• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:28
CEST 02:28
KST 09:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202538Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
LiuLi Cup - August 2025 Tournaments3[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced55BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams11
StarCraft 2
General
Serral wins EWC 2025 The GOAT ranking of GOAT rankings Interview with Chris "ChanmanV" Chan Tournament Spotlight: FEL Cracow 2025 Classic: "It's a thick wall to break through to become world champ"
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament LiuLi Cup - August 2025 Tournaments Sea Duckling Open (Global, Bronze-Diamond) TaeJa vs Creator Bo7 SC Evo Showmatch FEL Cracov 2025 (July 27) - $10,000 live event
Strategy
Custom Maps
External Content
Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars
Brood War
General
Nobody gona talk about this year crazy qualifiers? [BSL 2025] H2 - Team Wars, Weeklies & SB Ladder How do the new Battle.net ranks translate? BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams BW General Discussion
Tourneys
Cosmonarchy Pro Showmatches [ASL20] Online Qualifiers Day 2 [Megathread] Daily Proleagues [ASL20] Online Qualifiers Day 1
Strategy
[G] Mineral Boosting Muta micro map competition Does 1 second matter in StarCraft? Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Total Annihilation Server - TAForever Nintendo Switch Thread Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread 9/11 Anniversary Possible Al Qaeda Attack on 9/11 Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! Korean Music Discussion
Sports
Formula 1 Discussion 2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
ASL S20 English Commentary…
namkraft
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Customize Sidebar...

Website Feedback

Closed Threads



Active: 611 users

Hypothetical Situation

Forum Index > TL Mafia
Post a Reply
1 2 Next All
Ace
Profile Blog Joined October 2002
United States16096 Posts
Last Edited: 2010-02-18 03:09:48
February 18 2010 03:07 GMT
#1
So I was thinking about this in the shower, want to see what some people come up with.

Setup:


Standard game with Medic, Detective and Mafia.

The players left alive:

1 Medic
3 Town players (A,B,C)
2 Mafia goons

On an arbitrary Day, lets call it Day 4, one of the players is lynched. The Mafia Goon, aka scum had convincingly gotten his partner lynched because of circumstances. Either his partner slipped up or got caught in a lie, doesn't matter. The major proponents of this lynch were the Medic, himself and Townie A. Townies B and C eventually voted but they were a bit apprehensive.

At night time one of the Townies is killed by the remaining goon. Lets assume it is Townie C.

New state of the game:

1 Medic
Townies A and B
1 scum

So now it comes down to this. Everyone is still unsure as to who is definitely Mafia. Amazingly Townie A gets lynched because he messed up somehow and all 3 of the remaining players caught on to it. Innocent mistake.

Now the important part!

You are the Mafia goon and it's night time - what do you do? It's between the Medic and Townie B. Medic can protect himself/herself. Everyone obviously doesn't trust each other but there are varying degrees of trust.

The Mafia goon knows who the Medic is for sure due to whatever happened during the game.

Towny B doesn't know who the Medic is, and the Medic doesn't know that the Mafia Goon has deduced his role but he is thinking about that possibility heavily.


I'll put the answer I came up with in a spoiler below. Don't read it if you don't want to be "swayed" by the logic I used ^_^

Also I don't think there's really a right answer to this, but I do think there is a great way of figuring out the best play.

+ Show Spoiler [Ace's Answer] +


Ok the way I approached this is that you play not to lose, instead of trying to outright win the game with a Night Kill.

The day before in the previous lynch you along with the Medic got a scum lynched, while Townie B wasn't really for it. This isn't a dead giveaway as the Medic isn't fully on my side but he obviously leaned toward me.

So imo, whatever happens during the Night, the next day if you come out neutral with the same 3 players I have a good shot of getting Townie B lynched based on those events. This is my worst case scenario and it's a pretty good one.

With that known let's look at what I do the previous night. No matter what I should take a shot. Not shooting is a bad idea in this scenario. So who do I hit? The Medic.

