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[S2] World Championships Discussion - Page 223

Forum Index > LoL Tournaments
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Keep the rage to a minimum. This includes wait times between games, music, and balance.

Fair warning to all.
CROrens
Profile Joined May 2007
Croatia1005 Posts
October 05 2012 15:09 GMT
#4441
On October 06 2012 00:07 Zhiroo wrote:
Show nested quote +
On October 06 2012 00:05 CROrens wrote:
lets say TSM loses to Azubu, that would mean that he fan favorites only got to play 1 match in the whole tournament. That rly sucks.
Do you ppl think they will change the format for the next year? i really hope so



On October 06 2012 00:00 VirgilSC2 wrote:
On October 05 2012 23:49 Goshawk. wrote:
On October 05 2012 23:40 nojitosunrise wrote:
On October 05 2012 23:27 GoSuChicken wrote:
I honestly didnt like how Riot hyped up the Finals. They said theyre gonna take it to the next level and show the world how eSports should be done, but its basically comparable to Asus ROG or IEM in my opinion. They should deliver if they promise that kind of stuff.


I dunno.....having 13 language streams all with thousands and thousands of viewers each? That alone is very very impressive.


Having a lot of viewers because the game is so popular is nothing to do with how impressive the actual event is.

I don't know....

Rotating stages
Player/Team intro videos
Individual static cameras for each player at their PC
Good video content
Crystal clear stream
Professionally dressed hosts/casters

....seems pretty top notch to me.


I like the organization of the whole thing, if i could change something i would definitely get better (pro or ex pro) casters


Isn't it best of 3?


Yes, i meant those 3 games make 1 match, semantics heh
There is no problem that cannot be solved by the use of high explosives. - Anonymous ......||......Hyuk fan! \o/
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
October 05 2012 15:20 GMT
#4442
If bottom lane is so imbalanced why don't teams play safe lane/hard lane like dota?
I'll always be your shadow and veil your eyes from states of ain soph aur.
byFd
Profile Joined May 2006
Germany620 Posts
October 05 2012 15:20 GMT
#4443
On October 06 2012 00:06 Jamial wrote:
Show nested quote +
On October 06 2012 00:02 wei2coolman wrote:
There hasn't been any technical difficulties as well, thankfully. Though the audience output is a bit small, (but it was thursday, so understandable).


You obviously aren't from Europe. The streams have been horribly laggy, with screen freezes and audio loss. It got way better as the night went on though, and no issues when group b started.

Well for me it was perfectly fine (only watched group a live)
Some people i watched with had minor lags on twitch, but then switched to own3d where it was fine.
(>°_°)>
AsnSensation
Profile Joined April 2011
Germany24009 Posts
October 05 2012 15:20 GMT
#4444
well at least they were seeded into the quarters and didnt go down on day 1 like the other " fan favourites"

thinking about it I just realized that winning #1 in your respective region didnt only give 40k prizemoney + s3 but only 75k guaranteed money from this event because the direct seed hehe, except for frost ofc but they made it anyway.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
October 05 2012 15:20 GMT
#4445
On October 06 2012 00:06 Jamial wrote:
Show nested quote +
On October 06 2012 00:02 wei2coolman wrote:
There hasn't been any technical difficulties as well, thankfully. Though the audience output is a bit small, (but it was thursday, so understandable).


You obviously aren't from Europe. The streams have been horribly laggy, with screen freezes and audio loss. It got way better as the night went on though, and no issues when group b started.

I had no issues at all from the first game to midnight. And I usually have horrible internet.
If you have a good reason to disagree with the above, please tell me. Thank you.
CROrens
Profile Joined May 2007
Croatia1005 Posts
October 05 2012 15:23 GMT
#4446
On October 06 2012 00:20 AsnSensation wrote:
well at least they were seeded into the quarters and didnt go down on day 1 like the other " fan favourites"

thinking about it I just realized that winning #1 in your respective region didnt only give 40k prizemoney + s3 but only 75k guaranteed money from this event because the direct seed hehe, except for frost ofc but they made it anyway.


goes to show how that international 2 format was good, wish they do something similar next year with the world championship
There is no problem that cannot be solved by the use of high explosives. - Anonymous ......||......Hyuk fan! \o/
Gorsameth
Profile Joined April 2010
Netherlands21961 Posts
October 05 2012 15:27 GMT
#4447
On October 06 2012 00:06 Jamial wrote:
Show nested quote +
On October 06 2012 00:02 wei2coolman wrote:
There hasn't been any technical difficulties as well, thankfully. Though the audience output is a bit small, (but it was thursday, so understandable).


You obviously aren't from Europe. The streams have been horribly laggy, with screen freezes and audio loss. It got way better as the night went on though, and no issues when group b started.


