• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:27
CEST 22:27
KST 05:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202543Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
Weekly Cups (Jul 28-Aug 3): herO doubles up6LiuLi Cup - August 2025 Tournaments4[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced62
StarCraft 2
General
RSL Revival patreon money discussion thread Official Ladder Map Pool Update (April 28, 2025) The GOAT ranking of GOAT rankings Weekly Cups (Jul 28-Aug 3): herO doubles up Clem Interview: "PvT is a bit insane right now"
Tourneys
LiuLi Cup - August 2025 Tournaments WardiTV Mondays RSL Season 2 Qualifier Links and Dates StarCraft Evolution League (SC Evo Biweekly) Global Tourney for College Students in September
Strategy
Custom Maps
External Content
Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars
Brood War
General
BW General Discussion StarCraft player reflex TE scores BGH Auto Balance -> http://bghmmr.eu/ StarCon Philadelphia Google Play ASL (Season 20) Announced
Tourneys
KCM 2025 Season 3 [ASL20] Online Qualifiers Day 2 [CSLPRO] It's CSLAN Season! - Last Chance [Megathread] Daily Proleagues
Strategy
Fighting Spirit mining rates [G] Mineral Boosting Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Total Annihilation Server - TAForever Nintendo Switch Thread Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread European Politico-economics QA Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
Customize Sidebar...

Website Feedback

Closed Threads



Active: 636 users

Team Melee Mini Mafia II - Page 2

Forum Index > TL Mafia
Post a Reply
Prev 1 2 All
Ace
Profile Blog Joined October 2002
United States16096 Posts
September 22 2010 00:39 GMT
#393
On September 22 2010 09:33 Ace wrote:
Show nested quote +
On September 22 2010 06:43 YellowInk wrote:
At this point I believe that the mafia are among teams 1, 3, 5, and 6. I do not know precisely who, but at this stage of the day, hanging team 1 still makes sense. Ace, I was getting the same feeling initially about the bandwagoning onto team 1, but then I looked carefully at who was and wasn't on board with the team 1 vote and realized that just about everyone who was on the team 1 vote I already had a feeling of being pro town. The most suspect people have pushed the no lynch.

The recent argument made against no lynch was under the assumption of no medic saves. Consider what occurs if you have 1 medic save: we gain an entire day! In a typical game, a single medic save does not gain us a day. Using the no lynch here would lose us the day that a medic save could gain us.

No lynch is for endgame situations only. Hang team 1.


No it isn't. This post is blatantly misleading.

No lynching is for when you can't conclude someone is scummy enough to lynch. Like I've said, the town does not have to lynch every day. So most of the time it's in your best bet to No lynch unless you are in a situation where there is clearly going to be a benefit. Being in the end game does not matter for a No lynch, all it means is that you're decision has a more immediate consequence but it's also easier. Towards the end of the game it is actually much rarer to have a No lynch. Remember what I said? It's in your best bet to avoid a lynch when you aren't sure someone is scum or there is no clear benefit. At the end of the game you have so much information between votes, player interaction, the knowledge of what roles have been revealed and your own ties to players that it's really not often you'll be No lynching then.

In a typical game a single medic save NOT gaining you a day is false. Saving a player and them possibly being confirmed innocent is a pretty big deal don't you think? It may not directly add more days to your win condition but adding more players to the likely pro-town pool, that TWO players know about is pretty heartbreaking for scum once it's revealed. Using a No Lynch now would actually be the best bet...if this were 10 hours ago and this was a normal setup with infinite No Lynches.

Clearly though, LSB has been posting god knows what and well I'm a little intrigued by this post of yours. I thought you were a good player so how could you actually believe this nonsense you just posted? The only thing worrying me is that Incognito seems to have pegged both your teams also which shows his scumdar is operating on great batteries like mine, or he's just good at picking off easy townies. So I'm going to ask you this one time:

Let's assume you were a detective. What team would you investigate tonight and why?


Math me up, scumboi. - Acrofales
Ace
Profile Blog Joined October 2002
United States16096 Posts
September 22 2010 00:53 GMT
#395
Pandain that is just terrible logic. If the Medic knows he's town and keeps self protecting and all the valuable townies die off then what is left? Who can confirm the presence of the medic?

In a game with 2 scum where if the situation outlined earlier happens then you get 2 most likely confirmed pro-town players. So why in the world would a medic keep self protecting every night?