The Medic isn't sure about my role. But if I hit the Townie and the Medic happens to protect him I'm in a rough spot. The Medic is now 100% sure I'm a goon, and now instead of going into the day with Townie B in a bit of trouble I have to argue against the Medic. I've also got to now convince Townie B I'm the medic instead of the easier path of convincing the Medic Townie B is Mafia since he was already leaning towards me. Hitting Townie B at night gives out too much information if I fail.

However hitting the Medic is a huge advantage. Needless to say if the Medic protects me the game is over. But in this situation I shouldn't even care. Just hit the medic, if he protects himself it doesn't matter - he gets no new information. We go back into the day phase with the same setup, the medic knows one of us is Mafia and says he got hit last night. I don't even bother to argue and counter-claim him because I don't need to. Townie B is the one I want lynched. If Townie B doesn't instantly deduce I have to be Mafia via this role claim and argue this point he's instantly gone. If he does argue now we're right back to square one with the Medic leaning towards me.


Math me up, scumboi. - Acrofales
Chezinu
Profile Blog Joined February 2008
United States7447 Posts
February 18 2010 03:18 GMT
#2
I would hit the remaining townie. If he is protected I would roleclaim medic to the remaining townie and convince him that I'm the true medic. I obvious caught the last guy. Then I would spam GG mafia throughout the thread to sound convincing. I would be like taunt taunt taunt!!! It would be fun...
lol, clueless in The Prism!
JeeJee
Profile Blog Joined July 2003
Canada5652 Posts
Last Edited: 2010-02-18 03:20:49
February 18 2010 03:19 GMT
#3
i would go with a nokill night given that if you fuck up your night kill, you're going to lose for sure -- and you might have good chances of getting B lynched next day if you don't.

otoh, when the day comes and everyone sees there was a nokill.. hmm tough, but i think if you can argue it well, this is probably best
(\o/)  If you want it, you find a way. Otherwise you find excuses. No exceptions.
 /_\   aka Shinbi (requesting a name change since 27/05/09 ☺)
Ace
Profile Blog Joined October 2002
United States16096 Posts
February 18 2010 03:22 GMT
#4
@JeeJee: If everyone sees there's a no kill the Medic just knows the Mafia didn't take a shot. If you as scum don't say this first you are in a bit of a spot. And since you'd be roleclaiming Medic at this point you just kinda screwed yourself over imo.
Math me up, scumboi. - Acrofales
Chezinu
Profile Blog Joined February 2008
United States7447 Posts
February 18 2010 03:23 GMT
#5
It all depends on who the last remaining people are...
lol, clueless in The Prism!
Iaaan
Profile Joined June 2009
Canada578 Posts
Last Edited: 2010-02-18 03:28:14
February 18 2010 03:26 GMT
#6
at first it seemed like a bit of a wine in front of me situation, but then thinking about the messages the players get when they are protected, it would be better to hit the medic, so that they don't both get a message saying "you were saved," and "you saved someone," or whatever, because then you still have a chance the next day weather you win or not.

The problem with Chezinu's thing, the medic could just message the townie that he has protected him at the right time (like right before the day post), and bam the townie sides with the medic. The medic is basically gambling anyway; if he protects the mafia the town auto loses, so role claiming to the one the medic thinks is a townie before the day post wouldn't be risking anything more.

Edit: @ Ace, yeah your answer is good. lol
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
February 18 2010 03:28 GMT
#7
+ Show Spoiler +
Medic's options:

Prot self: 100% chance of success
Prot fellow townie: 50% chance of success (might prot mafia instead)

Let's say that the probability the medic will prot self is P(s). The probability the medic will attempt to prot his teammate is 1-P(s).

If the mafia hits the medic, his hit will succeed with a probability of 1-P(s); if he hits the other townie, the hit will succeed with a probability of 1-0.5*(1-P(s)) which is equivalent to 0.5+0.5P(s).

