves as hardened souls who stand fast against the darkness, but they don't know what darkness is. Many inquisitors die or retire before facing what you've faced. They choose the quiet life of ministry and silent faith. Who could blame them? You were never that sort. Your fate calls you to ever darker paths, to lands where your soul alone is the dim hope for God and Humanity. You have unearthed and sent back to the mud horrors that most men, most scholars could never even imagine. You are not one for talking when action could do, and when you hear the call of The Priest, you know what must be done. In addition to your Holy Pages, you bring your gun, loaded with your last two Silver Bullets. Blessed by the Pope and bathed in Holy Water, this ammunition destroys Witches instantly-- and you never miss. Twice, at any point during the game, day or night, you can fire your Silver Bullet by PMing the host. If it hits someone empowered with Witchcraft, they die on the spot, even if they are a Veteran. If it hits an unpowered townie, nothing happens. Can do this and deliver scum KP in the same night. Innocent to Blaspheme, guilty to Scrying.

The Holy Words and Pages: The Witch Hunter and The Inquisitor, both being traveling men of God, have brought with them copies of pages from The Good Book. Once per game at night, any member of The Inquisition can RB a player. Once per game at night, any member of the Inquisition can Mason a player. This effect lasts until the end of the upcoming day, and absorbs the Pages, making them unusable in the future.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Promethelax
Profile Joined February 2012
Canada7089 Posts
December 04 2012 19:50 GMT
#487
On October 11 2012 06:53 prplhz wrote:
hey in connection with cohosting forumite's resistance mafia i wrote a script to count votes and stuff like that

i wanted to use it some time later for other games but i forgot how the hell it worked and then i thought i'd just do a small and robust web interface on my local web server

and then i thought i might just as well put that online for everybody to use if they feel like it

link

it should be pretty self explanatory how it works, i used an old newbie game of mine to test it out and the test data is still in there. it takes about 1-5 seconds for every 20 posts the script has to go through (mostly 2 seconds i should think). takes about 30 seconds for the filters example and about 20 seconds for the votes example. this is 99% network delay. it's important that you type the list of players out correctly but it's not important that they vote in the correct format or vote for exact player names. people can vote "kita" instead of "kitaman27" and stuff like that. if someone decides to use it then any feedback is welcome. this has just been a fun hobby project combining my interest in computers with my interest in mafia to make something i actually find useful

all of the source code is also there if anybody else wants to host it too.

i only tested it in chrome and firefox because i don't really have ie but hopefully it works in ie too.

also to catch a vote you have to type in both the voter and the votee in the players textarea


I'm using this in NMM XXXII, if you have anything you want me to test with it specifically hit me up. So far it has been great. Thanks!
TL Mafia. Love it. Play it. http://www.teamliquid.net/forum/index.php?show_part=31 I find Kennigit really attractive. If anyone has a picture of him please feel free to PM it to me.
Acrofales
Profile Joined August 2010
Spain18100 Posts
December 04 2012 20:04 GMT
#488
+ Show Spoiler [witchcraft] +
On November 23 2012 09:47 Blazinghand wrote:
Ok, looking for balance recommendations, here's my most recent version of Witchcraft Mafia:
Witchraft Mafia
13 Players - 10 Coven (Town), 3 Inquisition (Scum)
The Inquisition: Inquisitor, Priest, Witch Hunter
The Coven: 10 Acolytes


The Coven
The Coven wins when there are no more living members of The Inquisition.

Acolyte: You are a foul witch! You have sold your soul to Satan for fleeting dominion in this mortal realm, and he has granted you great powers. However, your town has been infiltrated by three vile Inquisitors. Each day, you can cast a vote on who to lynch. Furthermore, you can channel your dark powers by casting Witchcraft votes via PM to the host. If you gain dark powers from Witchcraft, you keep them for 72 hours, and are vulnerable to The Witch Hunter during that time.

