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TL Mafia XXVII - Page 24

Forum Index > TL Mafia
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L
Profile Blog Joined January 2008
Canada4732 Posts
June 14 2010 01:36 GMT
#461
Foolishness, I have a problem.

Your last defense is essentially:

I hate people who give the town information.

and

I play anti-town every game (ignoring the fact that you've been mafia for the vast majority of your recent games).

That's pretty fucked.

I've finished the thing I mentioned earlier, so I'm pretty solid on the idea that we shouldn't kill you for today. That said, if we kill AFJ today and he flips red, you are 100% our next target.
The number you have dialed is out of porkchops.
Radfield
Profile Joined September 2009
Canada2720 Posts
June 14 2010 01:38 GMT
#462
On June 14 2010 09:23 AcrossFiveJulys wrote:
Vivi57 just ninja'd a vote:

+ Show Spoiler +

##vote AcrossFiveJulys

to help confirm sanities. I may or may not muster up enough energy to do a pbpa of citizen/foolishness/meeple/moocow later so this vote is also here incase I don't make it back in time.


People, if you are just looking at the last page of the thread, vote for me ONLY if you think I'm suspicious as mafia, NOT if you think it's going to reduce detective uncertainty. If I get lyched and flip green, you'll know that both detectives (or 1 if there's only 1) are naiive or sane. If I get lynched and flip red, you'll know that both detectives (or 1 if there's only 1) are insane or naiive. So guess what? This doesn't help much; either way they could still both (or the 1) be naiive. The only way to know for sure the detective(s) sanity after that will be if the detective happens to get back a red role check and you lynch them. Banking on that happening soon isn't smart. This is not a good plan for the town, people.



This is simply not a good argument. Yes, it takes minimum two nights to figure out a detective's sanity, we all realize that. Night one we narrow it down to two possibilities. If you flip red, then we know that the detectives are either insane or naive. Now we get them to check someone who they trust to be town-aligned: A green result means they're naive, a red result insane. Bingo, we have the alignments down. It takes two nights, but it's worth it. Our medic and watcher should be able to scare off the mafia from taking down the blue roles(tree.hugger ) so we'll probably still have everyone on board by that time.

Or, we don't lynch you, learn nothing about the sanities, and basically disregard our two detective roles as useless.
Chezinu
Profile Blog Joined February 2008
United States7456 Posts
June 14 2010 01:43 GMT
#463
On June 14 2010 09:34 Chezinu wrote:
This is a pretty good argument imo

On June 14 2010 10:38 Radfield wrote:
This is simply not a good argument.


lol
lol, clueless in The Prism!
bumatlarge
Profile Blog Joined October 2007
United States4567 Posts
June 14 2010 01:44 GMT
#464
You guys are screwed MAFIA POWER!

win one for the team
Together but separate, like oatmeal
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
June 14 2010 01:47 GMT
#465
On June 14 2010 10:36 L wrote:
Foolishness, I have a problem.

Your last defense is essentially:

I hate people who give the town information.

and

I play anti-town every game (ignoring the fact that you've been mafia for the vast majority of your recent games).

That's pretty fucked.

I've finished the thing I mentioned earlier, so I'm pretty solid on the idea that we shouldn't kill you for today. That said, if we kill AFJ today and he flips red, you are 100% our next target.


Uhhhh care to explain why lynching foolishness makes sense if I were to flip red? o_O
L
Profile Blog Joined January 2008
Canada4732 Posts
June 14 2010 01:53 GMT
#466
On June 14 2010 10:47 AcrossFiveJulys wrote:
Show nested quote +
On June 14 2010 10:36 L wrote:
Foolishness, I have a problem.

Your last defense is essentially:

I hate people who give the town information.

and

I play anti-town every game (ignoring the fact that you've been mafia for the vast majority of your recent games).

That's pretty fucked.

I've finished the thing I mentioned earlier, so I'm pretty solid on the idea that we shouldn't kill you for today. That said, if we kill AFJ today and he flips red, you are 100% our next target.


