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Active List of Mafia Games - Page 53

Forum Index > TL Mafia
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Prev 1 51 52 53 54 55 293 Next
BloodyC0bbler
Profile Blog Joined September 2004
Canada7876 Posts
November 16 2011 06:52 GMT
#1041
Whenever the queue opens up again throw me down for [N]BC's Arkham City. Shit will be off the hook. Sequels are always better.
#3 Member of the Chill Fanclub / Rhaegar fought nobly. Rhaegar fought valiantly. Rhaegar fought honorably. And Rhaeger died. --Ser Jorah Mormont TL MAFIA FORUM http://www.teamliquid.net/forum/index.php?show_part=31 go go !
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
November 16 2011 15:32 GMT
#1042
On November 16 2011 10:37 Incognito wrote:
Lurker vigilantes are a good idea. I wouldn't go with some character counting mechanic, as that gets too tedious. A hidden PM mechanic gives mafia too much influence, as they already can comprise a large section of the secret vote.

Lurker vigilantes will work best because nobody can slack off knowing that they are "safe" (which is the basic problem with a general anti-inactivity rule). Having lurker vigilantes also gives the players the power to choose who to eliminate rather than forcing the host to have a single hard and fast rule about it.

I'd use Ver's suggestion, except you may want to make 'x' different for every vigilante to prevent that information from leaking (not that the lurker vigilantes have an incentive to leak that information, but just to be on the safe side).

Maybe with a posting restriction, isn't allowed to hint at their limitations at all or something.
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
BloodyC0bbler
Profile Blog Joined September 2004
Canada7876 Posts
November 16 2011 16:24 GMT
#1043
On November 17 2011 00:32 Cyber_Cheese wrote:
Show nested quote +
On November 16 2011 10:37 Incognito wrote:
Lurker vigilantes are a good idea. I wouldn't go with some character counting mechanic, as that gets too tedious. A hidden PM mechanic gives mafia too much influence, as they already can comprise a large section of the secret vote.

Lurker vigilantes will work best because nobody can slack off knowing that they are "safe" (which is the basic problem with a general anti-inactivity rule). Having lurker vigilantes also gives the players the power to choose who to eliminate rather than forcing the host to have a single hard and fast rule about it.

I'd use Ver's suggestion, except you may want to make 'x' different for every vigilante to prevent that information from leaking (not that the lurker vigilantes have an incentive to leak that information, but just to be on the safe side).

Maybe with a posting restriction, isn't allowed to hint at their limitations at all or something.


Post restrictions are never a good idea.
#3 Member of the Chill Fanclub / Rhaegar fought nobly. Rhaegar fought valiantly. Rhaegar fought honorably. And Rhaeger died. --Ser Jorah Mormont TL MAFIA FORUM http://www.teamliquid.net/forum/index.php?show_part=31 go go !
RebirthOfLeGenD
Profile Blog Joined November 2008
USA5860 Posts
November 16 2011 17:15 GMT
#1044
On November 16 2011 15:52 BloodyC0bbler wrote:
Whenever the queue opens up again throw me down for [N]BC's Arkham City. Shit will be off the hook. Sequels are always better.

May god help you if you do some shitty third party implementation again.
Be a man, Become a Legend. TL Mafia Forum Ask for access!!
chaoser
Profile Blog Joined November 2008
United States5541 Posts
November 16 2011 20:23 GMT
#1045
On November 16 2011 15:52 BloodyC0bbler wrote:
Whenever the queue opens up again throw me down for [N]BC's Arkham City. Shit will be off the hook. Sequels are always better.


can i be cohost? Think it's time I stop signing up for games lol
Haven't you heard? I'm not an ex-progamer. I'm not a poker player. I'm not an admin of the site. I'm mother fucking Rekrul.
redFF
Profile Blog Joined November 2010
United States3910 Posts
November 17 2011 00:58 GMT
#1046
On November 17 2011 00:32 Cyber_Cheese wrote:
Show nested quote +
On November 16 2011 10:37 Incognito wrote:
Lurker vigilantes are a good idea. I wouldn't go with some character counting mechanic, as that gets too tedious. A hidden PM mechanic gives mafia too much influence, as they already can comprise a large section of the secret vote.

Lurker vigilantes will work best because nobody can slack off knowing that they are "safe" (which is the basic problem with a general anti-inactivity rule). Having lurker vigilantes also gives the players the power to choose who to eliminate rather than forcing the host to have a single hard and fast rule about it.

I'd use Ver's suggestion, except you may want to make 'x' different for every vigilante to prevent that information from leaking (not that the lurker vigilantes have an incentive to leak that information, but just to be on the safe side).

Maybe with a posting restriction, isn't allowed to hint at their limitations at all or something.

WHY DO PEOPLE EVER THINK POST RESTRICTIONS ARE GOOD IDEAS
redFF
Profile Blog Joined November 2010
United States3910 Posts
November 17 2011 00:59 GMT
#1047
I think lurker vigis are uneccesary, just up activity requirements or if you really want more killing just add more regular vigilantes. Lurking is a viable part of the game and shouldn't be taken out completely. Just up post requirements.
Qatol
Profile Blog Joined November 2006
United States3165 Posts
November 17 2011 01:03 GMT
#1048
A slight tweak to the lurker vigis: make them alignment independent. They help town because they weed out lurking townies. However, they also help mafia because extra townies die. That way you get rid of the potential problem of the lurker vigis being confirmed as innocent in the same way normal vigis are confirmed without worrying about post restrictions.
Uff Da
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
November 17 2011 01:57 GMT
#1049
agreed with Qatol, we don't want any dumb town-confirming mechanics.

