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On November 14 2011 02:16 iGrok wrote: Why don't we make hosts do game write-ups after their game is finished? If we did that, and required it before hosting again, it might slow down the host requests a bit.
Wouldn't mind it, seeing as if I were to host I'd probably do that, but on the other hand I bet not all hosts would agree with that.
Although it might reduce the number of ppotential hosts, which might even be okay judging from the current state of the forum.
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Foolishness
United States3044 Posts
On November 14 2011 02:16 iGrok wrote: Why don't we make hosts do game write-ups after their game is finished? If we did that, and required it before hosting again, it might slow down the host requests a bit. I'm totally in favor of this. We need more post game discussion as one of the best ways to learn is to look back and reflect on how you played. And its not "adding more work to hosting", its just making sure hosts do a good job instead of just thinking they can host just because they have some interesting setup idea. Most seasoned hosts are already writing post game analysis, and it would be good for other hosts to follow in their stead.
We would need to discuss what would be a proper guideline for the analysis. I think Ace's summary's would be adequate here, as he is very good at being concise while hitting everything that needs to be discussed. The PYP: Interesting analysis is also a good example (although keep in mind this one was extra long because of the setup; all mafia teams needed their own section).
On November 14 2011 03:38 GMarshal wrote:Show nested quote +On November 14 2011 03:02 Radfield wrote:On November 14 2011 02:15 iGrok wrote: As far as rewarding activity vis-a-vis ban leniency, why don't we just pick a number of games, and every time you play x games, you earn a get-out-of jail free card for your next inactivity ban. Behavior bans would still be in effect. The player would have to keep track of how many games he has played, and apply for the card on his own. So flamewheel wouldn't have to keep track of who is playing where. Or if we do want to do that, I volunteer to keep track of who plays in which game. In a massive Excel spreadsheet.
Also, and this should really go in active games so I'll paste it there, but why don't we make hosts do game write-ups after their game is finished? If we did that, and required it before hosting again, it might slow down the host requests a bit. Yep I like this. I think the player should have to do the work themselves. If they want to apply for waiving a ban, they can go compile the list of games they have played since their last ban(if they have one). I think 5 games is good, but I would be fine with something like 10 if people wanted to go that direction. I also have no problem with hosts doing game write-ups for the library after a game is done. We have a huge glut of hosts...  . However, I do not host very much, and would rather hear from the people who do host consistently. The thing with this is that hosting is already enough work as is, most of the people who want to host at this point want to host radical theme games, rather than normals, and I feel like that is going to seriously hurt the amount of people hosting normal games, if on top of sorting roles/dayposts/drama you make the host write an analysis as well. TBH I feel like a better solution would be to have a requirment whereby you have to have hosted/co-hosted 2-3 normals before being allowed to host theme games, and perhaps have to host one normal for every theme. I know theme games are "exciting" but our bread and butter should be normal games, and frankly a large number of the theme games people would like to host are pretty radical setups, which not many people are going to be interested in. I think that would fix the majority of the issue with us having a large "glut" of hosts. I'm definitely in favor of cutting down the number of themed games (and encouraging more normal games), but I'm not entirely sure this is the best idea. I'd like to hear what other people think about this. I realize this is more work for me and personally that's not an issue as it's just one excel spreadsheet (which I would update as I move games off the list anyway).
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The strength of Post Game Analysis isn't just the writeup. It's for the players to discuss with a neutral parties (the host and observers) why they made the choices they did.
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On November 14 2011 01:41 redFF wrote: I think there's a queue Yeah I know, that's for non newbie games as far as I can tell. If someone else is in line for a newbie game that's cool I'm not desperate to do it or anything was just offering as it seems to be needed now that we are on the sidebar
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United States22154 Posts
I have bad news about our ability to host in S&G, it seems like it isn't going to be allowed.
There are two ways we can reasonably proceed, 1.) Host a massive game, here, and just advertise as much as possible(apparently recruitment posts would be ok) or 2.) Ditch the idea and just have me host a regular normal. Mass advertisement anyway, because we can!
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On November 14 2011 22:10 GMarshal wrote: I have bad news about our ability to host in S&G, it seems like it isn't going to be allowed.