Witchcraft:
Each day, in addition to the normal vote, there is a secret vote done via PM to elect Blues. Each player, regardless of alignment, has X votes (See below) they can distribute as they want, but can't put more than one vote on a guy or vote for themselves. They can vote to give the power to nobody, but only with one vote. The results are secret, though of course people can claim their votes in the thread... if they want to out the blues that is :D At the start of the night, the X top winners can choose from the following pool of Powers, which they retain until the next election:
      Scrying - DT check works against the Inquisitor and the Witch Hunter
      Blaspheme - DT check works against the Pastor
      Curse - RB
      Hex - JK
      Cloister (x2) - Mason, pick someone and become masoned with them until the next Witchcraft ceremony
      Morph (x3) - Veteran

Calculating number of blues:
X = (T - 3) / 2 rounded up, 3 max
T is townies, X is number of blues that upcoming night, and also the number of blue votes per player
You start off with 3 blues.
If town lynches scum, they don't get penalized for this and get extra days with more blues-- but if they lynch town, their number of blues drops off more quickly. At 1-scum LYLO or 1-scum MYLO there are no more blues.
+ Show Spoiler +
10 / 3
9 / 3
8 / 3
7 / 2
6 / 2
5 / 1
4 / 1
3 / 0
2 / 0



The Inquisition
The Inquisition wins when there are no more members of The Coven alive, or nothing can prevent that from happening.

The Inquisitor (goon): Born in a remote village in the Western Pyrenees, you were abandoned at a monastery soon after your birth. Weaned on goat milk and raised by the pious monks there, you learned a way of life that was quiet and glorious in the tending of God's domain. As you came of age, however, you felt the need to rise in the service of God. After scribing and binding a few choice biblical passages into a reader for yourself, you departed the Basque Country on a pilgrimage. You come heeding the call of The Priest, who even now does battle with The Deceiver's minions. You are armed with only your Faith and your Holy Words, but you will not falter-- no Blasphemy can harm you as long as you clutch the words of your Savior to your chest. Innocent to Blaspheme, guilty to Scrying. Can deliver KP.

The Priest (godfather): Long have you lived and worked in steadfast loyalty to The Lord. In your youth you wandered the lands, a preacher without a pulpit. In time you settled down in a small town, but last year The Church relocated you to a large parish that services the town of Greysedge. As you settled in, you noticed something odd-- your people, they are afraid. Something bothers them, and some of them have dark looks in their eyes. Soon, you realize the truth-- their souls have been given over to Satan. You preach fire and brimstone, you call upon the sinners to repent, but your words fall on deaf ears. You have hope, though, for you were once a wanderer and you know who to contact for help. The Church promises to send two young preachers to help you root out the infidels. You spend your days in the sanctified church building, but in your old age you often do not carry Holy Pages with you. Innocent to Scrying, guilty to Blaspheme. Can deliver KP.

The Witch Hunter (two-shot blue vigi): Most inquisitors think of themselves as hardened souls who stand fast against the darkness, but they don't know what darkness is. Many inquisitors die or retire before facing what you've faced. They choose the quiet life of ministry and silent faith. Who could blame them? You were never that sort. Your fate calls you to ever darker paths, to lands where your soul alone is the dim hope for God and Humanity. You have unearthed and sent back to the mud horrors that most men, most scholars could never even imagine. You are not one for talking when action could do, and when you hear the call of The Priest, you know what must be done. In addition to your Holy Pages, you bring your gun, loaded with your last two Silver Bullets. Blessed by the Pope and bathed in Holy Water, this ammunition destroys Witches instantly-- and you never miss. Twice, at any point during the game, day or night, you can fire your Silver Bullet by PMing the host. If it hits someone empowered with Witchcraft, they die on the spot, even if they are a Veteran. If it hits an unpowered townie, nothing happens. Can do this and deliver scum KP in the same night. Innocent to Blaspheme, guilty to Scrying.

The Holy Words and Pages: The Witch Hunter and The Inquisitor, both being traveling men of God, have brought with them copies of pages from The Good Book. Once per game at night, any member of The Inquisition can RB a player. Once per game at night, any member of the Inquisition can Mason a player. This effect lasts until the end of the upcoming day, and absorbs the Pages, making them unusable in the future.

This sounds really cool. 2 things, though:

1. I don't like 100% accurate DT checks: sure, there's 2 different types, but if you get a red check, you are 100% certain you hit scum. Needs some kind of framer/miller mechanic

2. I presume only town gets witchcraft votes? If town decides to make their votes and the result public, it might allow them to catch scum. It will be at the cost of blues getting shot, but they get new blue votes every cycle anyway... there should be a larger punishment for blues getting shot.
Blazinghand *
Profile Blog Joined December 2010
United States25553 Posts
Last Edited: 2012-12-04 23:27:49
December 04 2012 23:27 GMT
#489
Hm, that's a reasonable point about the accurate DT checks. How does this sound, then: there is one member of the coven who is an un-self-aware miller. He had catholic parents who baptized him as a child, so and shows up as guilty to all DT checks.