Uhhhh care to explain why lynching foolishness makes sense if I were to flip red? o_O

No.
The number you have dialed is out of porkchops.
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
June 14 2010 01:55 GMT
#467
On June 14 2010 10:38 Radfield wrote:
Show nested quote +
On June 14 2010 09:23 AcrossFiveJulys wrote:
Vivi57 just ninja'd a vote:

+ Show Spoiler +

##vote AcrossFiveJulys

to help confirm sanities. I may or may not muster up enough energy to do a pbpa of citizen/foolishness/meeple/moocow later so this vote is also here incase I don't make it back in time.


People, if you are just looking at the last page of the thread, vote for me ONLY if you think I'm suspicious as mafia, NOT if you think it's going to reduce detective uncertainty. If I get lyched and flip green, you'll know that both detectives (or 1 if there's only 1) are naiive or sane. If I get lynched and flip red, you'll know that both detectives (or 1 if there's only 1) are insane or naiive. So guess what? This doesn't help much; either way they could still both (or the 1) be naiive. The only way to know for sure the detective(s) sanity after that will be if the detective happens to get back a red role check and you lynch them. Banking on that happening soon isn't smart. This is not a good plan for the town, people.



This is simply not a good argument. Yes, it takes minimum two nights to figure out a detective's sanity, we all realize that. Night one we narrow it down to two possibilities. If you flip red, then we know that the detectives are either insane or naive. Now we get them to check someone who they trust to be town-aligned: A green result means they're naive, a red result insane. Bingo, we have the alignments down. It takes two nights, but it's worth it. Our medic and watcher should be able to scare off the mafia from taking down the blue roles(tree.hugger ) so we'll probably still have everyone on board by that time.

Or, we don't lynch you, learn nothing about the sanities, and basically disregard our two detective roles as useless.


Yes, a MINIMUM of 2 nights to learn the alignment of the detectives assuming they are telling the truth (this is a big assumption). After I flip green, that minimum is reached only if at least one of the detectives happens to get back a red rolecheck on the 2nd night. What is the likelihood of that?

A better plan is to wait until a red role check is returned. Then, that red is lynched. If they flip green, they you can lynch me because you'll know one of the detectives is insane. If flip they red, then you'll know I'm clean. Tell me, genius, what disadvantage approaching it that way gives. Since mafia KP does not decrease (KP is always 1) there is no advantage to lynching me now rather than once red rolechecks come back (unless I'm the best mafia candidate the town can come up with). We should be assuming that detectives are sane but checking to make sure they are as we lynch people, not the other way around. Coming up with strategies that assume detectives are less likely to be sane (I'm looking at you, L, and radfield) is confusion-spreading mafia behavior.
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
June 14 2010 01:56 GMT
#468
On June 14 2010 10:53 L wrote:
Show nested quote +
On June 14 2010 10:47 AcrossFiveJulys wrote:
On June 14 2010 10:36 L wrote:
Foolishness, I have a problem.

Your last defense is essentially:

I hate people who give the town information.

and

I play anti-town every game (ignoring the fact that you've been mafia for the vast majority of your recent games).

That's pretty fucked.

I've finished the thing I mentioned earlier, so I'm pretty solid on the idea that we shouldn't kill you for today. That said, if we kill AFJ today and he flips red, you are 100% our next target.


Uhhhh care to explain why lynching foolishness makes sense if I were to flip red? o_O

No.


then don't shit on the thread with your useless, non-backed-up thoughts.
L
Profile Blog Joined January 2008
Canada4732 Posts
June 14 2010 01:59 GMT
#469
On June 14 2010 10:56 AcrossFiveJulys wrote:
Show nested quote +
On June 14 2010 10:53 L wrote:
On June 14 2010 10:47 AcrossFiveJulys wrote:
On June 14 2010 10:36 L wrote:
Foolishness, I have a problem.

Your last defense is essentially:

I hate people who give the town information.

and

I play anti-town every game (ignoring the fact that you've been mafia for the vast majority of your recent games).

That's pretty fucked.

I've finished the thing I mentioned earlier, so I'm pretty solid on the idea that we shouldn't kill you for today. That said, if we kill AFJ today and he flips red, you are 100% our next target.