Watch the own3d stream not the twitch one. Twitch has always been bad for europe.
Personally watched the OGN one with 0 issues from Netherlands.
It ignores such insignificant forces as time, entropy, and death
Eladir
Profile Joined September 2011
Greece467 Posts
October 05 2012 15:35 GMT
#4448
On October 05 2012 23:33 Goshawk. wrote:
Also something to bring up is that I don't understand why the teams are playing so little games. It's the World Finals and 4 teams get sent home after only playing 3 games (3 bo1s is terrible when you consider the imbalance of the map/first pick). Today another 4 teams go home, with each team only playing a max of 3 more games. What's more if the auto seeded teams (the 4/5 teams getting seeded was the most retarded shit I've seen in a long time) lose there first games they will go out having only played 2 or 3 games. So it's possible 8/12 teams go home after only playing 3 games. For a hyped up world finals with this amount of prize pool on the line the format is completely insufficient. With the format I can easily see a team who don't really deserve it getting much further than they should.

Reason teams are playing so few games is they've already competed in dozens circuit events throughout the season and for the finals they wanted 1 stream to show all the games, thus you can't have everyone playing everyone.

What imbalance are you talking about ? Did you watch the group stage at all ? There was not a single doubt the best teams qualified and the "map imbalance" had 0 impact. No one doubts that even if they played 100 games with each other, the same teams would qualify in the same order. Format was not ideal but games themselves showed it was good enough.

Up till now there has not been a team going further than they should and probably won't. When it happens you can complain about it.
goes to show how that international 2 format was good, wish they do something similar next year with the world championship
Similar with TI2 ? You are joking right ? Teams being invited and NOT qualified for the biggest event of the year ? That's the hugest joke ever. Teams were formed just for that event and after it all the scene was in disarray. Double elimination with loser bracket bo1 ? Ridiculous spread of the prize pool ? No thanks.

There is only one good, knowledge, and one evil, ignorance. -Socrates
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
October 05 2012 15:39 GMT
#4449
On October 06 2012 00:20 Blitzkrieg0 wrote:
If bottom lane is so imbalanced why don't teams play safe lane/hard lane like dota?



actually, CLG.NA was the first team to consistently do that in tournaments with hotshotgg playing the hard lane, but then they insisted on kicking one of the best jungler worldwide and let hotshot play jungle instead.






10k audience in finals?
They better have invested in real soundproof booths or the finals will be without team communication.
CROrens
Profile Joined May 2007
Croatia1005 Posts
October 05 2012 15:42 GMT
#4450
On October 06 2012 00:35 Eladir wrote:
Similar with TI2 ? You are joking right ? Teams being invited and NOT qualified for the biggest event of the year ? That's the hugest joke ever. Teams were formed just for that event and after it all the scene was in disarray. Double elimination with loser bracket bo1 ? Ridiculous spread of the prize pool ? No thanks.



Not the qualification/invite part - the round robin format. I agree with Goshawk, some teams playing 3 games in the grand event of the year is disappointing to me. Im glad you like the way they play the world championship, but IMO it sucks
There is no problem that cannot be solved by the use of high explosives. - Anonymous ......||......Hyuk fan! \o/
Sabin010
Profile Joined September 2010
United States1892 Posts
Last Edited: 2012-10-05 15:55:56
October 05 2012 15:45 GMT
#4451
On October 06 2012 00:20 Blitzkrieg0 wrote:
If bottom lane is so imbalanced why don't teams play safe lane/hard lane like dota?


The problem results with poor dragon control. With a safe/hard set up the and Purple sides 3 camp jungle top, your jungler is spending more time in the top half of the map to begin with, and now you've got 1 mid and 1 bot to keep dragon from just getting taken at will. So your hard laner (being in a 2v1) is going to be encouraged to farm at the tower, and basically when ever the purple jungler is farming the top half jungle/securing a red buff the Blue side can just force a 4v2 dragon fight. Bot lane is going to be pushing or zoning the entire lane phase so they can just shove a double or triple creep wave into the tower, get the jungler and mid to come to dragon. Now its 4v2 fight over the dragon, if the bottom laner wants to even try to contest he's going to miss out on that double/triple wave of gold and experience to fight from an unfavorable position anyway.

You're going to run into situations where purple team has to run teleports while blue team has more flexibility in summoner spell selection because of the dragon situation.