If this scenario was a game you could repeat many times, the mafia will choose the path of least resistance, i.e. hit the target against which he'd have the highest chance of success. If the medic is very likely to prot himself, his teammate will die; if the medic is very likely to prot his teammate, he'll die himself. There is an equilibrium at the point in which the mafia's chances of success are equal regardless of who he hits:

1-P(s) = 0.5 + 0.5P(s)
P(s) = 0.33

And the mafia's chance of success is 67% regardless of who he hits. Likewise, the medic will cover the target that will most likely negate the mafia's hit.

P(m) is the chance the mafia will hit the medic, and 1-P(m) is the chance he'll hit the green townie. The medic's payoff for protecting himself is P(m), and his payoff for protecting the townie is 0.5*(1-P(m)) = 0.5 - 0.5P(m). To keep the medic guessing, the mafia will equate the payoff for the medic's actions:

P(m) = 0.5 - 0.5*P(m)
P(m) = 0.33

The mafia will hit the medic 33% of the time, and the medic will prot himself 33% of the time. Mafia's chance of success is 67%.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
Ace
Profile Blog Joined October 2002
United States16096 Posts
February 18 2010 03:31 GMT
#8
@Chezinu: Explain that, I don't get it.

@Iaaan: Agreed with everything except part of the second paragraph. Why would the Townie auto side with the Medic? The Medic isn't confirmed so why should the Townie believe him? Even so, let's say the medic does do that.

Mafia goon hits the medic. If the medic prots the townie, game over.

If the Medic prots himself, he's fucked now because he just lied to the Townie. So the townie says how did you take a hit when you said you were going to protect me? Mafia goon sees this and says because he isn't the doctor, I protected you. The goon now has leeway over Townie B to get the Medic lynched because he just got caught in a lie he didn't have to make.
Math me up, scumboi. - Acrofales
Ace
Profile Blog Joined October 2002
United States16096 Posts
Last Edited: 2010-02-18 03:47:48
February 18 2010 03:47 GMT
#9
On February 18 2010 12:28 Zato-1 wrote:
+ Show Spoiler +
Medic's options:

Prot self: 100% chance of success
Prot fellow townie: 50% chance of success (might prot mafia instead)


Let's say that the probability the medic will prot self is P(s). The probability the medic will attempt to prot his teammate is 1-P(s).

If the mafia hits the medic, his hit will succeed with a probability of 1-P(s); if he hits the other townie, the hit will succeed with a probability of 1-0.5*(1-P(s)) which is equivalent to 0.5+0.5P(s).

If this scenario was a game you could repeat many times, the mafia will choose the path of least resistance, i.e. hit the target against which he'd have the highest chance of success. If the medic is very likely to prot himself, his teammate will die; if the medic is very likely to prot his teammate, he'll die himself. There is an equilibrium at the point in which the mafia's chances of success are equal regardless of who he hits:

1-P(s) = 0.5 + 0.5P(s)
P(s) = 0.33

And the mafia's chance of success is 67% regardless of who he hits. Likewise, the medic will cover the target that will most likely negate the mafia's hit.

P(m) is the chance the mafia will hit the medic, and 1-P(m) is the chance he'll hit the green townie. The medic's payoff for protecting himself is P(m), and his payoff for protecting the townie is 0.5*(1-P(m)) = 0.5 - 0.5P(m). To keep the medic guessing, the mafia will equate the payoff for the medic's actions:

P(m) = 0.5 - 0.5*P(m)
P(m) = 0.33

The mafia will hit the medic 33% of the time, and the medic will prot himself 33% of the time. Mafia's chance of success is 67%.



+ Show Spoiler +


I've got an issue with using probability in Mafia games - this is a weighted scenario. Probability of success isn't really useful for the Mafia goon because imo the goon isn't playing to win - he's playing so he doesn't outright lose. So the likelihood of calculating his hits are different.

But ok I'm going to try and follow.