Uhhhh care to explain why lynching foolishness makes sense if I were to flip red? o_O

No.


then don't shit on the thread with your useless, non-backed-up thoughts.


They're pretty useful because if I'm killed tonight after you're lynched, I'd rather that mafia members don't survive.

If you actually are town, the statement would have been null to you anyways.
The number you have dialed is out of porkchops.
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
June 14 2010 02:05 GMT
#470
On June 14 2010 10:59 L wrote:
Show nested quote +
On June 14 2010 10:56 AcrossFiveJulys wrote:
On June 14 2010 10:53 L wrote:
On June 14 2010 10:47 AcrossFiveJulys wrote:
On June 14 2010 10:36 L wrote:
Foolishness, I have a problem.

Your last defense is essentially:

I hate people who give the town information.

and

I play anti-town every game (ignoring the fact that you've been mafia for the vast majority of your recent games).

That's pretty fucked.

I've finished the thing I mentioned earlier, so I'm pretty solid on the idea that we shouldn't kill you for today. That said, if we kill AFJ today and he flips red, you are 100% our next target.


Uhhhh care to explain why lynching foolishness makes sense if I were to flip red? o_O

No.


then don't shit on the thread with your useless, non-backed-up thoughts.


They're pretty useful because if I'm killed tonight after you're lynched, I'd rather that mafia members don't survive.

If you actually are town, the statement would have been null to you anyways.


Why are you taking every opportunity you have to try to make me look bad? I was interested in your reasoning behind that statement because it would be informative to know whether there is any semblance of logic behind why you want me lynched (allows me to know whether you are a mafia trying to bandwagon me or a townie who is overly paranoid).
Foolishness *
Profile Blog Joined May 2009
United States3044 Posts
June 14 2010 02:09 GMT
#471
On June 14 2010 10:55 AcrossFiveJulys wrote:
Show nested quote +
On June 14 2010 10:38 Radfield wrote:
On June 14 2010 09:23 AcrossFiveJulys wrote:
Vivi57 just ninja'd a vote:

+ Show Spoiler +

##vote AcrossFiveJulys

to help confirm sanities. I may or may not muster up enough energy to do a pbpa of citizen/foolishness/meeple/moocow later so this vote is also here incase I don't make it back in time.


People, if you are just looking at the last page of the thread, vote for me ONLY if you think I'm suspicious as mafia, NOT if you think it's going to reduce detective uncertainty. If I get lyched and flip green, you'll know that both detectives (or 1 if there's only 1) are naiive or sane. If I get lynched and flip red, you'll know that both detectives (or 1 if there's only 1) are insane or naiive. So guess what? This doesn't help much; either way they could still both (or the 1) be naiive. The only way to know for sure the detective(s) sanity after that will be if the detective happens to get back a red role check and you lynch them. Banking on that happening soon isn't smart. This is not a good plan for the town, people.



This is simply not a good argument. Yes, it takes minimum two nights to figure out a detective's sanity, we all realize that. Night one we narrow it down to two possibilities. If you flip red, then we know that the detectives are either insane or naive. Now we get them to check someone who they trust to be town-aligned: A green result means they're naive, a red result insane. Bingo, we have the alignments down. It takes two nights, but it's worth it. Our medic and watcher should be able to scare off the mafia from taking down the blue roles(tree.hugger ) so we'll probably still have everyone on board by that time.

Or, we don't lynch you, learn nothing about the sanities, and basically disregard our two detective roles as useless.


Yes, a MINIMUM of 2 nights to learn the alignment of the detectives assuming they are telling the truth (this is a big assumption). After I flip green, that minimum is reached only if at least one of the detectives happens to get back a red rolecheck on the 2nd night. What is the likelihood of that?

A better plan is to wait until a red role check is returned. Then, that red is lynched. If they flip green, they you can lynch me because you'll know one of the detectives is insane. If flip they red, then you'll know I'm clean. Tell me, genius, what disadvantage approaching it that way gives. Since mafia KP does not decrease (KP is always 1) there is no advantage to lynching me now rather than once red rolechecks come back (unless I'm the best mafia candidate the town can come up with). We should be assuming that detectives are sane but checking to make sure they are as we lynch people, not the other way around. Coming up with strategies that assume detectives are less likely to be sane (I'm looking at you, L, and radfield) is confusion-spreading mafia behavior.

