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Godfather Mafia

Forum Index > TL Mafia
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YellowInk
Profile Joined April 2010
United States578 Posts
June 26 2010 19:52 GMT
#10
I'm in.

Did you port this setup or does it need balancing? It seems really powerful for mafia unless there's at least two free mason pairs. It doesn't specify in the rules does mafia KP ever go up?

Roleblocking mafia KP seems really swingy - if the roleblocker finds one and notes that kills stopped (obviously), they don't even necessarily want to point the scum finger at that target. Stifling the KP indefinitely seems immensely powerful while trying to find the other scum/godfather.

Just my first thoughts off the top of my head.
YellowInk
Profile Joined April 2010
United States578 Posts
June 26 2010 21:03 GMT
#17
On June 27 2010 05:04 DarthThienAn wrote:
The whole mafia KP + roleblocking thing is a part of the game, helps balance against the mafia and can work for both sides - it all depends on how well the roleblocker plays.

This is why I say it's swingy. It makes the roleblocker ridiculously powerful. It's like a super powered medic that needs to find a mafia among presumably several (and can just stick to that target) rather than trying to match up and predict who the mafia wants to kill.

One of the tenants of mafia game design is that you don't want too much power in any one role.

Compare what a game would look like if the roleblocker(s) eventually mafia vs roleblocker(s) never finding mafia. If the games play out too much differently, we're playing a game more of luck than of mafia. Some chance is fine, this just seems huge.
YellowInk
Profile Joined April 2010
United States578 Posts
June 26 2010 22:45 GMT
#23
On June 27 2010 06:42 DarthThienAn wrote:
... in a 20 person game, if the town mislynches for 3 days straight and mafia gets all their hits through, etc., town usually loses anyway, amirite?

3 mislynch is the threshold for mafia victory in 5 day games (eg mini mafia). 20 players usually looking for 5 mislynch varying slightly with other speed of game factors.
YellowInk
Profile Joined April 2010
United States578 Posts
June 29 2010 22:54 GMT
#84
We should be able to fill the roster. Don't mess with the game balance to start a bit early - fill it as designed.
YellowInk
Profile Joined April 2010
United States578 Posts
June 30 2010 02:40 GMT
#92
Woo! Gogogo!
YellowInk
Profile Joined April 2010
United States578 Posts
June 30 2010 07:22 GMT
#116
If you're a free mason, you can't be recruited (it just fails, godfather doesn't even know it failed). Therefore, as a free mason you don't want to reveal that you are since the mafia will not choose to recruit you (and thus not wasting a move) and kill you.
YellowInk
Profile Joined April 2010
United States578 Posts
June 30 2010 07:26 GMT
#117
Hey Godfather. How about you just give yourself up? That'll give this game 19 winners. Take one for the team.
YellowInk
Profile Joined April 2010
United States578 Posts
June 30 2010 07:28 GMT
#119
Also, since I can't place votes, just know that I'm voting for Chezinu. He signed up first. He obviously knew this was coming. He's in cahoots with DTA. You really believe that the roles were random? Maybe we'll get 'lucky'.
YellowInk
Profile Joined April 2010
United States578 Posts
June 30 2010 08:07 GMT
#121
On June 30 2010 16:36 DarthThienAn wrote:
The voting thread will go up when Day 1 actually starts. ^^

See? Stalling. Cahoots.
YellowInk
Profile Joined April 2010
United States578 Posts
June 30 2010 18:30 GMT
#152
On June 30 2010 17:11 DarthThienAn wrote:
YellowInk (Townie Town Idiot) has been modkilled.

I wish I had been around before you said that it was a joke. I would've gotten to do a victory lap for achieving my victory conditions by the mod. SEE? CAHOOTS!
YellowInk
Profile Joined April 2010
United States578 Posts
June 30 2010 18:35 GMT
#153
Has anyone noticed how much information Korynne has been providing us?
YellowInk
Profile Joined April 2010
United States578 Posts
July 01 2010 02:19 GMT
#166
Well, I wasn't recruited, and Chezinu is still the godfather. Lets get this party started.
YellowInk
Profile Joined April 2010
United States578 Posts
July 01 2010 02:23 GMT
#168
Also, I can vouch for Korynne not being the godfather. I have it on multiple sources that Korynne is female.
YellowInk
Profile Joined April 2010
United States578 Posts
July 01 2010 03:20 GMT
#178
I don't know if I should be more flattered for being called an up and coming superstar or sad that I'm a boobless Korynne... why do you depress me so?

.-- .... . .-. . / .. ... / -.-. .... . --.. / .- -. -.-- .... --- .-- ..--.. / .. / -- .. ... ... / .... .. -- .-.-.-
YellowInk
Profile Joined April 2010
United States578 Posts
July 01 2010 03:28 GMT
#182
On July 01 2010 12:23 Korynne wrote:
I don't mean in this game, BrownBear, I just mean in general.

Also YellowInk you just got demoted to BM/Chez level for using morse code.

Now can we post some real content plz plz?

lol did you at least read it?
YellowInk
Profile Joined April 2010
United States578 Posts
July 01 2010 04:12 GMT
#202
A few quick points I want to stick into this flurry.