The Medic starts out with a 50% chance of successfully protecting his teammate is throwing me off. Imo shouldn't it just be 33% since it's an equal likelihood that *anyone* can be hit? Remember you have no idea which one is the goon. If you did then yes, you are certainly down to just a 50% chance between 2 players getting hit. However since any of the 2 remaining players can be Mafia that means all 3 of you can be hit. So isn't it a 1/3rd shot?

Math me up, scumboi. - Acrofales
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
February 18 2010 03:55 GMT
#10
ok, what if you dont know which is the medic and they know who you are, is it still 50/50 on whether or not you win? or don't lose... w/e... what are the odds here?
University of Kentucky Basketball #1
Ace
Profile Blog Joined October 2002
United States16096 Posts
Last Edited: 2010-02-18 04:05:38
February 18 2010 04:04 GMT
#11
If you as the scum don't know who is the medic and honestly have no shot at guessing then you shoot "the medic" anyway or really, seriously think about not shooting at all. Remember this is a weighted situation where you've already gotten your partner killed - you look pro-town. I'm actually kind of leading towards not shooting as the best option if I think I can convince "the medic" to lynch Townie B.

The good news is that the night goes by with a no kill, everyone realizes this unless the medic lies about being hit. In this case I act surprised, but also supportive of the claim. I obviously say Townie B must be Mafia because he didn't counter-claim (what a legit townie would do) and go from there. As long as I make no indication of knowing the Medic is obviously lying by flat out ignoring it I think I have a shot.
Math me up, scumboi. - Acrofales
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
Last Edited: 2010-02-18 05:11:24
February 18 2010 05:10 GMT
#12
could you act as if you were the medic (during the no hit) and convince townie b that the other person is the mafia with the statement like "i know ONE of you is mafia, because i protected myself and got hit..." then the medic may be forced to roleclaim medic second, and the townie will think that the real medic was the one who did a hit during the no hit and you protected yourself....


right?
University of Kentucky Basketball #1
Ace
Profile Blog Joined October 2002
United States16096 Posts
February 18 2010 05:55 GMT
#13
Yea that's highly possible. The only reason I wouldn't try to fake claim medic is that not only is Townie B in a better position to get lynched, but what if Townie B says ok - prove it. What were your night actions? The real medic has an easier time because even if I can make up night actions, can I make up motives with those actions that make sense? So while it's possible it's also more work (assuming the Townie is even somewhat smart).
Math me up, scumboi. - Acrofales
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
February 18 2010 06:13 GMT
#14
what if the voting is a 3 way tie?
no lynch?
everyone dies?
first to vote wins?
University of Kentucky Basketball #1
Ace
Profile Blog Joined October 2002
United States16096 Posts
February 18 2010 06:21 GMT
#15
If there's a no lynch situation we move on to night again. I get another shot.
Math me up, scumboi. - Acrofales
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
February 18 2010 06:59 GMT
#16
if you went into the day and one of them voted for the other, would you vote with them or for them?
University of Kentucky Basketball #1
Ace
Profile Blog Joined October 2002
United States16096 Posts
February 18 2010 07:20 GMT
#17
I'd still side with the Medic. Since I'm acting pro-town even if I see them fighting I have to stay consistent in my argument. If I flip and turn on the Medic just like that, it looks kinda scummy doesn't it? That could backfire and end up with both of them calling me out.

Of course, if there isn't a voting deadline and it's Majority Lynch AND their both dumb enough to vote early then I'd immediately place a vote and get one of them offed ^_^
Math me up, scumboi. - Acrofales
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
February 18 2010 08:52 GMT
#18
but would you go with the first voter or the second
University of Kentucky Basketball #1
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
February 18 2010 10:21 GMT
#19
On February 18 2010 12:47 Ace wrote:
Show nested quote +
On February 18 2010 12:28 Zato-1 wrote:
+ Show Spoiler +
Medic's options:

Prot self: 100% chance of success
Prot fellow townie: 50% chance of success (might prot mafia instead)


Let's say that the probability the medic will prot self is P(s). The probability the medic will attempt to prot his teammate is 1-P(s).