As Radfield said, we need to learn something about the alignment of our DTs. You guys sort of half committed to this plan yesterday when it was decided everyone should roleclaim and coordinate DT checks.

Yeah, I think you're mafia and I gave my reasoning and analysis. Even if I hadn't, we got to follow the plan and lynch you. Yeah, I know it's really fucked up and all, and I surely didn't vote for it, nor did I choose to have the DTs inspect you but that's how it is.

Pending all that, do you have someone you'd rather lynch? Yeah I know you want to kill me and L does too but anyone else? I mean, if you made a nice little post explaining how citizen is suspicious/inactive and then compare his attitude in this game to the past game where he was mafia (I'll just go ahead and tell you right now he's acting exactly the same), I could very easily be convinced to lynch him and not you.
geript: "Foolishness's cases are persuasive and reasonable but leave you feeling dirty afterwards. Kinda like a whore." ---- Manager of the TL Mafia forum, come play!
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
June 14 2010 02:16 GMT
#472
On June 14 2010 11:09 Foolishness wrote:
Show nested quote +
On June 14 2010 10:55 AcrossFiveJulys wrote:
On June 14 2010 10:38 Radfield wrote:
On June 14 2010 09:23 AcrossFiveJulys wrote:
Vivi57 just ninja'd a vote:

+ Show Spoiler +

##vote AcrossFiveJulys

to help confirm sanities. I may or may not muster up enough energy to do a pbpa of citizen/foolishness/meeple/moocow later so this vote is also here incase I don't make it back in time.


People, if you are just looking at the last page of the thread, vote for me ONLY if you think I'm suspicious as mafia, NOT if you think it's going to reduce detective uncertainty. If I get lyched and flip green, you'll know that both detectives (or 1 if there's only 1) are naiive or sane. If I get lynched and flip red, you'll know that both detectives (or 1 if there's only 1) are insane or naiive. So guess what? This doesn't help much; either way they could still both (or the 1) be naiive. The only way to know for sure the detective(s) sanity after that will be if the detective happens to get back a red role check and you lynch them. Banking on that happening soon isn't smart. This is not a good plan for the town, people.



This is simply not a good argument. Yes, it takes minimum two nights to figure out a detective's sanity, we all realize that. Night one we narrow it down to two possibilities. If you flip red, then we know that the detectives are either insane or naive. Now we get them to check someone who they trust to be town-aligned: A green result means they're naive, a red result insane. Bingo, we have the alignments down. It takes two nights, but it's worth it. Our medic and watcher should be able to scare off the mafia from taking down the blue roles(tree.hugger ) so we'll probably still have everyone on board by that time.

Or, we don't lynch you, learn nothing about the sanities, and basically disregard our two detective roles as useless.


Yes, a MINIMUM of 2 nights to learn the alignment of the detectives assuming they are telling the truth (this is a big assumption). After I flip green, that minimum is reached only if at least one of the detectives happens to get back a red rolecheck on the 2nd night. What is the likelihood of that?

A better plan is to wait until a red role check is returned. Then, that red is lynched. If they flip green, they you can lynch me because you'll know one of the detectives is insane. If flip they red, then you'll know I'm clean. Tell me, genius, what disadvantage approaching it that way gives. Since mafia KP does not decrease (KP is always 1) there is no advantage to lynching me now rather than once red rolechecks come back (unless I'm the best mafia candidate the town can come up with). We should be assuming that detectives are sane but checking to make sure they are as we lynch people, not the other way around. Coming up with strategies that assume detectives are less likely to be sane (I'm looking at you, L, and radfield) is confusion-spreading mafia behavior.

As Radfield said, we need to learn something about the alignment of our DTs. You guys sort of half committed to this plan yesterday when it was decided everyone should roleclaim and coordinate DT checks.