Edit: If purples support did run a teleport I guess it could be possible for the jungler adc and support to take the top tower out before the 8 minute mark (when second red spawns) with the tower pushing masteries, and support teleporting to the minion tanking the tower. Still depends heavily upon who is in the blue lanes hard lane, as a Shen taunt would make pushing the tower down like that really difficult.
Shymon
Profile Blog Joined February 2005
United States620 Posts
Last Edited: 2012-10-05 15:55:35
October 05 2012 15:55 GMT
#4452
On October 06 2012 00:20 Blitzkrieg0 wrote:
If bottom lane is so imbalanced why don't teams play safe lane/hard lane like dota?



it's not really that imbalanced, not like dota imbalanced anyways. The top and bottom lane are basicly the same length in terms of distance to the towers (unlike dota) for each team. The biggest problem is that the jungles on each side are fliped, ie red buff is near the bottom for blue side, and the top for the red side. Since red buff is the trigger to gank on alot of jungle routes this means that there is a small advantage IF the jungler wants to try to gank the bot lane. This is of course not always the case, sometimes it's better to camp top then bot, hell even mid sometimes (although it is hardest to gank mid for the obvious reason of it being such a short lane). Then again, it's common (in korea at least) to see a similar dota set up where you have a 2v1 on top and bottom. I would argue at this point it's almost standard play, As well as dignitas trying (and failing unfortunatly) some really shook up lanes, hell in clg vrs dig we saw an ad vrs ap bot 1v1, and an ad vrs ap/support mid 1v2. Basicly while the 1/1/2/j set up is most common we have seen teams experiment with other set ups, and while i doubt we will ever see a trilane in LoL (due to carries not scaling as hard as in dota), hust about every other lane set up seems to be at least viable.
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
October 05 2012 16:03 GMT
#4453
Remember that in a game with higher degree symmetry in laning and heroes, any perceived imbalance is magnified. This is also exacerbated by the lack of TP or other mechanisms for crossing the map in a timely manner
When in doubt, just believe in yourself and press buttons
Dgiese
Profile Joined July 2010
United States2687 Posts
October 05 2012 16:05 GMT
#4454
On October 06 2012 00:55 Shymon wrote:
Show nested quote +
On October 06 2012 00:20 Blitzkrieg0 wrote:
If bottom lane is so imbalanced why don't teams play safe lane/hard lane like dota?



it's not really that imbalanced, not like dota imbalanced anyways. The top and bottom lane are basicly the same length in terms of distance to the towers (unlike dota) for each team. The biggest problem is that the jungles on each side are fliped, ie red buff is near the bottom for blue side, and the top for the red side. Since red buff is the trigger to gank on alot of jungle routes this means that there is a small advantage IF the jungler wants to try to gank the bot lane. This is of course not always the case, sometimes it's better to camp top then bot, hell even mid sometimes (although it is hardest to gank mid for the obvious reason of it being such a short lane). Then again, it's common (in korea at least) to see a similar dota set up where you have a 2v1 on top and bottom. I would argue at this point it's almost standard play, As well as dignitas trying (and failing unfortunatly) some really shook up lanes, hell in clg vrs dig we saw an ad vrs ap bot 1v1, and an ad vrs ap/support mid 1v2. Basicly while the 1/1/2/j set up is most common we have seen teams experiment with other set ups, and while i doubt we will ever see a trilane in LoL (due to carries not scaling as hard as in dota), hust about every other lane set up seems to be at least viable.

That doubt is misplaced sir.
http://www.twitch.tv/aphromoo/b/329376725
+ Show Spoiler +
Admittedly, I realize you are talking about professional LoL, so this video really has no relevance. But I just really wanted to post it because it's hilarious
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
October 05 2012 16:09 GMT
#4455
That question was more a jab at clg being retarded than an actual question. I just think playing normally where you know you're going to lose is a stupid way of playing the game. I've never liked the idea of trading towers for dragons, but if your bottom lane is really that disadvantaged then such a trade seems like a no brainer early on. Dignitas knew they were the weaker team so they tried something crazy every game. clgna plays standard, loses, and then blames it on the map. You know the map isn't going to change so it's a trivial thing to account for.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Dan HH
Profile Joined July 2012
Romania9137 Posts
October 05 2012 16:11 GMT
#4456
Really curious how TPA and WE show up, they've had some drastic form swings all year.
3 Lions
Profile Blog Joined October 2007
United States3705 Posts
October 05 2012 16:13 GMT
#4457
Sorry, why is WE vs. CLG.eu tomorrow?
SuperFanBoy
Profile Joined June 2011
New Zealand1068 Posts
October 05 2012 16:14 GMT
#4458
Less than 3hours to go, wow so excited
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
October 05 2012 16:15 GMT
#4459
WE 3-0'd iG a week ago and "beat" CLG.EU in a showmatch a few days ago (neither team was very serious and both threw like hell). So i'd save they're slightly favored against CLG.eu

TPA's coach/attache said that they've been going back an forth (though implying that still overall losing record) against iG practicing over the last few days so Sword has quite an advantage over them, but it still shouldn't be a one-sided stomp the way sword games in the group stages were.
When in doubt, just believe in yourself and press buttons
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
October 05 2012 16:16 GMT
#4460
On October 06 2012 01:13 3 Lions wrote:
Sorry, why is WE vs. CLG.eu tomorrow?

They did a drawing for the quarterfinal matches last night
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
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