If the mafia hits the medic, his hit will succeed with a probability of 1-P(s); if he hits the other townie, the hit will succeed with a probability of 1-0.5*(1-P(s)) which is equivalent to 0.5+0.5P(s).

If this scenario was a game you could repeat many times, the mafia will choose the path of least resistance, i.e. hit the target against which he'd have the highest chance of success. If the medic is very likely to prot himself, his teammate will die; if the medic is very likely to prot his teammate, he'll die himself. There is an equilibrium at the point in which the mafia's chances of success are equal regardless of who he hits:

1-P(s) = 0.5 + 0.5P(s)
P(s) = 0.33

And the mafia's chance of success is 67% regardless of who he hits. Likewise, the medic will cover the target that will most likely negate the mafia's hit.

P(m) is the chance the mafia will hit the medic, and 1-P(m) is the chance he'll hit the green townie. The medic's payoff for protecting himself is P(m), and his payoff for protecting the townie is 0.5*(1-P(m)) = 0.5 - 0.5P(m). To keep the medic guessing, the mafia will equate the payoff for the medic's actions:

P(m) = 0.5 - 0.5*P(m)
P(m) = 0.33

The mafia will hit the medic 33% of the time, and the medic will prot himself 33% of the time. Mafia's chance of success is 67%.



+ Show Spoiler +


I've got an issue with using probability in Mafia games - this is a weighted scenario. Probability of success isn't really useful for the Mafia goon because imo the goon isn't playing to win - he's playing so he doesn't outright lose. So the likelihood of calculating his hits are different.

But ok I'm going to try and follow.

The Medic starts out with a 50% chance of successfully protecting his teammate is throwing me off. Imo shouldn't it just be 33% since it's an equal likelihood that *anyone* can be hit? Remember you have no idea which one is the goon. If you did then yes, you are certainly down to just a 50% chance between 2 players getting hit. However since any of the 2 remaining players can be Mafia that means all 3 of you can be hit. So isn't it a 1/3rd shot?


+ Show Spoiler +
50% is the chance that he will successfully place his protection upon his fellow townie if he tries to do so, because he will either target the townie or the mafia. This is regardless of who the mafia hits- even if the mafia hits the medic, this doesn't guarantee the medic's success or failure in figuring out who his fellow townie is and protecting him properly.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
February 18 2010 11:01 GMT
#20
behavior and game feel would sway it from 50% imo
University of Kentucky Basketball #1
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 10h 32m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Artosis 830
firebathero 176
ggaemo 107
NaDa 58
HiyA 35
Aegong 34
Sexy 16
Dota 2
monkeys_forever629
capcasts256
NeuroSwarm96
League of Legends
JimRising 596
Super Smash Bros
AZ_Axe195
Heroes of the Storm
Khaldor269
Other Games
tarik_tv16386
summit1g13529
gofns7756
Grubby2371
shahzam360
ROOTCatZ156
Maynarde121
ViBE70
JuggernautJason34
Organizations
Other Games
gamesdonequick1903
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• davetesta109
• Hupsaiya 88
• RyuSc2 49
• Sammyuel 20
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• Azhi_Dahaki20
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Doublelift5200
Other Games
• imaqtpie1149
• Shiphtur244
Upcoming Events
Wardi Open
10h 32m
OSC
23h 32m
Stormgate Nexus
2 days
uThermal 2v2 Circuit
2 days
The PondCast
3 days
Replay Cast
3 days
LiuLi Cup
4 days
uThermal 2v2 Circuit
4 days
RSL Revival
5 days
RSL Revival
5 days
[ Show More ]
uThermal 2v2 Circuit
5 days
Sparkling Tuna Cup
6 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

ASL Season 20: Qualifier #2
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
HCC Europe
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025

Upcoming

ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.