There are two ways we can reasonably proceed, 1.) Host a massive game, here, and just advertise as much as possible(apparently recruitment posts would be ok) or 2.) Ditch the idea and just have me host a regular normal. Mass advertisement anyway, because we can!
Fuck the law, host it anyway.
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United States22154 Posts
On November 14 2011 22:22 Kurumi wrote:Show nested quote +On November 14 2011 22:10 GMarshal wrote: I have bad news about our ability to host in S&G, it seems like it isn't going to be allowed.
There are two ways we can reasonably proceed, 1.) Host a massive game, here, and just advertise as much as possible(apparently recruitment posts would be ok) or 2.) Ditch the idea and just have me host a regular normal. Mass advertisement anyway, because we can!
Fuck the law, host it anyway. Notice how I included the adjective "reasonably"
I think it might be counterproductive if I posted the thread and it got closed in oh, 2 minutes.
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On November 14 2011 22:32 GMarshal wrote:Show nested quote +On November 14 2011 22:22 Kurumi wrote:On November 14 2011 22:10 GMarshal wrote: I have bad news about our ability to host in S&G, it seems like it isn't going to be allowed.
There are two ways we can reasonably proceed, 1.) Host a massive game, here, and just advertise as much as possible(apparently recruitment posts would be ok) or 2.) Ditch the idea and just have me host a regular normal. Mass advertisement anyway, because we can!
Fuck the law, host it anyway. Notice how I included the adjective "reasonably" I think it might be counterproductive if I posted the thread and it got closed in oh, 2 minutes. Why are they against hosting a mafia game in S&G anyway?
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kitaman27
United States9244 Posts
On November 14 2011 13:39 Foolishness wrote: I'm definitely in favor of cutting down the number of themed games (and encouraging more normal games), but I'm not entirely sure this is the best idea.
I kinda like it the way we have it now where we alternate between normal and theme. The theme queue may grow longer at times, but is there really ever a time where we don't have a normal game host when we need one?
On November 14 2011 22:10 GMarshal wrote: I have bad news about our ability to host in S&G, it seems like it isn't going to be allowed.
There are two ways we can reasonably proceed, 1.) Host a massive game, here, and just advertise as much as possible(apparently recruitment posts would be ok) or 2.) Ditch the idea and just have me host a regular normal. Mass advertisement anyway, because we can!
With our combined blogging power, we could probably fill up a big game pretty easily. I guess it would depend if you wanted to deal with all the modkills or not.
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Radfield
Canada2720 Posts
On November 14 2011 22:32 GMarshal wrote:Show nested quote +On November 14 2011 22:22 Kurumi wrote:On November 14 2011 22:10 GMarshal wrote: I have bad news about our ability to host in S&G, it seems like it isn't going to be allowed.
There are two ways we can reasonably proceed, 1.) Host a massive game, here, and just advertise as much as possible(apparently recruitment posts would be ok) or 2.) Ditch the idea and just have me host a regular normal. Mass advertisement anyway, because we can!
Fuck the law, host it anyway. Notice how I included the adjective "reasonably" I think it might be counterproductive if I posted the thread and it got closed in oh, 2 minutes.
haha.
I say host your massive game in the Mafia Forum, and run multiple recruitment posts. General, Blogs, Sports & Games. Not necessarily all at the same time or by the same person, but really advertise and encourage people to join. There will be Day 1 modkills for sure(maybe even like 10%), but so be it.
How massive is massive o_O?
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United States22154 Posts
On November 14 2011 23:06 Radfield wrote:Show nested quote +On November 14 2011 22:32 GMarshal wrote:On November 14 2011 22:22 Kurumi wrote:On November 14 2011 22:10 GMarshal wrote: I have bad news about our ability to host in S&G, it seems like it isn't going to be allowed.
There are two ways we can reasonably proceed, 1.) Host a massive game, here, and just advertise as much as possible(apparently recruitment posts would be ok) or 2.) Ditch the idea and just have me host a regular normal. Mass advertisement anyway, because we can!