Unless the medic is literally just not reading the game and being a moron they have every incentive in the world to protect the players that they feel is going to further their win condition. Literally your argument boils down to why not have a 100% chance of protecting an innocent over a 75% chance when that isn't the only thing at stake here. I mean really, it's analogous to saying why shouldn't a Vigilante shoot everyone else but himself knowing that the only person he knows is innocent is himself. The game just doesn't work off of % chances like that in such simple ways all the time. You're ignoring too many other variables.
Math me up, scumboi. - Acrofales
Ace
Profile Blog Joined October 2002
United States16096 Posts
September 22 2010 01:07 GMT
#400
On September 22 2010 09:58 Pandain wrote:
Show nested quote +
On September 22 2010 09:53 Ace wrote:
Pandain that is just terrible logic. If the Medic knows he's town and keeps self protecting and all the valuable townies die off then what is left? Who can confirm the presence of the medic?

In a game with 2 scum where if the situation outlined earlier happens then you get 2 most likely confirmed pro-town players. So why in the world would a medic keep self protecting every night?

Unless the medic is literally just not reading the game and being a moron they have every incentive in the world to protect the players that they feel is going to further their win condition. Literally your argument boils down to why not have a 100% chance of protecting an innocent over a 75% chance when that isn't the only thing at stake here. I mean really, it's analogous to saying why shouldn't a Vigilante shoot everyone else but himself knowing that the only person he knows is innocent is himself. The game just doesn't work off of % chances like that in such simple ways all the time. You're ignoring too many other variables.


Just so you know I'm saying that as of tonight he should protect himself. Obviously if something else occurs such as DT claims(stupidly probably :p), he should protect him. My point is that as of now, protecting himself is the best possible choice he could make. You're right in the regards that valuable players could be picked off, but plainly theres the chance that they themselves will be medic, and that we already have a whole control group of high level players(myself not included.)

Right now a medic save is the best thing that could happen for town, even better than DT finding mafia, since a medic save is immediately verified, the person hit is verified, while a DT who checks mafia is still himself unconfirmed. With a 1/4 chance of protecting mafia, we need to decrease that to 0% in order to help boost up our odds.

And yes, if a vigilante could shoot everyone else but himself they should, as that would win the game :p. Unfortunately this won't, but it will help.


Classic Monty Hall problem:

If the medic self protects the chance of the Mafia killing a townie: is 83%.
If the medic does not self protect: 10.71% (chance of picking a townie for the medic AND the chance of Scum hitting a townie)

So what do you want to do?
Math me up, scumboi. - Acrofales
Ace
Profile Blog Joined October 2002
United States16096 Posts
September 22 2010 01:29 GMT
#408
@LSB, for the second number I did 1/7h for chance of the medic picking anyone but themselves to protect, but also added in the chance of Scum hitting a townie since 2/8 of the players won't be hit. So (1/7) * (3/4) gives 10.71%.

I'm not calculating the chance of a medic picking players, this is more specifically the chance of a medic actually stopping a hit.
Math me up, scumboi. - Acrofales
Ace
Profile Blog Joined October 2002
United States16096 Posts
September 22 2010 01:42 GMT
#411
On September 22 2010 10:37 LSB wrote:
Show nested quote +
On September 22 2010 10:29 Ace wrote:
@LSB, for the second number I did 1/7h for chance of the medic picking anyone but themselves to protect, but also added in the chance of Scum hitting a townie since 2/8 of the players won't be hit. So (1/7) * (3/4) gives 10.71%.

I'm not calculating the chance of a medic picking players, this is more specifically the chance of a medic actually stopping a hit.


Umm...
That doesn't really make sense.

Think of it this way. Imagine that there is 8 hats, one for each group
The mafia places a kill one of the hats.

The Medic has to guess where the kill is.
The Medic has a 1/8th chance of guessing the kill.


Now, if the medic isn't picking himself.
There is a 5/6 chance the mafia wouldn't hit the medic
There is a 1/7th chance that the medic would pick the right person.

So 5/42


I just told you I'm not calculating the medic strictly picking a target. I'm also adding in the 3/4 for the Mafia hitting the target to change it to the medic actually stopping a hit. Two different things here.

