Groups Two groups of 4 teams randomly seeded. Double Round Robin Bo1. Winner of each group advances to Play-In Knockout.
Knockout Two teams from Play-In Group Stage randomly paired against two seeded teams from Taiwan (LMS) and Vietnam (VCS). All matches are Bo5 Winners qualify for Group Stage.
Group Stage
Two teams from Play In and four seeded teams from Korea (LCK), China (LPL), North America (NA LCS) and Europe (EU LCS). Double Round Robin Bo1. Top four teams advance to Knockout Stage
Knockout Stage
Four teams Single Elimination 1st place team from Group Stage selects either the 3rd place or 4th place team as their opponent. All matches are Bo5.
LCK (Korea): Kingzone Dragon X LPL (China): Royal Never Give Up LMS (Taiwan): Flash Wolves EU LCS: Fnatic NA LCS: Team Liquid CBLoL (Brazil): Kabum! e-Sports OPL (Oceania): Dire Wolves LCL (CIS): Gambit Esports LJL (Japan): Pentagram CLS (Latin America South): Kaos Latin Gamers LLN: (Latin America North): Rainbow7 GPL (South East Asia): Ascension Gaming VCS (Vietnam): EVOS Esports TCL (Turkey): SuperMassive eSports
On May 05 2018 02:01 AlterKot wrote: I actually thought they would handle this better, but I'll chalk it up to the OCE team apparently preparing really hard for them and nerves.
Does prep really hard = trolling the draft phase and the OCE team's top laner and adc inting furiously?
For now, I see DW as a possible underdog, but they've been in this situation so often, I can't trust an OCE team. They pretty much have to beat SuperMassive on Sunday.
this is why you don't pick Nocturne. You don't get that first ult kill the games actually just over.
I mean, it went insanely bad instead of just not getting a kill, but you dont get that first kill every decent jungler will just out temp you so hard and the game snowballs on you out of control. The 92% KP Skarner.
God damn these teamfights are so short. People are exploding the second they get "caught" which half the time is being nicked by an AOE slow. Like, CC duration doesn't even really matter now in the midgame, its just a question of landing an incidental on the right target for .5 secs.