Fuck the law, host it anyway. Notice how I included the adjective "reasonably" I think it might be counterproductive if I posted the thread and it got closed in oh, 2 minutes. haha. I say host your massive game in the Mafia Forum, and run multiple recruitment posts. General, Blogs, Sports & Games. Not necessarily all at the same time or by the same person, but really advertise and encourage people to join. There will be Day 1 modkills for sure(maybe even like 10%), but so be it. How massive is massive o_O? Yeah, we are probably going to run the game in here and have a massive advertisement campaign. Massive currently means 80ish players. More if we get more signups, less if we get less ^_^
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Have like 4-5 factions lol. That'll be nuts.
I'd be willing to cohost if you'd like, GM. you'll probably need at least two lol
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United States22154 Posts
On November 15 2011 01:45 wherebugsgo wrote: Have like 4-5 factions lol. That'll be nuts.
I'd be willing to cohost if you'd like, GM. you'll probably need at least two lol Already have Meapak, wiggles and igrok helping, we should be fine :-P
EDIT: You can help by writing a blog about how awesome mafia is and pointing people here!
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As Qatol previously pointed out, now is probably not the best time for a massive game, given that this is a busy time with exams and holidays coming up.
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Radfield
Canada2720 Posts
Maybe just a large normal game with lots of advertising. Something like 40 players.
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On November 15 2011 01:45 wherebugsgo wrote: Have like 4-5 factions lol. That'll be nuts. Madness!
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United States2186 Posts
On November 15 2011 02:00 Incognito wrote: As Qatol previously pointed out, now is probably not the best time for a massive game, given that this is a busy time with exams and holidays coming up.
There's no reason we can't do more than one massive game fueled by recruitment. While not many regulars might be able to do it atm, I doubt we'll have any difficulty filling it up if we recruit in general/s&g/blogs. I say start it soon. We need more people period, and the sooner the better.
I also vote to keep the game normal and simple so people don't get turned off; elections would be a good conversation starter and give people an additional opportunity to showcase themselves.
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United States22154 Posts
On November 15 2011 06:16 Ver wrote:Show nested quote +On November 15 2011 02:00 Incognito wrote: As Qatol previously pointed out, now is probably not the best time for a massive game, given that this is a busy time with exams and holidays coming up. There's no reason we can't do more than one massive game fueled by recruitment. While not many regulars might be able to do it atm, I doubt we'll have any difficulty filling it up if we recruit in general/s&g/blogs. I say start it soon. We need more people period, and the sooner the better. I also vote to keep the game normal and simple so people don't get turned off; elections would be a good conversation starter and give people an additional opportunity to showcase themselves. Thats more or less what we are looking at right now, no overly complex roles (so no trackers or watchers, *maybe* jacks), no pms, no clues, elections day 1. The only "advanced" thing we are considering is two mafia families, since with so many players it should help stop the 1 active scum + 21 lurking scum issue.
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Sounds fun, take as many players as can be gathered, then make a huge game with them.
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United States2186 Posts
On November 15 2011 06:34 GMarshal wrote:Show nested quote +On November 15 2011 06:16 Ver wrote:On November 15 2011 02:00 Incognito wrote: As Qatol previously pointed out, now is probably not the best time for a massive game, given that this is a busy time with exams and holidays coming up. There's no reason we can't do more than one massive game fueled by recruitment. While not many regulars might be able to do it atm, I doubt we'll have any difficulty filling it up if we recruit in general/s&g/blogs. I say start it soon. We need more people period, and the sooner the better. I also vote to keep the game normal and simple so people don't get turned off; elections would be a good conversation starter and give people an additional opportunity to showcase themselves. Thats more or less what we are looking at right now, no overly complex roles (so no trackers or watchers, *maybe* jacks), no pms, no clues, elections day 1. The only "advanced" thing we are considering is two mafia families, since with so many players it should help stop the 1 active scum + 21 lurking scum issue.
Why not go with several 1 shot lurker vigilantes to help fight that. i,e can shoot any player who has posted less than 'x' times per cycle at night. Keep the 'x' hidden from the general description. Allow the player to make a case for a lurker who may not quite fit the requirement as well if they are clearly lurking. i,e provide severe disincentives for lurking.
I think 2 mafia factions introduces too much fear, is too complicated, and will stifle the game too much. Aces Mafia World, while a solid setup with good players, had a lot of regulars and newbies going afk because of this.
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