Yeah, I think you're mafia and I gave my reasoning and analysis. Even if I hadn't, we got to follow the plan and lynch you. Yeah, I know it's really fucked up and all, and I surely didn't vote for it, nor did I choose to have the DTs inspect you but that's how it is.



Did you even read the post you quoted? I explained there that lynching me is clearly suboptimal; waiting to lynch me later if sufficient evidence arises is better.


Pending all that, do you have someone you'd rather lynch? Yeah I know you want to kill me and L does too but anyone else? I mean, if you made a nice little post explaining how citizen is suspicious/inactive and then compare his attitude in this game to the past game where he was mafia (I'll just go ahead and tell you right now he's acting exactly the same), I could very easily be convinced to lynch him and not you.


I don't think going after suspicious inactives would be a bad idea. I haven't been watching citizen, but vivi57 and redtooth have somewhat suspicious behavior. Hopefully I'll be able to take some time to do an analysis of those 2 (there isn't much content to go by) later tonight. Let's make a deal -- you analyze citizen and actually spend a few minutes reading my post explaining why lynching me isn't a good idea, and I'll do the 2 analyses I mentioned.
L
Profile Blog Joined January 2008
Canada4732 Posts
June 14 2010 02:20 GMT
#473
On June 14 2010 11:05 AcrossFiveJulys wrote:
Show nested quote +
On June 14 2010 10:59 L wrote:
On June 14 2010 10:56 AcrossFiveJulys wrote:
On June 14 2010 10:53 L wrote:
On June 14 2010 10:47 AcrossFiveJulys wrote:
On June 14 2010 10:36 L wrote:
Foolishness, I have a problem.

Your last defense is essentially:

I hate people who give the town information.

and

I play anti-town every game (ignoring the fact that you've been mafia for the vast majority of your recent games).

That's pretty fucked.

I've finished the thing I mentioned earlier, so I'm pretty solid on the idea that we shouldn't kill you for today. That said, if we kill AFJ today and he flips red, you are 100% our next target.


Uhhhh care to explain why lynching foolishness makes sense if I were to flip red? o_O

No.


then don't shit on the thread with your useless, non-backed-up thoughts.


They're pretty useful because if I'm killed tonight after you're lynched, I'd rather that mafia members don't survive.

If you actually are town, the statement would have been null to you anyways.


Why are you taking every opportunity you have to try to make me look bad? I was interested in your reasoning behind that statement because it would be informative to know whether there is any semblance of logic behind why you want me lynched (allows me to know whether you are a mafia trying to bandwagon me or a townie who is overly paranoid).

I was taking every opportunity to breadcrumb a 100% mafia kill because if you flip red and I die, or if I'm Dvigged by mafia prior to your lynch, the information I have would dissapear.

If you're red, its possible that you lied about the roleblock, which means that mafia might not even have a roleblocker, which means that I might get Dvigged at any time during the thread. Are you red, though? Probably not, but that doesn't mean I shouldn't put out information as a contingency plan.
The number you have dialed is out of porkchops.
L
Profile Blog Joined January 2008
Canada4732 Posts
June 14 2010 02:21 GMT
#474
Let's make a deal -- you analyze citizen and actually spend a few minutes reading my post explaining why lynching me isn't a good idea, and I'll do the 2 analyses I mentioned.
Do them anyways if you're town.
The number you have dialed is out of porkchops.
MooCow
Profile Joined September 2008
1434 Posts
June 14 2010 03:24 GMT
#475
Even though I invested AFJ I still don't think we should lynch him because even if he is mafia they still only have 1KP so that doesn't really change much unless we get a role blocker and either way if we do get role blocked again someone should come out and say so.

I'm one for lynching the inactive in this game especially because of the 1KP mafia. Either way AFJ is heavily in the spotlight we can rest assured that he'll be banging on about something in the coming days, which would either help us or make us lynch him.

Now with AFJ being suspected of being a mafia and me coming out and defending him will obviously make me look like a mafia.

If I were mafia I would not chose to investigate another mafia target.
There were a couple ways I could of avoided this situation.
1. Chose the target before letting LuDwig chose the target. Why would I want to risk investigating another mafia member? ( I'm a lot more active than LuDwig but I let him chose ). I wanted to investigate someone inactive so we could lynch them as a test pig.