Math me up, scumboi. - Acrofales
Ace
Profile Blog Joined October 2002
United States16096 Posts
Last Edited: 2010-09-23 02:12:15
September 23 2010 02:11 GMT
#439
lmao oh come on you have GOT to be kidding me lol

On September 23 2010 10:49 Bill Murray wrote:
x_x
expected


This was clearly your fault ^_^
Math me up, scumboi. - Acrofales
Ace
Profile Blog Joined October 2002
United States16096 Posts
October 04 2010 02:37 GMT
#738
There isn't a post showing game over though.
Math me up, scumboi. - Acrofales
Ace
Profile Blog Joined October 2002
United States16096 Posts
October 04 2010 14:22 GMT
#744
ha!

Funny How Things turn out
Math me up, scumboi. - Acrofales
Ace
Profile Blog Joined October 2002
United States16096 Posts
Last Edited: 2010-10-05 12:28:22
October 05 2010 12:28 GMT
#749
On October 05 2010 18:27 Incognito wrote:
Show nested quote +
On October 04 2010 23:22 Ace wrote:
ha!

Funny How Things turn out


Oh completely forgot about that, lol.

Show nested quote +
On October 05 2010 12:17 Korynne wrote:
On October 04 2010 23:17 rastaban wrote:
Isn't this the very definition of WIFOM. I mean if that is the case then Infun was silly for protecting us since they should have hit him. The whole point was that both sides were trying to guess what would happen. I think it is also unfair to say there was a 50% chance infun would have given them the win if he had self protected since he did protect us meaning he viewed us as more innocent than the other team.

As for LSB messing up, maybe he did but they lost due to 2 hits being blocked and not do to town voting them out when we could have so I don't know that I would call there actions a mistake. Maybe they were but the incorrect lynches were more of a mistake than anything LSB's team did.


Dude, if Incog self-protected it would be 50/50, that's better that fucking yourself over. Period. This isn't WIFOM about hitting yourself or the other team, this is like, you should both target the medic.


That's all under the assumption that mafia's goal is to not immediately lose. If mafia is certain my best move is to protect myself but they're unsure of whether or not they'd get lynched the next day, they could have sufficient reason to just hit the other target for the instant win. Your probabilistic methods assume I'm going to flip a coin the next day to pick a lynch target.

All the endgame drama aside, I'm really disappointed by everyone's play including myself. The middle game was just a bunch of waffling and bad logic by me. Although nobody was really doing anything (except maybe Pandain/BB). Not sure if the inactivity was because of my aggressiveness or just general apathy. In any case, I'm not going to be playing again anytime soon. The team melee format is nice though so I'd like to see that continue, maybe on a larger scale next time Seems like TL mafia is running low on steam though...


BM asked me at the beginning what my plan was, and I said I was just going to chill Day 1 then on Day 2 start playing for real. When we died Night 1 I was like wtffffffffff we barely did anything :/
Math me up, scumboi. - Acrofales
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 33m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 278
BRAT_OK 128
StarCraft: Brood War
Larva 572
ggaemo 167
sSak 46
sas.Sziky 28
JulyZerg 19
Stormgate
UpATreeSC159
Nathanias89
JuggernautJason53
Dota 2
Dendi1880
capcasts183
Counter-Strike
Stewie2K323
flusha266
Heroes of the Storm
Liquid`Hasu538
Other Games
tarik_tv5285
fl0m1681
Hui .118
Dewaltoss61
Trikslyr48
Organizations
Other Games
BasetradeTV151
StarCraft 2
angryscii 34
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 22 non-featured ]
StarCraft 2
• davetesta83
• StrangeGG 67
• musti20045 39
• LUISG 25
• IndyKCrew
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• 80smullet 15
• Pr0nogo 5
• Azhi_Dahaki4
• Michael_bg 3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22055
League of Legends
• TFBlade932
Other Games
• imaqtpie1508
• Shiphtur404
Upcoming Events
Replay Cast
4h 33m
LiuLi Cup
14h 33m
uThermal 2v2 Circuit
18h 33m
RSL Revival
1d 5h
RSL Revival
1d 13h
SC Evo League
1d 15h
uThermal 2v2 Circuit
1d 18h
CSO Cup
1d 19h
Sparkling Tuna Cup
2 days
uThermal 2v2 Circuit
2 days
[ Show More ]
Wardi Open
3 days
RotterdaM Event
3 days
RSL Revival
4 days
The PondCast
6 days
Liquipedia Results

Completed

ASL Season 20: Qualifier #2
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
HCC Europe
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025

Upcoming

ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.