Given that scum gets extra 2 kp immediately if town massclaims their votes, though, I'm not sure that's a big danger. For example, if town mislynches D1 and scum shoots someone N1, then D2 you're at 3 scum, 8 town, and if there's a mass vote claim, blues will be immediately shot with the bullets, moving town 1 step closer to LYLO and reducing their number of blues for the next night.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Palmar
Profile Blog Joined July 2010
Iceland22633 Posts
December 17 2012 11:25 GMT
#490
Hello guys I have an idea.

Let's play more instant majority lynch games. Those are fun.
Computer says mafia
Blazinghand *
Profile Blog Joined December 2010
United States25553 Posts
Last Edited: 2012-12-17 11:30:54
December 17 2012 11:26 GMT
#491
I hosted a couple minis with instant lynch. they're fun.
idiot cop you mafia was awesome also
When you stare into the iCCup, the iCCup stares back.
TL+ Member
ghost_403
Profile Joined September 2010
United States1825 Posts
Last Edited: 2012-12-18 18:06:28
December 18 2012 17:50 GMT
#492
Looking for someone to help me design [M][T]Silence Mini Mafia. Contact me if you're interested.

And remember: silence is golden.

e: hiroPro will be assisting me for this setup :}
They say great science is built on the shoulders of giants. Not here. At Aperture, we do all our science from scratch, no hand holding. Step aside, REAL SCIENCE coming through.
Blazinghand *
Profile Blog Joined December 2010
United States25553 Posts
December 22 2012 04:27 GMT
#493
I'm sitting on the thought of re-hosting Zona's Purgatory Mafia in the near future. A few thoughts:

1) would anyone be interested in playing in or co-hosting this setup?
2) does anyone have a bot I could use for the round-the-clock secret votecounting?
When you stare into the iCCup, the iCCup stares back.
TL+ Member
MidnightGladius
Profile Blog Joined August 2007
China1214 Posts
December 22 2012 04:29 GMT
#494
I'd be down to cohost or play
Trust in Bayes.
yamato77
Profile Blog Joined October 2010
11589 Posts
December 22 2012 06:05 GMT
#495
I would play in Purgatory.
Writer@WriterYamato
Promethelax
Profile Joined February 2012
Canada7089 Posts
December 22 2012 06:22 GMT
#496
Can you ask Zona bout zbot? If not talk to Gonzaw, he'd love to test his new machines I'm sure.

I'd be down either to co host or play.
TL Mafia. Love it. Play it. http://www.teamliquid.net/forum/index.php?show_part=31 I find Kennigit really attractive. If anyone has a picture of him please feel free to PM it to me.
Adam4167
Profile Joined June 2011
Australia1426 Posts
Last Edited: 2012-12-22 06:28:28
December 22 2012 06:27 GMT
#497
Id love to play in purgatory, but i could cohost it also
Oatsmaster
Profile Joined October 2012
United States16628 Posts
December 22 2012 18:45 GMT
#498
I would definitely play in purgatory.
No gg, No skill.
Hapahauli
Profile Joined May 2009
United States9305 Posts
December 24 2012 05:58 GMT
#499
I want to host a series of Mini Mafia Games (9 players) with a few "tasteful" rules:
  • Day 1 is a normal 48 hour day. All other days are instant majority-lynch.
  • "Silent-Nights." No talking during the night-cycle, which ends when all actions are submitted.
  • A very "basic" blue-setup.
  • Strictly enforced activity requirements.


My goal is to host a simple mafia game that's more in-line with RL mafia rules. I really love instant-majority lynch games, but I wanted to set a deadline on Day 1 to prevent it from dragging on too long. I talked over "Silent-Nights" with BlazingHand, and I agree with him that the night-phase in forum-mafia seems very artificial. It's something I want to try doing without.

I'll likely start hosting these after New Year's, and I want to gauge the interest for such a game. I'm also thinking of doing the first as invite only to test the setup with a more active player-base.

a talking rock that sprouts among the waves woosh
Blazinghand *
Profile Blog Joined December 2010
United States25553 Posts
December 24 2012 05:59 GMT
#500
You may want to go with double co-host instead of single co-host, and try to have one EU and one FEA/SEA co-host so if the game ends when you're asleep someone is always around.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
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