2. I wouldn't come out here and try to defend him and draw attention to myself. The risks of me doing this as a mafia almost has no reward. If it were 1KP/2Mafia then yea I would of been rewarded if AFJ is safe but doing this gives me nothing as mafia. If he flips red I can plead insane/paranoid and it puts me in the same boat as LuDwig. ( I also posted my findings on AFJ before LuDwig did )

So I don't think he's really mafia but maybe he is. For today I think we should just look at 2 of those inactive, lynch one and pre-plan for the night so we can all be on the same targets ( meeple, if he checked AFJ and came out with his information this would be a lot easier )
Making history not reliving it.
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26781 Posts
June 14 2010 04:02 GMT
#476
Well, at least we're getting split camps now.

I have nothing new to add at this point. Will be back hopefully with a few hours before voting ends to mark some analysis and cast a vote...
Writerdamn, i was two days from retirement
citi.zen
Profile Joined April 2009
2509 Posts
June 14 2010 05:55 GMT
#477
On June 14 2010 12:24 MooCow wrote:
Even though I invested AFJ I still don't think we should lynch him because even if he is mafia they still only have 1KP so that doesn't really change much unless we get a role blocker and either way if we do get role blocked again someone should come out and say so.

I'm one for lynching the inactive in this game especially because of the 1KP mafia. Either way AFJ is heavily in the spotlight we can rest assured that he'll be banging on about something in the coming days, which would either help us or make us lynch him.

Now with AFJ being suspected of being a mafia and me coming out and defending him will obviously make me look like a mafia.

If I were mafia I would not chose to investigate another mafia target.
There were a couple ways I could of avoided this situation.
1. Chose the target before letting LuDwig chose the target. Why would I want to risk investigating another mafia member? ( I'm a lot more active than LuDwig but I let him chose ). I wanted to investigate someone inactive so we could lynch them as a test pig.

2. I wouldn't come out here and try to defend him and draw attention to myself. The risks of me doing this as a mafia almost has no reward. If it were 1KP/2Mafia then yea I would of been rewarded if AFJ is safe but doing this gives me nothing as mafia. If he flips red I can plead insane/paranoid and it puts me in the same boat as LuDwig. ( I also posted my findings on AFJ before LuDwig did )

So I don't think he's really mafia but maybe he is. For today I think we should just look at 2 of those inactive, lynch one and pre-plan for the night so we can all be on the same targets ( meeple, if he checked AFJ and came out with his information this would be a lot easier )

The 1 KP talk is a non-starter - catching reds is still what the game is about. Also, according to L, who presumably has more information, if he flips red we also confirm Foolish is red. You ignore this and instead offer weak "if i were mafia" arguments. OK...
Aut viam inveniam, aut faciam.
Chezinu
Profile Blog Joined February 2008
United States7456 Posts
June 14 2010 06:25 GMT
#478
On June 14 2010 11:20 L wrote:
if I'm Dvigged by mafia...I might get Dvigged at any time during the thread


Belief in the Dvig! Mission Accomplished!
lol, clueless in The Prism!
Incognito
Profile Joined November 2008
United States2071 Posts
Last Edited: 2010-06-14 06:50:38
June 14 2010 06:44 GMT
#479
Some rule clarifications:

The roleblocker is NOT forced to act every night.

DT alignments are NOT revealed upon death.

A dayvig kill immediately kills the intended target. They are removed from the vote count for all intensive purposes. All votes for that person are void (although you wouldn't be modkilled if you didn't change to another live candidate) and therefore do not count for lynch. If a dayvig kills the leading candidate for lynch, then the person with the next highest amount of votes will be lynched.

I am leaving for the week, so Korynne will be running the game from here on out. Send ALL questions/night actions/etc. to her, not me, as I will be unable to answer your questions. I will be back on Saturday night.
The bureaucracy is expanding to meet the needs of the expanding bureaucracy
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
June 14 2010 06:47 GMT
#480
*mafia voice*
if anyone else votes for me, they get capped, see?
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