Mass roleclaim is bad. Bad Chez Bad. Hang the Chez for even suggesting. Cahoots!

Stalemates are not good for town. They're not terrible, either, IF the godfather is dead, but since as a non-roleblocking townie it's hard for one to be sure if we're actually in a stalemate or perhaps had a lucky medic/vet in between two role blocks.

Double lynches should be used in the mid to late game, not in the early game. It's a town empowering ability. Right now we'd be shooting blanks. Later we'll need them to clean up the scum.

If I were the godfather, I would have recruited a top player. Remember that we're going to have a very difficult time lynching any of the skilled players to begin with. While the numbers are thin, they're going to play no differently from any other townie. It doesn't matter that we know who the skilled players are, I am not about to bet the game on lynching L or Korynne or BM tonight. If we were to start lynching these players, the godfather would then switch to going after middling players, so there's not much advantaged to be gained by making a plan to lynch top players.

Ok, so that last point wasn't so quick.

Recruiting games are tough. You can't trust anyone - unfortunately especially those who get named as 'strong'.
YellowInk
Profile Joined April 2010
United States578 Posts
July 01 2010 04:15 GMT
#203
On July 01 2010 12:59 Korynne wrote:
Also I just realized a really good way for godfather to tell mafia that he is the godfather without letting the town know. Should I reveal this information to town so we can look out for it? Or should I only reveal it when I see a player do it?

Sit on it.

If the godfather knows it, it's risky for him to do so anyway.
YellowInk
Profile Joined April 2010
United States578 Posts
July 01 2010 04:30 GMT
#219
Moving on to 'how do we win?'

As should be clear, the godfather needs to be the primary target. Also keep in mind that the mafia don't know who the godfather is. This means the mafia may take out the godfather for us. How do we accomplish this?

Activity levels in the early game are absolutely crucial. I don't care what you're saying, I just want you talking.

If you were a noob-level godfather, you might choose to say almost nothing. The mafia aren't going to hit you because you're not helping the town - they are glad to have inactives hanging out. With an anti-inactivity policy in effect, you're forcing the godfather to talk. So the level 1 godfather would be talking at some moderate amount, but the godfather doesn't want to help the town either, so there are traditional tells to watch for. Being aware of this, just like watching for usual scum, we want to keep a close eye on the middle-of-the-road players that are contributing minimally but being active in the thread. The level 2 godfather might be very active to escape any such scrutiny, though probably not spouting out a plan like I am here.

But we don't even force the godfather to play at this level unless we force everyone to talk. Now since we KNOW almost everyone is town aligned right now, we can rightfully expect almost every single player to be active in thread and putting forth their ideas. Therefore, any player that is playing sub-optimally right now needs to be lynched. If we don't get rid of the inactives now, we'll be plagued with them the rest of the game - and even a DT check won't save their face since they can get recruited.

If we force the godfather to be active, they may get hit by the mafia. If the godfather remains inactive or suspiciously unproductive, we'll lynch for it.

Speaking of DTs, yes, it is worth outing yourself immediately to finger the godfather.

Then, once the godfather is dead, we'll be at a somewhat informed state of the game and be able to immediately go after scum. Hopefully we'll take out a couple scum along the way anyhow - but this should not be a priority. After all, lynching a scum and having one recruited from our ranks is a net loss to us.

Lets get to it, shall we?
YellowInk
Profile Joined April 2010
United States578 Posts
July 01 2010 04:41 GMT
#231
@ proper use of roleblockers discussion

Right now, if I were a roleblocker, I would be targeting Korynne, L, BM, or someone I deemed a strong player. As I stated earlier, if I were godfather, I would have gone ahead and recruited a strong player on night 0. If you block one of us and find that the night hit was blocked, you may have just found yourself some scum. Until the godfather is dead, you can use that person as a block target every other night to reduce the hits. Once the godfather is dead you may want to claim and finger depending on the circumstances - though of course blocking someone and no night kill could mean a medic or another roleblocker or a vet, so this isn't 100% of course.

My declaring this strategy will probably also make it less likely he wants to recruit the top players almost as effectively as town declaring to lynch top players. Once the role blocker passes through the top players they will have cleared some number of us (at least for the time being). It's just a WIFOM game as to whether the godfather will try to target any more of us. But if he does, at least you'll be on to us and be able to point us out when the godfather goes down.
YellowInk
Profile Joined April 2010
United States578 Posts
July 01 2010 04:48 GMT
#245
Alright, just one last word before I head out for a few hours. The best thing every single town aligned person can do is talk. The preference is to talk productively - we're not going to find the godfather or scum today unless we get super lucky. This is the day you can trust almost every single person around you. Make plans. Talk about how the setup works.

If you don't talk in a productive manner, you will be lynched. I will be grading you.

Furthermore, if your 'productivity' slacks off later in the game it could be because you've been recruited. If we don't have a strong baseline for good activity right now, we won't be able to read it later in the game. Either way we lynch you.

So everyone needs to voice their thoughts and provide new ideas. Every single one of you.
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