sandroba
Profile Joined April 2006
Canada4998 Posts
November 17 2011 03:43 GMT
#1050
You slackers need to join the huge game so it can be epic.
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
November 17 2011 03:58 GMT
#1051
aka Qatol, BC, Ace, Incog etc
Qatol
Profile Blog Joined November 2006
United States3165 Posts
November 17 2011 04:44 GMT
#1052
I believe I've already covered why I can't join that game
Uff Da
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
November 17 2011 06:28 GMT
#1053
lies!
Slike
Profile Joined April 2011
Greece127 Posts
November 24 2011 03:52 GMT
#1054
Hey , just gonna post a question here since I dont know where else to put it. Anyway I ve been playing a variation of this for 3-4 years with friends when we re stuck at a house with not much more to do and I fricking love the game. I never knew the english name of this game was "Mafia" so I never bothered checking this subform (/fail) but I am really interested in playing since Im lurking TL a lot and not doing much anyway since I dont play much sc2 anymore , just follow the scene.

Anyway I saw there was a noobie game that ended a while ago and I kinda dont wanna screw up any games by entering my noobie ass in some big games where theres lots of expectations from everyone... Im still quite new to some rules (as I said Im used to play a variation of mafia) and still reading the huge walls of text that explain rules and strategies etc but Im just wondering , what would the best choice be for me? Enter some game , or wait until theres a noobie game or something ?

Anyway , thanks!
BloodyC0bbler
Profile Blog Joined September 2004
Canada7876 Posts
November 24 2011 03:55 GMT
#1055
On November 24 2011 12:52 Slike wrote:
Hey , just gonna post a question here since I dont know where else to put it. Anyway I ve been playing a variation of this for 3-4 years with friends when we re stuck at a house with not much more to do and I fricking love the game. I never knew the english name of this game was "Mafia" so I never bothered checking this subform (/fail) but I am really interested in playing since Im lurking TL a lot and not doing much anyway since I dont play much sc2 anymore , just follow the scene.

Anyway I saw there was a noobie game that ended a while ago and I kinda dont wanna screw up any games by entering my noobie ass in some big games where theres lots of expectations from everyone... Im still quite new to some rules (as I said Im used to play a variation of mafia) and still reading the huge walls of text that explain rules and strategies etc but Im just wondering , what would the best choice be for me? Enter some game , or wait until theres a noobie game or something ?

Anyway , thanks!


If another game like this is started then one of this format would be fine to start. This game is built of mainly newbies. The best games to learn are with games like this where you would be on a similar level or at least similar comfort level with the main player base or wait for a mini game which are easier to learn the basics or a noobie only.
#3 Member of the Chill Fanclub / Rhaegar fought nobly. Rhaegar fought valiantly. Rhaegar fought honorably. And Rhaeger died. --Ser Jorah Mormont TL MAFIA FORUM http://www.teamliquid.net/forum/index.php?show_part=31 go go !
Foolishness *
Profile Blog Joined May 2009
United States3044 Posts
November 26 2011 17:28 GMT
#1056
kitaman27 will be putting up his themed game at some point in the future (we will wait for people to die off in GM's game). Probably around this time the queue will get reopened.
geript: "Foolishness's cases are persuasive and reasonable but leave you feeling dirty afterwards. Kinda like a whore." ---- Manager of the TL Mafia forum, come play!
prplhz
Profile Blog Joined November 2010
Denmark8045 Posts
November 26 2011 17:39 GMT
#1057
When's Miss Marple Mafia going to start? It says after Mini Mafia X, but is that still valid?
http://i.imgur.com/M7t7egx.png
Foolishness *
Profile Blog Joined May 2009
United States3044 Posts
November 26 2011 17:44 GMT
#1058
On November 27 2011 02:39 prplhz wrote:
When's Miss Marple Mafia going to start? It says after Mini Mafia X, but is that still valid?

Tackster's game is heavily themed so he wanted to wait a little while longer (until activity picks up again) before starting.
geript: "Foolishness's cases are persuasive and reasonable but leave you feeling dirty afterwards. Kinda like a whore." ---- Manager of the TL Mafia forum, come play!
minus_human
Profile Blog Joined November 2006
4784 Posts
November 26 2011 18:27 GMT
#1059
Can I sign up for the next Mini Mafia game? I'm a newbie, and I'm currently playing in XLVII , but I feel I'd enjoy a game with ~10 people way more. I can handle playing in both.

When does the next mini start? The OP says it's
[M] Miss Marple Mafia - Due to start after Mini Mafia X (Tackster is host; Deconduo is cohost)

Foolishness *
Profile Blog Joined May 2009
United States3044 Posts
November 26 2011 18:47 GMT
#1060
On November 27 2011 03:27 minus_human wrote:
Can I sign up for the next Mini Mafia game? I'm a newbie, and I'm currently playing in XLVII , but I feel I'd enjoy a game with ~10 people way more. I can handle playing in both.

When does the next mini start? The OP says it's
[M] Miss Marple Mafia - Due to start after Mini Mafia X (Tackster is host; Deconduo is cohost)


We're going to be waiting until people start dying off in XLVII before putting up a new game. The plan is to put up kitaman27's themed game and then put up a mini game (probably not Miss Marple Mafia). The order may switch depending on who is ready to host.
geript: "Foolishness's cases are persuasive and reasonable but leave you feeling dirty afterwards. Kinda like a whore." ---- Manager of the TL Mafia forum, come play!
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